Sculpting Armour Workflow

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  • čas přidán 24. 07. 2018
  • Grant's Character Course discount link: www.gamedev.tv/p/blender-char...
    Grant’s Drawing course discount link: www.gamedev.tv/p/complete-dra...
    The best way to sculpt armour or clothing onto your models.
    Using the following modifiers:
    - shrink wrap
    - Multi-resolution modifier
    - snapping
    - solidify
    My website www.gabbitt.co.uk
    Learn the basics with this playlist:
    • Blender Basics - low p...
    Facebook: / gabbittmedia
    Twitter: / grantabbitt
    Sketchfab : sketchfab.com/grant.abbitt
    www.patreon.com/gabbitt

Komentáře • 82

  • @safaricalamari7613
    @safaricalamari7613 Před 6 lety +37

    Can you read my mind? This is what I wanted to learn next. Stay out of my search history.

  • @dougieladd
    @dougieladd Před 6 lety +52

    Great as usual, thanks Grant! Although...I think the music in this video is too distracting. You don't need it. You talking/teaching is enough. Thanks.

    • @grabbitt
      @grabbitt  Před 6 lety +7

      I keep being undecided about this but i think i'm better leaving it out :)

    • @kingkeyboard4556
      @kingkeyboard4556 Před 4 lety

      @@grabbittwhat should I search for to get similar textures on google images like yours

    • @grabbitt
      @grabbitt  Před 4 lety

      @@kingkeyboard4556 brush alphas. I have a video about them

    • @kingkeyboard4556
      @kingkeyboard4556 Před 4 lety

      @@grabbitt I link please I just wanted to know where you got the ones in your video

    • @grabbitt
      @grabbitt  Před 4 lety

      @@kingkeyboard4556 i cant actually remember it was very long ago. But search for brush alphas and you'll find similar

  • @wkinne1
    @wkinne1 Před 3 lety +2

    Learned in 5 minutes and 35 seconds what I have not been able to figure out for a very long time. Thank you very much!

  • @TylerDane
    @TylerDane Před 6 lety +1

    Great as always. Quick, precise, and easy to follow. Nothing unnecessary added, nothing necessary missing.

  • @cobflib
    @cobflib Před 6 lety +1

    That's exactly what i was looking for, thank you!

  • @akshitarora7919
    @akshitarora7919 Před 6 lety +2

    Awesome as usual😘

  • @StradexEngine
    @StradexEngine Před 5 lety +1

    You're saving me! I already lost like three days trying to figure out how to make an armour, tried many things but this is by far a better workflow!

  • @morvanaonline6061
    @morvanaonline6061 Před 4 lety +1

    one of the best tutorials i have seen on youtube for blender .. thank you

  • @space_samurai
    @space_samurai Před 4 lety

    Thanks, I can't believe how much I learnt from this.

  • @Thefuryspeed100
    @Thefuryspeed100 Před 6 lety +1

    Nice! I will try this out later, but just by watching you do it i already learned some usefull stuff c:

  • @GERMZ-GAMING
    @GERMZ-GAMING Před 6 lety

    Exactly what i needed to learn. Thanks!

  • @heliasu8231
    @heliasu8231 Před 6 lety

    Great tutorial! Thx

  • @unreasonablebastards753

    Amazing video as always

  • @CrestOfArtorias
    @CrestOfArtorias Před 2 lety

    Damn this is exactly what I needed. Thanks a bunch!

  • @siete3d950
    @siete3d950 Před 6 lety +1

    An army of them running would be a Nice Animation, excellent tutorial

  • @theJoker778866
    @theJoker778866 Před 6 lety

    Awesome!!

  • @ZactarZero
    @ZactarZero Před 6 lety

    Simple and awesome

  • @gaolbreak1090
    @gaolbreak1090 Před 4 lety +7

    Just what I needed. I love to do detailled models in zBrush but manual retopology is a pain. It's so much easier in Blender! Can't wait to use this for my Fallout 4 mod. :)

    • @jakobbrown3291
      @jakobbrown3291 Před 11 měsíci

      Would love to see what you were able to do with Fallout modelling if you would be able to share? Currently struggling to model some Heavy Combat Armour.

  • @Rhainee
    @Rhainee Před 4 lety

    very well explained thank you

  • @SagnikASF
    @SagnikASF Před 4 lety +7

    Grant awesome tutorial but please do a mouth and eye modelling and rigging tutorial

  • @JoePetrakovich
    @JoePetrakovich Před 3 lety

    I had a hunch this was how you do it! Didn't know about shrinkwrap though. I figured it was all just snapping to surface

  • @chcamp
    @chcamp Před 6 lety

    ohh super cool!! thanks

  • @Flumy
    @Flumy Před 4 lety +1

    Shrink rap modifier OP

  • @not_aditya8336
    @not_aditya8336 Před 6 lety

    Cool!!!

  • @anchorbridge8870
    @anchorbridge8870 Před 5 lety

    You are an absolute don sir. Just subscribed!

  • @brixramos4738
    @brixramos4738 Před 5 lety

    Amazing! and easy very much appreciated :D

    • @grabbitt
      @grabbitt  Před 5 lety +1

      thanks :) glad it helped. It's one way of going about creating clothing :)

    • @brixramos4738
      @brixramos4738 Před 5 lety

      @@grabbitt its so much easy ^^

  • @ValeGoG
    @ValeGoG Před 6 lety

    Как всегда круто, спасибо :)

  • @StrikeDigital3D
    @StrikeDigital3D Před 6 lety

    This is amazing
    Nice music by the way :)

    • @grabbitt
      @grabbitt  Před 6 lety +1

      Haha. Yes it's fun but others are not happy with music and finding it distracting so i might have to lose the music from now on :)

  • @krypto61
    @krypto61 Před 6 lety +1

    awesome video!
    it's so easy to see but when I tried it before alone in some way it turned out weird looking but thats now way cleaner and easier to understand, thanks :)

  • @mch43856
    @mch43856 Před 3 lety

    Thank you saved my ass

  • @daan3898
    @daan3898 Před 6 lety

    another tip gained!

  • @fathurrachman9016
    @fathurrachman9016 Před 4 lety

    I'm looking for this tutorial HAHAHA, btw I'm new.

  • @stuartohara2452
    @stuartohara2452 Před 6 lety

    Another great video tute Grant!
    OK, dumb question(s) time. Is the multires modifier used (in this case) only to provide hi res information for the baking process? Will you disable/discard it after the baking?

    • @grabbitt
      @grabbitt  Před 6 lety +1

      Stuart O'Hara yes that's right. It's there for the normal map and textures

  • @hemalshah9811
    @hemalshah9811 Před 3 lety

    This is awesome! I am trying to build an armoured horse head to 3-D print for Warhammer fantasy models (to replace heads on my Empire models) - would this approach work here?

  • @dontusedontuse8273
    @dontusedontuse8273 Před 5 lety

    Do you think the best workflow is to extract you're mesh in dyntyopo to a 50% completed armor piece the retopo it and then multiresolution sculpt, do you need to retopo the multiresolution sculpt and then bake or can you use the multiresolution bake from it

    • @grabbitt
      @grabbitt  Před 5 lety

      There's lots of different ways but sculpting a multires is probably the most efficient

  • @reeanimationgaming1034

    Does this work the same way in Blender 2.8? If now, I would like to request a remake of this video :-) Great content Grant.. Keep it up.. I'm learning right now, and this is GOLD!

  • @ohwhatworld5851
    @ohwhatworld5851 Před 4 lety

    I always wonder how armour is made in games.
    How does the armour adjust its size and shape when adjusting the characters body size and shape?

    • @grabbitt
      @grabbitt  Před 4 lety +3

      shape keys and latices i assume but i dont actually know

  • @krypto61
    @krypto61 Před 6 lety

    Hey grant, I've got a question and this could be a future tutorial for you (when you have time for it): How do I skin the armour or other clothes so it will follow my rig/mesh when deforming? :/

    • @Spherac
      @Spherac Před 6 lety

      What is so difficult about that though? you skin it like you skin anything else, apart from rigid armor pieces where all the influence should come from a single bone, at times you may need a dedicated bone for some of these pieces (like pauldrons), since seeing a solid metal object deform will look silly in most cases.

    • @grabbitt
      @grabbitt  Před 6 lety

      Yes as spheracul says you rig it in the same way. It is more problematic though s armour should not deform but often in games it does. If you want to keep it rigid then weight painting and keep it to just one bone

  • @halfblue2678
    @halfblue2678 Před 4 lety

    Hi. How do I create a full body armor using this method? I can't seem to make it work. Like, how do you connect the ends of the edges? If I use Fill, the faces are not filled. And some parts, even if it isn't an end, the faces are also not filled.

    • @grabbitt
      @grabbitt  Před 4 lety

      Not sure what you mean

    • @halfblue2678
      @halfblue2678 Před 4 lety

      @@grabbitt here's a screenshot of my result. drive.google.com/file/d/1pSRA8T-xnj0rVTojlZ_jdqKRI2n33Yc0/view?usp=sharing
      As you can see, even if there's a closed polygon, the face isn't rendered. And also the part on the shoulder, the vertices are under the faces that's why I need to Alt + Z to just see the vertices. Here's my file if you want to see it better. drive.google.com/file/d/12TSzMrM2s37DlRhRj3vOJ12DaO1QMLcg/view?usp=sharing

  • @jonasmortensen771
    @jonasmortensen771 Před 5 lety

    Could you make a tutorial on how to sculpt wtf why did you speed that up?

    • @grabbitt
      @grabbitt  Před 5 lety

      I have lots of sculpting tutorials just search my channel or look on my website

  • @mado5650
    @mado5650 Před 9 měsíci

    Can we model it and export in zbrush and detail their ?

  • @destruction6870
    @destruction6870 Před 3 lety

    I Know this video is from a longtime ago, but technically speaking, is the armour video game ready or no?

    • @grabbitt
      @grabbitt  Před 3 lety

      Game ready is purely about being low poly so it depends on the polygon count

  • @sailormouth8356
    @sailormouth8356 Před 6 lety

    Oh i wish i could do this but my computer is weak, it stills runs windows 7

    • @grabbitt
      @grabbitt  Před 6 lety +1

      Sailor Mouth yes keep practicing on low poly stuff until you can upgrade. Low poly stuff can look amazing

    • @sailormouth8356
      @sailormouth8356 Před 6 lety

      thanks

  • @schrottiyhd6776
    @schrottiyhd6776 Před 4 lety

    The Music is Disputable ... but good explanation

  • @Captianmex1C0
    @Captianmex1C0 Před 2 lety

    Would you suggest deleting The "Skin" underneath a Character model, I Use Makehuman but the character will eventually be completely covered in Clothes and Armor plates.

  • @HoboCatGames
    @HoboCatGames Před 6 lety +1

    great video as always.. but the music is quite annoying ad distracting

    • @grabbitt
      @grabbitt  Před 6 lety +1

      yes i'll leave it out in future

    • @christone1989
      @christone1989 Před 6 lety

      Did you get that track from a 1990's exercise video? lol

  • @awildtomappeared5925
    @awildtomappeared5925 Před 6 lety

    Is this elephant p o a c h e r p r o o f ?

    • @grabbitt
      @grabbitt  Před 6 lety

      yeah when the armour's all finished :)

  • @KsiazeTruflii
    @KsiazeTruflii Před 3 lety

    Why elephant? 😂

  • @daze4276
    @daze4276 Před rokem +1

    We stand with Ukrainian army 💙💙💛💛