Retopology's 50 most frequently asked questions answered - Master Retopology in Blender
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- čas přidán 14. 07. 2024
- I've gone through all your comments from 41 retopology videos and found 462 questions. Here are the top 50 most frequently asked questions about the topic of retopology.
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I hope you dont leave youtube bro 🙏
These tutorials carry me
That you wanted to answer so many questions is admirable. But the upside is that because of this episode, I don't have to ask questions anymore xD
Incredibly underappreciated channel. You're great!
Man this is what I needed for some time now. This format is amazing and it has helped me answer a lot of questions! Would be great i there are separate Q&As for other types and aspects for blender!
I'll break the ice by raising some multiple questions:
-What would be the best UV unwrapping techniques you could advise us with and how do you avoid those annoying visible cuts of the textures on the model?
-UV Editing: do some islands need to be scaled bigger in the UV editor for a higher amount of detail? How do you ensure that the big and small islands flow between each other perfectly well?
-Are there ways to keep the UV Maps whilst still doing editing? How do you select the faces overlapping one on top of the other in the UV Editing tool(context: I may have applied a "Symmetrize" function from the sculpting menu(or a mirror modifier), and if I happen to do that again, I would love a workaround)
-Can there be multiple maps aligned to one another for more islands? How can this be achieved?
-Normal maps: can they be modified manually? What does each colour represent and would it be recommended to include this in your workflow?
-Could a hair particle system applied to a mesh be converted to the new blender hair system and vice versa?
-Can VFX be achieved in Cycles? Or is it limited to Eeve? (context: I saw that most videos are simply locked with Eeve)
A big thank you, sir. Awesome channel! :D
Great video
you read ALL OF THOSE!!!! If that's not dedication, I don't know what is
Thank you
Thank you🌹
Excellently done video. I have only been doing some hard surface modelling but now I feel I can take on some animal sculpting. I am probably wrong. 🤣
How important is the relative position of each vertex in a quad? For example, if I have a triangular face with 4 vertices (3 of them lying on a line), will it affect the shading?
I have a question, if instead of doing retopology, cooking highpoly to lowpoly and then correcting the folds, is it possible?
Can you make a dragon tutorial plss