Retopology's 50 most frequently asked questions answered - Master Retopology in Blender

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  • čas přidán 14. 07. 2024
  • I've gone through all your comments from 41 retopology videos and found 462 questions. Here are the top 50 most frequently asked questions about the topic of retopology.
    Advanced Modeling Course: / beginner-course-77595105
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Komentáře • 12

  • @im.bugland
    @im.bugland Před měsícem +2

    I hope you dont leave youtube bro 🙏
    These tutorials carry me

  • @domin6168
    @domin6168 Před 8 měsíci +5

    That you wanted to answer so many questions is admirable. But the upside is that because of this episode, I don't have to ask questions anymore xD

  • @kristianyotov5202
    @kristianyotov5202 Před 6 měsíci +1

    Incredibly underappreciated channel. You're great!

  • @Kestrel0907
    @Kestrel0907 Před 6 měsíci +1

    Man this is what I needed for some time now. This format is amazing and it has helped me answer a lot of questions! Would be great i there are separate Q&As for other types and aspects for blender!
    I'll break the ice by raising some multiple questions:
    -What would be the best UV unwrapping techniques you could advise us with and how do you avoid those annoying visible cuts of the textures on the model?
    -UV Editing: do some islands need to be scaled bigger in the UV editor for a higher amount of detail? How do you ensure that the big and small islands flow between each other perfectly well?
    -Are there ways to keep the UV Maps whilst still doing editing? How do you select the faces overlapping one on top of the other in the UV Editing tool(context: I may have applied a "Symmetrize" function from the sculpting menu(or a mirror modifier), and if I happen to do that again, I would love a workaround)
    -Can there be multiple maps aligned to one another for more islands? How can this be achieved?
    -Normal maps: can they be modified manually? What does each colour represent and would it be recommended to include this in your workflow?
    -Could a hair particle system applied to a mesh be converted to the new blender hair system and vice versa?
    -Can VFX be achieved in Cycles? Or is it limited to Eeve? (context: I saw that most videos are simply locked with Eeve)
    A big thank you, sir. Awesome channel! :D

  • @TechGamerAndHacker
    @TechGamerAndHacker Před 5 měsíci +1

    Great video

  • @MutaleMulenga8ight
    @MutaleMulenga8ight Před 6 měsíci +1

    you read ALL OF THOSE!!!! If that's not dedication, I don't know what is

  • @devriv8983
    @devriv8983 Před 8 měsíci

    Thank you

  • @_bymahi_
    @_bymahi_ Před 5 měsíci

    Thank you🌹

  • @kraythax3123
    @kraythax3123 Před 4 měsíci

    Excellently done video. I have only been doing some hard surface modelling but now I feel I can take on some animal sculpting. I am probably wrong. 🤣

  • @efont
    @efont Před 8 měsíci

    How important is the relative position of each vertex in a quad? For example, if I have a triangular face with 4 vertices (3 of them lying on a line), will it affect the shading?

  • @williamalmeida2262
    @williamalmeida2262 Před 8 dny

    I have a question, if instead of doing retopology, cooking highpoly to lowpoly and then correcting the folds, is it possible?

  • @Zeroishero-_-00
    @Zeroishero-_-00 Před 3 měsíci

    Can you make a dragon tutorial plss