Devil May Cry and Dragon's Dogma Director Visits Bokeh Game Studio

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  • čas přidán 14. 11. 2022
  • Hideaki Itsuno has been involved in many titles such as “Street Fighter Alpha”. As Director his main works are the “Devil May Cry” and “Dragon’s Dogma” series. He is currently working on the lately announced sequel “Dragon’s Dogma 2”. We invited Itsuno-san to join us from Osaka and having lived through the same generation with Toyama-san, the two looked back to the days of creating games in the early PlayStation era.
    We also showed Itsuno-san our current progress on "Slitterhead" and he gave us his impression - which can be seen in the final parts of this video.
    Please hit the subscribe button so you don't miss out on our future videos! We will continue inviting guests in the Golden Hour series and many more videos to give updates on "Slitterhead". Thank you for your support.
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Komentáře • 121

  • @BitterBlack
    @BitterBlack Před rokem +84

    Itsuno will forever be my hero for making Dragon's Dogma. Very interesting discussion, as well.

  • @JRPGGUY
    @JRPGGUY Před rokem +34

    The directors of Gravity Rush and Dragons Dogma in one room? You two made my childhood that much better.

    • @MaQuGo119
      @MaQuGo119 Před 5 měsíci

      I love to death both games, Sad to see in what state is PlayStation now

  • @bladeofmird
    @bladeofmird Před rokem +63

    Two of my favorite developers casually talking with each other! Great stuff! :)

    • @BokehGameStudio
      @BokehGameStudio  Před rokem +12

      Thank you very much :)

    • @TheTakamas
      @TheTakamas Před rokem +3

      I swear, i had the same thought. These men are legends, and i was suprised to find out that Itsuno also worked on Star Gladiator, which is also one of my favorites from the PS1 era.

  • @DragonsDogmaEnjoyer
    @DragonsDogmaEnjoyer Před rokem +16

    Dragon's Dogma mentioned! 🥳

  • @TREPLE
    @TREPLE Před rokem +16

    It’s awesome to see Keiichiro Toyama talking with Itsuno sensei

  • @nobodyexceptme7794
    @nobodyexceptme7794 Před rokem +37

    I really do enjoy this wave of content with channels like this and archipel that give great insight into Japanese devs and culture behind our fav games of all time.

  • @NintendanGX
    @NintendanGX Před rokem +10

    A meeting of the minds behind Devil May Cry and Gravity Rush

  • @CopperRohan
    @CopperRohan Před rokem +27

    This was amazing to watch. Itsuno-san and Toyama-san are both so very insightful on the things they create. It is always nice to see the thought process of Japanese devs and how they create our favorite games! Can't wait for Dragon's Dogma 2.

  • @The_Rift
    @The_Rift Před rokem +17

    Listening to Itsuno-san and Toyama- san talk about their inspiration from mentors, challenges and ideas for upcoming projects. Gives me hope that that there's still developers out here with great understanding and respect for their players. This was great to watch, it takes me back to the early playstation era. At the same time I can't wait to see how Dragon's Dogma 2 and Slitterhead will turn out. I'm sure it will be something we will remember for centuries, just like their previous titles we grew up with and still love.

  • @17th_Colossus
    @17th_Colossus Před rokem +7

    I love their enthusiasm for what they made, and are currently making, it’s infectious.

  • @davemoore7808
    @davemoore7808 Před rokem +8

    This is gold. I love Itsuno-san. My expectations for Slitterhead are very high. My expectations for Dragon's Dogma 2 are very high as well!

  • @pepinmystepmusic
    @pepinmystepmusic Před rokem +6

    sometimes i forget this is a game studio because of the epic people they are interviewing and growing up with games..and finally being able to hear the insight of these gamemakers is so awesome. they have my support regardless of what comes out!

  • @Adonna2424
    @Adonna2424 Před rokem +8

    We need so much more content like this. Sharing video game industry history in a casual open setting. I feel like this side of the story is slowly being lost, untold and it really explains why things were made the way they are. It also explains how the industry has evolved over the years. Every gamer should be watching this series - thank you!

  • @adlerblack.
    @adlerblack. Před rokem +15

    Listening to these two talk instills so much confidence in me for both of their upcoming projects. It seems like they both have an intimate understanding of what it takes to make a game both a fun and unique experience. Itsuno-san's vague teaser about wanting to incorporate an "everyday phenomenon" into Dragon's Dogma 2 is very interesting! I'm excited to see what he is talking about.

  • @BlackJONIN
    @BlackJONIN Před rokem +4

    This year will be the decisive year for this title i think ;)
    I wish I could sightjack Toyama san's eyes to see the gameplay :D
    Can't wait to see the next video of this channel!

  • @vhanzyzone
    @vhanzyzone Před rokem +3

    Itsuno may not have been the father of dmc but he sure went above and beyond with dmc 3 and further define the genre.
    Thankful to toyama for creating gravity rush one of my favorite games of all time.

  • @lorenzocorbo0681
    @lorenzocorbo0681 Před rokem +3

    Even though it's been a while since this interview was released, being able to see two Creative Directors, Game Designers and Artists of the caliber of Hideaki and Keiichiro talk together was exciting and beautiful.
    You are among my all time favorite Creative Directors and Japanese Game Designers, and I greatly appreciated all the Works that you have managed to build over the years within two very important Japanese SoftwareHouses, and among my absolute favorite Japanese SoftwareHouses, such as Capcom and Konami.
    Delighted to found Bokeh Game Studios as a new major SoftwareHouse in Japanese Survival Horror genre, and can't wait to play both Dragon's Dogma 2 and Slitterhead.

  • @misashi4709
    @misashi4709 Před rokem +7

    Preparing some snacks for this piece of art

  • @enuringo
    @enuringo Před rokem +9

    まさか外山さんと伊津野さんの対談見られるなんて!!2人とも昔から大好きなクリエイターさんなので嬉しすぎます!!😆すごい
    伊津野さんほどCAPCOMの歴史のど真ん中を生きてきた人もいないよなぁ🤔
    元々は第一開発部でバリバリにアーケードの格ゲー作って、その後デビルメイクライとドラゴンズドグマで家庭用のアクションゲームとは。
    何気にドリキャスのヴァンパイアクロニクルとか小さめの?ゲームのディレクションとかもしてるのがおもしろいです😂

    • @BokehGameStudio
      @BokehGameStudio  Před rokem +2

      ご視聴いただきありがとうございます!

    • @enuringo
      @enuringo Před rokem +1

      @@BokehGameStudio いつも最高にツボな対談動画ありがとうございます!すべて3回以上視聴させていただいています☺️小島監督との元コナミ対談も聞いてみたくなりますね😆サイレントヒルとメタルギアソリッドの衝撃はすごかったです☺️

    • @BokehGameStudio
      @BokehGameStudio  Před rokem +1

      @@enuringo3回以上も…ありがとうございます!後半の部分については参考にさせていただきます!

    • @enuringo
      @enuringo Před rokem +1

      @@BokehGameStudio 動画の内容や編集もすごく聞き応えがあるのでこのシリーズ大好きです☺️いろんなクリエイターの方々との対談聴いてみたいです☺️
      やっぱり外山さんがレジェンドゲームクリエイターだからこそコアな話が聞き出せるのかな🤔

  • @tylertruthseeker4034
    @tylertruthseeker4034 Před rokem +4

    Cant wait for whats in store for dragons dogma 2.

  • @morriganrenfield8240
    @morriganrenfield8240 Před rokem +5

    Excellent video, these videos are so…not? Japanese? I don’t mean offense when i say that but usually anything to do with the media side of Japanese stuff is high energy but here it’s laid back and i feel like i can focus on what you two were really talking about with no distractions.

  • @DanielSantosAnalysis
    @DanielSantosAnalysis Před rokem +5

    Two legends casually drinking beer and talking shop about their masterpieces.

  • @RyderTZ
    @RyderTZ Před rokem +5

    Oh man, what an awesome episode. I especially enjoyed the discussion about emotions and translating that into a game!
    The bungee jump comment from Itsuno-san was interesting because it makes me start to think back on experiences I've had. Like for instance, if comparing my experience with someone elses, was my enjoyment of a particular event due to the same causes? Like fishing, finally getting a bite and reeling in the fish might be my favorite part but for someone else the process of baiting the hook and waiting for a bite could be the most enjoyable for them.
    Slitterhead is sounding so cool! Can't wait to officially hear/see more!!

  • @NurseLee
    @NurseLee Před rokem +2

    Hidaeki Itsuno is the man! He also made Rival Schools/Project Justice too!

  • @thebiglad5904
    @thebiglad5904 Před rokem +2

    Awesome discussion between two masters of the craft, brilliantly shot and edited too. Thanks for posting this video.

  • @michaelharrington5860
    @michaelharrington5860 Před rokem +1

    This is now my favorite video on the internet . Thank you 🙏

  • @Zero0mtk
    @Zero0mtk Před rokem

    This was an amazing video, thanks a lot for arranging and making this!

  • @theintern7054
    @theintern7054 Před 7 měsíci +1

    This video, in 30 years, will become so much more important. ❤ no matter how slitterhead turns out, thank you Bokeh

  • @MasterChris666
    @MasterChris666 Před rokem +1

    I grown up with Devil May Cry with RE4
    Devil may Cry was one of first games on ps2

  • @MrIlninjadidio
    @MrIlninjadidio Před rokem +2

    I like the way these interviews you've been putting out show you as real human beings.looking forward to your new game

  • @xDevilNeverCry
    @xDevilNeverCry Před rokem +1

    Another fantastic video 🙌

  • @luischavesdev
    @luischavesdev Před rokem +2

    This is indeed absolute gold, pun intended! Best of luck to both of you :)
    PS: just watched the video with Shuhei Yoshida and someone in the comments mentioned that it would be great to bring in Fumito Ueda sometime in the future. I feel like that may be a distant dream, but if it were to happen, it would be absolutely blessed!

  • @UKERU00
    @UKERU00 Před rokem +1

    wow now I am really interested cause like he said, there is barely any games that has tension that feels like a seinen manga, this interview + my love for tatsuya yoshikawas character designs makes me hopeful for this new IP.
    Itsuno being present talking about his thoughts on previous works and the industry just makes this video 100 times better cause he is probably my favorite modern game director. Thank you for the video and I cant wait for your game!

  • @ozzydabothan
    @ozzydabothan Před rokem +1

    The rock star of fun and exciting videogames, nothing but respect for Mr. Itsuno and his magnificent team!

  • @eurekawayneright
    @eurekawayneright Před rokem +1

    Great video again, thank you for sharing such cool content! Listening to a discussion between two great minds of the industry is always interesting! Thank you kuma!

  • @israelgonzalezabrego3551

    Golden hour - No creo que hayan podido elegir mejor nombre para estas conversiones.
    Para todos los que somos mayores de 30 estos videos son oro puro.
    Arigato, this videos are amazing!!
    Sensei, me and my PS5 can't wait to see more of your new game, for the best way about design hope could be only for the next gen of console!!

  • @guigondi7671
    @guigondi7671 Před rokem +3

    I really look up to Hideaki Itsuno considering the games he created, Devil May Cry 5 was very cathartic for me as for the longest time, i thought it would never happen!
    Perhaps it is childish of me but i wish i could learn how to make action games from Itsuno-san!

  • @koosa6289
    @koosa6289 Před rokem +3

    My impression is that Slitterhead is going to be closer to something like Suda51's Shadows of the Damned, wacky gory action game with horror elements, rather than traditional survival horror experience. Either way, i'm really excited and hoping for more info at upcoming TGA.

  • @user-kf2qn3gk4o
    @user-kf2qn3gk4o Před rokem +2

    We really want to see Makoto Shibata in this category. I beg you, invite him!!!

  • @vagabundorkchaosmagick-use2898

    Every video you post is a little masterpiece. Lighting, pace, music, color palette, everything is really good, it makes the studio, and the people working there, feel closer to us, the audience.

  • @LolaliciousSmiley
    @LolaliciousSmiley Před rokem +1

    This is brilliant.

  • @XfromDarkHorse
    @XfromDarkHorse Před rokem

    Mr. Toyama, I love your Siren franchise, thank you for making those games!

  • @JudgeMagistR
    @JudgeMagistR Před rokem +2

    In the beginning you mentioned fumito ueda, Would be really nice to call him as well the other game developers from the 70's as you mentioned...
    That was really fun to watch!

  • @JuliusCaesar103
    @JuliusCaesar103 Před rokem +1

    So cool

  • @danieldalton
    @danieldalton Před rokem +1

    Honest to god I feel like buying 5 copies of Slitterhead just as a thank you for making these videos - then a sixth because I actually really want to play it xx ❤

  • @atlaspressed
    @atlaspressed Před rokem +1

    What a fascinating discussion.

  • @dalucardxpx13
    @dalucardxpx13 Před rokem +2

    Itsuno-sensei ha trabajado en juegos muy impresionantes, Devil May Cry 3, 4 y 5, Star Gladiator, Rival Schools, Power Stone, Auto Modellista, espero con ansias Dragon's Dogma 2 :D

  • @orioneden7529
    @orioneden7529 Před rokem +3

    Amazing video as always Bokeh Studio! I was wondering if you could please interview Yoko Taro or Hideo Kojima or Hidetaka Miyazaki or Katsuhiro Harada if you get the opportunity? Thank you again!

  • @kinkypro
    @kinkypro Před rokem +2

    Dream collab ♥

  • @yehuda8589
    @yehuda8589 Před rokem +1

    I'm very interested to hear about the Seinen manga inspirations for Slitterhead, while I haven't really read many Seinen series myself (I think the only one I really fell in love with was Golden Kamuy) I am very interested to see what a game based off them will look like.

  • @bass2126
    @bass2126 Před rokem

    One of my favorite games called XCOM has these tough choices with real consequences that could lead to a vital character dying & you have to go on, & this aspect of the game created a lot of tension & excitement with varied memorable scenarios systemically created, it's very unique! I think Slitter Head is aiming for something like that.
    By the way, I love your content, two of my favorite game designers just having a talk about the industry is always super interesting, hope your future games be the best they can be.

  • @retractingblinds
    @retractingblinds Před rokem +3

    Mr. Toyama,
    You are right about seinen manga in the West. It is not popular yet, but there are still many successful works. There is an audience for contemporary works like "Made in Abyss" that reveres the circumstances of the material with extreme caution and attention. Every detail matters to the people who enjoy these works - and other designers like Mr. Yoko Taro have tapped into it to great praise. You should push ahead and pursue this type of design for games, it has incredible potential.

  • @flybynight9685
    @flybynight9685 Před rokem

    I’d be curious to hear them talk about the Silent Hill revival

  • @teylorurdaneta299
    @teylorurdaneta299 Před rokem +1

    I Still Play online in my PS3, pls guys, keep alive the PS3, is amazing!

  • @kvol1668
    @kvol1668 Před rokem +1

    Hey, I know him from the Outbreak credits. XD

  • @MaQuGo119
    @MaQuGo119 Před rokem +1

    Godtsuno

  • @amosdeguzman9980
    @amosdeguzman9980 Před rokem +1

    Wow, a very interesting discussion! I was excited to hear about the 90s era of video games.

  • @OmegaKatanaXIII
    @OmegaKatanaXIII Před rokem +1

    I always loved it when devs talking casually to one another it shows that they are human as well as deep insights how development was like during those days. You have to admit the psx ports for the fighting games kinda stunk to be honest due to the psx hardware being on the weak side compared to the saturn which is the preferred choice for 2d fighters. How do I know because I played on some of those ports and they are not as good as the arcade version.

  • @kirbyhairline
    @kirbyhairline Před rokem

    Shinji Mikami, Hideaki Itsuno, I wonder if there’ll be a Golden Hour with Hideo Kojima

  • @holinesssss
    @holinesssss Před rokem

    すごく良い対談でした、ありがとうございます。 BGMが時々すごく大きくなって気になりましたので次回ご検討いただけたらと思います。

    • @BokehGameStudio
      @BokehGameStudio  Před rokem

      ご視聴ありがとうございました!
      参考にさせていただきます!

  • @rezaashary7180
    @rezaashary7180 Před rokem

    Sorry for the late comment i just hope you can have your fellow ex-konami Hideo Kojima and Koji"IGA"Igarashi in Golden Hour overhaul still great interview👍

  • @edushyan
    @edushyan Před rokem +4

    "When it's for yourself, you tend not to complete them." that it's so true lol and since i'm a perfectionist, it's worse...
    15:30 Can't wait to see what new stuff they bring in DD2!!!
    16:31 Dragon's Dogma 2, right? lol
    21:02 Interesting!
    21:41 Working with fluids? Huh? I don't get it D:

    • @BokehGameStudio
      @BokehGameStudio  Před rokem +3

      What he meant was people understand how liquid basically works, and that is an example of a general understanding people have

    • @edushyan
      @edushyan Před rokem +1

      @@BokehGameStudio Ahh i see, wow, now i'm very curious!
      Thanks for the reply!

  • @Potidaon
    @Potidaon Před rokem +1

    I hate to criticize, but I think the music is a bit loud. I speak (tho am still learning) Japanese, so I wanna be able to listen without distractions. While their voices are audible, the music is loud enough and the tones are high enough that the music interferes with my listening. I have severe tinnitus, so headphones with high volumes is not doable.
    Otherwise, I love the interviews, and Itsuno is a creator I really admire, so an interview with him is amazing. Thank you for your hard work.

    • @BokehGameStudio
      @BokehGameStudio  Před rokem +2

      Thank you! We appreciate your feedback.

    • @sinko9331
      @sinko9331 Před rokem

      @@BokehGameStudio The music gives a really good vibe to this video. I don't think it's ruining the experience.

  • @AntiNihilist
    @AntiNihilist Před rokem

    Til alpha is zero is Japan. Like it makes conceptual sense, but at the same time, usually alpha would imply one. I think Japan famously has many things that start at zero instead of one though

  • @scopeadope
    @scopeadope Před rokem

    Got my PS5. My body is ready.

    • @postrock3374
      @postrock3374 Před rokem +1

      still waiting for my ps5, body not yet ready

    • @scopeadope
      @scopeadope Před rokem

      @@postrock3374 hold tight. It's worth every penny.

  • @teylorurdaneta299
    @teylorurdaneta299 Před rokem +1

    Maybe in a couple months i can buy Dragon's Dogma in fisic, sorry for my english

  • @tomohitomatsuda4489
    @tomohitomatsuda4489 Před rokem

    できるの待ってます

  • @dean-fk4tr
    @dean-fk4tr Před 13 dny

    13:27

  • @Zefah
    @Zefah Před rokem +2

    素敵な動画ですが、BGMの音量を少し下げて頂けると嬉しいです!ほぼ聞き取れない部分がいくつかあって…

    • @BokehGameStudio
      @BokehGameStudio  Před rokem

      ご視聴ありがとうございました。
      BGMの件、参考にさせていただきます!

  • @Devil-ni9lp
    @Devil-ni9lp Před rokem +7

    I'm eagerly waiting for Slitterhead 😍😍😍 Also for Dragon's Dogma II as well.
    Please don't make Slitterhead action focused, make it more horror focused.

    • @ruchitlajo5808
      @ruchitlajo5808 Před rokem +5

      don't wanna be a downer but it's gonna be more action-oriented with the way the various guests have mentioned the game but regardless have faith in the team.

    • @venomshake8187
      @venomshake8187 Před rokem

      Yeah he’s not going to take your advice on that. He’s clearly very passionate about what the studio is currently working on and I’m all for it

  • @Dolguldur93
    @Dolguldur93 Před rokem

    this constant sound in the video almost made it unplayable to my ears 😩

  • @Mature
    @Mature Před rokem +3

    I need Dragon's Dogma 2 now!

  • @idealirreal
    @idealirreal Před rokem +3

    I see a lot of idols in Young Jump magazine covers... I wonder if you can have a female protagonist in this game?

    • @venomshake8187
      @venomshake8187 Před rokem +2

      Some of the concept art has shown what seems to be a female character. I’m excited to see more info on the game

  • @formeitsalwayslikethis
    @formeitsalwayslikethis Před rokem +2

    It's a joy to watch two of my favorite developers talking, loved every second of this video, very well done