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Bokeh Game Studio
Japan
Registrace 1. 12. 2020
A game studio established by Keiichiro Toyama, creator of Silent Hill, the Siren and Gravity Rush series.
bokehgamestudio.co.jp
bokehgamestudio.co.jp
Slitterhead - Gameplay Trailer - SGF 2024
We are delighted to announce that our first title "Slitterhead" will be available on November 8th 2024. Here is a first look at our gameplay.
Bokeh Game Studioの第一作目となる『野狗子: Slitterhead』が11月8日に発売されることをお知らせいたします。今回初となるゲームプレイ映像を含めたトレーラーをお送りします。
Follow us on:
X: x.com/BokehGameStudio
Facebook: BokehGameStudio
Official Website: bokehgamestudio.co.jp/
Bokeh Game Studioの第一作目となる『野狗子: Slitterhead』が11月8日に発売されることをお知らせいたします。今回初となるゲームプレイ映像を含めたトレーラーをお送りします。
Follow us on:
X: x.com/BokehGameStudio
Facebook: BokehGameStudio
Official Website: bokehgamestudio.co.jp/
zhlédnutí: 106 318
Video
Master of Horror Manga Junji Ito visits Bokeh Game Studio
zhlédnutí 14KPřed 7 měsíci
*Please turn on English Subtitles. Junji Ito stands as a pillar of horror manga, behind works such as “Tomie” and “Uzumaki”. Over the Bokeh counter, he looked back at his inspirations, his views on horror and the manga medium. #manga 今回は『富江』『うずまき』など数多くのホラー漫画作品を生み出した伊藤潤二にお越しいただきました。カウンター越しに、彼は自身のインスピレーション、ホラーとマンガという媒体についての見解を振り返って外山と語っていただきました。
Dev Diary: Motion Capture for Slitterhead
zhlédnutí 10KPřed 9 měsíci
*Please turn on English subtitles In our latest entry, we dive into a motion capture session recorded from earlier this year. Our cutscene team takes us through the process of mocap in our upcoming title Slitterhead, and the challenges in capturing action/creature sequences. We will continue coverage of Slitterhead's development, and please expect more exciting guests who will appear in our Gol...
Danganronpa Creator Kazutaka Kodaka Visits Bokeh Game Studio
zhlédnutí 8KPřed 11 měsíci
*English subtitles are available on the CC button. In our fifth episode of Golden Hour, we invited Kazutaka Kodaka - who is well known for creating & writing the Danganronpa franchise. Having just released his latest work(Master Detective Archives: Rain Code), he was happy to visit our studio to share drinks with Toyama. Kodaka is acknowledged for his writing, so naturally the two discussed the...
Dev Diary: Slitterhead Pre-Alpha User Tests
zhlédnutí 68KPřed rokem
Alongside our Golden Hour series, we will be sharing “Dev Diary” videos so that you can follow the development of Slitterhead and listen to our internal team who share their experiences working on the game. Have a look at our new video covering a user test session conducted earlier this year. Please note that all of the in-game content is pre-alpha footage, and not a representation of the final...
Nioh and Fatal Frame Creators at Bokeh Game Studio
zhlédnutí 10KPřed rokem
Fumihiko Yasuda (Nioh series, Wo Long: Fallen Dynasty) and Makoto Shibata (Fatal Frame series) of Team NINJA joined Keiichiro Toyama for a new Golden Hour, where they spoke about their distinctive takes to game creation - in action and horror respectively. We will be resuming regular activity on CZcams and will be inviting more guests from the gaming/entertainment industry in Japan - as well as...
Welcome to the Bokeh Game Studio Channel
zhlédnutí 6KPřed rokem
From the “Focus” dev diaries to the “Golden Hour” creator talks, new content is coming to the CZcams channel on a regular basis. Please subscribe to our channnel @BokehGameStudio for us to share our journey with you! 対談企画「Golden Hour」に加え、『野狗子: Slitterhead』の開発の進捗をシェアするコンテンツをこれから定期的に配信する予定です。 是非チャンネル登録をまだされていない方はお願いします!@BokehGameStudio
Devil May Cry and Dragon's Dogma Director Visits Bokeh Game Studio
zhlédnutí 22KPřed rokem
Hideaki Itsuno has been involved in many titles such as “Street Fighter Alpha”. As Director his main works are the “Devil May Cry” and “Dragon’s Dogma” series. He is currently working on the lately announced sequel “Dragon’s Dogma 2”. We invited Itsuno-san to join us from Osaka and having lived through the same generation with Toyama-san, the two looked back to the days of creating games in the...
A Day with Tatsuya Matsushita, Programmer at Bokeh Game Studio
zhlédnutí 13KPřed rokem
This time around we followed a young programmer's day working at Bokeh Game Studio. Meet Tatsuya Matsushita, who openly describes how he joined us from Japan Studio, and how he feels about the development of "Slitterhead" and the work environment of the studio. Please Subscribe to be notified for more upcoming videos!
Making of - Logo Animation
zhlédnutí 5KPřed rokem
Our thanks goes to Baku Hashimoto, Visual Artist based in Tokyo. He built his own equipment and spent lengthy hours in a pitch-black studio, trying to figure out the best way to physically reinforce the concept of our logo for its animation.
Shuhei Yoshida Visits Bokeh Game Studio
zhlédnutí 16KPřed rokem
Tonight we are joined by our former colleague and boss, Shuhei Yoshida. We sat and looked back to the days of working together to create games such as Siren, Puppeteer, Gravity Rush and The Last Guardian. We also talked about how the industry has shaped itself today and pondered whether we should be regarded as an “Indie” studio. 今回のGolden Hourには我々の以前上司であった吉田修平氏をお招きしました。『SIREN』、『パペッティア』、『GRAVIT...
Resident Evil’s Creator Visits Bokeh Game Studio
zhlédnutí 68KPřed 2 lety
Our first guest for this new series is Shinji Mikami, acclaimed director most known for having created the Resident Evil series. He sat down with our very own Keiichiro Toyama, his counterpart who created the original Silent Hill. We hope you enjoy this rare opportunity in two creators who formed what arguably became to be known as the two most iconic horror franchises of all time. We will cont...
Q&A Session with Bokeh Game Studio Founders: Part Two
zhlédnutí 19KPřed 2 lety
Part two of the Bokeh Game Studio founders doing a Q&A session with questions received through social media. Keiichiro Toyama - CEO, Creator Junya Okura - CTO, Game Director Kazunobu Sato - COO, Producer Please turn on the subtitles as we have included the following: Japanese, English, Arabic, Spanish, Portuguese, Russian Find Part One here czcams.com/video/K4-xz2KEdKA/video.html Our thanks goe...
Q&A Session with Bokeh Game Studio Founders: Part One
zhlédnutí 19KPřed 2 lety
Bokeh Game Studio founders sat for a Q&A session with questions received through social media. Keiichiro Toyama - CEO, Creator Junya Okura - CTO, Game Director Kazunobu Sato - COO, Producer Please turn on the subtitles as we have included the following: Japanese, English, Arabic, Spanish, Portuguese, Russian Please subscribe to be notified for Part Two, upcoming next week on the 4th of March - ...
Reuniting with Silent Hill's Composer After 20 years
zhlédnutí 27KPřed 2 lety
Akira Yamaoka, who we revealed as our composer at The Game Awards, describes his experience meeting Keiichiro Toyama and how he came to work with us at Bokeh Game Studio. Credit to SubTube for the Portuguese (BR) translation czcams.com/channels/MWNqLZMUL4JmIQZ8iZTGog.html #BGS #BokehGameStudio #野狗子 #Yakushi #Slitterhead
野狗子: Slitterhead - Teaser Trailer - TGA 2021
zhlédnutí 540KPřed 2 lety
野狗子: Slitterhead - Teaser Trailer - TGA 2021
Breath of Fire and Devil May Cry Character Designer Joins Bokeh Game Studio
zhlédnutí 15KPřed 2 lety
Breath of Fire and Devil May Cry Character Designer Joins Bokeh Game Studio
Portrait: Miki Takahashi, Concept Artist
zhlédnutí 20KPřed 2 lety
Portrait: Miki Takahashi, Concept Artist
Portrait: Keiichiro Toyama, Creative Director
zhlédnutí 68KPřed 3 lety
Portrait: Keiichiro Toyama, Creative Director
13:27
2年前に発表されたティザームービーのラストの印象がすごく強くて、じっとりとした探索系ホラーなんだと勝手に思ってたんだけど、アクション路線なのね
Genius work for 6y on script for raincode? No wonder it's best game script I witnessed in my 25y of gaming.
Really looking forward to this keeping a eye on it
同時期に発売される日本差別クリードがアレ過ぎるのでやくし販売促進 されそう、皆こっち買おう、
Kinda bummed that it isn't more of a horror game but I'll definitely stay tuned.
The idea and design is not bad, but the character animations .... They need to hire some professional animators for real.
I've never heard of this game and i'm not sure what is going on in this trailer
It’s an action game
これはこれで面白そうだけどうーんSIRENファンとしてはなんか違う!!
CERO Zなので規制なしに
Very good, its coming along. Anticipating this. Just needs improvements.
발표 이후부터 제게는 가장 큰 기대작입니다. 드디어 올해 출시된다는 것만으로도 저에게는 큰 축복이나 다름 없습니다. 끝까지 기운 내시고 기대한 만큼의 좋은 게임을 만나기를 기대합니다!
待ち侘びました!!😊
dude~~this is like Prototype style action game, i cant freaking wait!! i thought it was an story horror game at first, now im excited😆😆😆
トレイラーで興味が0になった
かなしいです
@@BokehGameStudio ごめんなさい・・ 期待していただけになんです。デザインはとてもいいのですが、アクションの部分でどうしても見劣りを感じてしまって、そもそも自分の期待のかけ方の問題です!言葉足らずですみませんでした!
ショボッ つまんなさそぅ
うぅ…
期待したホラー感よりもアクション強いな? もうちょい動きが良ければ…
すいません、、反省します
Gameplay looks fun as well (hope it is challenging)
Tbh I can understand the disappointment for people that wanted a more creepy game, but honestly this looks too f***ing nasty, music graphics art direction etc... Can’t wait for the release. 🪱
Resident hill and silent evil 🤣🤣🤣
血の悪魔みたいな能力持って戦う感じかな? というかチェンソーマンの演出に似てる感じする 切断された腕が血液と共に元に戻るのはマキマさんっぽい
睇得出打擊感好差
This is like seeing Michael Jordan and Kobe Bryant in a same room talking about basketball Bonding and how they changed and affected it... Glad to see this video man
世界観が寄生獣とソルサクを足して2で割った感じがして好き。
モーションがちょっとなぁ...アクションの出来はイマイチ...
有種“第三次生日”的感覺
この人のゲームsirenしか知らん人はgravity dazeで検索汁
これはPS2か?
ちがいます!!
凄く楽しみです👍😉
ありがとうございます!
早く遊びたい!!!楽しみ!!!
この動画を見た限り、やりたいと全く思わない。全体的にすんごい安っぽいというか、凄いがっかり。
キビシイ
なんかおもってたのとちがう
でもでもでもでも?
今流行りのポリコレに負けない 欲しい。
Переведённое видео: czcams.com/video/05W4uBzfvH4/video.htmlsi=XJzIoao9AdrPZtO3
ティザーと雰囲気違いすぎて心底ガッカリ。ドンパチしたいんじゃなくて怖がりたいんだよ
それはすみません!! いま作り直します!!
im 2 years too late but man this is fantastic
looks fun
I’m going to buy a digital copy and a physical copy to support the studio. The game looks great!!
Thank you!
ニンジャガイデン2みたいやんか。これはこれで割り切ったらいいかも知れない
Thanks for making a beautiful Hong Kong background
こういうホラーを期待していた訳じゃないんだよなぁ...
すいません、、やめます
這是原型虐殺改版吧!
敵のデザインめちゃくちゃいいね
day one <3
Feels like a weird game from ps2 or ps3 eras. Could be a complete toss up on if it will be a blazing garbage fire or a sleeper cult classic. Honestly, I'm a bit nostalgic for these types of projects. It looks like something entirely different and new.
Not too many enemies on screen, and the streets look empty. Hopefully this will be something they focus on fixing before release, because it already looks like not much is happening around the player.
I hope they have a look at it
野狗子ps4版を購入予定ですけどパッケージ販売はする予定ありますか? 公式サイト見たらps5のみパッケージ販売になってます?
PS4盤はパッケージは現状予定しておりません🙇
@@BokehGameStudio ps4版はダウンロード版しか販売しないって事ですか? ps4版はplaystation storeで販売って形になりますか?
@@user-uh8xs9sv4n PS4版は現状デジタル販売のみ予定しております。 PSストアで購入できるようになる想定でございます。
@@BokehGameStudio ありがとうございます。 特典とかは付きますか? 絶対に購入します
Woooow!!!!!! 🤯🔥💪🏻
ホラーというよりアクションだな(´-ω-) ユーザーが期待してない方向だと売れるか怪しいような… ただまぁSIRENが大ヒットと呼べるほど売れなかったからこその路線変更かもだし文句は言えないな。
たしかに
主人公が金色のオーラ出しながら「うおおお!」みたいに覚醒するシーンで あ、本当にセンスないチームが作ってるな、と非情ですが諦めに近い感想を抱きました。 言い過ぎとは思いません