Danganronpa Creator Kazutaka Kodaka Visits Bokeh Game Studio

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  • čas přidán 2. 08. 2023
  • *English subtitles are available on the CC button.
    In our fifth episode of Golden Hour, we invited Kazutaka Kodaka - who is well known for creating & writing the Danganronpa franchise. Having just released his latest work(Master Detective Archives: Rain Code), he was happy to visit our studio to share drinks with Toyama. Kodaka is acknowledged for his writing, so naturally the two discussed their differences in how they approach story writing.
    We have resumed regular activity on our CZcams channel - please remember to subscribe so that you won't miss any of the Golden Hour/Dev Diaries coming soon!
    今回のGolden Hourでは、『ダンガンロンパ』シリーズの企画やシナリオを担当後、トゥーキョーゲームス株式会社を立ち上げた小高氏をBokeh Game Studioに招き、ゲーム制作における仕様書では伝わらないシナリオの重要性に始まり、『ドラゴンヘッド』『漂流教室』『バトル・ロワイアル』などお互いが好きで影響を受けたコンテンツの話題から、小高氏のシナリオ制作に対する考え方など様々なトークが展開していきます。
    それぞれ会社を設立し、自らの仲間たちとゲームを創造する。キャリアや思想で共通点も多い二人が織りなす貴重な時間‐Golden Hourをお楽しみください。
    また近々Golden Hourや『野狗子: Slitterhead』制作の様子をお伝えするDev Diaryを配信する予定なので、Bokeh Game StudioのCZcamsチャンネルのご登録もぜひよろしくお願いいたします。
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Komentáře • 28

  • @TreasureBoxReviews
    @TreasureBoxReviews Před 11 měsíci +19

    Kodaka's company sounds amazing, like a bunch of friends collaborating on creative projects without as much of the usual pressures and stresses that come with game development.

  • @repairerofreputationsmusic
    @repairerofreputationsmusic Před 11 měsíci +14

    It is still somewhat mind blowing to see someone so legendary just having a beer with people. I have an almost religious reverence for Silent Hill and the Siren games, and the creator is just hanging out pouring blue moon for Kodaka-san, amazing.

  • @pepinmystepmusic
    @pepinmystepmusic Před 11 měsíci +10

    i love insight of how gamemakers actually do things

  • @melxb
    @melxb Před 11 měsíci +7

    love these interactions with the many different great developers from japan, wish you all the best bokeh, hope the game turns out amazing

  • @celestialarchive4917
    @celestialarchive4917 Před 11 měsíci +5

    I absolutely loved rain code im glad you guys did this interview with kodaka san! I'm certain splitterhead will be ground breaking as well!

  • @Siwkann
    @Siwkann Před 11 měsíci +6

    Uploaded 30 minutes ago? Perfect timing to watch while breakfasting 💝
    Greetings from Chile

  • @F.R.B.
    @F.R.B. Před 11 měsíci +7

    I like very much these visit-interviews videos. They are like a fountain of wisdom. 🍻

    • @BokehGameStudio
      @BokehGameStudio  Před 11 měsíci +2

      Many Thanks :)

    • @SilentHillExplained
      @SilentHillExplained Před 11 měsíci

      ​@@BokehGameStudio
      Best wishes to the team on the Slitterhead project ❤
      We haven't seen much, but the game looks promising so far.

  • @GuillermoLC
    @GuillermoLC Před 11 měsíci +1

    Something that I like a lot about Kodaka is that he reads plenty of literature, you can see in this video all the books and other works that he mentions. Thanks to him I've discovered a lot of good writers, such as Keigo Higashino, who writes very good mystery novels.

  • @weirdo5995
    @weirdo5995 Před 11 měsíci +4

    This really is a precious interview. Thanks a lot for sharing this with us.

  • @MrValgard
    @MrValgard Před 16 dny

    Genius work for 6y on script for raincode? No wonder it's best game script I witnessed in my 25y of gaming.

  • @schlew23
    @schlew23 Před 11 měsíci

    Amazing work, alwasy excited for the next video!

  • @user-uh8xs9sv4n
    @user-uh8xs9sv4n Před 11 měsíci +3

    野狗子の完成を楽しみに待ってます。
    SIREN一作目発売20周年おめでとうございます。
    8月3日は異界入りの日ですね!!

  • @cwpv2477
    @cwpv2477 Před 11 měsíci

    such a great video format, it should continue even after the release, interviewing developers and artists from all over the world.

  • @vagabundorkchaosmagick-use2898
    @vagabundorkchaosmagick-use2898 Před 11 měsíci +1

    It's great to learn how different developers approach game creation, and it's inspiring when they show the love for the craft.
    That's a reason why I prefer indie and AA games than AAA. I am not naive, I know indies and AA want to make a living, making enough to have a good life is good and everyone should be able to, but it's also clear that they make games out of love or passion and NOT JUST for the money. That's why indie and AA games feel more authentic, fresh, interesting, meaningful. Not to mention, they have enough space for experimentation or go crazy and weird with their ideas. You can't do that in the AAA scene. They have to follow trends, they can't try anything new, the must obey formula. It's sad, honestly.

  • @user-kf2qn3gk4o
    @user-kf2qn3gk4o Před 10 měsíci

    It would be a dream come true if you invited Hidetaka Miyazaki or Goichi Suda! The greatest figures in the gaming industry)

  • @DoctorCyrax
    @DoctorCyrax Před 11 měsíci +3

    Thank you for the new interview, very relaxing! Looking forward to the release of SLITTERHEAD!!!! Maybe next guest Hideo Kojima? ;) ;) ;)

    • @spacecobra3101
      @spacecobra3101 Před 11 měsíci +1

      No, hes got no talent left.

    • @mazek9034
      @mazek9034 Před 11 měsíci

      NO, PLEASE NO!

    • @DoctorCyrax
      @DoctorCyrax Před 11 měsíci +1

      @@mazek9034 Why are you guys against this? 🤔

  • @nickl9317
    @nickl9317 Před 10 měsíci

    Any chance you might have Takayoshi Sato on the show? The man’s been untraceable for a while now, and I would love to hear what he has to say about the industry today. And of course reminisce about SH1 which is, still to this day, one of the scariest weirdest games I’ve had the pleasure of experiencing!

  • @kirbyhairline
    @kirbyhairline Před 10 měsíci

    Hello, I’m planning on visiting Japan in July and I would really like to visit your studio to meet Toyama-san!! I’m a fan since his Silent Hill (1999)!!!