Behind the Scenes of Dragon’s Dogma

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  • čas přidán 26. 08. 2024
  • In this GDC 2013 talk, Capcom's Hideaki Itsuno pulls back the curtain for a candid look at the creation of Dragon's Dogma through untold development stories, humor and inspiring ideas. This session focuses primarily on the game's original vision and genesis, while also touching on aspects of marketing and post-release product support strategy.
    GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more.

Komentáře • 12

  • @Idolismo
    @Idolismo Před 6 měsíci +4

    Thanks for uploading this! Very insightful. Crazy that we're getting a sequel in 2024, been a long wait!

  • @user-ec6kt2fg7m
    @user-ec6kt2fg7m Před rokem +6

    Dope! Thanks for the release!

  • @AraiiarA
    @AraiiarA Před rokem +12

    Itsuno-san sure has a very high pitched voice.

  • @SwagHyde
    @SwagHyde Před 7 měsíci +2

    thanks for uploading
    kinda weird this wasn't on youtube already

  • @d4n5t3p3
    @d4n5t3p3 Před 5 měsíci +1

    26:30 best part

  • @RIP2UALL
    @RIP2UALL Před 5 měsíci +1

    This is perfect. Thanks lad.

  • @MountTheRainbows
    @MountTheRainbows Před 5 měsíci

    Thank the maker! Truly a Masterwork all!

  • @CapoElChivo
    @CapoElChivo Před 5 měsíci

    The juvenile laugh at 30:45 when he saw BBS is killing me

  • @wc999
    @wc999 Před 11 měsíci +1

    thank you

  • @lalouwu6371
    @lalouwu6371 Před 5 měsíci +1

    Yeah thanks Itsuno for making DD2 a whole cut content mess lol, but hey goblins again