Turning bugs into Art

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  • čas přidán 17. 05. 2024
  • Creating a simple animation from a buggy simulation.
    00:00 Hello world
    00:50 Instabilities
    01:40 Simulation parameters
    02:20 Objects color
    02:45 Results
    github.com/johnBuffer/NovaBug
  • Věda a technologie

Komentáře • 677

  • @PezzzasWork
    @PezzzasWork  Před 2 lety +210

    Github repo github.com/johnBuffer/NovaBug

    • @ImXyper
      @ImXyper Před 2 lety +2

      mmmm unstabel staer

    • @geotyper
      @geotyper Před 2 lety

      czcams.com/video/5MeCM6IjanA/video.html simulation of particles collide with there trails

    • @geotyper
      @geotyper Před 2 lety

      czcams.com/video/FGSTS9rmJhI/video.html and also instability of solver )

    • @ImXyper
      @ImXyper Před 2 lety

      @@geotyper no

    • @6-dpegasus425
      @6-dpegasus425 Před 2 lety +2

      Any additional instructions for running this? Upon running gcc main.cpp from the src folder, I get an error for
      No such file or directory at #include

  • @suzanne4300
    @suzanne4300 Před 2 lety +1538

    He doesn't need volumetric simulations for creating nebulae.. His "buggy"code works just fine for that!

    • @d9gepro2
      @d9gepro2 Před 2 lety +87

      It looks like a star that keeps exploding

    • @codahighland
      @codahighland Před 2 lety +132

      @@d9gepro2 To be honest, it kind of is. This isn't THAT far off from being a reasonable approximation of a star. The main difference is that the overshoot is the source of the extra energy here instead of fusion, but both happen because of particles getting shoved together too hard.

    • @ericrenz6074
      @ericrenz6074 Před 2 lety +32

      @2:50 im'a tell my grandkids this was the big bang theory

    • @transnewt
      @transnewt Před 2 lety +2

      @@d9gepro2 that’s kinda just a normal star

    • @HyperMAX9001
      @HyperMAX9001 Před rokem +1

      I thought that Big Bang is similar to this simulation.

  • @tds6631
    @tds6631 Před 2 lety +980

    It looks like a star forming then going supernova
    Edit: after finishing video, the entire thing just looks like star simulation

    • @fburton8
      @fburton8 Před 2 lety +14

      Exactly my thought!

    • @turdle2767
      @turdle2767 Před 2 lety +22

      you're looking at it upside down. This is actually a tie-die teeshirt maker.

    • @d9gepro2
      @d9gepro2 Před 2 lety +1

      @@turdle2767 Funny Joke

    • @DaveMackenzie
      @DaveMackenzie Před 2 lety +13

      I thought the same thing, but it also gave me 'big bang' vibes.

    • @d9gepro2
      @d9gepro2 Před 2 lety +1

      @@DaveMackenzie same

  • @dinoscheidt
    @dinoscheidt Před 2 lety +1045

    Interesting how semi stabilities with a core and outer layer emerge on its own. Like the sun. Including solar flares. Brilliant video. ☀️

    • @elliotn7578
      @elliotn7578 Před 2 lety +12

      It's because he's changing parameters like viscosity and attraction force in real time.

    • @nothingnothing1799
      @nothingnothing1799 Před 2 lety +49

      @@elliotn7578 no it's literally just an emerging pattern, chaos tends to do that

    • @jetison333
      @jetison333 Před 2 lety +44

      @@nothingnothing1799 he is changing parameters in real time, but there is moments where it does start to form patterns by itself.

    • @marcellus5106
      @marcellus5106 Před 2 lety +4

      looka like the sun, but just too tiny too exist. maybe with a billion paricles and some kind of particle fusing, one could try and error its way up to near a real sun.
      Also about the star Canis Majoris ,its form may be something very similar to 6:42 .

    • @trs4184
      @trs4184 Před rokem +1

      hydrostatic equilibrium!

  • @martinhultman7613
    @martinhultman7613 Před 2 lety +213

    Pezzza: "I have a bug in my code".
    Also Pezzza: Creates a star.

    • @gobs5061
      @gobs5061 Před rokem +5

      "the power of the sun in the palm of my hand"
      _Pezzza

  • @pupip55
    @pupip55 Před 2 lety +600

    Makes me think our universe could just be a bug in a higher dimension universe

    • @and_I_am_Life_the_fixer_of_all
      @and_I_am_Life_the_fixer_of_all Před 2 lety +35

      I wouldn't be happy if someone called my perfectly fine working software to be called a bug hahahha nice work devs, that is, if you're out there!

    • @serafm4565
      @serafm4565 Před 2 lety +57

      And God saw it was funny and said: "I'll not fix this crazy sh*t, it's hell'a fun"

    • @long_chin_man
      @long_chin_man Před 2 lety +5

      desinc accelerated backhop into another solar system

    • @puppergump4117
      @puppergump4117 Před 2 lety +7

      @@serafm4565 That honestly makes more sense than him seeing this as good lol

    • @aniksamiurrahman6365
      @aniksamiurrahman6365 Před rokem +7

      There's no bug in reality. The universe just Is. It's all feature.

  • @KingofJ95
    @KingofJ95 Před 2 lety +77

    "It can be exploited to create *funny things*"
    Truly, this is the thing that binds all avid users of technology together.

  • @EbonyWolf.
    @EbonyWolf. Před 2 lety +115

    This is probably one of the most beautiful and impressive simulations I've ever seen. I'm pretty sure humanity has discovered the secret of the universe by now, but counted as a memory leak on their program and just fixed it away.

    • @ledumpsterfire6474
      @ledumpsterfire6474 Před 2 lety +3

      You're kind of talking about a counter argument to dark matter there. We can't explain the exponential acceleration of the universe's expansion under the standard model alone, nor does it match up with the amount of matter we see in the observable universe, which can primarily only mean one of two things:
      1) There is a hidden force, possibly a form of exotic matter/energy, which is driving expansion ever faster
      2) We done fucked up and magic numbered ourselves into a corner because there is something fundamentally wrong with the standard model. We've seriously misunderstood something at the bottom, and it's causing predictions to collapse at the top.

    • @Rudxain
      @Rudxain Před 2 lety +4

      @@ledumpsterfire6474 *dark energy. I also confused them a lot some time ago, the names are too similar lol

    • @ledumpsterfire6474
      @ledumpsterfire6474 Před 2 lety +3

      @@Rudxain We could be forgiven for that since physicists also often use them interchangeably unless specifically discussing both as separate phenomena. There's a lot of argument that they're ultimately the same thing exerting parallel forces. We don't really know one way or another yet.

    • @Rudxain
      @Rudxain Před 2 lety +2

      @@ledumpsterfire6474 But, AFAIK, dark matter only has "normal gravity" while dark energy is kinda "anti gravity". But we don't know enough about neither, so maybe they're connected and we don't know it yet

  • @nikitademodov3446
    @nikitademodov3446 Před 2 lety +117

    I love this! It's like watching a film but the "script" is just the variables changing. Beautiful stuff as always!

  • @dottedboxguy
    @dottedboxguy Před 2 lety +46

    1 : and that, kids, was how the universe appeared
    2 : and that, kids, is how the sun will die

  • @pipecleanermaster
    @pipecleanermaster Před 2 lety +41

    I wouldn’t say this is funny, I would say this is perfection in art form

  • @AndrewBrownK
    @AndrewBrownK Před 2 lety +286

    lovely, absolutely stunning
    Technical question: How does one even stabilize the energy at such high pressures? This is a really valid stress test for any physics engine

    • @user-sl6gn1ss8p
      @user-sl6gn1ss8p Před 2 lety +46

      off the top of my head (and I'm no specialist : p), you can fiddle with the step sizes (either just reduce them all around, or use a method which calculates the necessary size or a predictor), use higher order methods (which take into account the rate of change of acceleration, and it's rate of change, etc), or try to force constraints (like re-normalizing energy or enforcing minimal distances and etc).
      The first two options can get really slow really fast. The last will introduce other unphysical behaviour. So yeah, as far as I know there's no way to really avoid this given finite time and an arbitrarily large amount of objects : p

    • @PezzzasWork
      @PezzzasWork  Před 2 lety +115

      "Sub stepping" (ie dividing each simulation step into N substeps with a dt N times slower) is a first possibility which in the end multiply the cost of the frame simulation by N but it's easy to add and quite robust (it also allows for faster moving object without tunneling effect). Another approach which can be combined with the previous one is multiplying solver iterations (we solve the contacts multiple times in each simulation step) which is a bit less costly than real substeps because spatial partitionning doesn't have to be done at each iteration. But as @yout ube ​said there are no miracle solutions I guess

    • @EbonyWolf.
      @EbonyWolf. Před 2 lety +9

      @@PezzzasWork I understand about that solution, just increase iterations and you're gtg. But at some point it has to stop, even the universe has a plank time. Is there any way to deal with this issue that doesn't involve adding indefinite calculations for precisions? Maybe not using absolute values for speed and such but use relative values instead? Just guessing.

    • @WilcoVerhoef
      @WilcoVerhoef Před 2 lety +42

      @@EbonyWolf. yes there is an exact method that's quite efficient. You can calculate the exact time of the next collision (because you know all object future paths, and can do some maths on it). Advance all objects to this moment, perform the collision and repeat.
      This way you aren't limited to the predefined regular step interval.
      Another, hybrid way is to use step based iteration, like normal. But once a collision (overlap) is detected; calculate back in time the exact moment of collision, and perform the calculation as if it happened already at that point in time. This is what Rocket League does.

    • @stickguy9109
      @stickguy9109 Před 2 lety +11

      @@PezzzasWork I like your funny words magic man

  • @jameswhalley7462
    @jameswhalley7462 Před 2 lety +49

    This is brilliant. I always look forward to seeing your videos as they're generally fascinating.

  • @ToaTawlee
    @ToaTawlee Před 2 lety +48

    I love this. Beautiful as always. You're one of my greatest sources of inspiration right now

    • @dairop3220
      @dairop3220 Před 2 lety +2

      Same, this channel is awesome. I watched at least one time each of his videos :)

  • @TeteBruleeFR
    @TeteBruleeFR Před 2 lety +6

    Pezzza's audience : "Absolutely stunning! Mesmerising! Chilling! Enjoyable!"
    Pezzza's CPU : "Aaaaaaaahh!!" "Thanks guys, but I'm dying down here!"

  • @briarfisk
    @briarfisk Před 2 lety +5

    Makes me want to get into the graphical side of programming.

  • @xcreeperbombx61
    @xcreeperbombx61 Před 2 lety +17

    What if each particle created it's own gravity, I wonder what the redults would look like!

  • @zincorelearn980
    @zincorelearn980 Před měsícem

    This guy make a virtual firework, or the star death simulation, using a bug. Just incredible!
    Don't be afraid to make mistakes, kids. Learn how to turn them into greater things.

  • @cameronmcallister7606
    @cameronmcallister7606 Před 2 lety +17

    This would make a really interesting screensaver, at least, so long as the number of objects didn't actually increase the power usage whenever it turned on.

  • @MykdaBEAST
    @MykdaBEAST Před 2 lety +10

    This is like when artists got so good at making art look realistic that they had to start making it ugly and abtract in order to show off how good they were. Pezzza is transcended beyond simulating real life, now he makes art out of "buggy" code.

    • @gairisiuil
      @gairisiuil Před rokem +2

      are you dissing impressionists

  • @TaranVaranYT
    @TaranVaranYT Před 9 měsíci

    I love that the particles form to become this little star-like ball that ends up exploding/semi-exploding into a supernova

  • @evolutegamedev9390
    @evolutegamedev9390 Před rokem +1

    Im glad im not the only one who noticed the resemblance to the way stars work. we are in a simulation for real

  • @mechaniker2111
    @mechaniker2111 Před 2 lety +2

    5:28 you just made a star

  • @Cyanfox3006
    @Cyanfox3006 Před 2 lety +3

    As much wrote - bugs handles nuclear reaction like it was created to.
    Very nice and if i didn't know i would think that originally created for this

  • @turdle2767
    @turdle2767 Před 2 lety +4

    Pizza man always delivering straight gold. Seriously, if bars were in videos, ur shit would be spittin fire son. nawmean. SPITTIN FIRE

  • @debblez
    @debblez Před rokem

    the 42.0,0.01,1.00,0.02 simulation was probably the coolest thing I’ve ever seen. I need it as a screensaver

  • @needamuffin
    @needamuffin Před 2 lety

    The patterns immediately after the explosions are very feathery and surprisingly organic.

  • @ewaldlatreider5127
    @ewaldlatreider5127 Před rokem +2

    1:16 My man simulated a super nova in his hello world xD

  • @jameslong9921
    @jameslong9921 Před 2 lety +1

    I was expecting a bunch of praying mantis's stuck to a frame, but this also is good.

  • @maximeg3659
    @maximeg3659 Před 2 lety +21

    amazing job ! looking forward to the publication of the code :)

  • @cocolasticot9027
    @cocolasticot9027 Před rokem

    It really looks like a star, balancing gravity and internal pressure.
    Also love that Tubular Bell tune

  • @PloverTechOfficial
    @PloverTechOfficial Před 2 lety +2

    This is really really cool! Amazing what bugs can do if you embrace them.

  • @lollo-ez4nr
    @lollo-ez4nr Před 2 lety +3

    This is one of the best video I've seen so far on CZcams! Well done!!!

  • @RedStinger_0
    @RedStinger_0 Před rokem

    These look like real explosion simulations that you'd see in a movie. It's so awesome!

  • @OldTexasRed
    @OldTexasRed Před 2 lety

    To echo what others have said this looks like a stellar simulation. The energy released at the core of a star is constantly pushing outward trying to tear the star apart, but the mass of the star and resulting space time distortion that it creates (i.e. gravity) is simultaneously trying the crush the core into a smaller more compact state. Eventually the two forces reach a balance called "hydrostatic equilibrium" where the outward force is equal to the inward pressure. Amazing that this was created via bug.

  • @kh_y
    @kh_y Před 2 lety +6

    Really cool! Thanks for sharing. Really thought it was building up to a big explosion at the end, was a little disappointed haha

  • @Tinkerer_Red
    @Tinkerer_Red Před 2 lety +1

    every once in a while i just binge your videos and recently these beta test videos where you discuss the variables and how they effect the objects really give me inspiration to add more to my game. This video and your newest one about smoke have given me two wonderful ideas. Thanks for all the amazing work you put into your videos.

  • @game-ow8re
    @game-ow8re Před 2 lety

    accurate representation of a star, the core is where the fusion takes place and that keeps the star from collapsing, meanwhile, the gravity keeps the star held together

  • @milandavid7223
    @milandavid7223 Před rokem

    I've managed to get similar results in the past, though on a much smaller scale, and I think there's something really beautiful about systems that oscillate between chaos and order. It kinda reminds me of life and death. A clump of particles explodes and gives way for others to form and so on forever.

  • @JasminUwU
    @JasminUwU Před rokem +2

    I really like the hexagonal surface waves when the ball was oscillating

  • @Hust91
    @Hust91 Před rokem

    Seems like you just accidentally the worlds most satisfying screensaver.

  • @randomlol-ya3063
    @randomlol-ya3063 Před 2 lety

    "it's not a bug, it's a feature"
    That sentence has so much piwer in it

  • @Texan_christian1132
    @Texan_christian1132 Před 2 lety +1

    And that’s how The lifecycle of a star works.

  • @heikid0520
    @heikid0520 Před 2 lety +1

    look like a (very)speedlapse of an eternal big bang cycle, maybe this bug art explain our universe

  • @septillion.
    @septillion. Před 2 lety +1

    You've actually created a primitive model of a star.

  • @doomakarn
    @doomakarn Před rokem +1

    That's not an instability, that's fusion; that's how a star works.

  • @eeee69
    @eeee69 Před 9 měsíci

    Very interesting how it forms hexagons after bursting out, you can see it many times around 4:43 through 5:08
    If I had to guess why, it is because the spheres are crystallizing into a hexagonal lattice, and drawing a line through opposite vertices of the hexagon corresponds to the close-packed (highest density of atoms in a straight line) crystallographic direction before the explosion. In the close-packed direction of a crystal, the atoms are closer together, so compressive stress is higher in those directions. The explosion would happen along the close-packed directions before any other direction, and that leads to those atoms being farther out in hexagonal close-packed directions because they got a head start. Alternatively, you can think of it as the pressure equalizing in that direction through an increase in volume.
    As evidence of crystallization in your video, you can see a hexagonal lattice in the small-scale simulations (0:12 through 1:01). You can even see vacancies and dislocations (crystallographic defects) at 1:12.
    A really good video to illustrate those defects is by Alpha Phoenix, here: czcams.com/video/sn1Y6zIS91g/video.html
    Or you can watch this video from the 50s by a nobel prize winner, which is the original experiment Alpha Phoenix replicated: czcams.com/video/UEB39-jlmdw/video.html
    I've got a background in materials science, had to put in my two cents because the bubble experiment is ubiquitous in the field and this video gave me strong deja vu! You made a great demo

  • @Xyb3rAnims
    @Xyb3rAnims Před 2 lety

    He's literally explained the big bang. the end of the universe, the makings of the universe, with a bug

  • @samuels1123
    @samuels1123 Před rokem

    The explosion was so violent that the viscosity parameter of the objects falling in was hit so hard they reversed without touching anything

  • @Mark-Wilson
    @Mark-Wilson Před 2 lety

    looks like a supernova
    when bugs are actually cool

  • @statelyelms
    @statelyelms Před rokem

    It's like a much, much more resource intensive windows screensaver you'd stare at for ages as a kid

  • @Gleb08
    @Gleb08 Před 2 lety

    We need an hour compilation of this. PLEASE

  • @coreKORD
    @coreKORD Před 2 lety +1

    Best screensaver ever!

  • @blistlelo1700
    @blistlelo1700 Před rokem

    Much better bugged art than that one weird cluster of frozen floating cars that accidentally became an abstract sculpture in Cyperpunk 2077! All glitches could be art themselves... so long they don't entirely corrupt the whole software!

  • @comicspace8034
    @comicspace8034 Před 10 měsíci

    i like to think of this as a extremly unstable star that could implode at any moment so is constantly convulsing trying not to die

  • @VestigialHead
    @VestigialHead Před 2 lety +4

    Love this. Cool concept and beautiful results.

  • @AlienXtream1
    @AlienXtream1 Před 2 lety +1

    the fact this models some aspects of atomic physics and fission reactions is amazing.

  • @Ruktiet
    @Ruktiet Před 2 lety +2

    Beautiful! Nice idea of coloring in function of the velocity and stress

  • @kovacsattila8993
    @kovacsattila8993 Před 2 lety +5

    Omg this is so amasing!!!
    I would be also amasing to see collide two heap particles each other with no speed or pressure visualization but rather with acceleration visualization. Acceleration visualization I mean by sum of all the acceleration vectors what effecting a particle.
    Keep in mind that the acceleration vector length can change very rapidly, so if you visualize it, it can create some crazy flickering, so it would be also amasing to see if you implement it in a way that the particles color changes not just by their current acceleration vector lengt, but how much time the particle experiencing a given acceleration. Like if they being" heating up" when experiencing a great amount of acceleration and that "charge" being dissipating slowly by time. Please try to create something like this it would be amasing to see it.

  • @ecgwineicling2543
    @ecgwineicling2543 Před rokem

    This is fascinating to me (I just found this channel and am binging through it now).
    This simulation uses a linear force law (which arguably makes "physical" sense in a 2d simulation), but I wanted to try an inverse square law.
    If you do that (changing a single line in the code), you get much less spectacular results, the particles settle nicely in a clump, but you do still get occasional eruptions from the core, these go into random directions much like solar flares, and they create shock waves, sometimes resulting in secondary eruptions.

  • @ziggyzoggin
    @ziggyzoggin Před 2 lety +1

    dude, you should totally use newton's gravity laws and make them attracted to eachother instead of the center. it would make a similar but much better effect. plus it would basically be the big bang when it explodes. amazing video!

  • @ub3rm1k32
    @ub3rm1k32 Před 2 lety

    This would make a kickass screensaver

  • @Zalex612
    @Zalex612 Před 2 lety +2

    I legit was expecting some slow-mo bug splats on a windshield with color effects added in lol!

  • @jyxtheberzerking4824
    @jyxtheberzerking4824 Před rokem

    **plays around with buggy physics**
    **makes a star simulation**
    "huh, neat."

  • @TodePond
    @TodePond Před 2 lety +5

    THIS IS INCREDIBLE! 💥

  • @beaming_sparkling_trash261

    You fing created a whole functioning star ... I don't have words

  • @NamsaRay
    @NamsaRay Před 2 lety +1

    It's supernova explosion, I like it.

  • @MMT--Games
    @MMT--Games Před 2 lety +1

    Only 26k wiews? This is highly underrated, everything is so interesting about this

  • @Chrispydummy
    @Chrispydummy Před rokem

    You just made an explosion simulation by "mistake" and it's beautiful

  • @MrGN-yy6op
    @MrGN-yy6op Před 8 měsíci

    bro's buggy code is better then my normal code

  • @NiSoKai
    @NiSoKai Před 2 lety +3

    This is outstanding!! Thanks for posting!

  • @doodleplayer4014
    @doodleplayer4014 Před 2 lety

    I like how it sometimes explodes in a hexagonal shape

  • @Roy-wh2qt
    @Roy-wh2qt Před 2 lety +3

    Can't wait for the girhub repo, I wanna play with this also. Great video

  • @superlambda4144
    @superlambda4144 Před rokem

    Wow, it's like magic! So stunning!

  • @pampogokiraly9635
    @pampogokiraly9635 Před 2 lety +4

    This looks amazing!

  • @Zappygunshot
    @Zappygunshot Před 2 lety

    If you give each particle an attraction force to every other particle within a certain radius, you get a pretty accurate visualisation of stellar nucleation, lifetime and finally supernova instead. The explosion of particles after the system is "overleaded" is the result of a principle that works actually in pretty much the same exact way in reality (there's obviously differences, but on a macro level it's basically what happens).

  • @LeafMaltieze
    @LeafMaltieze Před 2 lety

    Okay, this NEEDS to be a screen saver.

  • @usama57926
    @usama57926 Před 2 lety

    Don't know why but Super nova explosions are coming into my mind while seeing these explosions

  • @MyloXylo738
    @MyloXylo738 Před 2 lety

    You literally created the big bang with a whole new universe.

  • @krccmsitp2884
    @krccmsitp2884 Před rokem

    Wow, looks impressive. Could watch it for hours.

  • @BrunoWiebelt
    @BrunoWiebelt Před rokem

    this is better then any video-synth I have seen so far

  • @tzisorey
    @tzisorey Před 2 lety

    Oh, _THAT_ kind of bug.
    I've been watching that simulated-ant-colony channel for far too long.

  • @vecbenoit2856
    @vecbenoit2856 Před rokem +1

    you've got to do some1-2 hour compilations of animations like this. phenomenal!

  • @physixtential
    @physixtential Před 2 lety +4

    Now I want to write a 3d version of this but with a controlled trigger modelled after fusion instead of the overshoot.

  • @deltainfinium869
    @deltainfinium869 Před 2 lety +14

    This reminds me of my experiments with Algodoo..
    I wish I could program simply so I could make my own simulators; not only to break limitations of Algodoo and visualize better, but to increase performance, as algodoo simulates many things that I often intentionally reduce to 0 (thus disabling them; but its still simulating the calculations; they're just multiplied by 0 in the end), and getting rid of those unnecessary calculations would be nice.

    • @THExRISER
      @THExRISER Před 2 lety +1

      Most commercial game engines like Unity have visual scripting tools for people who struggle with programming, I recommend you check those out if you're interested.

    • @fiona9891
      @fiona9891 Před 2 lety +1

      try processing, it's pretty quick, easy and lightweight, you should be able to do some neat simulations withnit (not as good for more general stuff though keep in mind)

    • @bmxscape
      @bmxscape Před rokem

      you dont need to wish for things like that you just need to do it

  • @pak56h
    @pak56h Před 2 lety

    Congrats! You've just re-created the big bang.

  • @MarijnvdSterre
    @MarijnvdSterre Před rokem

    Best screen saver I ever seen.
    Only thing is: the logo makes it impossible to see the parameters.

  • @6-dpegasus425
    @6-dpegasus425 Před 2 lety +1

    3:46 is beautiful

  • @nikilmanu334
    @nikilmanu334 Před rokem

    This proves that life in this universe has formed as a bug in its coding.

  • @Zero-4793
    @Zero-4793 Před 2 lety

    this feels like simulations of stellar cores

  • @sylvanbrander2253
    @sylvanbrander2253 Před rokem

    This looks like a simulation of a 2d star, black hole when the points clip over each other, and a super nova when it explodes!

  • @daniloarndt3597
    @daniloarndt3597 Před 8 měsíci

    Its looks so nice

  • @Chryfi
    @Chryfi Před rokem

    I wish I could see beauty in the bugs I have to take care of

  • @XZYSquare
    @XZYSquare Před 2 lety

    this is actually how the universe works
    this is how to cause a super nova in real life too
    just jam so much mass into a tiny point until it can't take it anymore and it just explodes

  • @Teegik
    @Teegik Před 2 lety +1

    I was hypnotized.

  • @aniksamiurrahman6365
    @aniksamiurrahman6365 Před rokem

    This is so mesmerizing!

  • @christiantoft
    @christiantoft Před 2 lety +10

    Inspiring! Would be interesting to see with additive shading - usually works best with very low RGB values per particle, and just a smidgen of desaturation, so not purely primary colors. Though often requires quite small particles, a good deal of overlap, and very high count (millions), for smooth effects.

    • @user-sl6gn1ss8p
      @user-sl6gn1ss8p Před 2 lety +2

      you could render the particles a little bigger than their collision shapes if necessary to get the effect from a far without changing the physics

  • @gp5313
    @gp5313 Před 2 lety

    Gorgeous, that's how selestial bodys are created!

  • @3kcozadurnylol
    @3kcozadurnylol Před 2 lety

    Incredibly marvellous! If only all the bugs could result in such things...

  • @sage-py6fr
    @sage-py6fr Před 2 lety

    this further proves we are in a simulation, because this is how stars act like, more and more pressure untill it just blows up