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Pezzza's Work
France
Registrace 25. 02. 2019
Welcome to my channel where I share my personal projects.
You will find various experiments about many subjects like Physics Simulations, Raytracing and Machine Learning among others.
Almost everything is made from scratch since I think it's the best way to learn.
You will find various experiments about many subjects like Physics Simulations, Raytracing and Machine Learning among others.
Almost everything is made from scratch since I think it's the best way to learn.
AIs learn to WALK
00:00 Introduction
07:20 Training
12:45 Other solutions
16:02 Race
Neural Networks learn to control a simple body to walk to targets.
The project has been made using C++ and SFML.
I will post the Github later
This is a reupload to fix sound issues
07:20 Training
12:45 Other solutions
16:02 Race
Neural Networks learn to control a simple body to walk to targets.
The project has been made using C++ and SFML.
I will post the Github later
This is a reupload to fix sound issues
zhlédnutí: 45 441
Video
Simple Fractal rendering
zhlédnutí 124KPřed rokem
Github of the project github.com/johnBuffer/JuliaRendering Made using C and SFML
Writing a Physics Engine from scratch - collision detection optimization
zhlédnutí 710KPřed rokem
Github repository github.com/johnBuffer/VerletSFML-Multithread
Much bigger simulation, AIs learn Phalanx
zhlédnutí 2,5MPřed rokem
This video is the next part of my evolution project where predators and prey are fighting. In this part I added the capacity for prey and predators to see their peers. 00:00 Introduction 00:22 Working Principle 05:11 Bigger Simulation - First try 09:10 The missing piece 26:10 Timelapse 27:43 Ending
Prey vs Predators - preparing bigger simulation
zhlédnutí 76KPřed rokem
Optimizing my prey vs predators project for future bigger simulations. 00:00 Introduction 02:00 Data optimization 04:00 Neural Network optimization 05:40 Space partitioning 06:30 Multithreading
A Talking Chicken
zhlédnutí 36KPřed rokem
00:00 Intro 00:14 Image split 00:28 First test 00:58 Sound data sampling 01:58 Add some physics 02:56 Final result
Real time Fire Simulation
zhlédnutí 152KPřed rokem
00:00 Introduction 01:21 Rendering 03:20 Shapes 05:16 Colors 06:16 Ending A big thanks to AlexIsLouis for the music :D His channel czcams.com/channels/UWRUMnMP50v4x0CI2WMVHw.html
Evolving AIs - Predator vs Prey, who will win?
zhlédnutí 2,8MPřed rokem
00:00 Introduction 03:16 Simulation 10:19 Timelaps 11:22 Ending Music used (same order as in the video) freepd.com/music/Finally See The Light.mp3 freepd.com/music/Cold Journey.mp3 freepd.com/music/Beginning of Conflict.mp3 freepd.com/music/From Page to Practice.mp3
Writing a Physics Engine from scratch
zhlédnutí 185KPřed 2 lety
Github github.com/johnBuffer/VerletSFML Music used pixabay.com/music/ambient-mindfulness-relaxation-amp-meditation-music-22174/
Creating a Space Invaders clone using my C++ engine and SFML
zhlédnutí 36KPřed 2 lety
Step by step process of the creation of my Space Invaders clone using raw C and SFML. Steam link store.steampowered.com/app/1885460/Invasion_From_Space/ A big thanks to AlexIsLouis for the sprites, musics and sounds :D His channel czcams.com/channels/UWRUMnMP50v4x0CI2WMVHw.html The music czcams.com/video/YD0r-H19h4k/video.html
[DEMO] Space Invaders clone made with C++ and SFML
zhlédnutí 15KPřed 2 lety
This project has been made from scratch using SFML and C A big thanks to AlexIsLouis for the sprites, musics and sounds :D His channel czcams.com/channels/UWRUMnMP50v4x0CI2WMVHw.html The music czcams.com/video/YD0r-H19h4k/video.html
Creating a Brick Breaker with my PHYSICS ENGINE
zhlédnutí 109KPřed 2 lety
In this video I present the process of creating a little physics based brick breaker. Executable demo soon. 00:00 Intro 01:25 Base version 01:37 Add Physics 02:26 Add Sounds 02:56 Add Special Blocks 04:28 A First Level 05:12 Removing Gravity 06:05 Add Upward Gravity
C++ Ants Simulation 6, Editor
zhlédnutí 204KPřed 2 lety
This video is a short presentation of the first beta version of the Ants Simulation Editor. It is possible to download it for windows here github.com/johnBuffer/AntSimulator/releases/tag/v4.2
How I like to program Smoke
zhlédnutí 39KPřed 2 lety
This demo has been made in C and SFML. Github github.com/johnBuffer/Smoke 00:00 Intro 00:16 Particles Motion 00:53 Particles Transformations 02:15 Explosions 02:40 Examples 03:36 Ending
Budget 2D teardown - Objects Destruction
zhlédnutí 36KPřed 2 lety
Budget 2D teardown - Objects Destruction
200K Objects simulation, Testing Explosions
zhlédnutí 82KPřed 2 lety
200K Objects simulation, Testing Explosions
C++ Ants Simulation 2, Path optimization
zhlédnutí 293KPřed 3 lety
C Ants Simulation 2, Path optimization
Procedural Forest Generation with Physics
zhlédnutí 14KPřed 3 lety
Procedural Forest Generation with Physics
Procedural Trees Generation with Physics
zhlédnutí 20KPřed 3 lety
Procedural Trees Generation with Physics
Amazing work. Is there any chance the game is going to be available as a tutorial series? Anytime someone searches for C++ game programming with either SDL or SFML, they're either 10 years old, or the final result game is boring as heck. We need more high quality C++ tutorials which produces high quality end products. Please!
21:50 reminds me of a forest fire being propelled by a strong wind
10:48 The blue thread is off by one. Pet peeve of mine.
The fitness grand pacer test is a multi stage aerobic capacity test, the progressively gets more difficult as time goes on. You will hear this noise *BEEP* every interval. Your goal is to make it to the end before the noise you will hear happens. Go back and forth between lines. You will begin when I say the word “start.” On your mark, get set, start.
My consul! 19:50 Hannibal's right flank has broken through!
make a simulation where both groups are predators, but one does more damage, but splits slower, while the other one does less damage, but splits very fast. this would encourage active competition and an interesting dynamic
Tumors and white blood cells turns into a wave pool/
At 3:04, at line 41 in your code, we should scale vector `n` by (radius - 50) instead of (dist - 50).
Fais plus de vidéos !!!!!!
Lol really setting a tone
where is the K/D stat?
Need a 3 by 3 approach. Introduce an apex predator
How about adding some terrain. Like walls beyond which vision is restricted!!! could lead to interesting hiding techniques
Ok but make the sim rep the graph, instead of graph reps sim
I wonder if an intelligent alien species that didn’t hunt in packs when they were evolving is capable of living in societies peacefully. It makes me think maybe we need to teach AI to hunt and specifically be an endurance hunter like humans are if we want them to be capable of cooperating with humanity.
I think it would be interesting if the predator had no inherent advantage over the prey. They can't kill prey easier, and prey can kill predators just as fast. The only difference between the two is that predators must eat prey to survive. Therefore, the predators would need to evolve an advantage in their behavior.
Why is the music so magical?
HOW CAN I MAKE SOMTHING LIKE THIS?
13:13 bakhmut meatgrinder
When Ai says ‘i know kung -fu’ then ill start worrying
This is the most ((in terms of graphics "gameplay")) simplest "game" I've ever wanted so much to be something I could buy. Absolute amazingness <3
Tu parles français aussi, tu peux superposer des audios pour que les francophones et les anglophones soit satisfait, mais à part ça, c'est une vidéo génial.
Are you respawning new entities ? and if yes, are you respawning them with the network of the entity of their group having lived the longest ? I'm just wondering
Actually, I find the first "more random" simulation quite interesting. My bio class are far away, but it seems that you replicated a general rule of population (prey keeps growing to a max, then predator follow them accordingly until they overwhelm, so there is less prey, not enough food for predator, both declines, rinse and repeat). Also, by adding "prey defense mechanism" via your ratio of 2:4 you kind of reduce that wave. In your second simulation, I think the ratio is a bit too high (it would generally speaking mean that the prey would kill half has much than the predator does.. in the animal kingdom it would be rare/specific case). But what would be interesting would be to plot both population over time and see how it oscillates (whats the max vs low point of each population) according to the "defense ratio". Ofc, in biology its a bit more complicated since its not only 2 species 1 against the other, and the climate/region also have an impact, but still !
How the f did you make it draw the eagle pic at the end? This doesn't seem obvious to me
Who corner predator supremecy gang here?
The end result looks a lot like fire. It's beautiful.
Please a 3D version! water!
Can you make that prey doesn’t share the same space? They are clustered as a big calorie cake
This looks reversed even tho it is not.
Have you thought about adding sex
it would be cool if you showed the chaos of the system by changing one entity’s location by some almost invisible amount in the start seed and watching it create a completely different world
Kind of looks like real life herds vs predators
Now I don't blame God for all the horrible things that happen in the natural world. This shit is fun.
Free Palestine!
Its the circle of life
its useless , change the level and your training is absolete. i dont get ppl are impressed with these crap click baits
If you watch closely you’ll see that the map is different each iteration
With this kind of model, you could simulate ancient battles, like Alesia. Then, you could come to a conclusion about what the attrition rate would have been for each side.
Easy to win when your oponent dont kill you back!
another thing i wanna point out is that when these big blobs of prey started forming on such a big map, there comes a concern that when a prey blob dies many many many of the predators that learnt from attacking that blob suddenly die because of the lack of prey
This is fascinating. I don't like the machine takeover of the world, but people are overreacting, asking "why teach AI to hunt?" Firstly, it doesn't understand what it's doing. Also, "hunting" is the same as any other problem solving task. He could teach them how to make sandwiches in a café and the consequences will be equally lethal.
what software do you use to create such simulation?
Попробуй так - Жертва при двух жизнай становит я в оборону а при одной жизни отступает в тыл. Охотник при истечении енергии теряет одну из четырёх жизней.
So dumb how loosely "neural network" is being thrown around now days.. my Excell Spreadsheet can be a neural network on these terms lol
it would be so coolif they would maybe change their color when they evolve, so you could better see whether there are different species of predators or prey!
Bro makes four-legged terminators
Bro plotting some thing
what engine is the simulation using?
what engine is the simulation using?
Can we just appreciate that the predators turned into grazers not hunters