Subtitles are available in English! What do you guys think? I heard a lot of people are having bugs, but I personally haven't experienced any of them. What I did feel is the story is really weak and the dialogue is poorly written. This and the overwhelming amount of jargons really made reading the story miserable.
The jargon is perfectly fine, it has a musical and sonic theme. Using the same terminology for every game is frankly boring. The premise and world building is great but I agree the storyline is weak and filled with unnecessary unimportant chitchat. Yes it has flaws but so did most other games including Genshin Impact at first. It has a ton of potential and I think it'll be successful.
@@Sajuuk I do agree. Once you get past the horrible start, the worldbuilding is actually pretty cool. The idea that everything is made of soundwaves and music has been done before, but never as a full open-world concept. They just need to explain it better. While editing this video, I noticed that they just namedrop jargons without explaining its definition, only its consequences.
The jargon even makes combat confusing, honestly. With Genshin or Star Rail I can read a characters kit and have a pretty good idea what's going on, but Wuwa drops things like "20% Resonance Liberation Deepen" and I'm just ... left staring and going back to button mashing. And I'm pretty sure it's just "bonus ultimate damage" but they phrased it in the most absurd way.
Yeah! The story jargon and the combat jargon sometimes overlap with each other, and it really confused me. You'll get used to it, but it's still a painful process. Fortunately, ability writing can be fixed more easily than narrative writings. I think they need to find the time to discuss with the localization team on making standards on ability translation.
@@abdikeur6393 It's highly possible. I think with the short amount of time they have, localization team went with the method of using an AI translation first and then edit the result. This might've fallen through the cracks.
They could also have some kind of glossary in game to help understanding every jargons or weird wording they use similar to what some Visual Novels do (I think Clannad with the dangopedia is the best exemple). Even if at the end of the day it wouldn't help most people since they probably would not read it, anyone who is invested in the story could have an easier time understanding it.
Yes, an in-game wikipedia is a good fix, similar to what Bioware games have done in the past (Mass Effect and Dragon Age). Or something like what Final Fantasy XVI did, which is a pause screen that explains every character and every worldbuilding jargon whenever you like. It's also a good catch-up mechanic if you haven't played the game in a while. At least then some people can just point out that "global players can't read".
This is true. The jargon is further exacerbated by the fact that the user just wants to skip everything and go straight to what it is good at: Actual game combat. Especially for something that the player won't even fully invest onto, because they know that they will leave this game on a whim the moment that brief glimpse of power creep gets introduced.
That's true. Strangely enough, the tutorial for the combat is well done. It's just the "tutorial" for the story is so bad. Power creep though... it's inevitable in any gacha game. Gacha game is never pure skill-based, since that's the guiding principle.
I dont mind jargons, if the direction, story telling, pacing, and acting is great with mix of gameplay in between. It kinda got more interesting/improved by act 5.
@@furuderika8093 I agree. Gameplay should go first, and WuWa nailed it. It's just a bit of disappointment that the story didn't live up to the gameplay, and I'm here to give them feedback on how to improve it. Act 5 is a bit off in terms of story pacing, since you're just waiting for the climax, and that the Black Shores storyline don't contribute to the Act 6 finale. It's just to introduce some new characters for gacha later. Act 6 is where the good part is. The music did the heavy lifting to hype you up. It could use some improvements too, but this should be the standard moving forward if everyone wants to call WuWa's story as "good".
I'm a big fan of a game series called super robot wars which is about collaboration of many MANY different mecha IP into one singular narrative. And given how each series has their own terminology and worldbuilding and whatnot, but its often not hard to follow the story simply because they have their own glossary or wiki page in the game, which you can access even during dialogue. For example, a character can mention "one year war" from OG gundam and the word is highlighted so you know theres a context behind it and if you want to know more theres a page dedicated to explaining what it is, and this apply to almost all series specific jargon. No character in the series history ever, iirc, ever resort to obligatory infodump scene where one character need to explain basic knowledge (based on their world) down to other person throat just to make conversation going. From my experience none of the gacha that i play has ever done anything similar to this, they always prefer to settle with audience surrogate that need to be spoonfed information early on. And none of em ever put much thought into how their wiki/glossary (or if any at all) is presented in a way thats easier for player to access, instead just put it down behind several menus that only lore nerd gonna read.
That's a great approach if you really need to info dump! Making the resources available in-game when you need them. I think Final Fantasy XVI also did similar thing by allowing a "pause for context" scene in case you forget what each character do. One of the issue I noticed in WuWa is that they keep spewing these jargons without explaining what it is. They should slow down and always allow us to ask the characters what those words mean in case we forgot. Thanks for sharing your thoughts and experience! 😄😄
A good Editor would give one look at this script and could have easily avoided this problem. This is not just WuWa problem alone, most Chinese gaccha games in general have the same issue where dialogue and interaction feels very artificial. The most annoying thing about the start of any gaccha game is the info dump which leads to poor pacing and lack of agency in the story and worst thing about the story is how they introduce multiple character one after another for the sake of gaccha before properly building one's storyline and motivation for joining you. The only gaccha game I played which has managed to avoid these issues is PTN. Another nitpick I have is how most characters in the story automatically likes the player character and tell you how cool you are rather than allowing you to do some deed to earn their trust. I have seen worse case of this in Endfield ,without the context of OG Arknights the world building feels nonsense, pretty ironic considering it's from the IP which is famous for its world building.
No, I never claimed any of these problems to be uniquely WuWa. WuWa is just a springboard to jump into the actual topic of the video in "how to not do worldbuilding". However, I do agree from my experience alone. I have only played 4 modern gacha games (Genshin, Honkai 3rd, Arknights, and WuWa), and yes, all of them does have a bad start, some worse than others. Your nitpick of characters immediately admiring you is something I share. It doesn't feel earned, which is quite ironic coming from a gacha game where power is sold or build with playtime. Keep in mind that developers claimed that they did scrap 90% of the original story and improve it for the last CBT, which is quite concerning. I don't want to know how bad their original story is when this is their best attempt. I would love to be a fly on a wall in Kuro Games HQ to find out how do they fail the story this bad.
I have played Honkai Impact 3rd & Genshin and WuWa. To me WuWa is cross between GI and HI3rd in both the best and worst ways. Honkai 3rd has a lot and mean A LOT of jargon, materials and currencies but since the game is relatively simple if you don't need something you can just ignore it until it becomes relavent and the UI will just take to the mission screen you need to go to, so you can focus on learning the meat of the game: the combat. Genshin on the other is much much more simpler and almost too simple and streamlined in what you need to do and what you need to get to move along in game during the first archon quest (which in itself unfolds like a generic fantasy story). But it gradually increases the requirements for progression so by time you're done with liyue you have pretty good grasp of the game. WuWa has HI3rd's combat in GI's open world which is its best trait but it also has GI's quest system and HI3rd levels of material management which pushs you to run around the world like a mad man to unlock all the material farms instead taking it slow, which you can still do but I haven't because I like the combat a lot and want to experience all that it has to offer.
@@FeyHunt Word is, the scrapped story had it that instead of everyone simping for Rover, it was the exact opposite instead; Everybody was hostile towards us & it prolonged until chapter 2 or something. On the feedback form they got from a vocal minority (all were from the mainland. Not that I know if they seek feedback from international players at that point) were whining about how everyone hates you and pestered them for a change & apparently, what we get now is due to that. The original one was apparently written more or less just as bad, but I get the hunch it'd have been better & truer to their vision. This new one.. Doesn't seem genuine & seem very badly put up together lol. Honestly I stopped reading everything since before we leave the city & only started reading bits & pieces again after the initial encounter with Scar. Basically avoiding most of the uninteresting things that'd just go over my head anyway.
@@IbbyMelbourne Indeed. Genshin is pretty straightforward with its storytelling at the start due to their segregated storylines in each chapter. Essentially, Mondstadt's arc is just easing you into the concepts in this world. Like Visions, The Seven Archon, and the Archon War and its consequences. Compared to WuWa, it's genuinely well-done worldbuilding. I will try Honkai Star Rail once there is a lull in WuWa's content when we wait for the next update. When HSR launched, my friend told me that I won't like it due to the amount of yapping. But it seems it gets good after a while. I waa told everyone hated Herta Space Station. We'll see. 😄😄
Very much agree. It’s been very confusing playing through the story and I hope they stop using so much jargon. I noticed that more characters started to use TD rather than Tacet Discord, but it’s very inconsistent - some will use both terms in the same sentence. I feel like this is also very unrealistic and confusing, as usually people opt for one or the other when speaking, not both, unless they are trying to explain the meaning to someone who may be unfamiliar with the term(s). Great video! Glad to see this discussion being brought up.
Thanks for sharing your thoughts! I guess I'm "that guy" who only complained about the story to make it better. Apparently, they are listening to these feedbacks, so I will keep making more videos about this until the story is good. Then if the story gets good, I'll praise them endlessly for it. Everyone wins! If you're interested to see more of these story discussion, I'm planning to dedicate this channel for that kind of content. I'm making a new story discussion video tomorrow. Stay tuned for more!
To be honest, I think most of the confusion goes from english translation and not really from the writing itself (although I will admit I find the first few chapters to be more on a weaker side) Few examples: Tacet Discords in chinese are called Afterforms (aka forms that appeared after Lament), Tacet Fields are called Soundless Areas, Tacetite is just Black Stone and Sentinel stands for Lord of ages. Most of the terms are pretty straightforward in chinese but in Chinese they kinda…can just mishmash several different characters and get a new term. The meaning of every individual characters still will pass whole meaning of the term to reader even if the shape of the term itself will remain somewhat vague. It’s hard to do the same thing in english because of different writing systems and language structures. Translators most likely wanted to stick to how in chinese they are using made up terminology to make game feel more fantastic and otherworldly so they tried to come up their own terms using unusual words. I can’t blame anybody in this situation, localising games is hard but ig the could choose an easier route for this one
I see! That's an angle that I didn't cover in this video, since I don't speak Chinese. This seem to be the same problem where the localization and the lore team didn't talk it through enough. Genshin did have similar mishaps with translating The Heavenly Principles in its early days. They keep changing its translation in EN, that people didn't make the connection. This also explains why there are some words that don't correlate well in the game. For example: "Tacet" is a musical term (rest or silence) and is mostly associated with negative things in the game world, like Tacet Field and Tacet Discord. But then Tacetite and Tacet Mark is seen as a good thing. So then the Resonators who have a Tacet Mark (Silence Mark) can kill the Tacet Discord in a Tacet Field... That doesn't make sense. If silence is not good for the world, then how come someone using it is seen as a good thing? I think they need to rename these jargons somewhat. The concept is cool, but the execution needs to be fixed.
So, in summary, WuWa had some Eng localisation problems, otherwise these salad jargons wouldn't exist in the first place? I've also heard that the English dubbing is a bit poor.
@@Nozomi_kun No, it's not an entire solution. It is a contributing factor. Had they localize it better, the jargons would be more straightforward, like calling Tacetite as Black Rocks. But it won't help for Tacet Field and Tacet Discord, or the Retroact Rain. The dubbing quality is also not great. Lack of direction and intonation. Yangyang and the Rover suffered the most here.
No offense, but the only point I truly agree is solution 4. The issue isn't the jargons or the writing in the macro sense. I think it's the pacing in the micro sense. The only mistake they did is the info dump in the beginning. I think a viable solution is to at least either add one act just to spread those world-building jargons or spread them all throughout ACT I-VI and us show and tell which they actually did with the Pangu Terminal, Tacet Field, Tacet Discord, Threnodian, Overlord Class TD, etc.
Well, the point of the video is not about presenting the solution specifically about Wuthering Waves. It is a general writing discussions about how to tackle jargons problem if you're writing a story and receive a criticism about the jargon being confusing. I'm using Wuthering Waves as an example to demonstrate it. That's why I phrase it as "the first common solution" and later on said that "this is not the problem with WuWa" Solution 1-3 only hits the nitpick part of the problem, healing the symptoms rather than the source of the problem. Solution 4 hits the core problem for WuWa. Different stories might have different solutions.
Yeah... that's quite odd. I know that's the Chinese word for it, but the localization team must be drunk. They translated almost every place, like the Tiger's Maw Mine, but Long is where they draw the line?
TWEWY solved this quite well: the monsters are named Noise. The person in charge is called the Conductor, etc. Use common terms related to the subject that most people will understand
Aw man! I just remembered I haven't played The World Ends WIth You yet! My friends have been egging me to play it for years! Gotta get on that someday...
Yeahhh... it's kinda frustrating. I heard they are recruiting real writers to the team, so hopefully they got it right next time. This game has the potential to have the best storytelling in gacha world. The pieces are already there. They just need to put it together!
That's a good point, because so far we haven't had any stakes in the story aside from random monsters. Scar marks the beginning of the plot, where we now establish the antagonist in this story. it probably helped that his EN voice actor is having so much fun doing his voice. However, his introduction has a little flaw that make his storyline falls flat. That is a shame. Otherwise, it would've been perfect. I think I wil dedicate a video on that early next week.
@@FeyHunt no, I'm not worried about stronger Tacet Discord, I'm worried about the name. Considering some already call Tacet Discord "TDs", imagine if they add a "Super Tacet Discord"
@@zin2828 I doubt that, since they already establish the classifications for different types of TDs. They will be very stupid if they did so. On the other hand, Super Tacet Discord sounds like a good name for a Pokemon-like mobile game in-universe.
I know it could be harmful to the game but i really wish there was a game with this action combat but without all those unnecessary dialogues, jargons, i would like to just play the game and not feel like it's a 20 hour movie
Hmmm... I think some narrative worldbuilding is always necessary for any game. This problem is unique to WuWa simply because they are going with that thematic naming for every single thing. The more unique jargons you invented, the more likely you will get to WuWa's level. This is why in the video, the common writing advice is to NOT do it, or minimize it.
I never encountered anyone having an issue with the terms used in the game the only issue I had is with wavebands which should just be called sequences, waveplates why not just say stamina or power/energy and resonance leberation why not ultimate skill
It's cool if you didn't have problems with it. But most people got really confused with what the heck is Waveworn Phenomena and Sonoro Spheres in the first couple of days. And then as you said, when mixed with game mechanic jargons like Reverberations, Waveplates, and Resonance Liberations, it becomes so difficult to understand what's going in the story. Of course, over time you'd get used to it. The point of this video is to highlight things that can and should be fixed, especially since it's the first impression of the game for new players. It's very likely that some players just quit the game due to headache from these jargons.
It depends on how you do it. Worldbuilding in a plot should be just enough to get the story going. So for example, there is no need for Yangyang to mention Tacit Field and Etheric Sea that early in the intro. We're going to see a Tacit Field later anyway. I'm writing a video script for that now.
I really liking the WuWa despite the issues. I won't mind giving them time for them to optimizing the game. Kuro devs have been so based they actually handle PR really well, so i trust them. Sometimes we are too harsh as gamer. This also the first Open World Action RPG game by them so it understandable for them to have issues. They been really responsive upon playerbase i sure we will be just fine. *As long our players don't turn like Genshin that's it*
Their openness to feedback is definitely the best in the entire industry. That alone is enough for me to support them. But then they have this perfect open world design like quests everywhere, challenging combat. This game will go far if they stick to it.
>as long our players don't turn out like genshin Bro they already are One of the most obnoxious fanbases in gacha right now They truly became the very thing they loathe
@@noirerune3833 I really don't care and don't want to interract with those kind of people in my videos. I'm here to discuss what makes things good and what needs to be improved. Fanatics from either Genshin, WuWa, or any other game can't be reasoned with. They took all criticisms and feedback as a personal attack to them. It's as if the game becomes their personality.
I have played Honkai Impact 3rd & Genshin and WuWa. To me WuWa is cross between GI and HI3rd in both the best and worst ways. Honkai 3rd has a lot and mean A LOT of jargon, materials and currencies but since the game is relatively simple if you don't need something you can just ignore it until it becomes relavent and the UI will just take to the mission screen you need to go to, so you can focus on learning the meat of the game: the combat. Genshin on the other is much much more simpler and almost too simple and streamlined in what you need to do and what you need to get to move along in game during the first archon quest (which in itself unfolds like a generic fantasy story). But it gradually increases the requirements for progression so by time you're done with liyue you have pretty good grasp of the game. WuWa has HI3rd's combat in GI's open world which is its best trait but it also has GI's quest system and HI3rd levels of material management which pushs you to run around the world like a mad man to unlock all the material farms instead taking it slow, which you can still do but I haven't because I like the combat a lot and want to experience all that it has to offer.
Yes, I do feel the same way! I did notice they took the 3 party formula and Intro/Outro from Honkai 3rd, and then mix it with Genshin's open world design. They definitely took many inspirations from Genshin (or even copy Genshin's formula). Genshin walked, so WuWa could run. Gameplay-wise, WuWa is just a more mature and modern Genshin with a very engaging combat system. There are lots of minor annoyances in Genshin that is fixed in WuWa, like how sprinting doesn't consume stamina or climbing ledges are so streamlined. Regardless if you like Genshin or not, WuWa is a good force in the market to challenge Genshin's monopoly. It's quite interesting how many features Genshin added closely near WuWa's launch, like added stamina limit and new game modes. Genshin's gameplay has been quite stale after 4 years of updates. Hopefully, this could lead both games to compete to make the best product for all players. Thank you for sharing your opinion!
Problem is simple, those who are regular players will get more confused. WuWv is not for casual players. I think this might not be a bad things for this game. The combat is actualy difficult when fighting enemy 10 or 20 level higher than you, just like Spiral Abyss. I WOULD SAY GENSHIN IS JUST NERFING ENEMIES FOR CASUAL PLAYERS SAKE, WHICH IS A GOOD THING AS EVERYONE DESERVES TO PLAY A GAME WHICH WON'T MAKE THEM FEEL STRESSED OUT. THAT'S WHY ABYSS IS JUST A IGNORABLE THING IN GENSHIN. AND IT IS TRUE THAT THEY NERFED CHILDE CAUSE HE WAS TOO POWERFUL FOR MANY PLAYERS TO DEFEAT, HIS MOVES WERE FAST AND DAMAGE WAS HIGH. Many players struggled initially go beat him. Also after that Genshin started making boses little weak. The truth is Raiden and Azdaha are in my opinion thr boses that could have been a big threat but they too were nerfed befofe launch. Though Azdaha still kicks some c6 pro even in co-op. Knave too won't spare anyone who is little bit less skilled to time attacks. Even her movement is not fast because players won't be able to hit her or save themselves from damage. Most Genshin players can't dodge either because they are on mobile or they don't learn dodge. But this means Genshin can update combat and movement mechanics. They can add dodge and fast movement mechanics in the combat. And if possible they can also create a combo attacks based on team, not just elemental reaction. But that would make elemental reaction less easy to incorporate.
I see your point, but narrative exposition should not be limited to just casual or pro players. Funnily enough, I quite enjoyed the casual side quests in this game. They struggle so much with the main story for some reason. That being said though, I think I almost beaten a level 45 enemy with my level 20 characters the other night. That was intense! One hit and you're dead. I almost forgot this is not Dark Souls. The skill ceiling for this game must be so damn high if you want to go for it. Combat is also the reason why I left Genshin. Dodging is never necessary in that game, since you can heal 40K health character from 0 to full in just like 5 seconds. If any of them are down? Just use the food. The boss is staggered? Great, do your 1 million damage combo. I know gacha games are not supposed to be entirely skill-based, but Genshin is really pushing it. That game never demanded your mechanical skill, just how much time you have to find the right substats artifacts. I left Genshin in their third desert expansion a year ago, so I don't know if the new bosses are that great. But knowing the core design I mentioned earlier, I doubt it's a challenge that need you to think.
@@FeyHunt maybe, I can't bwat higher level as I am only playing on Tab right now. If I spend some time on PC mechanics I think I can get a hang of combos and easily dodge or counterattack in WuWv. Right boses in open world were never difficult in Genshin. Only Abyss at floor 12 had challenge. And I started 1 year back, but cleared flloor 12 just 4 months ago. Now that I have powerful characters and supports it's way too easy. Only for 1 minute you will feal the heat maybe if you are not playing on PC. WuWv character movements are very smooth compared to Genshin. But I will play both games as I love to explore the story in Genshin and combat in WuWv.
@@arch391 That heat is the reason why I think WuWa's overworld is much more exciting than Genshin. I think Genshin would be so much better if the overworld enemy is as hard as the floor 10 in the Abyss. At least then, there are some challenges. That being said, from my experience, the Abyss is usually more of a DPS check than actual threat of dying. So I don't think inflating the health number for the enemies are a good thing either. I would give it to you, Genshin is far better in terms of the simplicity of its design. WuWa often feel a bit bloated when it comes to combat. It's something you need to get used to. One thing I'm wondering is if WuWa would be smart enough to NOT put any worm enemies. Remember the Setekh or that drilling boss in the Abyss? I hope they don't make those bosses with long invulnerability frame.
@@FeyHunt I think for now WuWv is sticking with fast enemy movements and tanky attack. Cause Genshin is not improving the enemies attacks and movements. Only Weekly boses have better movements but they are kept in check. Rest of the enemies just waste your time. In WuWv atleast enemy is really trying to kil us😅
i was confused at first but after a while the jagons they use actually are quite simple. i have this problem with hsr tho aeons, paths, emanator, ipc stuff like ten stoneheart. to this day there are still many terms i just simply dont understand. genshin and wuva actually on the better side in my opinion
Yeah, you'll get used to it after a while. I certainly have understood every jargons 5 days in. I've seen worse, true. I think I need to study why these CN gacha game tend to suck at writing the main story.
I don't get the reference. But if we're talking a RWBY-adjacent fanfic, I think WuWa and RWBY world design is not so different. Tacet Discord monsters are basically Grimm and the Resonator are just Aura-users.
Haha, yeah... They are not doing themselves any favor if the players are skipping the story. These gacha games still need to learn how to write a good story so everyone WANT to read their story.
that i was thinking when i started playing the game, and almost quit it because it was too confusing. now i only play it for several minutes and still not clicked for me. same thing happen in HSR, too many confusing naming, like the pathes and simulated universe. like...WTF is Elation? and when sparkle in her trailer said "i am elation" it made me more confused.
Haha, yeah. It's painful to listen to them, especially because they gave no indication whether those jargons are important or not, and no explanation was given for each. People have been talking about HSR being bad at it as well. But is it really that bad? I think I will need to check it myself later.
@@FeyHunthsr is also had alot of jargon, but at least hsr take their time and had some explanation, resulting in alot of yapping (but they put meme sometimes, so it's actually fun experience imo). not to mention hsr had some kind of glossarium to explain things
@@fahrenheit1522 That's quite awesome actually! They were not kidding when they said they were inspired by Mass Effect, because they did the same thing.
Honestly, they didn't even need to specify each type of waveworn phenomenon because all of it can be boiled down to abnormalities. Idk but is this also a problem to other languages? English translation is bit on the mediocre side, a redub would be nice. K-on had a terrible English dub at first, then they redubbed it. Once you meet scar, that is where the story starts to pick up and the dialogue was good in that first meeting.
I haven't checked the other languages yet, but I think the overuse of terms are universal. They could just simply call it The Phenomena, but they just have to put in some musical references. Scar is certainly interesting, but I think a lot of people gave it more credit than normal. To me, I already got the gist of his ideals 2 minutes in, but we still need to entertain his theatrics. That is fine. The not so great part is that he doesn't make any paralels in his story. Who is this shepherd? What is his take on the current government? It seems like he was not making a good case for recruitment, especially because we have very little signs of flaws in how Jinzhou was run. Everyone seems to be happy here and he just wanted to ruin it.
@@FeyHunt he is the black sheep from what I read and as for the sheperd, no one knows yet. He seems to be part of the exiles so perhaps, there is something wrong with jinzhou. Considering that he is the villain, he could be lying I really hope in future updates, they imrpove the overall narrative
@@absolutelyabsolute4671 Yep, it's a shame that they didn't give a hint of imperfect world early on in Jinzhou. At least then it would feel that his argument has legs to stand on. Without any proof, I think the writers made him look like a crazy clown. Now they would need to do heavy lifting on Jinzhou's past. I am quite concerned on how they would do that with their current writing capabilities right now.
@@FeyHunt They really need to reduce the jargons, it's also a complaint in the beta test. You're right, they should dive deeper into Jinzhou's past to ground Scar's motivations. As of now, Jinzhou is is basically Xianzhou Lufou, both has that "way too good to be true" vibes.
@@absolutelyabsolute4671 You got it! The only thing I can think of right now is that he was either referring to the Rangers being sent into meat grinder to fight the TD, or to the Exiles who are cast away for being criminals. The problem is... none of the NPCs in the story complained about being sent to die. And all Exiles are known to be criminals even before they were exiled. I'm concerned that they are doing "Fantasy China is the best!" trope that all CN gacha games seem to be doing. No direct proof yet, but if it's true... it's really bad.
Yeah, one of the common theory is that Kuro Games are aiming for a gap in Genshin and Star Rail content. Had they waited a month from now, people will flock to Genshin Natlan release. But the good news is that they are listening to feedback and have made promises to improve it later on. I kinda like the devs for that openness. It's so rare in gacha game industry.
Subtitles are available in English!
What do you guys think? I heard a lot of people are having bugs, but I personally haven't experienced any of them. What I did feel is the story is really weak and the dialogue is poorly written. This and the overwhelming amount of jargons really made reading the story miserable.
The jargon is perfectly fine, it has a musical and sonic theme. Using the same terminology for every game is frankly boring.
The premise and world building is great but I agree the storyline is weak and filled with unnecessary unimportant chitchat.
Yes it has flaws but so did most other games including Genshin Impact at first. It has a ton of potential and I think it'll be successful.
P.S. It's WUthering waves, not WIthering. They're 2 different words.
@@Sajuuk I do agree. Once you get past the horrible start, the worldbuilding is actually pretty cool. The idea that everything is made of soundwaves and music has been done before, but never as a full open-world concept.
They just need to explain it better. While editing this video, I noticed that they just namedrop jargons without explaining its definition, only its consequences.
The jargon even makes combat confusing, honestly. With Genshin or Star Rail I can read a characters kit and have a pretty good idea what's going on, but Wuwa drops things like "20% Resonance Liberation Deepen" and I'm just ... left staring and going back to button mashing.
And I'm pretty sure it's just "bonus ultimate damage" but they phrased it in the most absurd way.
Yeah! The story jargon and the combat jargon sometimes overlap with each other, and it really confused me. You'll get used to it, but it's still a painful process.
Fortunately, ability writing can be fixed more easily than narrative writings. I think they need to find the time to discuss with the localization team on making standards on ability translation.
Deepen is so wild it should have just been bonus or dmg% 😭
@@BlackOtaku22 Haha, I know right? They just need a proper UI writers to focus on that issue. Hit that feedback button to let them know 😆
i feel like the stuff like 'deepen' came from translation error because no way they actually chose to use those word
@@abdikeur6393 It's highly possible. I think with the short amount of time they have, localization team went with the method of using an AI translation first and then edit the result. This might've fallen through the cracks.
They could also have some kind of glossary in game to help understanding every jargons or weird wording they use similar to what some Visual Novels do (I think Clannad with the dangopedia is the best exemple). Even if at the end of the day it wouldn't help most people since they probably would not read it, anyone who is invested in the story could have an easier time understanding it.
Yes, an in-game wikipedia is a good fix, similar to what Bioware games have done in the past (Mass Effect and Dragon Age). Or something like what Final Fantasy XVI did, which is a pause screen that explains every character and every worldbuilding jargon whenever you like. It's also a good catch-up mechanic if you haven't played the game in a while.
At least then some people can just point out that "global players can't read".
This is true. The jargon is further exacerbated by the fact that the user just wants to skip everything and go straight to what it is good at: Actual game combat. Especially for something that the player won't even fully invest onto, because they know that they will leave this game on a whim the moment that brief glimpse of power creep gets introduced.
That's true. Strangely enough, the tutorial for the combat is well done. It's just the "tutorial" for the story is so bad.
Power creep though... it's inevitable in any gacha game. Gacha game is never pure skill-based, since that's the guiding principle.
I dont mind jargons, if the direction, story telling, pacing, and acting is great with mix of gameplay in between. It kinda got more interesting/improved by act 5.
@@furuderika8093 I agree. Gameplay should go first, and WuWa nailed it. It's just a bit of disappointment that the story didn't live up to the gameplay, and I'm here to give them feedback on how to improve it.
Act 5 is a bit off in terms of story pacing, since you're just waiting for the climax, and that the Black Shores storyline don't contribute to the Act 6 finale. It's just to introduce some new characters for gacha later.
Act 6 is where the good part is. The music did the heavy lifting to hype you up. It could use some improvements too, but this should be the standard moving forward if everyone wants to call WuWa's story as "good".
I'm a big fan of a game series called super robot wars which is about collaboration of many MANY different mecha IP into one singular narrative. And given how each series has their own terminology and worldbuilding and whatnot, but its often not hard to follow the story simply because they have their own glossary or wiki page in the game, which you can access even during dialogue.
For example, a character can mention "one year war" from OG gundam and the word is highlighted so you know theres a context behind it and if you want to know more theres a page dedicated to explaining what it is, and this apply to almost all series specific jargon. No character in the series history ever, iirc, ever resort to obligatory infodump scene where one character need to explain basic knowledge (based on their world) down to other person throat just to make conversation going.
From my experience none of the gacha that i play has ever done anything similar to this, they always prefer to settle with audience surrogate that need to be spoonfed information early on. And none of em ever put much thought into how their wiki/glossary (or if any at all) is presented in a way thats easier for player to access, instead just put it down behind several menus that only lore nerd gonna read.
That's a great approach if you really need to info dump! Making the resources available in-game when you need them. I think Final Fantasy XVI also did similar thing by allowing a "pause for context" scene in case you forget what each character do.
One of the issue I noticed in WuWa is that they keep spewing these jargons without explaining what it is. They should slow down and always allow us to ask the characters what those words mean in case we forgot.
Thanks for sharing your thoughts and experience! 😄😄
A good Editor would give one look at this script and could have easily avoided this problem.
This is not just WuWa problem alone, most Chinese gaccha games in general have the same issue where dialogue and interaction feels very artificial.
The most annoying thing about the start of any gaccha game is the info dump which leads to poor pacing and lack of agency in the story and worst thing about the story is how they introduce multiple character one after another for the sake of gaccha before properly building one's storyline and motivation for joining you. The only gaccha game I played which has managed to avoid these issues is PTN.
Another nitpick I have is how most characters in the story automatically likes the player character and tell you how cool you are rather than allowing you to do some deed to earn their trust.
I have seen worse case of this in Endfield ,without the context of OG Arknights the world building feels nonsense, pretty ironic considering it's from the IP which is famous for its world building.
No, I never claimed any of these problems to be uniquely WuWa. WuWa is just a springboard to jump into the actual topic of the video in "how to not do worldbuilding". However, I do agree from my experience alone. I have only played 4 modern gacha games (Genshin, Honkai 3rd, Arknights, and WuWa), and yes, all of them does have a bad start, some worse than others.
Your nitpick of characters immediately admiring you is something I share. It doesn't feel earned, which is quite ironic coming from a gacha game where power is sold or build with playtime.
Keep in mind that developers claimed that they did scrap 90% of the original story and improve it for the last CBT, which is quite concerning. I don't want to know how bad their original story is when this is their best attempt. I would love to be a fly on a wall in Kuro Games HQ to find out how do they fail the story this bad.
I have played Honkai Impact 3rd & Genshin and WuWa. To me WuWa is cross between GI and HI3rd in both the best and worst ways.
Honkai 3rd has a lot and mean A LOT of jargon, materials and currencies but since the game is relatively simple if you don't need something you can just ignore it until it becomes relavent and the UI will just take to the mission screen you need to go to, so you can focus on learning the meat of the game: the combat.
Genshin on the other is much much more simpler and almost too simple and streamlined in what you need to do and what you need to get to move along in game during the first archon quest (which in itself unfolds like a generic fantasy story). But it gradually increases the requirements for progression so by time you're done with liyue you have pretty good grasp of the game.
WuWa has HI3rd's combat in GI's open world which is its best trait but it also has GI's quest system and HI3rd levels of material management which pushs you to run around the world like a mad man to unlock all the material farms instead taking it slow, which you can still do but I haven't because I like the combat a lot and want to experience all that it has to offer.
@@FeyHunt Word is, the scrapped story had it that instead of everyone simping for Rover, it was the exact opposite instead; Everybody was hostile towards us & it prolonged until chapter 2 or something. On the feedback form they got from a vocal minority (all were from the mainland. Not that I know if they seek feedback from international players at that point) were whining about how everyone hates you and pestered them for a change & apparently, what we get now is due to that.
The original one was apparently written more or less just as bad, but I get the hunch it'd have been better & truer to their vision. This new one.. Doesn't seem genuine & seem very badly put up together lol. Honestly I stopped reading everything since before we leave the city & only started reading bits & pieces again after the initial encounter with Scar. Basically avoiding most of the uninteresting things that'd just go over my head anyway.
I think Genshin got pretty good at expositing their fantasy jargon, but HSR 2.0 is really bad about it.
@@IbbyMelbourne Indeed. Genshin is pretty straightforward with its storytelling at the start due to their segregated storylines in each chapter. Essentially, Mondstadt's arc is just easing you into the concepts in this world. Like Visions, The Seven Archon, and the Archon War and its consequences. Compared to WuWa, it's genuinely well-done worldbuilding.
I will try Honkai Star Rail once there is a lull in WuWa's content when we wait for the next update. When HSR launched, my friend told me that I won't like it due to the amount of yapping. But it seems it gets good after a while. I waa told everyone hated Herta Space Station. We'll see. 😄😄
Very much agree. It’s been very confusing playing through the story and I hope they stop using so much jargon. I noticed that more characters started to use TD rather than Tacet Discord, but it’s very inconsistent - some will use both terms in the same sentence. I feel like this is also very unrealistic and confusing, as usually people opt for one or the other when speaking, not both, unless they are trying to explain the meaning to someone who may be unfamiliar with the term(s). Great video! Glad to see this discussion being brought up.
Thanks for sharing your thoughts! I guess I'm "that guy" who only complained about the story to make it better. Apparently, they are listening to these feedbacks, so I will keep making more videos about this until the story is good.
Then if the story gets good, I'll praise them endlessly for it. Everyone wins!
If you're interested to see more of these story discussion, I'm planning to dedicate this channel for that kind of content. I'm making a new story discussion video tomorrow. Stay tuned for more!
To be honest, I think most of the confusion goes from english translation and not really from the writing itself (although I will admit I find the first few chapters to be more on a weaker side)
Few examples: Tacet Discords in chinese are called Afterforms (aka forms that appeared after Lament), Tacet Fields are called Soundless Areas, Tacetite is just Black Stone and Sentinel stands for Lord of ages. Most of the terms are pretty straightforward in chinese but in Chinese they kinda…can just mishmash several different characters and get a new term. The meaning of every individual characters still will pass whole meaning of the term to reader even if the shape of the term itself will remain somewhat vague.
It’s hard to do the same thing in english because of different writing systems and language structures. Translators most likely wanted to stick to how in chinese they are using made up terminology to make game feel more fantastic and otherworldly so they tried to come up their own terms using unusual words. I can’t blame anybody in this situation, localising games is hard but ig the could choose an easier route for this one
I see! That's an angle that I didn't cover in this video, since I don't speak Chinese. This seem to be the same problem where the localization and the lore team didn't talk it through enough.
Genshin did have similar mishaps with translating The Heavenly Principles in its early days. They keep changing its translation in EN, that people didn't make the connection.
This also explains why there are some words that don't correlate well in the game. For example: "Tacet" is a musical term (rest or silence) and is mostly associated with negative things in the game world, like Tacet Field and Tacet Discord. But then Tacetite and Tacet Mark is seen as a good thing.
So then the Resonators who have a Tacet Mark (Silence Mark) can kill the Tacet Discord in a Tacet Field... That doesn't make sense. If silence is not good for the world, then how come someone using it is seen as a good thing?
I think they need to rename these jargons somewhat. The concept is cool, but the execution needs to be fixed.
So, in summary, WuWa had some Eng localisation problems, otherwise these salad jargons wouldn't exist in the first place? I've also heard that the English dubbing is a bit poor.
@@Nozomi_kun No, it's not an entire solution. It is a contributing factor.
Had they localize it better, the jargons would be more straightforward, like calling Tacetite as Black Rocks. But it won't help for Tacet Field and Tacet Discord, or the Retroact Rain.
The dubbing quality is also not great. Lack of direction and intonation. Yangyang and the Rover suffered the most here.
No offense, but the only point I truly agree is solution 4. The issue isn't the jargons or the writing in the macro sense. I think it's the pacing in the micro sense.
The only mistake they did is the info dump in the beginning. I think a viable solution is to at least either add one act just to spread those world-building jargons or spread them all throughout ACT I-VI and us show and tell which they actually did with the Pangu Terminal, Tacet Field, Tacet Discord, Threnodian, Overlord Class TD, etc.
Well, the point of the video is not about presenting the solution specifically about Wuthering Waves. It is a general writing discussions about how to tackle jargons problem if you're writing a story and receive a criticism about the jargon being confusing.
I'm using Wuthering Waves as an example to demonstrate it. That's why I phrase it as "the first common solution" and later on said that "this is not the problem with WuWa"
Solution 1-3 only hits the nitpick part of the problem, healing the symptoms rather than the source of the problem. Solution 4 hits the core problem for WuWa. Different stories might have different solutions.
When at the beginning of the game they call a dragon "long" I stopped for a second and asked myself: "why?"
Yeah... that's quite odd. I know that's the Chinese word for it, but the localization team must be drunk.
They translated almost every place, like the Tiger's Maw Mine, but Long is where they draw the line?
no way they translated “龍“ as long
I think they use romanization to Loong. I'd much prefer if they localize it to Lung instead, but that's my personal preference.
TWEWY solved this quite well: the monsters are named Noise. The person in charge is called the Conductor, etc.
Use common terms related to the subject that most people will understand
Aw man! I just remembered I haven't played The World Ends WIth You yet! My friends have been egging me to play it for years! Gotta get on that someday...
the first few hours is me going "ffs too many god damn words that im going to forget, im gonna skip"
i hope Kuro games stop doing it in the future
Yeahhh... it's kinda frustrating. I heard they are recruiting real writers to the team, so hopefully they got it right next time. This game has the potential to have the best storytelling in gacha world. The pieces are already there. They just need to put it together!
all those thing are true BUT somehow when scar first introduced it the one time I invest the most..
That's a good point, because so far we haven't had any stakes in the story aside from random monsters. Scar marks the beginning of the plot, where we now establish the antagonist in this story. it probably helped that his EN voice actor is having so much fun doing his voice.
However, his introduction has a little flaw that make his storyline falls flat. That is a shame. Otherwise, it would've been perfect. I think I wil dedicate a video on that early next week.
I really, really hope there won't be a Super Tacet Discord
I think that's what the Threnodians are. They are like the Super Baddie Tacet Discord that can destroy everything, like a Dark Lord or something.
@@FeyHunt no, I'm not worried about stronger Tacet Discord, I'm worried about the name.
Considering some already call Tacet Discord "TDs", imagine if they add a "Super Tacet Discord"
@@zin2828 I doubt that, since they already establish the classifications for different types of TDs. They will be very stupid if they did so.
On the other hand, Super Tacet Discord sounds like a good name for a Pokemon-like mobile game in-universe.
I know it could be harmful to the game but i really wish there was a game with this action combat but without all those unnecessary dialogues, jargons, i would like to just play the game and not feel like it's a 20 hour movie
Hmmm... I think some narrative worldbuilding is always necessary for any game. This problem is unique to WuWa simply because they are going with that thematic naming for every single thing.
The more unique jargons you invented, the more likely you will get to WuWa's level. This is why in the video, the common writing advice is to NOT do it, or minimize it.
I never encountered anyone having an issue with the terms used in the game
the only issue I had is with wavebands which should just be called sequences, waveplates why not just say stamina or power/energy and resonance leberation why not ultimate skill
It's cool if you didn't have problems with it. But most people got really confused with what the heck is Waveworn Phenomena and Sonoro Spheres in the first couple of days.
And then as you said, when mixed with game mechanic jargons like Reverberations, Waveplates, and Resonance Liberations, it becomes so difficult to understand what's going in the story.
Of course, over time you'd get used to it. The point of this video is to highlight things that can and should be fixed, especially since it's the first impression of the game for new players. It's very likely that some players just quit the game due to headache from these jargons.
I think if they put details for each new term, people would still complain like "Why is there so much yapping?"
It depends on how you do it. Worldbuilding in a plot should be just enough to get the story going.
So for example, there is no need for Yangyang to mention Tacit Field and Etheric Sea that early in the intro. We're going to see a Tacit Field later anyway.
I'm writing a video script for that now.
I really liking the WuWa despite the issues. I won't mind giving them time for them to optimizing the game. Kuro devs have been so based they actually handle PR really well, so i trust them. Sometimes we are too harsh as gamer. This also the first Open World Action RPG game by them so it understandable for them to have issues. They been really responsive upon playerbase i sure we will be just fine. *As long our players don't turn like Genshin that's it*
Their openness to feedback is definitely the best in the entire industry. That alone is enough for me to support them.
But then they have this perfect open world design like quests everywhere, challenging combat. This game will go far if they stick to it.
>as long our players don't turn out like genshin
Bro they already are
One of the most obnoxious fanbases in gacha right now
They truly became the very thing they loathe
@@noirerune3833 I really don't care and don't want to interract with those kind of people in my videos. I'm here to discuss what makes things good and what needs to be improved.
Fanatics from either Genshin, WuWa, or any other game can't be reasoned with. They took all criticisms and feedback as a personal attack to them. It's as if the game becomes their personality.
I have played Honkai Impact 3rd & Genshin and WuWa. To me WuWa is cross between GI and HI3rd in both the best and worst ways.
Honkai 3rd has a lot and mean A LOT of jargon, materials and currencies but since the game is relatively simple if you don't need something you can just ignore it until it becomes relavent and the UI will just take to the mission screen you need to go to, so you can focus on learning the meat of the game: the combat.
Genshin on the other is much much more simpler and almost too simple and streamlined in what you need to do and what you need to get to move along in game during the first archon quest (which in itself unfolds like a generic fantasy story). But it gradually increases the requirements for progression so by time you're done with liyue you have pretty good grasp of the game.
WuWa has HI3rd's combat in GI's open world which is its best trait but it also has GI's quest system and HI3rd levels of material management which pushs you to run around the world like a mad man to unlock all the material farms instead taking it slow, which you can still do but I haven't because I like the combat a lot and want to experience all that it has to offer.
Yes, I do feel the same way! I did notice they took the 3 party formula and Intro/Outro from Honkai 3rd, and then mix it with Genshin's open world design.
They definitely took many inspirations from Genshin (or even copy Genshin's formula). Genshin walked, so WuWa could run.
Gameplay-wise, WuWa is just a more mature and modern Genshin with a very engaging combat system. There are lots of minor annoyances in Genshin that is fixed in WuWa, like how sprinting doesn't consume stamina or climbing ledges are so streamlined.
Regardless if you like Genshin or not, WuWa is a good force in the market to challenge Genshin's monopoly. It's quite interesting how many features Genshin added closely near WuWa's launch, like added stamina limit and new game modes. Genshin's gameplay has been quite stale after 4 years of updates.
Hopefully, this could lead both games to compete to make the best product for all players.
Thank you for sharing your opinion!
Problem is simple, those who are regular players will get more confused. WuWv is not for casual players. I think this might not be a bad things for this game. The combat is actualy difficult when fighting enemy 10 or 20 level higher than you, just like Spiral Abyss. I WOULD SAY GENSHIN IS JUST NERFING ENEMIES FOR CASUAL PLAYERS SAKE, WHICH IS A GOOD THING AS EVERYONE DESERVES TO PLAY A GAME WHICH WON'T MAKE THEM FEEL STRESSED OUT. THAT'S WHY ABYSS IS JUST A IGNORABLE THING IN GENSHIN. AND IT IS TRUE THAT THEY NERFED CHILDE CAUSE HE WAS TOO POWERFUL FOR MANY PLAYERS TO DEFEAT, HIS MOVES WERE FAST AND DAMAGE WAS HIGH. Many players struggled initially go beat him. Also after that Genshin started making boses little weak. The truth is Raiden and Azdaha are in my opinion thr boses that could have been a big threat but they too were nerfed befofe launch. Though Azdaha still kicks some c6 pro even in co-op. Knave too won't spare anyone who is little bit less skilled to time attacks. Even her movement is not fast because players won't be able to hit her or save themselves from damage. Most Genshin players can't dodge either because they are on mobile or they don't learn dodge. But this means Genshin can update combat and movement mechanics. They can add dodge and fast movement mechanics in the combat. And if possible they can also create a combo attacks based on team, not just elemental reaction. But that would make elemental reaction less easy to incorporate.
I see your point, but narrative exposition should not be limited to just casual or pro players. Funnily enough, I quite enjoyed the casual side quests in this game. They struggle so much with the main story for some reason.
That being said though, I think I almost beaten a level 45 enemy with my level 20 characters the other night. That was intense! One hit and you're dead. I almost forgot this is not Dark Souls. The skill ceiling for this game must be so damn high if you want to go for it.
Combat is also the reason why I left Genshin. Dodging is never necessary in that game, since you can heal 40K health character from 0 to full in just like 5 seconds. If any of them are down? Just use the food. The boss is staggered? Great, do your 1 million damage combo.
I know gacha games are not supposed to be entirely skill-based, but Genshin is really pushing it. That game never demanded your mechanical skill, just how much time you have to find the right substats artifacts.
I left Genshin in their third desert expansion a year ago, so I don't know if the new bosses are that great. But knowing the core design I mentioned earlier, I doubt it's a challenge that need you to think.
@@FeyHunt maybe, I can't bwat higher level as I am only playing on Tab right now. If I spend some time on PC mechanics I think I can get a hang of combos and easily dodge or counterattack in WuWv. Right boses in open world were never difficult in Genshin. Only Abyss at floor 12 had challenge. And I started 1 year back, but cleared flloor 12 just 4 months ago. Now that I have powerful characters and supports it's way too easy. Only for 1 minute you will feal the heat maybe if you are not playing on PC. WuWv character movements are very smooth compared to Genshin. But I will play both games as I love to explore the story in Genshin and combat in WuWv.
@@arch391 That heat is the reason why I think WuWa's overworld is much more exciting than Genshin.
I think Genshin would be so much better if the overworld enemy is as hard as the floor 10 in the Abyss. At least then, there are some challenges.
That being said, from my experience, the Abyss is usually more of a DPS check than actual threat of dying. So I don't think inflating the health number for the enemies are a good thing either.
I would give it to you, Genshin is far better in terms of the simplicity of its design. WuWa often feel a bit bloated when it comes to combat. It's something you need to get used to.
One thing I'm wondering is if WuWa would be smart enough to NOT put any worm enemies. Remember the Setekh or that drilling boss in the Abyss? I hope they don't make those bosses with long invulnerability frame.
@@FeyHunt I think for now WuWv is sticking with fast enemy movements and tanky attack. Cause Genshin is not improving the enemies attacks and movements. Only Weekly boses have better movements but they are kept in check. Rest of the enemies just waste your time. In WuWv atleast enemy is really trying to kil us😅
@@arch391 They really are! Hopefully this gives Genshin a good push to make great bosses later on. Everyone wins!
i was confused at first but after a while the jagons they use actually are quite simple. i have this problem with hsr tho aeons, paths, emanator, ipc stuff like ten stoneheart. to this day there are still many terms i just simply dont understand. genshin and wuva actually on the better side in my opinion
Yeah, you'll get used to it after a while. I certainly have understood every jargons 5 days in. I've seen worse, true. I think I need to study why these CN gacha game tend to suck at writing the main story.
"My jar's gone?"-Yang
I don't get the reference. But if we're talking a RWBY-adjacent fanfic, I think WuWa and RWBY world design is not so different. Tacet Discord monsters are basically Grimm and the Resonator are just Aura-users.
@@FeyHunt it was just a pun, Yang likes puns. Either way, WuWa seems promising.
@@rwbyfanfix554 Ohh... Jar's gone... JARGONNNNN!!!
soo real, i got tired of the jargons and just wanna play
same with genshin but ive learnt genshin lore lol
Haha, yeah... They are not doing themselves any favor if the players are skipping the story. These gacha games still need to learn how to write a good story so everyone WANT to read their story.
that i was thinking when i started playing the game, and almost quit it because it was too confusing.
now i only play it for several minutes and still not clicked for me.
same thing happen in HSR, too many confusing naming, like the pathes and simulated universe.
like...WTF is Elation?
and when sparkle in her trailer said "i am elation" it made me more confused.
Haha, yeah. It's painful to listen to them, especially because they gave no indication whether those jargons are important or not, and no explanation was given for each.
People have been talking about HSR being bad at it as well. But is it really that bad? I think I will need to check it myself later.
@@FeyHunt it wasn't that bad in HSR, there was some words are weirds.
@@aos10 I see! Probably similar jargons that doesn't make sense when you think about it?
@@FeyHunthsr is also had alot of jargon, but at least hsr take their time and had some explanation, resulting in alot of yapping (but they put meme sometimes, so it's actually fun experience imo). not to mention hsr had some kind of glossarium to explain things
@@fahrenheit1522 That's quite awesome actually! They were not kidding when they said they were inspired by Mass Effect, because they did the same thing.
Honestly, they didn't even need to specify each type of waveworn phenomenon because all of it can be boiled down to abnormalities. Idk but is this also a problem to other languages? English translation is bit on the mediocre side, a redub would be nice. K-on had a terrible English dub at first, then they redubbed it.
Once you meet scar, that is where the story starts to pick up and the dialogue was good in that first meeting.
I haven't checked the other languages yet, but I think the overuse of terms are universal. They could just simply call it The Phenomena, but they just have to put in some musical references.
Scar is certainly interesting, but I think a lot of people gave it more credit than normal. To me, I already got the gist of his ideals 2 minutes in, but we still need to entertain his theatrics. That is fine.
The not so great part is that he doesn't make any paralels in his story. Who is this shepherd? What is his take on the current government?
It seems like he was not making a good case for recruitment, especially because we have very little signs of flaws in how Jinzhou was run. Everyone seems to be happy here and he just wanted to ruin it.
@@FeyHunt he is the black sheep from what I read and as for the sheperd, no one knows yet. He seems to be part of the exiles so perhaps, there is something wrong with jinzhou. Considering that he is the villain, he could be lying
I really hope in future updates, they imrpove the overall narrative
@@absolutelyabsolute4671 Yep, it's a shame that they didn't give a hint of imperfect world early on in Jinzhou. At least then it would feel that his argument has legs to stand on.
Without any proof, I think the writers made him look like a crazy clown.
Now they would need to do heavy lifting on Jinzhou's past. I am quite concerned on how they would do that with their current writing capabilities right now.
@@FeyHunt They really need to reduce the jargons, it's also a complaint in the beta test. You're right, they should dive deeper into Jinzhou's past to ground Scar's motivations. As of now, Jinzhou is is basically Xianzhou Lufou, both has that "way too good to be true" vibes.
@@absolutelyabsolute4671 You got it! The only thing I can think of right now is that he was either referring to the Rangers being sent into meat grinder to fight the TD, or to the Exiles who are cast away for being criminals.
The problem is... none of the NPCs in the story complained about being sent to die. And all Exiles are known to be criminals even before they were exiled.
I'm concerned that they are doing "Fantasy China is the best!" trope that all CN gacha games seem to be doing. No direct proof yet, but if it's true... it's really bad.
It can't be help due to how china strict with date release.
Yeah, one of the common theory is that Kuro Games are aiming for a gap in Genshin and Star Rail content. Had they waited a month from now, people will flock to Genshin Natlan release.
But the good news is that they are listening to feedback and have made promises to improve it later on.
I kinda like the devs for that openness. It's so rare in gacha game industry.
Wuwa became a case study of how not to do it 🎉
Haha, yeah that's the point of this video. If not for the dev as a feedback, then for future gacha games like Endfield or Project Mugen.
accent nya orang indo ini
Gak salah sih. Gw memang orang Indo 😄😄
Gw aja gk perhatiin klo gw ada aksen wkwkwk. Dimananya ya kak? Penasaran nih 😄😄