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Arnold's Lights and Incandescence for Maya 2018

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  • čas přidán 19. 07. 2018
  • Hi Creators,
    In the last tutorial, we learned how to model the sci fi room. In this tutorial, we will start to light our environment AND learn about Arnold's Incandescence! It's a full packed tutorial. Don't forget to wait at the end for the PLUS portion.
    In this tutorial, we cover how to use Mesh Lights, Emission, Area Lights, PLUS Light Editor window, and more!
    This is a tutorial series, so keep an eye out for more! :)
    Download the FREE model at: www.academicph...
    Software used: Maya 2018, Arnold
    ~~~~~~~~~~~~~~~
    Show your support if you want to see more tutorials like this - click subscribe and share!
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    Find FREE downloads, pre-release content, my newsletter and more!
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Komentáře • 121

  • @kskorski
    @kskorski Před 3 lety +10

    Tip: You shouldn't work with "Show Original Mesh" and "Light Visible" options both switched on at the same time. It is hard to find information about this even in "arnold docs" but the way that mesh light works is, it create second surface which emit light exactly overlaping the original mesh. When both options are switched on engine have hard time to choose which one to render. In result it render once the original mesh with applied material, and other time the mesh light. By default both options are switched off. When you create mesh light and want that light to be visible directly for the camera you should use "Light visible" option. That way the engine control the look of "light" shape according to apllied texture or color temperature and total brightness of the light. This is physically correct. If for whatever reason you want to change direct look (indirect look like in the mirror will be still controled by arnold mesh light unless you swich off specular visibility in visibility section of the light) turn on "Show Original Mesh" and apply a material to the original mesh to give it desirable appearance.

    • @acrokrim4205
      @acrokrim4205 Před 2 lety +1

      A good explanation and tip, thank you friend.

  • @kevbri11
    @kevbri11 Před 4 lety +1

    very rare to find a tutorial that is properly narrated and edited, good job!

  • @Denethorable
    @Denethorable Před 4 lety +2

    Thankyou! That part where you couldn't get the mesh to display was relatable.

  • @erwinbijlsma8712
    @erwinbijlsma8712 Před 4 lety +1

    Just finished watching about 6 tutorials on lighting! I really enjoyed the way you communicate the information, having watched numerous tutorials, I can safely say yours are fun and infromative to watch. Not to much BS, sometimes a laugh and in general to the point. Thanks!

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před 4 lety

      Thank you! Glad you like it. Hope you you learned a few new things. :)

  • @MALVERDE245
    @MALVERDE245 Před 4 lety +1

    I really like your voice, I enjoy learning a lot watching your tutorials

  • @husbyhogan
    @husbyhogan Před 5 lety +3

    thanks for your tutorials. I am new to Arnold, it helps a lot to have it properly explained. THANK YOU!

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před 5 lety

      Thank you for the comment, husbyhogan! The more I use Arnold, the more I'm amazed by it. :) And you are very welcome!

  • @eneskaganduman9031
    @eneskaganduman9031 Před 5 lety +2

    Thanks for great tutorials. I think the reason for renders behave unpredictably is you check both show original mesh and light visible. So there is two surface at same location one is mesh and the other is light. So arnold can't decide which one to render. Check only light visible.

  • @Dusklily
    @Dusklily Před 5 lety +5

    Amazing tutorial, this was exactly what i was looking for and very well explained! :D Thank you!

  • @Chilledoutredhead
    @Chilledoutredhead Před 4 lety

    great tutorial :) .
    one tip for setting your camera view if you dont want to use keyframes, View > bookmarks > edit bookmarks > new bookmark. this way you can have several views with one camera and easily switch between them all.

  • @shoozki
    @shoozki Před 4 lety +5

    this has helped me out so so much, thank you!!

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před 4 lety +2

      I'm so happy to hear that this was helpful, Shoozki! Thank you for watching :)

  • @Darrcness
    @Darrcness Před 4 lety +1

    Thank you so much, I love your tutorials! You're awesome!

  • @caseyhusselmann
    @caseyhusselmann Před 3 lety

    I always like the plus side,
    Thank you for making these videos🙏🤗

  • @themauriciobunch2442
    @themauriciobunch2442 Před 5 lety +1

    Thank you so much for this tutorial. it was amazingly helpful! It was exactly what I was looking for!

  • @artist_me
    @artist_me Před 5 lety +1

    your tutorials are best... thanku for sharing your knowledge with us..👍
    and one more thing your voice is so sweet...😊

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před 5 lety

      Thank you Arjun! That is very kind. I'm glad you liked my tutorials. :)

  • @kalelmcgrif1
    @kalelmcgrif1 Před 4 lety

    Awesome tutorial. i don't know if you know this but you can use the Bookmark feature, (View-Bookmarks-edit bookmark) to add a placeholder for your camera. Then you can give it a name and apply. Then all you have to do is go to , View-Bookmarks- and the name of your bookmark to jump to that camera angle. you can add multiple bookmarks as well. Again, i dont know if you know this already, its an older video but i thought i might mention it anyway. Awesome videos. i have liked and subscribed.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před 4 lety

      Good tip! There are several ways to tackle this, and bookmark feature is one! Whatever works. Thank you for your support. :)

  • @Ankhaunt
    @Ankhaunt Před 5 lety

    Thank you miss for this awesome video. I learned a new thing today in Maya.

  • @varionpereira8889
    @varionpereira8889 Před 4 lety

    This tutorial really helped me out. Thank you !!

  • @peacefulrage750
    @peacefulrage750 Před 4 lety +1

    Amazing! This’ll come in handy for my final!

  • @JonBoa
    @JonBoa Před 2 lety

    When I add an Arnold Mesh-Light to a Mesh, I can't get the Light to spin in tandem with the mesh. I added a rotation keyframe to both the light and mesh in the channel box. The mesh moves but the light won't. Can't figure it out. Any help is appreciated!

  • @insynxplays9038
    @insynxplays9038 Před rokem

    im trying to select faces instead of objects, is this why it says no transformation selected

  • @CarrotQuest80
    @CarrotQuest80 Před 4 lety

    The reason those mesh lights weren't working right is because of the inter-penetration of the geometry. Scale up the actual lightchairringX_geo and then they will look right. Cool demo. Thanks for sharing. I have to learn rendering for a job and this is my first rendering tutorial I settled on.

  • @lolpeace11
    @lolpeace11 Před 3 lety

    Thanks a lot, it's very helpful and clear

  • @sonurohilla20
    @sonurohilla20 Před 4 lety

    I was Problam in lighting maya
    Now i'm clear😁 thax mam...

  • @anshikaanand3608
    @anshikaanand3608 Před 3 lety

    Mam this mesh light scatter alot in render and also looks grainy,how do i adjust it?

  • @ainurasulaimanova2041
    @ainurasulaimanova2041 Před 3 lety

    hello guys may i ask how i can all chair i cant fixed? jump only one chair

  • @stargazer2350
    @stargazer2350 Před 5 lety +1

    so helpful! thanks very much

  • @AakashKalaria
    @AakashKalaria Před 6 lety +6

    For some reason, my Mesh lights have shitty antialiasing. I end up using an emissive material to have it emit lights and have good AA.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před 6 lety

      I'm glad the emissive material worked out!

    • @leecaste
      @leecaste Před 6 lety +2

      The reason is that antialiasing averages two contrast pixels, for example if you have one white next to one black the average result is grey but when the white pixel goes beyond 1 (which is usually the case with light sources), let's say 3, the average result is 1.5 but everything beyond 1 is pure white, so what should be seen as grey because of the antialiasing is seen as white, you can use a color picker to check this, even if all pixels are white, the edges have a different value.
      Check this, it may help cgrenderdna.blogspot.com/2018/06/how-to-use-acescg-in-arnold-for-maya.html

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před 6 lety +1

      I love it when other viewers help each other. Thank you Jc!

    • @AakashKalaria
      @AakashKalaria Před 6 lety

      @JC Thanks for the reply. Your explanation makes sense. But is there a way to use mesh lights *and* have AA? I am not sure if that article and it's settings would help with AA.

    • @leecaste
      @leecaste Před 6 lety

      Aakash Kalaria I haven't tried AcesCG but HDRIs look burnt out in renders and they look correct in that article, try it I'm not sure and check out mesh lights in the arnold's user guide, maybe it says something about that issue.
      Also you can try checking clamp in the render settings and play with the limit.
      The user guide recommends using exposure and not intensity for lights, I'm not sure about mesh lights.

  • @CristianGiuseppone
    @CristianGiuseppone Před 5 lety

    With a simple shader with high emission is it possible to have also a volumetric effect? Or I have to switch to a mesh light?

  • @TheDanGoldstein
    @TheDanGoldstein Před 6 lety +3

    This is great, I've been trying to work on glowing objects recently! Is there a way to get a star wars lightsaber style glow to an object with Arnold? I know its kind of an exaggerated/unrealistic glow and that Arnold is based on real world attributes, so the only way I've come up with is going back to a standard blinn material for it. Thanks!

    • @cynicalia
      @cynicalia Před rokem

      did you figure it out?

    • @TheDanGoldstein
      @TheDanGoldstein Před rokem

      @@cynicalia I did not but I think it might now be possible with Maya's Imagers and Lens Effects - could be an Arnold thing.

  • @ashlan3340
    @ashlan3340 Před 4 lety

    OO GOD THAST A GOOD VIDEO, I will go to Academic Phoenix foR iNFORMATION

  • @aaronmeakin9568
    @aaronmeakin9568 Před 5 lety +2

    Hey thanks for the tutorial, when I apply the lighting as a texture it comes out really flat and with no glow or shadows unlike yours in the render and was wondering if you knew why?

    • @aaronmeakin9568
      @aaronmeakin9568 Před 5 lety +1

      Im leaving this here in case anyone is stupid enough to do what i did. It obviously wont create shadows or reflection if theirs no background objects for shadows and and reflections to emit to.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před 5 lety

      Great job troubleshooting Aaron! I'm glad you found a solution. :)

  • @saunterfilms
    @saunterfilms Před 3 lety

    You are the best

  • @ahmadkassem1160
    @ahmadkassem1160 Před 3 lety

    Thank you so very much for your fun and awesome tutorials. Despite following step by step, my ring looks like a bright plain, unlike yours where you can still see a solid ring emitting light. In other words, your rings look like neon tubes if u may, mine look like flat color plains with light around them,not really a 3d solid object emitting light. I'm using mesh light and material assigned is ai standard. (Maya 2017)

  • @kleberr5234
    @kleberr5234 Před 3 lety

    how do objects stay with the smooth in mesh light ?

  • @josephhenry7495
    @josephhenry7495 Před 3 lety

    thx for tutorial. can i import this to unity with same light effect.

  • @lilitbeglarian7942
    @lilitbeglarian7942 Před 5 lety +1

    Thank you so much!

  • @myvideosformeandi
    @myvideosformeandi Před 3 lety

    Very good stuff,! o/

  • @ph4minhat
    @ph4minhat Před 4 lety

    so usefull tut, thank you very muck!!!

  • @jamesphilipfernandez9220
    @jamesphilipfernandez9220 Před 5 lety +1

    Hi! Im having a problem, im doing exactly what ur doing but im not getting the same results : ((

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před 5 lety

      I"m sorry you are not getting the same results, James. What does your render look like? If you like, feel free to post your results in my FB community. We'll help you out. :) facebook.com/groups/academicphoenixpluscommunity

  • @keithkethoticus8838
    @keithkethoticus8838 Před 6 lety

    Hello Monica. I enjoy your tutes. Thank you for making the effort and doing so with such enthusiasm.
    I followed your futuristic conference room tutorial. I followed your steps, but then deviated and, I think, improved upon it. I created a simple camera move through the room, and set it to render.
    Problem: Render time vs. noise. I thought I had my render settings at just a good enough level, and some parts of the render looked quite nice. But, where the chair line-lights got thin, they flickered. Also, there thousands of barely-discernible-but-still-visible ants running all over the chair and table. And, with this, each 1920x1080 frame took about 30 mins each.
    Now, my system's fairly old -- a silver/metallic Mac tower, using two Xeons, 2 fairly powerful graphics cards, with about 32GB RAM. Also, including the five mesh lights, I placed about 6 spots with soft shadows.
    Question: Do you have Arnold render-optimization tutes?
    Thank you. And, keep up the nice work.
    Keith

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před 6 lety +1

      Hi Keith, Thank you for your comment. I'm thrilled to hear you are following along and making it stronger. Yes, noise is a always a problem when it comes to lighting. There are several ways to get rid of it, via the lights and render settings. Eventually the renders take too long, so compositing comes in. You can either render forever, or composite. I'll definitely have to add a tutorial on removing noise, both in Arnold and composting. Thank you for the suggestion!

    • @keithkethoticus8838
      @keithkethoticus8838 Před 6 lety

      I replied via e-mail and I'm looking forward to your future tutorials, including one on solving the noise problem. (I also have another google account, 'kyakouboff', so I'll probably be watching with one of these two accounts.)
      Anyway, tanx.

  • @Fannylai_3D
    @Fannylai_3D Před 5 lety +1

    Very helpful

  • @ronydey2696
    @ronydey2696 Před 3 lety

    Great tutorial mam that's much helpful hi myself Rony an VFX student from India
    please also how to export alembic cache geo with texture and animation in foundary Nuke x for comp also CG PASS RENDER tutorials please mam..

  • @luisdelaro5a
    @luisdelaro5a Před 4 lety

    where do you get the Light Editor window from?

  • @munjeanand
    @munjeanand Před 5 lety

    I've added the lighting in the ring but, in my render view, nothing is being displayed, it's completely black. So what settings should I make in the render settings?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před 5 lety +1

      Thank you for your comment! If you made the ring into a mesh light, you need to increase the intensity of the light, or increase the exposure (exposure 's value is will exponentially increase your light's intensity). Also, use area lights to help light your scene more. I hope that helps!

    • @munjeanand
      @munjeanand Před 5 lety

      @@AcademicPhoenixPlus Thanks for your kind reply!
      Yes, I've increased the intensity of the light and it worked!!!!!

  • @anshikaanand3608
    @anshikaanand3608 Před 3 lety

    Also thank you mam

  • @shanejojoy1925
    @shanejojoy1925 Před 4 lety

    Thanks

  • @Mohd_Rababah
    @Mohd_Rababah Před 4 lety

    ThankYou so much :)
    But how did you make the chairs and the table's light ?, because it's not allowed to use mesh light on the object's faces it needs to be on the full object .

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před 4 lety

      Sure! It's the next video: czcams.com/video/JAN-0zfDaY4/video.html Hope that helps!

  • @Domzdream
    @Domzdream Před 3 lety +2

    See this is what bugs me with maya. Looking at you, seeing how experienced you are, and even though you’re doing everything right, it sometimes just reacts unpredictably, and so damn fiddly!
    I work in maya all the time but I must say, above all other programs, this software makes me wanna year my hair out from frustration!

    • @dantevalentin4395
      @dantevalentin4395 Před 3 lety

      You probably dont care but does any of you know a trick to get back into an Instagram account?
      I was dumb lost the login password. I appreciate any tips you can offer me!

    • @Domzdream
      @Domzdream Před 3 lety

      @@dantevalentin4395
      I'm sure there are forums you can engage in on the internet specifically regarding instagram. I'd help you but I'm not very technical, I really wish I was. Sorry Dante. Good luck in getting your login back. It's such a bloody pain, I know!

  • @shrinathjaiswal5610
    @shrinathjaiswal5610 Před 4 lety

    Thank you

  • @thumulasrinivasarao1864
    @thumulasrinivasarao1864 Před 6 lety +1

    Please Arnold night architecture lighting tutorial

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před 6 lety

      I am working on some tutorials on lighting, so keep an eye out! :)
      By the way, you can find out about updates at academicphoenixplus.com and sign up for my newsletter. :)

  • @Motdonchet7
    @Motdonchet7 Před 6 lety +1

    Thank Ad...^^

  • @SweetLitzLM
    @SweetLitzLM Před 5 lety +1

    my arnold lights are glitchy as well :/

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před 5 lety

      Yeah, it's pretty interesting. Just turn of the geometry and it should work better. :)

    • @Rajuuken
      @Rajuuken Před 4 lety

      yes, actually, I tested it and the fact is that if you uncheck ''show original mesh'' and check ''light visible'', the display problem should be solved.
      I know you probably have figured it out already but we never know :)

  • @somy_S
    @somy_S Před 5 lety

    Hello! Could you tell me, how to create glow light or light in real time viewport 2.0 avoid render in Maya 2017??

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před 5 lety +1

      Hi Somy, To get the glow affect, you have to render it. You can only preview it in the Viewport. I hope that helps!

    • @somy_S
      @somy_S Před 5 lety

      What a pity! I need to show some objects with light in real time during presentations to my boss, to avoid also Vred waste time to convert file or make some renders.. Thank you very much!

  • @anmcopico4228
    @anmcopico4228 Před 4 lety

    After a system crash.. I've tried to open my maya work file and it says unrecognized file type. Any idea about that??.
    Happily i don't have a backup.
    Also nice tutorial.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před 4 lety

      Yikes, that doesn't sound good. I would try to import it into Maya (a new scene), and hopefully Maya will be able to read it. Otherwise, it might be gone. :( Sorry!

    • @anmcopico4228
      @anmcopico4228 Před 4 lety

      @@AcademicPhoenixPlus After clicking the scene from "IMPORT" nothing happens.
      (I'm already started project again)
      Thanks for your reply.

  • @DisneyUpBoilerUp
    @DisneyUpBoilerUp Před 3 lety +1

    I really like watching your videos, but i can barely hear them, even at full volume. Their so soft.

  • @aracturus6220
    @aracturus6220 Před 6 lety

    Hey Monica! Can you pleeeeeez please please make a tutorial on how to make a mandelbulb in Maya using Arnold shading? I'd really appreciate that!

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před 6 lety

      Hi Aquib, thank you for your comment. Are you asking about fractals?

    • @aracturus6220
      @aracturus6220 Před 6 lety

      @@AcademicPhoenixPlus Yess! Those 3d fractals

    • @aracturus6220
      @aracturus6220 Před 6 lety

      @@AcademicPhoenixPlusplease refer to this link...
      support.solidangle.com/display/AFMUG/How+to+Render+a+Mandelbulb?desktop=true¯oName=multiexcerpt-include
      Just like them! Can you please make a tutorial?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před 6 lety

      I've never done it before, but I'll look into it. :) Thanks for the suggestion!

    • @aracturus6220
      @aracturus6220 Před 6 lety

      thank you so much! I'd really appreciate that!

  • @abishek3813
    @abishek3813 Před 6 lety +1

    super

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před 6 lety

      Glad you liked it, Abishekvkl! I hope it was helpful. :)

    • @abishek3813
      @abishek3813 Před 6 lety +1

      +Academic Phoenix Plus yess... am learning maya ... i need more tutorials from arnold. are u in facebook.. will you share ur id name

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před 6 lety

      I just created a facebook community, so feel free to join! facebook.com/groups/academicphoenixpluscommunity/
      We show off our work, ask questions, learn and more.
      Otherwise, please sign up for my newsletter at academicphoenixplus.com! :)

  • @baraashf7470
    @baraashf7470 Před 4 lety

    thank you alot
    can we share our work with you?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před 4 lety

      Sure! I have a facebook community if you want to share. Or you can contact me via e-mail (found at my website). :)

  • @milhouseburns
    @milhouseburns Před 5 lety

    wish my laptop can run the render cam that fast lol

  • @balamuralir5134
    @balamuralir5134 Před 5 lety +1

    Please improve sound

  • @junwang3613
    @junwang3613 Před 5 lety +1

    woaisaisai