Have Pokémon Designs Gotten Worse Over Time?

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  • čas přidán 18. 08. 2023
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Komentáře • 4,5K

  • @CircleToonsHD
    @CircleToonsHD  Před 9 měsíci +1514

    FAVORITE AND LEAST FAVORITE POKEMON... GO!! ALSO, I MADE A CARD GAME AND THERE'S ONLY A FEW MORE DAYS LEFT OF THE KICKSTARTER!!! Www.FoolsBlade.com

    • @Mr.TLN1
      @Mr.TLN1 Před 9 měsíci +100

      Favourite is paras and least is Pikachu

    • @MothFable
      @MothFable Před 9 měsíci +54

      Aegislash and torracat are tied for first place. I hate wugtrio tho.

    • @penguinmaster222
      @penguinmaster222 Před 9 měsíci +12

      Coffing

    • @EpicPummelYT
      @EpicPummelYT Před 9 měsíci +14

      Fuecoco & quaxly

    • @r.mictal
      @r.mictal Před 9 měsíci +9

      Eevee
      Groudon

  • @Frostgnaw
    @Frostgnaw Před 9 měsíci +5962

    Clearly the biggest issue is that Dunsparce doesn't have a 3-stage evolution line.

    • @cameronweaver2013
      @cameronweaver2013 Před 9 měsíci +235

      GF just adds another segment 😅

    • @gregvs.theworld451
      @gregvs.theworld451 Před 9 měsíci +177

      We were done (Dun hehe) so dirty so wanting a Dunsparce evolution for so long. I remember seeing cool mockups of Dunsparce becoming a cool European style fantasy dragon but still having the dumb Dunsparce face and ahhhh why couldn't we have had that?

    • @greenhowie
      @greenhowie Před 9 měsíci +61

      Dunsparce and Shuckle got done dirty.

    • @ConairHockey
      @ConairHockey Před 9 měsíci +31

      I think it would be cool if every Dunsparce was a Arceus larva and whenever Arceus dies it’s soul goes into one of the Dunsparce.

    • @pspauloplayz4295
      @pspauloplayz4295 Před 9 měsíci +75

      @@ConairHockey bro its a dunsparce

  • @21eeveevulpix
    @21eeveevulpix Před 9 měsíci +1173

    Every Gens have their good designs, their bad designs, their 'what the fuck oh god kill it with fire designs' and their 'Eh I mean I guess it's alright' designs, you can't have every gen being nothing but good or bad.

    • @lello2031
      @lello2031 Před 9 měsíci +100

      People forget the "Monster" part of Pokemon, they aren't just colored animals. "Monster" can range from a yellow rat to an abomination.
      The robot ones are the only ones that confuse me.

    • @SMCwasTaken
      @SMCwasTaken Před 9 měsíci +23

      ​@@lello2031the "monster" part is irrelevant

    • @namantherockstar
      @namantherockstar Před 9 měsíci +2

      Pokemon inspires me.. My parents said if i get 50K followers They'd buy me a professional camera for recording..begging u guys , literally
      Begging...

    • @Ralathar44
      @Ralathar44 Před 9 měsíci +32

      That being said as someone who plays other Pokemon style games that are good like Cassette Beasts, Nexomon: Exctinction, or even TemTem its obvious that the development of Pokemon has gotten lazy and the Pokemon design is often alot less inspired or alot more overcomplicated. Cassette Beasts is a solild game with new twists and amazing music. Nexmon Exctinction is a solid game with new twists and an actually good story. TemTem is just straight up almost the same quality made by someone with a fraction of the money. And the upcoming Palworld game sticks to the simple design philosophy of older Pokemon so well that when people point out lookalikes the Palworld version is often much simpler and cleaner than the thing they are comparing it too.

    • @varg1231
      @varg1231 Před 9 měsíci +6

      I first played Gen 1 so the original 151 are my favorite. I scoff at some of the newer designs (especially that fucking ice cream cone one), but I try to remember that we had ones like Jynx and Mr. Mime that were total out of left field ideas.

  • @Bazzero
    @Bazzero Před 5 měsíci +393

    Typhlosion is a good example of a 2d era mon that got shafted in the modern era. In the 2d era he was fierce and the flames emphasized that this pokemon went from a cute little critter to something you dont mess with. In the later era's he just stands there, a bigger mammal with nothing which is a huge deal because it's one of it's defining features.

    • @Supersonicspyro
      @Supersonicspyro Před 5 měsíci +18

      Thankfully in scarlet and violet his flames are out during all battles rather than just when he uses certain moves

    • @crisiskrow
      @crisiskrow Před 5 měsíci +4

      Pokémon can be very divisive and this is a great example. I tend to like my Pokémon to be closer to natural animals. Typhlosion is what a badger ? If you saw a badger without knowing about them you’d be like oh they’re kinda cute, non threatening but at a drop of a dime they’re vicious creatures. Same with typhlosion, he’s not on 24/7 but when he’s in battle he looks intimidating. Coming from gen 1 I was disappointed in the jump to 3d. Very conflicted.

    • @bigcooltony437
      @bigcooltony437 Před 5 měsíci +1

      haxorus was done dirty too

    • @Gloomdrake
      @Gloomdrake Před 5 měsíci

      3D Typhlosion would work if it was quadrupedal

    • @Supersonicspyro
      @Supersonicspyro Před 5 měsíci

      @@Gloomdrake he's fixed in scarlet and violet

  • @1upmash
    @1upmash Před 9 měsíci +70

    10:33
    I swear, when gen 17 is next in line, we all gonna convince Pokemon to create a "sink" Pokémon

    • @imperfectimp
      @imperfectimp Před 4 měsíci +7

      You could say Pokémon designs have really gone down the drain, eh?

    • @harryowens9405
      @harryowens9405 Před 2 měsíci +3

      ​@@imperfectimpgotta let that joke sink in

    • @Watch-0w1
      @Watch-0w1 Před měsícem +1

      Then it evolve into a toilet

    • @lucasmatthiessen1570
      @lucasmatthiessen1570 Před měsícem

      Sinkio, I choose you!

    • @SteadyFreak
      @SteadyFreak Před 15 dny

      @@harryowens9405I am really letting that one get drained in my brain

  • @austinmoe4865
    @austinmoe4865 Před 9 měsíci +4920

    So in summary, it's not the pokemon designs that are the problem. It's the stage they're being presented on. 10/10.

    • @sadistfurret4205
      @sadistfurret4205 Před 9 měsíci +115

      Hell yes, all Pokemon are fantastic!
      (Except for terra, they could've done better there)

    • @lello2031
      @lello2031 Před 9 měsíci +301

      People forget the "Monster" part of Pokemon, they aren't just colored animals. "Monster" can range from a yellow rat to an abomination.

    • @namantherockstar
      @namantherockstar Před 9 měsíci +9

      Pokemon inspires me.. My parents said if i get 50K followers They'd buy me a professional camera for recording..begging u guys , literally
      Begging...

    • @Introversion399
      @Introversion399 Před 9 měsíci +19

      Your summary is incorrect because CircleToons didn't heart your comment.

    • @TheseUseless
      @TheseUseless Před 9 měsíci

      @@sadistfurret4205most of them are shit and most of them have always been shit

  • @taru6342
    @taru6342 Před 9 měsíci +974

    The lack of dynamic posses for monsters is and was a problem dragon quest never had, that's because they simply didn't take them out of their posses when transitioning them into 3D.

    • @PteranoLiv
      @PteranoLiv Před 9 měsíci +45

      My boio Incineroar still has an action pose an amazing one at that

    • @Drstrange3000
      @Drstrange3000 Před 9 měsíci +61

      Yes, the dynamic poses really help. Without them, the Pokémon lose the energy and liveliness.

    • @moosesues8887
      @moosesues8887 Před 9 měsíci +19

      W dragon quest

    • @blitzer9002
      @blitzer9002 Před 9 měsíci +33

      Every pokemon should have some dynamic pose
      An example is hariyama
      Hariyama always has that pose with both palms facing the opposite direction it never gets old

    • @Party0productions0
      @Party0productions0 Před 9 měsíci +28

      One of the biggest examples of this is Hitmontop. They use to design him being on his top head and attacking with his feet. But ever since he went into 3D they had him standing up on his legs.

  • @takarijbartleby
    @takarijbartleby Před 9 měsíci +412

    I wouldn't mind a vid on Ultra Beats all on their own. I personally like how weird they are

    • @infiniteoctopaw
      @infiniteoctopaw Před 8 měsíci +42

      Right? I love buzzwole, he’s just a goofy guy. Let him live his life.

    • @k.w.pillsbury4070
      @k.w.pillsbury4070 Před 7 měsíci +27

      I LOVE how weird they are. SO FUN!

    • @wyvernplays1147
      @wyvernplays1147 Před 6 měsíci +48

      I'm tried of "THEY DONT LOOK LIKE POKEMON >:[" like... That's the point?

    • @-et37-
      @-et37- Před 6 měsíci +18

      Kartana is literally my favorite Pokémon I won’t tolerate UB slander.

    • @yeetuszilla1663
      @yeetuszilla1663 Před 6 měsíci +25

      Best part about them?
      The community of ultra beast fans don't hate on each other's favorites.
      You can say you like stakataka because you think the name's funny, everyone is fine. You can say you don't like pheromosa because you don't like the spiky design, everyone is fine.
      Also, Xurkitree is cool

  • @justsomeone2303
    @justsomeone2303 Před 9 měsíci +167

    I think posing has a lot to do with how people view the Pokémon too. It adds a lot to their personality. They really went all out with the poses for the Pokémon in the 2D games, whereas most of the ones in the 3D just... stand there. Idly.
    Speaking of idle animations, they help too. Nowadays most Pokémon don't even get idle animations in battle. In Gen 5 though, the Pokémon would occasionally do something to showcase their personality e.g. fire mons breathing out fire, ice mons letting out an occasional frosty breath, electric mons giving out a crackle of electricity, normal types waving around one part of their body, or Pikachu in particular twitching its ear cutely etc etc. They added a lot of charm to the Pokémon aside from the occasional blinking. But now? They just... stand around doing the exact same 2 second loop.
    TL;DR: IMO, part of the charm was showcasing the Pokémon's dexterity that GF put effort into in Gen 5, putting them in poses that *really* showcase how the Pokémon moves or is like standing still.
    Now they *barely* move and the charm is lost. Its not that it's 3D, its that their needs to be more simple, tiny animations that make the world more lively and give it a stronger personality.

    • @Mobius118
      @Mobius118 Před 5 měsíci

      Underrated point

    • @Gloomdrake
      @Gloomdrake Před 5 měsíci +1

      A good example is Hitmontop. Like every other Pokémon, it’s on a two second loop, but that loop is so much more dynamic than the rest that you can’t help but like Hitmontop

    • @Sarah12471
      @Sarah12471 Před 5 měsíci +1

      I do think, they've been getting better about that in the scarlet and violet games

  • @waylander9265
    @waylander9265 Před 9 měsíci +696

    The biggest issue I have with the move to 3D is the changes it made to colour palettes of Pokemon. The older games had much bolder colour palettes and this made them cooler and more eye catching. The desaturated look is fine for the cuter Pokémon, but for tougher, slick designs it makes them a lot more dull. Obviously, this problem has improved since gen 6, but I think it encouraged Nintendo to focus on cuter designs rather than a mixture of both

    • @kruxdewdrop1220
      @kruxdewdrop1220 Před 9 měsíci +47

      I sometimes wonder if the desaturated color is by accident, and was just never corrected. I've done texturing for 3d models, and depending on the shader being used, the colors can end up looking washed out compared to the original texture.

    • @theapexsurvivor9538
      @theapexsurvivor9538 Před 6 měsíci +14

      ​@@kruxdewdrop1220yeah, they probably didn't bother testing lighting while modelling and texturing the Pokemon, so everything looked fine until it was implemented into the scenes. And when someone at Creatures/GF asked if they could delay the release a week to fix them, the executives at TPC probably just told them to F-off...

    • @Lazypackmule
      @Lazypackmule Před 6 měsíci +3

      This is because colors needed to be blown the fuck out on the 3DS to work with the 3D gimmick, and they haven't really updated many of those assets since then

    • @muf1nl0rd
      @muf1nl0rd Před 6 měsíci +11

      I think it’s because they color picked the colors on the official art onto the Pokémon’s 3D model textures, which is unfortunate since a lot of the older artwork - especially gen 3 - used very desaturated colors possibly to mimic a watercolor effect, even though the colors in the art didn’t match their colors in the game, leading to a bunch of Pokémon looking very very lifeless and dull. Thankfully later generations like gen 5 and beyond used much more vibrant colors in their official art, so if they colorpicked from there the 3D models’ colors would pop a lot more. Possibly why all the new pokemon in Kalos or Alola or whatever look way more colorful than a Milotic in the same game for some reason.
      I figured this color thing out by doing a little experiment of color picking original art and 3D models together, and I found the colors were near one-to-one matches. That’s definitely, possibly, the most likely reason why a lot of the Pokémon in these games have shit colors.

    • @IDKLOL-qj7sl
      @IDKLOL-qj7sl Před 2 měsíci +1

      my bigger problem with the 3D is what it limits and enables.
      first of all, in terms of pokemon designs, it feels like we get less texture on individual pokemon, based on what will or won't render easily in 3D. the 3D sprites can easily depict something that is smooth, or something that has a pattern mapped to that smooth object's surface... but if you want an animal to look fluffy, your options are to either round it out and imply softness with a marshmallowy silhouette, or model each individual hair tuft. in other words... you can tell that Arcanine, with all its spiky fur tufts, was designed for a game that didn't utilize 3D models. and now that the games do use 3D models, we're going to see an intentional shift away from designs with fluffy fur like Arcanine. they rendered Arcanine in 3D out of sheer obligation, but I bet it was a lot more work than rendering Yamper or Boltund. and even in cases where designs with fluffy or spiky fur are updated, like Hisuian Zoroark... the fur tends to look blobby, goopy, or rubbery... because that's the main texture that 3D models are best at conveying, for better or for worse. this is also why most bug pokemon look great in 3D... this method is great for rendering a smooth hard carapace.
      but where the uglyness comes into play, is with what the 3D enables. in these sprites, you now get pokemon with a lot of clutter in their designs... a lot of little floaty bits, or really weird surface-mapped patterns, or they look too goopy when the design probably shouldn't have looked that way. Galarian Weezing is a great example... I know all the stuff around it is supposed to be smog, or steam, or gas clouds, but it just looks like snot or ectoplasm to me. and then sometimes you get to certain designs, and it feels like the only reason it looks like this is because it'd be easy to rig. Maushold looks lazy to me for a lot of reasons, but this is one of them. Raticate is a pretty boring rat, but it at least has more personality than this knockoff sanrio mascot, minus the color.
      but then even when considering the environments in the 3D games, I think the flaw is a matter of scale. in a 3D environment, you start with a world that your character model can look out at, and see everything, as far as the eye can see, from their current position all the way to the horizon. that is a massive amount of space. in the older games, everything was top-down, so you could only see as far down the road as the edge of the screen. in terms of physical distance, you could only see a few feet ahead of yourself. and pixels are a pretty crowded visual style with which to try and depict everything. your lines are forced to be super chunky, so everything has to be stylized to look simple, and more representational. you can have more detailed portraits for, say, if you're battling a trainer, and need to see them as more detailed than their overworld sprite. but this representational aspect actually benefits the entire look of the game, but explicitly telling you that you should be assuming more detail into this world than what is literally on your screen.
      so basically, these mediums have inverse limitations. one gives the creator such a large blank canvas that they're struggling to figure out how to fill it all up. the other gives the creator such a small blank canvas that they're struggling to figure out how to cram everything in there. and this leaves the 3D environments feeling empty and plastic, while the 2D environments feel full to the point where they're bursting at the seams. 2D games will even resort to giving individual houses more interiority, just so they can fit more content into an area... the cave systems will be a maze that you could genuinely get lost in, or they'll have little features like the safari zone, or the trick house, or the slot machines in the gambling parlor, or pokemon contests. it's actually easier to run out of space for all your ideas. meanwhile, in the 3D era, you'll have whole cities full of facades that you can't even enter. it's just too much space to reasonably fill all the way up.
      so yeah... in my opinion, washed out color palette is just the cherry on top of a whole host of other issues that the move to 3D introduced to pokemon... a game that was formulated to specifically play to the strengths of a 2D medium.

  • @concordiaharmony2302
    @concordiaharmony2302 Před 9 měsíci +413

    I feel like something that should be pointed out is that while Ken Sugimori obviously had such a massive influence on the franchise design wise, Atsuko Nishida is responsible for the most popular ones.
    All three of the Gen 1 starters, Dratini, Dragonair, all of the Eeveelutions aside from Flareon and Jolteon, and the mascot of the franchise Pikachu and both Raichus were all her creations.
    I find in this discussion of graphical style it's important to remember that it wasn't all on Sugimori.

    • @silverspeak4813
      @silverspeak4813 Před 9 měsíci +18

      thats true but sugamori still gave the Okay for all of the designs, they had to go ast him first. That being said you are right.

    • @deeeeesp.
      @deeeeesp. Před 9 měsíci

      Your wrong, actually they did the art but the source martial and or original art witch is mostly unchanged was done by neither

    • @concordiaharmony2302
      @concordiaharmony2302 Před 9 měsíci +16

      @@deeeeesp. the hell are you even saying?

    • @totallynotamimic3522
      @totallynotamimic3522 Před 9 měsíci +29

      Unfortunately, if I remember correctly, she's also very shy and doesn't like being the focus of the conversation, which probably is what leads so many people to forget that she's had a major impact when designing some popular Pokémon

    • @pedromonteiro2248
      @pedromonteiro2248 Před 7 měsíci +4

      She also created the best Mega Evolution design: Mega Charizard X!

  • @The_AuraMaster
    @The_AuraMaster Před 7 měsíci +60

    I remember in Pokémon Platinum they added unique invirements for the Elite 4 rooms, then gen 5 gave more emphasis on the invirements, but now all the games on the switch its just an empty room with a Trainer.

  • @anonymousalligator7994
    @anonymousalligator7994 Před 7 měsíci +12

    Something I don't see mentioned often, but one of the main reasons is that they rush to release the games is that they want to release the new anime episodes, trading cards and video game at around the same time to make a cohesive release, so if they want to delay the video game for example then they would have to delay everything else as well.
    Obviously they don't have to do it this way, but I'm sure they've crunched the numbers and realised they will make more money releasing a half baked game, so long as they can sell loads of new merch as well.

    • @popsickle_
      @popsickle_ Před 16 dny

      This is the first time I've heard of this, yeah it's a great reason, but I also definitely wouldnt mind if they delayed everything else to make their games better.
      That's an opinion based topic but personally for me I'd prefer them delaying it for the better

  • @redwood34
    @redwood34 Před 9 měsíci +310

    9:10 the perfect in between for me was B&W, they had the same sort of movements as the 3D games but because they were 2D they just looked more free, more mental imagery

    • @NexusKirin
      @NexusKirin Před 9 měsíci +6

      Charming limited 3D graphics

    • @Tortferngatr
      @Tortferngatr Před 9 měsíci +10

      Ferrothorn was probably my favorite example of that effect, even if the camera pan kind of killed the illusion sometimes.
      It's just...hanging from the top of the screen by its vines, looking like it gives absolutely zero fucks about whatever you're going to try hitting it with as it swings around. That doesn't work in 3D, but it was incredibly fun to see back then.

    • @Mirage475
      @Mirage475 Před 9 měsíci +6

      It’s funny cause they have the tech now to do pseudo 2D with anime style shading of 3D models. Any Arc Systems game for example. Persona in a way too

    • @CatManOfTaste
      @CatManOfTaste Před 6 měsíci

      @@Mirage475if you’ve played octopath traveler I think Pokémon would work perfectly in that style

  • @Highzen
    @Highzen Před 9 měsíci +812

    Funny enough Pokemon like Goodra and Baxcalibur remind me a lot of the older generation of Pokemon.

    • @andrewpauly4783
      @andrewpauly4783 Před 9 měsíci +126

      The funny enough you mentioned baxcalibur. Because I think his design looks absolutely horrendous in 3d. But would probably look fine and older Pokemon game. Though I think I'm nitpicking at his little hand claw things not being very intimidating looking and tacked on yo the design.

    • @Zoroark539
      @Zoroark539 Před 9 měsíci +17

      maybe baxcalibur's face but the rest of his body is weird

    • @xord6286
      @xord6286 Před 9 měsíci +10

      @@andrewpauly4783it's based off of a dinosaur that had things like those

    • @facelessnameless
      @facelessnameless Před 9 měsíci +7

      Bax has the same body as Ttar

    • @elgobaldez3487
      @elgobaldez3487 Před 9 měsíci

      Baxcalibur is by far the ugliest and laziest pseudo by a long shot

  • @thecatladytm7172
    @thecatladytm7172 Před 7 měsíci +20

    I personally enjoy the more folklore, spiritual history, and monster based pokemon. I like the sharper looks these pokemon have, even literally round ones like spheal have more edge than some modern designs. That being said, there have been designs I love from new gens too. Appletun is one of them. I think Appletun is a good example of a modern mon that follows/respects the classic design principles. You cant see its eyes, they can be mistaken for flopped ears (I did that, lol) it monster, and it has just the right amount of detail. I actually think some older gen mons could use *more* detail. Venusaur should still have spots, Feraligatr needs more yellow to tie in with Croconaw bc right now it completely disregards its middle evo like a redheaded stepchild and just looks like a big Totodile. And, im about to commit pokemon blasphemy here, but Charizard... needs more detail. The mega Charizards are both steps in the right direction, but they OVER stepped. Something in between Megas and normal should be the standard final evo level of detail. I think Greninja is a great example of design cohesion among a line and final evo detail. Each mon keeping the detail from the previous evo but adding slightly more. I could honestly ramble forever about this, but yeah.

  • @Ajoura
    @Ajoura Před 9 měsíci +55

    Original designs: _We are dangerous deadly predators. Catch us, if you dare._
    New designs: _Hey, I'm a googly gnome and I eat tubby cream! _*_HOO HOO, HAAA!!_*

    • @Kier_1
      @Kier_1 Před měsícem +6

      Original designs: Pokeball.

    • @ChronoCartographer
      @ChronoCartographer Před měsícem +1

      new designs are still definitely like that, acting like half the gen 1 dex isnt literally that second part

    • @popsickle_
      @popsickle_ Před 16 dny

      Fairy type Pokemon Pokedex entry:
      Still definitely a dangerous predator

    • @CyberBlastoise
      @CyberBlastoise Před 5 dny

      Isn't that second one just Snorlax?

    • @ShinyShilla
      @ShinyShilla Před dnem

      Dont diss on my googly gnome 😡😡😡😡😡

  • @patroka
    @patroka Před 9 měsíci +589

    For the record, Vikavolt line is Charjabug being a battery, and Vikavolt being a railgun, actually. No vehicles at all ahaha

    • @DeathnoteBB
      @DeathnoteBB Před 9 měsíci +90

      Charjabug is a bus and I love him >:(

    • @humorpalanta
      @humorpalanta Před 9 měsíci +8

      Wait, is that actually real? I thought it was made up for the video XD Man, I stopped at Gen 3 XD

    • @gamehead1223
      @gamehead1223 Před 9 měsíci +29

      bruh he has a sniper, you really want him to snap his fingers

    • @DeathnoteBB
      @DeathnoteBB Před 9 měsíci

      @@humorpalantaSo far none of the Pokemon are madeup

    • @itsturniptime3699
      @itsturniptime3699 Před 9 měsíci +34

      @@humorpalantaEvery Pokémon in this video, is real. Aside from the sponsored monsters from My Singing Monsters but that’s it, Vikavoot is real, Dragapult the stealth bomber ancient tetrapod ghost dragon aircraft that launches babies is real, Seel is real, Ultra Beasts are real, Pokémon is whacky as hell and I live for it
      With the exception of Sinksalor from Gen 17

  • @Synnabelle
    @Synnabelle Před 9 měsíci +264

    The funny thing is, once you showed Drowsee's eyes at the beginning that was my first thought about changes on designs. How the eyes have changed throughout the framchises life.

  • @dimetrodon2250
    @dimetrodon2250 Před 6 měsíci +16

    4:19 "Pokemon that go completely against cohesion" Shows Bellibolt, who is the same shape and shares the same shape as Chansey. They both even have head and stomach accessories in the same places.

  • @ish1057
    @ish1057 Před 4 měsíci +2

    That bit with the trading cards exemplifies the stark contrast between what should be and what is. Rare to find a case that extreme but it's perfect, I want games to have that level of care baked into them and most people can't seem to see that till it's right in front of them. I mean christ they got the weird water noodle's environment to look so cool I want to see it in motion.

  • @K4RN4GE911
    @K4RN4GE911 Před 9 měsíci +1110

    "Why couldn't they have just let you be a big cat?!"
    I AGREE!!! I can name the starters that have the final evolution as a quadruped on TWO FREAKING *HANDS!!!*

    • @sspectre8217
      @sspectre8217 Před 9 měsíci +103

      I was so sad to find out Sprigatito’s line would stand up but I do have to admit Meowscarada did grow on me a lot being the starter I chose

    • @dnidaz2553
      @dnidaz2553 Před 9 měsíci +62

      Well why can't he be a furry?
      This criticism of antropomorphic designs always seems stupid to me, why is it a big deal in the first place? Because people are afraid to like an antropomorphic design?

    • @K4RN4GE911
      @K4RN4GE911 Před 9 měsíci +125

      @dnidaz2553 Because it happens a lot. Like A LOT a lot. I've seen amazing fan designs of what Meowscarada would've looked like with the consistent quaduped likeness of Sprigatito. Instead, it's another anthro design that the starters seem to fall back on a lot. It still looks great, but final anthro evolutions are overdone.

    • @wilsonsanabia4259
      @wilsonsanabia4259 Před 9 měsíci +47

      ​@@K4RN4GE911I don't think they are overdone, there's plenty on both sides, the problem people seem to have is that is over represented on starters, which are the face of their games. Aside from some designs, I don't really mind how they look

    • @nightmareneo9363
      @nightmareneo9363 Před 9 měsíci +15

      If you can count quadrapod evolution starters on 2 hands and then count with 7 hands with bipedal designs then that's not even

  • @wesnohathas1993
    @wesnohathas1993 Před 9 měsíci +92

    Comparing modern Pokémon designs to a pretty decent burger in an actively burning restaurant seems like a very accurate assessment. The games have far worse issues to be concerned about.

  • @OnlyRoke
    @OnlyRoke Před 7 měsíci +47

    I like how the Gen 8 starters all start like they're an archetype of a child (loud creative kid, sporty kid, shy emotional kid) and they all evolve into something a kid would dream of as a profession (a cool rockstar, a soccer player and a secret agent).

    • @mouthwaterin
      @mouthwaterin Před 5 měsíci +2

      I like how scorbunny even goes thru an edgy phase (raboot)

    • @itsmejb
      @itsmejb Před 5 měsíci +3

      Cool but they’re not kids they’re Pokémon

    • @ChronoCartographer
      @ChronoCartographer Před měsícem +3

      @@itsmejb things can represent other things, you learn this in 2nd grade

  • @Dragodilian
    @Dragodilian Před 6 měsíci +23

    Theres definitely different design styles between generations, but i dont think any of the generation designs are worse or better than the other. Theres pokemon and gimicks i like and dont in each gen. I do agree that the shift to the 3D models took a lot of personality and character (and color) out of the pokemon. I do think the models look a lot better in Scarlett and Violet, despite how many issues those games had, i do think they improved the models somewhat. Being able to see different fur and scale patterns and the metallic look to metallic pokemon were things i liked. 😊

  • @Haskellmd76
    @Haskellmd76 Před 9 měsíci +114

    Honestly, I think a big problem is Pokémon’s scheduling nowadays. If it’s just take a one year break then take two years to make the next game that would be fine, but now they’re releasing tons of spin-offs and crap that are clogging up the quality of the games. So I think if we want to see a brighter future for Pokémon, expand their team, make a new schedule, and maybe start making Pokémon more similar to Gens 3-5

    • @lirsavvy
      @lirsavvy Před 9 měsíci +2

      I like pokemon designs but not when one is a freaking tumbleweed

    • @robertbartley2409
      @robertbartley2409 Před 9 měsíci +5

      @@lirsavvydo you prefer the pile Kum known as muk

    • @demonkingrouga
      @demonkingrouga Před 8 měsíci +7

      @robertbartley2409 Muk gets way to much flak. Slimes have always been a mainstay in rpgs. The grimer line actually provided a new take compared to the cutesy dragon quest slimes and featureless blob slimes around that time period.

    • @loren5432
      @loren5432 Před 8 měsíci +4

      Spin off Pokemon games? When? Mystery Dungeon gets like a new entry every 5 years or so, but besides from the strange case where it happens, there haven't been a lot of spin offs for the newer generations (DS generations come to mind since you had the Ranger series, Conquest, Rumble and etc), unless you count Arceus and Unite I guess.

    • @infiniteoctopaw
      @infiniteoctopaw Před 8 měsíci +4

      ​@@loren5432God, I wish we got more mystery dungeon games. I need more amo to use on the "pokemon has never been about storytelling" crowd.

  • @DenderFriend
    @DenderFriend Před 9 měsíci +544

    I'm glad this video isn't purely hating and is actually balanced in its criticisms! I'm young enough that Black and White was the newest game to release by the time I was old enough to think about Pokémon and I do think there's more nuance to it than old being better, but the crunch time being pushed by Gamefreak is definitely hurting the franchise and it shows in some design choices being more gimmicky.

    • @Didagg
      @Didagg Před 9 měsíci +25

      I din’t understand how pokemon being gimmicky is being lazy, in any case, it’s putting extra work on it

    • @Cigmacica
      @Cigmacica Před 9 měsíci +32

      Recently even TPC has admited that maybe they should release new pokemon games every 2-3 years instead of everyyear, so there could be more hope. Personally pokemon scarlet and violet was probably the most fun i had in a while in a mainline game, but you can definitively feel the lack of time GF has to develop these games

    • @DenderFriend
      @DenderFriend Před 9 měsíci +14

      @@Didagg I myself do enjoy a lot of the gimmicks they use for new Pokemon, I think it's more a point of how the design philosophy may have been influenced by the way the games are made.

    • @nathandam6415
      @nathandam6415 Před 9 měsíci +8

      ​​@Didagg Developing a game at this scale in under 15 months is extremely difficult. You'd have to put in overtime 24/7 to ship a game like this. 100+ new pokemon plus adding new moves would be a QA nightmare. On top of the CPU limitations of the switch. I don't envy the devs at game freak in the slightest. They literally cannot afford to add new mechanics, and that hurts the game in the long run.

    • @dolofonosesostrefis
      @dolofonosesostrefis Před 9 měsíci

      @@Didagg Dudunsparce...

  • @ThePlasmicAlchemist
    @ThePlasmicAlchemist Před 9 měsíci +172

    I feel like you may have missed the point of the change in designs. I believe every single generation has its own signature design theming, but newer gens have been crutching more on the idea of wearing their personality on their sleeve.
    I'm bad at explaining things, so I'm sorry if some things get lost in translation.
    ● Generation 1 is obviously the roughest looking one. They all look like beasts & animals; something that just almost looks like you could find them in your backyard!
    ● Generation 2 has a style I can't seem to put into words. Many of them are still gruff, but they look a little friendlier, somehow. Soft, simple details are mixing with the rough, angular details, making for designs that are more quirky or uncanny than the previous gen!
    ● Gen 3's Pokémon are a direct response to previous criticisms. These creatures almost all have strikingly sharp patterns & designs with bright, eye-catching colors that deliberately clash to get your attention! You can tell they wanted to make a Pokémon you will remember for the rest of your life when you see one of rhem!
    ● Generation 4 uses more muted colors for its designs to express a cooler climate. Soft, swirly shapes come to my mind when I think Gen 4 - like Pachirisu's tail, or the tuft of hair on Chimchar's head. There's also a bigger use of button eyes, a larger eyes-to-face ratio, and there's a noticeable departure from the sharp, angular designs of the past.
    ● Generation 5 returns to the bright, eye-catching colors, but it does a lot more to make itself stand out. Many of its small or cute designs are more chibi-like, while the cool designs have fierce or stoic looks to them. It's as if these Pokémon were designed to fit inside a comic book world!
    If I go any longer, I don't feel like I have enough descriptions to justly describe further generations. All I could say are "gen 6 looks whimsical," and "gen 8 splits between sporty designs & English folktale-looking designs."

    • @prayagsuthar9856
      @prayagsuthar9856 Před 9 měsíci +24

      Yeah, I agree, it seems more like each region has its own unique style as opposed to there being an overall style that’s somehow changing. I think I saw a “Did You Know Gaming” video about Gen 3, where someone said in an interview that Gen 1 and 2 Pokémon looked similar to each other, while Gen 3 Pokémon looked much different to set itself apart from those past games.

    • @bluebaron6811
      @bluebaron6811 Před 7 měsíci +10

      I would say gen 6's designs really hit the spot between simple and gimmicky designs.
      Yes, there are things like Aegislash who is a gimmick, but lots of gen 6 Pokémon are ones you couldn't tell are gimmick designs in the first place.
      Goodra, Pyroar, Heliolisk, Dedenne, Tyrantrum, Dragalge, and a lot more HAVE a gimmick in their design, but it's not forcing the gimmick. It took me *10 years* to learn that Dedenne was supposed to be a tooth fairy, whereas I look at Quaquavel and I go "yep, that sure is a Brazilian dancer duck".

    • @princessnazario2597
      @princessnazario2597 Před 7 měsíci +3

      Great observation and analysis, but the guy says in the video himself is that problem isn't that each generation has their own unique style. The problem is that most of these ideas are executed rather poorly and sort of even miss the whole concept of Pokemon. For example, the gen 8 starter's final evolutions don't look powerful creatures you're taking but literally just humans. The more humanoid, gimmick or otherworldly designs (that are not animal based)should be a MINORITY, not a majority. Other times, a lot of Pokemon look out of place with the general universe of Pokemon UNINTENTIONALLY these days. Not to mention the whole 3-d versus 2-d situation going on. Sometimes, a dynamic static pose can really save a Pokemon concept from looking too boring or basic. With the graphics of modern games looking mediocre, you can see this leak into the Pokemon illustrations or even designs themselves as now they look far too static and humanoid. When it comes to more otherwordly and weird looking Pokemon "designs" like ultra beasts, if you asked a pixel artist to draw those things, they'd probably die.

    • @cbbblue8348
      @cbbblue8348 Před 5 měsíci +2

      It always my head cannon that Pokémon never forgets the Youkai watch war when Youkai watch beat them on their home turf for like a year. And decided to steal Youkai watch 1-3 design philosophy and completely kicking Youkai watch out of competition.

    • @cristiancepeda_yt
      @cristiancepeda_yt Před 3 měsíci

      What a bout gen 9

  • @ItsTheLegendOfZelda
    @ItsTheLegendOfZelda Před 2 měsíci +1

    Funny thing is to me when Gen 7 released the designs felt like they had cohesion in how different they were this was until Gen 8 also had very different designs

  • @Ninjorsta
    @Ninjorsta Před 9 měsíci +26

    7:51 This is why the sniper lizard is important.

  • @limkailuen3022
    @limkailuen3022 Před 9 měsíci +265

    This video came out one minute before truegreen7’s worst Pokémon design of each generation . Big concidence lol

  • @RyokoAsakuraLastFan
    @RyokoAsakuraLastFan Před 9 měsíci +4

    It's not just eyes, but also color. As early gens were limited in color often no more than 2 colors with different shades. Similar to real life animals. However newer pokemon have 4 to 8 colors now making them overly complex and unrealistic

  • @mrmatt1331
    @mrmatt1331 Před 9 měsíci +11

    They slowly transitioned from animals/animal like creatures with something that makes them unique into crazy wacky creatures that aren’t meant to look a lot like animals and more like their own different things.

  • @HirokiPlays
    @HirokiPlays Před 9 měsíci +497

    Pokemon should try their hand at going back to 2D, at least for a quick spin off, just to gauge reception. I think B2W2 sprite art was top tier, and they should've expanded on it. I was on board with the switch to 3D of course, as it seemed like the natural step forward, but after getting mess after mess of games since, it makes me wonder if the quality would've been better had they stuck with a simpler yet more redefined style, even with the horrible time crunch, 2D games would've been vastly simpler to make.

    • @GhostEmblem
      @GhostEmblem Před 9 měsíci +11

      If they could get the same quality in 3D but realse them half as often would you prefer 3d, 2d or have no preferance.

    • @HirokiPlays
      @HirokiPlays Před 9 měsíci +35

      @@GhostEmblem I don't have a preference, but 3D doesn't really make Pokemon better, graphics were never the reason we played the games. So them putting so much effort into something that's not as important seems like an unnecessary spending of resources they already have so little time to manage. If they could slow down and actually polish their games, I think we'd all want that, but realistically, they're not gonna slow down. They're greedy corporate business first, and game developers second.

    • @kaka8635
      @kaka8635 Před 8 měsíci

      No

    • @HDxBLAZE
      @HDxBLAZE Před 8 měsíci +10

      True I liked b&w's 2.5D it looked great and kept the magic of the original while adding a more detail and pop to the environments

    • @zanpakutoman4225
      @zanpakutoman4225 Před 7 měsíci +8

      I'm not the biggest Gen 5 fan, but Gamefreak really became kings of sprite art by the end of their sprite based games. Even by Gen 3 or 4 they were probably some of the innovative sprite based graphics on a handheld.
      When they moved to 3D they purposefully worked their asses off to make REALLY good models and people were willing to take the slight performance issues and stiff animations in Gen 6 with a grain of salt. But, that experience must have fried their brains or muscles cause it seems like they were just like "We're DONE! No more improving and polish is a luxury!"

  • @PaperFlare
    @PaperFlare Před 9 měsíci +15

    I think the time crunch aspect deserves more scrutiny because you can absolutely tell that many Pokemon on Gen 8 and 9 feel...unfinished. like they're rough draft designs sent straight to production and nobody had the opportunity to say, "Why?" Or "This is pretty fucking dumb."
    A good example is Rolycoly. The general consensus I see is that Rolycoly has a great, unique, yet simple design and has a lot of potential if expanded upon.
    Coalossal is Golem if Golem was over designed garbage. It has almost nothing to do with the theming of the first two stages and it clearly feels out of place compared to them.
    And this opinion on the line is so unanimous among Pokemon fans that it begs the question: why didn't anyone at game freak notice this problem?
    And the answer is most likely: time crunch meant no time for redesigning and refining. They had 8 months to churn out nearly 100 Pokemon, not including regionals or forms that also needed design time. It's insane.
    Plus this time crunch inevitably leads to lazier designs, hence the current trend of "what if X, but Y." What if Bunny, but soccer player?
    They just need time.

    • @theapexsurvivor9538
      @theapexsurvivor9538 Před 6 měsíci +1

      Yep, maybe even have the studio have 2-5 teams that do a staggered cycle between Mainline, Maintenance & Training, Remake, and Rest & Spitball/Have Fun.
      Basically just doing crop rotation but with creativity/coding.
      Have the A team start strong with a new mainline game, putting everything into making it for ~2 years. Once it's out, have them take a slight break by just working on maintaining it and helping the B team/new hires learn. Then while the B team works on a side game like Stadium, Coliseum, or Battle Revolution, the A team works on remaking one of the older games in the new generation. And finally, as the A team burn out from 4 straight years of hard work, they come round to a break where they get to breathe and have some fun making smaller projects that while probably not cash cows themselves, allow the team to recover and get the creative juices flowing again. If you have some more teams you can even stagger it so that you get a remake and mainline game back to back, allowing you to a new mainline game every 3 years with a remake filling one of those and side projects filling the other (also means that you can either double the maintenance or remake period to allow for less rushed development while producing more games & by extension merch).
      Then just throw in some fun contests where members of the team are encouraged to design a new pokemon/move/mechanic/ whatever the theme you want for it and the one people like best wins a small prize for the group that designed it. Maybe small tournaments where you can only use pokemon/moves/mechanics that your group DIDN'T design. Small things like that to help make the process more fun and importantly, to help the devs associate pokemon with that fun, rather than with a 5-9 grind (plus, if you have those kinds of tournaments and design comps, you incentivise making pokemon/moves/mechanics that aren't so good that you can't play around them, but aren't so bad no-one will want to use them).

    • @Tyranitar.
      @Tyranitar. Před 13 dny

      i don’t think coalossal is the issue, carkol is
      i fucking hate carkol

  • @KraylebStudios
    @KraylebStudios Před 9 měsíci +4

    I think Pokemon designs later on down the line became a lot more creative and the designers wanted them to have more life and personality... The biggest problem with this is that they make some Pokemon more like characters than actual animals which ruins it for a lot of people
    And also inanimate Pokemon are a lot of the time inspired by Yokai so I really like how many we have

  • @in-craig-ible6160
    @in-craig-ible6160 Před 9 měsíci +194

    This was fascinating. Your art background really helped explain a lot in simple terms a non-artist (like myself) can understand.

  • @BladeBloodTear
    @BladeBloodTear Před 9 měsíci +168

    I really never thought about the eye aspect and you are completely right. It's definitely the eyes that started that real change. I kind of wish we could see newer pokemon with more classical eyes to see if they fit better, but I guess that would go against their design philosophy now

    • @nate51691
      @nate51691 Před 9 měsíci +9

      We DO still get the occasional ones that somewhat match the old eye styles (i.e. the Goomy and Sprigatito lines [very similar eye progression to Dratini and Bulbasaur, respectively], Cramorant [simple round eyes with black dot pupils], and arguably the Charcadet line [classic angular shape that gets more angular at evolution, but with the flame as an extra detail]), and admittedly, those tend to be some of my favorite ones in newer games, even if they get anthropomorphized more often these days. Personally, I feel like those four I mentioned could have been introduced in gen 3 or 4 and still matched the art style, more or less, so maybe that's the reason I like them lol

    • @JL-yw1cp
      @JL-yw1cp Před 9 měsíci

      True

  • @TaIathar
    @TaIathar Před 6 měsíci +3

    Friendly reminder that Pokemon Stadium (and Stadium 2) existed before gen 3 was released, both of which were amazing 3D implementations (aside from some exceptions like Pidgeot using Mirror Move to copy Dig), but during the "2D era" as you call it.

  • @cronic7581
    @cronic7581 Před 9 měsíci +5

    OMG ! I can't believe someone finally made a video on this, I thought I was the only one that felt this way. Playing Pokemon since my childhood and seeing it change in these ways and not knowing whether to like these changes or not, cuz.... It just doesn't feel the same and traditional.

  • @stringram
    @stringram Před 9 měsíci +59

    3:11 that arceus trollface killed me and the whole dragapult bit? Superb.

  • @SingTingz31
    @SingTingz31 Před 9 měsíci +303

    I just discovered this channel. I love it! The pacing, and storytelling while being educational makes it so entertaining

  • @Big_Dai
    @Big_Dai Před 4 měsíci +9

    I don't care.. but the Games themselves have DEFINITELY gotten worse.

    • @user-AADZ
      @user-AADZ Před měsícem

      Wow, that's a rare take /s (literally everyone think so because of the massive glitches only)

    • @lukiwei9468
      @lukiwei9468 Před 9 dny +1

      @@user-AADZI mean, despite it being probably the best game in the series, the story in Legends is incredibly meh

  • @ThatoneLlama
    @ThatoneLlama Před 9 měsíci +11

    I still really like the new Pokémon designs, take Arboliva, Hatterene or Iron valiant for example.

    • @CringusMcDingus
      @CringusMcDingus Před 5 měsíci

      They be making the Pokemon non binary now💀

    • @Gloomdrake
      @Gloomdrake Před 5 měsíci

      @@CringusMcDingusIron Valiant is very binary actually

  • @SirPembertonS.Crevalius
    @SirPembertonS.Crevalius Před 9 měsíci +397

    I'd be chill if the games had mechanical, story, or gameplay changes more so then a new generation of pokemon with each new installment.
    Maybe something like a game where we view the world of pokemon from team rocket's POV, almost like Half-Life's Opposing Force, something new and fun without the need for an entirely new generation of pokemon. I'd gladly take multiple games based on the same region if they all had a fun and unique twist on gameplay.

    • @tsu08761e
      @tsu08761e Před 9 měsíci +49

      you dont even need new mechanics, imo the biggest issue is boring world design

    • @bluedog4248
      @bluedog4248 Před 9 měsíci +49

      ​@@tsu08761eI agree with this. The world is very broad and deep, but they haven't been doing much with it.
      Arceus was the first one to take a totally different vibe because of everything it did

    • @dolphinsniper
      @dolphinsniper Před 9 měsíci +15

      I mean, Scarlet & Violet had 3 seperate stories you could handle as you want, and each story was pretty damn different, so you have your story changes right there.

    • @Felix.Fictus
      @Felix.Fictus Před 9 měsíci +2

      ... why?

    • @Ticazoid95
      @Ticazoid95 Před 9 měsíci +17

      They're not going to stop making new pokemon because (New mon = new more unique merch)

  • @Just_a_commenter
    @Just_a_commenter Před 9 měsíci +261

    Interesting! I always thought I saw something of a pattern with eye designs, but I never dug deeper... very neat. :D

    • @Awildgamer
      @Awildgamer Před 9 měsíci +4

      Wait a second

    • @RealSkello
      @RealSkello Před 9 měsíci +7

      Bro that pfp is wild

    • @zooning-6843
      @zooning-6843 Před 9 měsíci +2

      It’s Japan. You could swear it’s there lack of eyes that lead them to over extenuate them anywhere they can. (Joking about the lack of eyes, but I only need to site anime for my second point)

    • @moonlit_ruffles
      @moonlit_ruffles Před 9 měsíci +1

      ​@@RealSkellohow have you never seen this person, i swear half of the videos i watch have a comment from them
      (Also, hi round latias)

    • @Garyse
      @Garyse Před 9 měsíci +1

      Yo it's the pfp guy !

  • @jeffgoode9865
    @jeffgoode9865 Před 9 měsíci +1

    When you got to "eyes", I literally pointed at my screen and said, out loud, 'yes'. I've always noticed it.

  • @DogbertiousTheWise
    @DogbertiousTheWise Před 3 měsíci +2

    2:11 The Reason MatPat quit because this happened every time he made a new theory

  • @rwberger6
    @rwberger6 Před 9 měsíci +32

    Gen III is when they started experimenting with more "weird" designs and seeing how humanoid they could get away with the designs outside of the fighting type. Gen IV they started making slightly more complex designs thanks to the jump to the DS, and Gen V was when they went sort of hog wild with the designs because they were going for a 100% new pokedex. From there the various gens have sort of shifted back and forth with how much they experiment with designs although Scarlet and Violet have sort of gone hog wild again like they did in Gen V.

    • @_Apollo.
      @_Apollo. Před 9 měsíci +1

      I feel like that gen 3 part is correct, I didn't play gen 2 so immediately going from fire red and seeing Blaziken was super weird and it's my favorite pokemon

    • @rwberger6
      @rwberger6 Před 9 měsíci +6

      @@_Apollo. I base that part on an old interview I admit I can't find at the moment, where they admit Gardevoir and several other designs (Like Blaziken) in Gen III were experiments in how far they could push the humanoid look and have the fans accept it. Pokemon like Jynx, Hitmonchan, and Mr.Mime were kind of seen as oddballs even before that and raised the question of the whole clothes vs skinflaps debate about their designs. In Gen II they shied away from doing designs like that due to their reception but decided to do more in Gen III.

    • @halinaqi2194
      @halinaqi2194 Před 9 měsíci

      Not my favourite direction they went in. Although Gen 3 is my favourite, I grew up with it after all, my favouriye pokemon were more on the animalistic or fantasy side. Such as the bagon line, trapinch line, poocheyena line, absol, skarmory, aggron, etc. I basically liked every design except for a small select amount, ex luvdisc was just lazy ngl.

  • @nicholaspetri2475
    @nicholaspetri2475 Před 9 měsíci +31

    I found it so weird that for gen 9 they decided to use realist details on the 3d models like showing off scales and fur textures in a gen were most of the pokemon have (at least to me) the most toony looking designs and they just don't do the designs for either the pokemon or the human characters in those games any justice.

    • @DeathnoteBB
      @DeathnoteBB Před 9 měsíci +5

      Honestly I prefer the better textures. I mean realistically, the Pokemon _have_ fur and scales.

    • @nicholaspetri2475
      @nicholaspetri2475 Před 9 měsíci +2

      @@DeathnoteBB I think it's cool that we get to see those details and admittedly I do think the metal textures on the steel type pokemon look cool but it also looks a bit too uncanny valley to me and I just personally would prefer a more stylized art style since the issue when games go for more realism the look risk's being outdated at some point in the future.

    • @corenlavolpe6143
      @corenlavolpe6143 Před 9 měsíci +3

      It's like whiplash to have highly detailed textures on very simple designs, I really don't like it.

    • @Zevox144
      @Zevox144 Před 9 měsíci +1

      @@corenlavolpe6143it's like throwing an HD texture pack on minecraft.

  • @kaligath6616
    @kaligath6616 Před 3 měsíci +1

    In fact the eyes of anything gives cohesion to the details around it because naturally were all gravitated to looking at the eyes first before anything else.

  • @cryolitegem
    @cryolitegem Před 9 měsíci +36

    I think there’s a couple of lazy ones in there but for the most part, like it or not, the Pokémon designs are unique and interesting. Like take gen 9. With all its flaws I’m sure we all saw at least one Pokémon and were immediately like “you’re my favorite of this generation”

    • @shiruotakuno28
      @shiruotakuno28 Před 7 měsíci +4

      I adore everything about Maushold. They are my new favorite

    • @Diablocera
      @Diablocera Před 6 měsíci +4

      The Fuecoco line is so precious to me 🥹

    • @snourlaxx
      @snourlaxx Před 6 měsíci +3

      Meowscarda fr

    • @StarkMaximum
      @StarkMaximum Před 6 měsíci +5

      You can say Tinkaton, it's fine.

    • @CobaltCruiser
      @CobaltCruiser Před 6 měsíci +4

      Annihilape is my spirit animal. It got so angry, it ****ing DIED

  • @drood100
    @drood100 Před 9 měsíci +73

    One thing i find interesting is with the rise of pokemon infinite fusion the 2d sprites are being custom made to show as much personality as possible and it's had me hooked for months now. The variety and expression i can have in a single game is riveting and holds my attention much more than any "gimmick"

    • @amykirschman3410
      @amykirschman3410 Před 9 měsíci +1

      The fusions make for some of the wildest and diverse teams.

    • @5t0rm78
      @5t0rm78 Před 9 měsíci +1

      and i BET gen 10 or 11 will have a shit fusion gimmick to capitalize on infinite fusion's success
      edit: i dont mean the fusion gimmick in infinite fusion is bad, what i am saying is that they are going to RUIN it
      tbf creating over a million custom models is... time consuming (unless they reduce the pokedex... AGAIN)... but still

    • @Vardanix2468
      @Vardanix2468 Před 9 měsíci

      @@5t0rm78 its probably gonna be something like IF, but you only have the model of one of the pokemon....except for a few gimmick pokemon that have unique fusions....oh and they ll be completely busted and every single competitive team will use them

    • @iancastro1327
      @iancastro1327 Před 9 měsíci

      ​@@5t0rm78fusions are a thing in pokemon since gen5 idk what are you saying

    • @5t0rm78
      @5t0rm78 Před 9 měsíci

      @@iancastro13279 pokemon can fuse. necrozma with solgaleo and lunala, kyurem with reshiram and zekrom, calyrex with spectrier and glastrier (but i dont count those because he just rides them). infinite fusion has HUNDREDS OF THOUSANDS of fusion combinations, while pokemon has SIX. what im trying to say is they're probably gonna try to add a fusion mechanic like infinite fusion's mechanic, and it's gonna suck.

  • @ohmaplaymaker
    @ohmaplaymaker Před 9 měsíci +11

    12:10 That's a pretty good metaphor xD

  • @latexu9589
    @latexu9589 Před 9 měsíci +9

    11:43 It was also quite interesting how Black and White didn't feature any older Pokemon until the main story was completed. Maybe to reawaken that "spark" in our childhood of Red and Blue when all the Pokemon were a new thing as well.🤔

  • @fabiofanf3e813
    @fabiofanf3e813 Před 4 měsíci +1

    5:54 Ultrabeast slander WILL NOT be tolerated

  • @No__direction__
    @No__direction__ Před 9 měsíci +342

    I love the variety in designs but variety means there’s going to be more bad designs with the good ones

    • @octoslut
      @octoslut Před 8 měsíci +4

      gen 9 is literally the worst one... so many bad designs and i thought gen 5 was bad.

    • @jonahboris6681
      @jonahboris6681 Před 8 měsíci +4

      @@octoslut
      I thought gen 8 was worse, at least with the starter and legendary Pokémon designs...
      And the quality for most of that game...

    • @Alex_Munoz5
      @Alex_Munoz5 Před 8 měsíci +4

      ​@@jonahboris6681gen 8 is definitely the generation with worse designs. Heck, its the generation that popularized boxing the starter... but gen 9 is probably the second worst, which is sad because it has very good ones, but they are a small number. I Will never forgive how they disrespected fans making gholdengo the Pokémon numer 1000

    • @Robinson513
      @Robinson513 Před 7 měsíci +7

      What the fuck is pokemon

    • @Alex_Munoz5
      @Alex_Munoz5 Před 7 měsíci

      @@Robinson513 idk some weeb bs

  • @THATotherGUY415
    @THATotherGUY415 Před 9 měsíci +103

    As someone who is old enough to be a Genwener (however it's spelled). Gen 1&2 design philosophy is pretty much some animal/creature with one fantastical feature. So that's why early Pokemon designs were so simple looking back then.

    • @archwing3441
      @archwing3441 Před 9 měsíci +15

      I also grew up with gen 1 but it's not like all pokemon from gen 1 were animal/creature. We got weird object pokemon Grimer/Muk, Magnaton line, Geodude line, voltorb line, Arguably Weezing line (does cancer count as an object?). They also have there weird share of anthropomorphic pokemon, such as poliwrath (why did the tadpole turn grow fists?), hitmonlee/hitmonchan, jinx, mr. mime, electabuzz, magmar, and machamp line. Pokemon always had a thing with making objects and anthropomorphic pokemon instead of just simple animals or creatures. My favorite gen is gen 3 and while I love blazekin... that's just an anthropomorphic bird.

    • @DeathnoteBB
      @DeathnoteBB Před 9 měsíci +8

      Well that, but also they were extremely limited in what they could do as designs. It was pixelated _and_ usually black-and-white. Starting Gen 3 they had more colors to work with, making the designs more detailed.

    • @norsebarbarian2843
      @norsebarbarian2843 Před 9 měsíci +5

      @@archwing3441Weezing and Muk line are meant to represent the physical embodiment of air and water pollution respectively. Land pollution didn’t come until gen five with Garbodor.
      All designs I love by the way, but I’m a Poison type fanboy.

    • @hindelsoft4650
      @hindelsoft4650 Před 9 měsíci +1

      ​@@archwing3441It's not about whether it's animals or objects. It's about how most gen 1 is "simple" designs which are basically "it's just the real animal" or "it's X but with Y". There are some variations like Mew and Mewtwo being Giygas inspirations or Exeggutor and the nidos being uniquely weird. but most of gen 1 fit the "simple" description. Gen 2 is where they started getting creative but a lot of pokemon are still simple or very barely different from the real animal like Stantler having unique horns.

    • @weridplusho
      @weridplusho Před 9 měsíci +2

      Considering the lore in Gen 1, that actually is in-line with they were attempting to recreate: the real world where animals suddenly mutated into pokemon.
      By Gen 3, it was no longer about that as they shifted over to: AU of real world where pokémon have always existed. Most of them being super cute was just a bonus, I guess.

  • @yuhaye5874
    @yuhaye5874 Před 9 měsíci +5

    I actually feel like a lot of the mons theyve been releasing after the galar region go kinda hard, like tatsugiri and skeledirge

  • @corxeth1177
    @corxeth1177 Před 9 měsíci +5

    As someone who refuses to pay $60+ for any of the current gen stuff….
    But is actively seeking and paying several hundreds of dollars for older experiences….
    May i….
    Receive one uh dem gold stars you gave to blue shirt? 😭 at 11:10 as well?

    • @corvidcosmo
      @corvidcosmo Před 2 měsíci

      I just do this fun thing called *HOMEBREWING* on my 3ds so I don’t have to sell an arm and a leg.

  • @ronald1416
    @ronald1416 Před 9 měsíci +86

    The best approach for me was what they did in Unova; 2d sprites with just enough moving parts to make them real alive. Not to mention the way the sprites would shake or stretch, leaving it to you’re imagination as to how they where actually moving during a fight.

    • @ArshadZahid_nohandleideas
      @ArshadZahid_nohandleideas Před 9 měsíci +16

      Yeah, Generation 5’s animated sprites are exactly what I love sprites in Shin Megami Tensei: Strange Journey, IV, and Devil Survivor for. They're awesome!

    • @unkarsthug4429
      @unkarsthug4429 Před 9 měsíci +3

      Ironically, I think Gen 5's graphics are my least favorite. I prefer images to either remain still, or move smoothly, and Gen 5 just looks so unbearably jerky. I'd say pixel art Pokemon peaked in Gen 4, if I were to say my preferred art style.

    • @piranhalettuce
      @piranhalettuce Před 9 měsíci +3

      Yeah I also preferred the animated sprites over the static png's from Gen 1 to 4 or 3D models from Gen 6 to Now, I never liked how pokemon stopped moving after doing their entrance animation in Gen 2, 3, and 4. Either have them always moving or don't have them move at all.

    • @the-sillycate
      @the-sillycate Před 7 měsíci

      Nah. My hate for tweening animation is bigger than my love for gen 5 (and I really love gen 5)

    • @ArshadZahid_nohandleideas
      @ArshadZahid_nohandleideas Před 7 měsíci

      @@the-sillycate Don’t let negativity overwhelm you, like the game for what you like
      Surely it can't be that bad, right?

  • @TylenOneal239
    @TylenOneal239 Před 9 měsíci +9

    Whenever someone wants to argue about how Pokémon designs have gotten worser over time 🙄 I just remember this iconic line.
    “Ya’ll are stupid!” - Guzma (Poke’mon Sun & Moon)

  • @Ehh.....
    @Ehh..... Před 9 měsíci +5

    As someone who was target demo during blue/red. Rowlett from sun/moon is still my very big favorite. It was Metagross before that.

  • @VVarewolf
    @VVarewolf Před 4 měsíci

    The worst part about the lack of good battle animations in the 3D games is the sleep status.
    They have unique sleep animations in game, throw out your pokemon and wait a bit or get lucky when opening pokemon amie or equivalent depending on what game you're playing and bam unique sleep animations, but get put to sleep in battle and the pokemon just closes it's eyes.
    Like I get that pokemon who fight in the air but have sleep animations on the ground can't exactly use those animation but also c'mon, you already have most of the sleep animations done you'd only need a few more.

  • @robijakus6860
    @robijakus6860 Před 9 měsíci +20

    4:37 OHH COME ON CHARJABUG IS CLEARLY A NINE VOLT BATTERY

  • @PyraXadon
    @PyraXadon Před 9 měsíci +38

    I was always partial to M-Lopunny actually. It’s one of those megas that re-invent the pokemon rather than just doing a “More of the pokemon”.
    It also made lopunny a competitively viable threat, elevating it from an unusable sex symbol in a kid’s game, to basically a girlboss that kicks ass.

    • @JoeyTee420
      @JoeyTee420 Před 7 měsíci +2

      G-Max Intelleon, we found another 🎯🔫

  • @arthurroth3147
    @arthurroth3147 Před 6 měsíci +3

    You talked about the transition to 3D in regards to the later gens, but stuff like Pokémon battle revolution had 3D models, and I thought most people quite liked those. I was wondering how you felt about that

  • @theketchupboii
    @theketchupboii Před 5 měsíci +1

    Imagine how well the Pokémon Generation 10 games would sell if they fixed all this. New powerful home console, dynamic and good-looking animations, and AAA-tier graphics. A whole new start to commemorate the milestone that is generation 10. We can only dream.

  • @dragonarcher89
    @dragonarcher89 Před 9 měsíci +31

    pokemon designs have changed in terms of inspiration. like circle brought up dragapault but there are a lot of modern pokemon that have lots of thought that get put in the designs. its not just one aspect but multiple things get put into them. take feucocos line for example. crocalor may have a weird hat thing but it represents a sombrero and a nest at the same time. hence the flame bird flying around skeledirge. the bird is significant becuz there are some crocs/alligators (i dont remember which skeledirge is) that rely on birds to clean their teeth. dirges meaning is "lament for the dead, especially for funeral reasons". the day of the dead is significant for mexicans. to go further the facepaint for skeledirge could be representing both a thermometer and day of the dead paint at the same time. of course that parts speculation on my part but to me it makes way too much sense.
    like i said, theres other modern pokemon that have aspects coming into the design. gens 1-3 are simple becuz there wasnt AS much thought. heck, the starter trio theme was first "introduced" with the sinnoh starters and ever since, all three starters have a coherent theme each generation.
    with all that said, for me personally, i dont care if a pokemon is quad or walks on two feet (blanking on name) as long as the design has elements into it that make sense for the pokemon and is executed well. i dont care how simple or how complicated the design is, as long as the design is executed well. after watching subjectivelys vid on this, i know why i dont care for incinaroar and inteleons design compared to meowscarada and greninjas designs. the first two is just a human wearing a suit. the other two are animals first then human. greninjas main pose is on three of his legs and has a lot of frog elements. sure he can walk on two but thats not the main focus. the main focus is the frog. meowscarada looks way more cat like than incinaroar ever did. i dont like incins arms and legs. i dont like incins large hands and feets. i dont like how human he looks. the design is executed poorly. i get it, hes a wrestler. but u can still make it cat like while looking somewat like a wrestler. inteleon is the same way unfortunately. the only thing preventing me from disliking it the same as incin is the fact that i used a modest inteleon in my first playthrough. got lucky on the nature lol
    tldr: modern pokemon have typically have more thought put into there designs than the older pokemon. as long as the idea of a pokemon is executed well, then i dont care if its supposed to be quad or walking on two. if its animal like, then make look more animal like. dont need it to act like one 100 %. but it needs to be enough to make sure ppl arent just rolling their eyes the moment they see a "opposite of a quadruped"

  • @TheMemer397
    @TheMemer397 Před 9 měsíci +21

    13:13 Silence him.

  • @okaytuesday
    @okaytuesday Před dnem

    4:45, with my lack of knowledge of pokémon. if you told me that this guy was pokémon, i would’ve believed you

  • @blaineley2503
    @blaineley2503 Před měsícem +1

    Old desings: grab and animal, give them something
    New designs: Inspiration and meaning

  • @supergeno128ds
    @supergeno128ds Před 9 měsíci +81

    This is a great video that really feels like it explains a lot of the problems recent games (and their designs) have. I do like a lot of the more recent designs but like CircleToons said- its hard to enjoy your burger when the restaurant is on fire lol
    Raichu has been and will forever be my favorite. Least favorite? Probably Aromatisse. There really aren't a lot of designs I absolutely hate.

    • @Hypnos45
      @Hypnos45 Před 9 měsíci +2

      I agree, I never had a real problem with mon designs even when they went anthro, some do work like Mr Mime, my main issue is that they always present newer mons in lower quality and boring plain environments

    • @DeadlockDrago
      @DeadlockDrago Před 9 měsíci +2

      Aromatisse is such wasted potential.

    • @supergeno128ds
      @supergeno128ds Před 9 měsíci +2

      @@DeadlockDrago it mostly just creeps me out by looking extremely flirtatious but at the same time completely repulsive. I know there are other pokemon like that but Aromatisse creeps me out the most.

    • @raphaelkhoury218
      @raphaelkhoury218 Před 9 měsíci +3

      ​@@supergeno128ds Personally, i like Aromatisse's colors, and i think it can get a pass because it's partially based on french cancan danses i think... But still, the more i tthink about it, the more i see it's wrongs... I mean, makimg a pokemon partially based on french cancan was already risky and kind of bad, but like seriously, they could have just made her based on perfumes, without her legs showing, or something like that... We didn't need a pokemon with a bottom-half design based on french cancan... Man, i kind of really think it's kinda bad now, like Jesus-Christ!

    • @OriginalGameteer
      @OriginalGameteer Před 9 měsíci

      Honestly can't say the burger analogy applies to me
      SV was singlehandedly my least favorite game in the series, yet the state of it and the franchise have absolutely zero effect on how I feel on the designs. There's alot of gen 9 mons I love and that's that.

  • @Kortezxero
    @Kortezxero Před 9 měsíci +17

    "How I see my pokemon battles now." That whole part had me laughing so hard I was crying. I completely agree with this.

  • @Minymonkey
    @Minymonkey Před 7 měsíci +1

    easiest video to like, a good sponsor, a good in-depth view of little pocket monsters that everyone likes but also hates at the same time its just (insert chefs kiss emoji if THERE FUCKING WAS ONE)

  • @weesticles650
    @weesticles650 Před 5 měsíci +1

    Honestly you can see this perfectly with the 2D sprites enabled in Pokémon Showdown. I already love Clodsire but honestly he looks a bajillion times better in 2D.

  • @stevejohn7459
    @stevejohn7459 Před 9 měsíci +19

    4:08 Eats a Pokémon and acts like it’s nothing.

    • @Tsupek
      @Tsupek Před 2 měsíci +1

      *me glaces over the Krabby sandwhich/food from modern pokemon

  • @Happyyyyyyyyyyyyyy
    @Happyyyyyyyyyyyyyy Před 9 měsíci +12

    6:14 dude gave him the Seel of approval

  • @ThatFont
    @ThatFont Před 2 dny

    I haven’t seen a single one of the bugs/glitches you showed so I’m just going to listen to the parts about actual Pokémon designs.

  • @jamonagourd
    @jamonagourd Před 7 měsíci

    I usually never sit through an ad within a video but you got me to sit through and even made me crack up! Thank you for the video and laughs!

  • @Blacardevoir
    @Blacardevoir Před 9 měsíci +91

    I am so happy that someone else other than me finally pointed out the “eyes” when it came to the change in pokemon designs. The best way that I described it is that they lost how “anime” they look and a good portion of modern pokemon now have a more Americanized “cartoony” look with their eye choice which I personally don’t like

    • @crocoboi7936
      @crocoboi7936 Před 9 měsíci +7

      The old Pokémon eyes look like dragon ball z eyes. Have you noticed that?

    • @leezard7696
      @leezard7696 Před 9 měsíci +14

      I noticed it too. It's kind of one of several reasons Pokemon doesn't feel like Pokemon anymore. It doesn't FEEL like it's from Japan anymore, which isn't just me being a weeb, it's me saying that it doesn't feel personal. That little spark of magic that was Ken Sugimori's original expression of his childhood catching bugs is just GONE now and it makes me sad. The design of the pokemon themselves being one piece of that since he and a lot of the original artists aren't working on the games anymore.
      Also the more anime-like eyes just gave everything a more unified look and I think it was better than the complete and utter lack of coherence between modern pokemon. For example, Alcremie and Cinderace don't look like they belong in the same generation, much less the same franchise.

    • @tpfoxCastro
      @tpfoxCastro Před 9 měsíci +1

      Duraludon, Drednaw, Iron thorns, Baxcalobur, the Charcoal line and every other new pokemon with sharp eyes left the chat

    • @ilikestuff9250
      @ilikestuff9250 Před 9 měsíci +2

      ​@@leezard7696
      1. Sugimori was not the one who caught bugs as a kid. That'd be the CEO of Gamefreak, Satoshi Tajiri.
      2. Sugimori is still designing Pokémon in Gen 9 and a basic checkup on Bulbapedia will reveal the series has used multiple artists from Gen 1 itself.

  • @darkdestiny9106
    @darkdestiny9106 Před 9 měsíci +44

    I think you effectively summed up why I've been enjoying Pokemon Infinite Fusion so much. It's a nostalgia trip back to the 2D era of Pokemon games and we're still "creating" new Pokemon via the fusion mechanic and I like seeing the new gen Pokemon in 2D.

  • @inabogen4025
    @inabogen4025 Před dnem

    I think gen 5 was weird because the buildings and background were 3d and the characters were 2d, but the battles were IT. I loved the simple animations idle animations and the move animations were actually good

  • @chrispeavey5611
    @chrispeavey5611 Před 7 měsíci +1

    My Switch Lite recently lost a joystick, so my son has been playing Blue on my 3DS for the first time while he waits on it to get repaired, and his major complaints aren't graphics related, just the quality-of-life stuff that changed from Gen 1. He likes the pictures in the Dex, and prefers OG Pikachu's look and was asking me why they changed it. Says a lot about the enjoyment of the games that even going back that far, they're still fun for an 8 year old whose first Pokemon game was Pokemon Sun.

  • @Bread9sticks
    @Bread9sticks Před 9 měsíci +12

    4:45 MY GOD A MSM SPONSORSHIP

  • @Bob-Probably
    @Bob-Probably Před 9 měsíci +76

    Incredible video, easy to tell all the hard work you put in

  • @MsJustanotherviewer2
    @MsJustanotherviewer2 Před 5 měsíci

    God BLESS this channel. I absolutely loved the entire scope and how you covered it. Your additions of quips and personal takes only add to the discussion of the subject, and take away nothing.

  • @pacoramon9468
    @pacoramon9468 Před 8 měsíci +1

    7:20 Spanish people seeing their national animal being turned into a furry.

  • @leonbrown7705
    @leonbrown7705 Před 9 měsíci +8

    10:59 caught me of guard and laughed my butt off

  • @hlavco
    @hlavco Před 9 měsíci +39

    The art style has certainly changed over time. Problem is, the original art is what I fell in love with, and the games are drifting farther from that in each generation. I remember opening an issue of Nintendo Power in 1998, seeing the Sugimori watercolor artwork of the first three starter pokemon, and my little kid brain immediately thinking "I want that".

    • @ilikestuff9250
      @ilikestuff9250 Před 9 měsíci +9

      You want Dragon Quest than.
      Sugimori didn't have an artstyle. He has admitted to cribbing from Akira Toriyama for the earlier gens.
      If you want that 90's charm, DQ did a much better job of representing it.

    • @hlavco
      @hlavco Před 9 měsíci

      I'll have to take a look then, thanks.@@ilikestuff9250

    • @RedVelvetUnderground333
      @RedVelvetUnderground333 Před 9 měsíci +1

      @@ilikestuff9250that explains the eyes

  • @stilldamaged3945
    @stilldamaged3945 Před 9 měsíci

    first i would like to say great editing on this video, and the jokes were very engaging. Second is 2:54 this is the first time anyone has mentioned panpour in years, not a favorite of mine or anything but it is crazy how little people even remember the elemental monkey's.

  • @AnTran147
    @AnTran147 Před 16 dny

    About the 2D vs 3D thing, don't forget about the Pokemon Stadium games and, to an extent, Battle Revolution. They actually bothered to give the Pokemon animations like with Blastoise opening its shell to bring the turrets out for Hydro Pump.

  • @lmao2302
    @lmao2302 Před 9 měsíci +13

    I think every gen has a design that was intentionally made to look awful or goofy but I feel like gen 8 and 9 had a couple that were meant to be good but were just ass cause of the new more noticeable direction.

  • @megasparklegoomba6807
    @megasparklegoomba6807 Před 9 měsíci +102

    Personally, I LOVE the UB's, and no one can take that from me. Besides, they're SUPPOSED to look alien(because they are). Stakataka and Blacephalon are easily the best looking ones, with Xurkitree and Nihilego coming in behind them. My least favorite is probably Naganadel, with Buzzwole being close.

    • @cottoncandysans
      @cottoncandysans Před 9 měsíci +14

      you're supposed to see them differently than normal pokemon and they nailed that part

    • @jacksmileyco
      @jacksmileyco Před 9 měsíci +8

      I came to see if anyone mentioned this cuz I was genuinely shocked because I thought most people loved UB’s they’re my personal favorite modern Pokémon idea

    • @ediakin4993
      @ediakin4993 Před 9 měsíci +8

      they made them "strange" even among "strange creatures" ultra beasts are excellent, the fans are insolent as always

    • @pokeoh1831
      @pokeoh1831 Před 9 měsíci +1

      Came here for this was ready to throw death threats for my boy buzzwole

    • @ttmfndng201
      @ttmfndng201 Před 9 měsíci +1

      I love kartana

  • @felip3442
    @felip3442 Před 5 měsíci +3

    This is such a nice video. Made me laugh out loud a couple times. Been a while since I watched such a well written and animated funny video like this

  • @catbatrat1760
    @catbatrat1760 Před 4 měsíci

    4:30 I love how well that buzzing noise fits with both an insect, well... buzzing, and electricity being launched like that. /gen

  • @actingapple3607
    @actingapple3607 Před 9 měsíci +24

    I favourite Pokémon gen was gen 5 because that’s when I really started getting into Pokémon. The first Pokémon game I had played was Soul Silver, but Pokémon Black was after that one and for some reason I just loved it more. I have favourite Pokémon in so many different generations, I have Spheal from gen 3, Clauncher and Clawitzer from gen 5, Araquanid from gen 7, and Honedge from gen 6 just to name a few

    • @OlleLindestad
      @OlleLindestad Před 9 měsíci +1

      Clauncher and Clawitzer were introduced in gen 6!

    • @actingapple3607
      @actingapple3607 Před 9 měsíci

      @@OlleLindestad huh, so they did

  • @Xtreme-qk5qg
    @Xtreme-qk5qg Před 9 měsíci +9

    6:35 dragapult is honestly one of my favorites. Not to mention the fact it yeets its children at you is fucking hilarious 😂

    • @ohmaplaymaker
      @ohmaplaymaker Před 9 měsíci +1

      the children canonically love to be yeeted! xD

  • @JacobB-py5yu
    @JacobB-py5yu Před 5 měsíci

    This was literally so funny. I had no idea. You put so much work into the script and animation it seems.

  • @fish2759
    @fish2759 Před 5 měsíci +1

    Honestly, removing the nostalgia of “I played this game first so-“ from the discussion…I can pick at least five Pokemon that I absolutely ADORE from every generation. While things have changed, sure, that doesn’t stop me from loving a lot of the new stuff we’re getting. Hydrapple is a perfect example, I was so hyped for it to release and I was NOT disappointed!
    I say this as someone who mainly enjoys “beastly” dinosaur, bird, fish, dragon, etc designs. There’s something for everyone in every generation, in my opinion.