What If EVERY TYPE had a Status Condition?

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  • čas přidán 26. 11. 2023
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    Pokémon is one of many RPGs to have status conditions. Whether burn, confusion, infatuation, or any of the others, status effects are a staple of Pokémon's battle system. Most of the time we associate these statuses with specific typings, like Paralyze and Electric. I then thought, what if EVERY type had its own status? In this video, I go through every type in Pokémon and assign them signature status effects!
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Komentáře • 3K

  • @brucepotter8817
    @brucepotter8817 Před 5 měsíci +3533

    So, normal poison actually does 1/8 each turn, that is why in some scenarios it is better to use normal poison rather than badly or toxic poison because it takes 3 turns for badly to do the same amount of total damage as normal then it does more

    • @shepskydad
      @shepskydad  Před 5 měsíci +734

      lol shoutout to me for using Gen 1 Poison mechanics 😂😭

    • @joseaugustosoriano5094
      @joseaugustosoriano5094 Před 5 měsíci +232

      No, It takes 2 turns for badly poison/toxic to do the same dmg as poison, but the total dmg only in three turns, but by the fourth turn toxic already does I think double or more than poison... The difference between poison and toxic is that one u can manage around, while the other if u let it for much time you are done for

    • @nicholsethanen
      @nicholsethanen Před 5 měsíci +127

      @@joseaugustosoriano5094 How is that different then them saying "it takes 3 turns for badly to do the same amount of total damage"

    • @joseaugustosoriano5094
      @joseaugustosoriano5094 Před 5 měsíci +59

      @@nicholsethanen so, I might say I have a problem and my eyes completely jumped over "total" and I'm not even kidding... I REALLY didn't see that it already have total there lol. But the rest of what I say stands still

    • @King-3985
      @King-3985 Před 5 měsíci +7

      @@shepskydad I'd rather call it concussed

  • @gaminggranny1541
    @gaminggranny1541 Před 5 měsíci +3902

    For Rock, I'd go with "Broken" - since when you get hit with a rock your bones would get broken. it causes your physical Attack and Defense stats to get dropped by 25% each.

    • @comedyman2817
      @comedyman2817 Před 5 měsíci +459

      This condition will instantly kill flying type pokemon

    • @cal7772
      @cal7772 Před 5 měsíci +224

      Should be called vulnerable

    • @isaacsimpson8098
      @isaacsimpson8098 Před 5 měsíci +118

      It could also just work as a much better version of paralysis that just halfs your speed without the losing your turn bs. Since you're not gonna be able to move as fast with broken bones.

    • @Peelioka
      @Peelioka Před 5 měsíci +64

      Broken is a great name, but make it remove the pokemon's ability.

    • @robertm5110
      @robertm5110 Před 5 měsíci +16

      @@Peeliokayes I agree

  • @silverkeltoi
    @silverkeltoi Před 3 měsíci +617

    "Petrified would be too strong"
    Frozen quietly leaves the room hoping not to be noticed

    • @TheXAllosaurus
      @TheXAllosaurus Před 3 měsíci +41

      I mean, frozen is not permanent, you'll eventually thaw out, petrified however, IS permanent, so you're gonna stuck forever

    • @ryandennison8754
      @ryandennison8754 Před 2 měsíci +26

      Honestly though, it should be noted that technically there is no limit to how long frozen can last, so long as you don’t have Flare Blitz or don’t get hit by a fire move or Scald. In a way, that does make it a pretty terrifyingly powerful status condition.

    • @Saltyoven
      @Saltyoven Před měsícem +7

      That was Gen 1 only. Frozen and by extension Ice moves in general were pretty busted. Did you know Blizzard used to have a 30% chance to freeze?

    • @deltarainrum1020
      @deltarainrum1020 Před měsícem +5

      @@ryandennison8754 I'm not even joking I had a round once where I had 1 mon in a doubles match frozen for 11 TURNS that my opponent felt so bad for me that they forfeited the game

    • @orgixvi3
      @orgixvi3 Před 6 dny

      Yeah, but Ice needs the help to not immediately get bodied by half of every usable pokemon.

  • @rafaelsalles8308
    @rafaelsalles8308 Před 5 měsíci +570

    Interesting list. On the Ghost type, i particularly think that Cursed should be the type signature status. It's already in the game and resonate well with type.

    • @fg009letyrds8
      @fg009letyrds8 Před 4 měsíci +24

      A great way to make it different from other DoT status effects is that Cursed should also take damage even when switched out. 😂

    • @boianko
      @boianko Před 3 měsíci +42

      ​@@fg009letyrds8Curse does 1/4 HP per turn. If you leave it on while switched out you might as well rename it to "Heart Attack" and have it instantly KO.

    • @saphirestorm7952
      @saphirestorm7952 Před 3 měsíci +12

      Honestly I kinda prefer fear from gen 1 in the Lavender Town Tower, that was associated with ghosts and your Pokémon couldn't do anything due to fear, so perhaps a status where there's no stat drops or health loss but there's a 50%-75% chance your Pokémon won't do anything

    • @JamUsagi
      @JamUsagi Před 2 měsíci +8

      Spooked also seems hecka broken. Since it could activate before a Pokémon makes its move, it’s basically a chance to flinch except it also removes boosts, cancels active move effects and potentially (and likely, since you can spam it) switches to a Pokémon with a bad matchup.
      Could singlehandedly make Ghost the most broken type in the game.

    • @owlristocrat1151
      @owlristocrat1151 Před měsícem +2

      Or even "haunted" would be a cool name.

  • @onboro7707
    @onboro7707 Před 4 měsíci +329

    I think Piercing/Bleeding for Steel could be changed to something like "Rusting". It fits the "E for Everyone" nature of Pokemon and can still reasonably do the same thing as Bleeding/Poison, taking damage every turn as the Pokemon begins to rust.

    • @fg009letyrds8
      @fg009letyrds8 Před 4 měsíci +17

      Great idea. Rusting should also reduce Defense stat like how Burn reduces Attack stat.

    • @Xeno_Solarus
      @Xeno_Solarus Před 3 měsíci +3

      But... Skin doesn't rust.

    • @onboro7707
      @onboro7707 Před 3 měsíci +40

      @@Xeno_Solarus And rocks don't catch on fire, or get poisoned. I think for Pokemon, with all the shenanigans going on, a Rusting effect isn't too out of the ordinary.

    • @bringbackstpatties2967
      @bringbackstpatties2967 Před 3 měsíci +19

      ​@@Xeno_SolarusThe pokedex literally says Magcargos ambient heat is like 30k Celsius or something, Haunter kills stuff by licking it, Gardevoir can summon black holes etc, Pokemon isn't really known for being true to logic.

    • @Eyewarp
      @Eyewarp Před 3 měsíci +1

      @@onboro7707 coal and sulfur would like a word

  • @nickbaghead250
    @nickbaghead250 Před 5 měsíci +953

    I always assumed sleep was the normal type status, due to it being connected to a bunch of normal type Pokemon like Snorlax, Slacking, and jigglypuff. As well as moves like Sleep talk and Yawn. The sleep status icon even shares the same gray color as the normal type. Although the null effect is pretty cool.

    • @elzaslavski
      @elzaslavski Před 5 měsíci +123

      And also because everyone sleeps, so is basically something regular(normal)

    •  Před 5 měsíci +12

      Did you mean 'Yawn'?

    • @lunayoshi
      @lunayoshi Před 5 měsíci +70

      Plus, Normal = boring, and boring things put you to sleep, so it makes sense.

    • @marcosluismartinmorales5523
      @marcosluismartinmorales5523 Před 5 měsíci +19

      Yeah but if you're thinking of INDUCING sleep it's more common to think you need psychic powers for that, as in hypnosis or even rest, or delivering a certain substance, as in sleep powder or spore

    • @justjay4586
      @justjay4586 Před 5 měsíci +8

      ​@@marcosluismartinmorales5523I always thought of it more as a Bug or Grass status because of spore, but I think Normal still works because "inducing sleep" could also just be knocking them unconscious. I think many moves represent this with some being: Headbutt, Head Charge, Barrage, Bind, Dizzy Punch, Double Hit, Flail, Constrict Guillotine, Hyper Voice, Mega Kick/Punch, Pound, Slam, Stomp, and of course Sing. Then, you have other sleep-related moves like Yawn, Snore, Sleep Talk, Slack Off, and now Smelling Salts.
      I also think Psychic makes enough sense with Hypnosis, Rest, and even Dream Eater, but Psychic has always seemed more like the type for confusion. Both Psychic and Grass/Bug types induce sleep, but I've always associated confusion with Psychic types, and therfore sleep with the Bugs and Grass . Using similar logic, Grass and Bug types can also induce paralysis, but I associate that with Electric types. Many Bugs and Grass types can cause confusion, paralysis, and sleep, but due to confusion and paralysis being "taken up", I naturally thought of them as the sleep guys. However, seeing how many Normal moves that not only relate to sleep, but also could very well induce sleep or wake, I'm beginning to rethink that Normal types do seem to make a lot of sense.

  • @paulcaridi4964
    @paulcaridi4964 Před 5 měsíci +145

    I actually love this. For grass, maybe like "pollen" or "allergies" where the Pokémon are like sick and their evasiveness dips 25%, basically making moves more accurate.

    • @thirteenfury
      @thirteenfury Před 4 měsíci +13

      I think "Allergic" would be great. However, I'd make it so that the chance of a secondary effect from an opponent's move is higher. Like you already have a weakened immune system, so you're more likely to suffer from status conditions and debuffs. So kinda like your Evasion, but for secondary effects only.

    • @Qyubij
      @Qyubij Před 4 měsíci

      this would be way too underwhelming

    • @paulcaridi4964
      @paulcaridi4964 Před 4 měsíci +3

      @@Qyubij I don't know, I think a hydro pump or fire blast going from 80 percent accuracy to 85 or 90 would be pretty cool.

    • @Qyubij
      @Qyubij Před 4 měsíci

      @paulcaridi4964 also, the water type already reduced evasion. I don't feel like another one to do that is needed

    • @paulcaridi4964
      @paulcaridi4964 Před 4 měsíci +1

      @@Qyubij is that in a newer generation? Because I've never heard that. But I also don't know anything past the fifth generation.

  • @mandragorius9637
    @mandragorius9637 Před 4 měsíci +38

    I'd argue dark has its perfect status condition
    Taunt
    It fits perfectly for the 'sneaky' and 'evil' type to Gaud the opponent into a blind rage

  • @hessenic6862
    @hessenic6862 Před 5 měsíci +563

    Minor correction; burn no longer halves Attack. From Gen 8 onwards, it halves the Base Power of physical moves. This change makes the status ailment more detrimental to have because the damage dealt by Foul Play and hurting oneself in Confusion is no longer reduced.

    • @shepskydad
      @shepskydad  Před 5 měsíci +101

      I didn't know about those minor details! Thanks for the info!

    • @Hugo-MTX96
      @Hugo-MTX96 Před 5 měsíci +4

      sooo what's the difference? don't both essentially do same in terms of halving the damage from the physical side? maybe im missing something here but seems like a pointless change.

    • @DekuLord
      @DekuLord Před 5 měsíci +62

      @@Hugo-MTX96 as hessenic said in his comment, it affects niche interactions like Confusion, which isn't a move, and the damage done by Foul Play, which is calculated based on the opposing pokemon's attack.

    • @tobiasgund8048
      @tobiasgund8048 Před 5 měsíci +29

      I'm pretty sure Body Press is affected too

    • @tobiasgund8048
      @tobiasgund8048 Před 5 měsíci +5

      ​@@DekuLordBody Press is quite common

  • @AxtonTheObstagoon
    @AxtonTheObstagoon Před 5 měsíci +323

    i can see Petrified being more like a Rock-Type's variation of Frozen, but instead of Fire moves instantly removing it, it'd be Fighting moves

    • @therranolleo468
      @therranolleo468 Před 5 měsíci +19

      I'd say any physical move breaks it, but make it more likely to happen than Frozen, if Ice beam has a 10% chance, then lets say rock blast has 20%

    • @AFKei
      @AFKei Před 5 měsíci +6

      @@therranolleo468 I was thinking more under the "Contact" umbrella, but that might be too broad.

    • @angluzhenchs9997
      @angluzhenchs9997 Před 5 měsíci

      I think it should be unable to be removed via switching but last for up to 8 turns. If not it is set up fodder

    • @chasingcheetahs5017
      @chasingcheetahs5017 Před 4 měsíci +6

      One option could be to make so that it is like frozen, but the next move that hits has 33% extra power. The effect is cleared if the next move hits or if the user doesn't attack, so you can't setup or permastun.
      The ideal usage would be to stun an opponent with petrification (a hypothetical move that has a 100% chance of inflicting the status but has like an 85% accuracy at most) and then use Rock Wrecker or Head Smash for a 200 power attack that can ohko certain pokemon.

    • @Dawg347
      @Dawg347 Před měsícem

      Should ghost types be unable to be petrified then?

  • @thirteenfury
    @thirteenfury Před 4 měsíci +64

    For Water types, Flooded is great but I also thought of Thirsty. Rather than soaking the target in water, the user absorbs moisture to weaken it. Being thirsty (or dehydrated) causes you to use up energy resources much faster than if you felt normal. Therefore, Thirsty causes all recovery items and recovery moves to heal half the HP/PP they usually do. Another option is make Thirsty like Spite and Pressure: every time you use a recovery item or move, it depletes two items/PP from your resources.

    • @djublonskopf
      @djublonskopf Před 3 měsíci +6

      "SOAKED" would be a perfect water-type status, and it would work just like the move "Soak"...changes the afflicted Pokemon's typing to the Water type.

    • @davidmitchell621
      @davidmitchell621 Před měsícem +1

      That would nerf a lot of water type moves because they would now be not very effective since water resists water@@djublonskopf

  • @trollscout6451
    @trollscout6451 Před 5 měsíci +99

    For rock, I was thinking you could do Concussed, since getting hit hard with a rock would probably give you a concussion. Basing the effects off of the symptoms of an actual concussion is easy, but there’s so many things it could do that you’d just have to pick some. A few idea I had were: chance to hit yourself each turn, reflecting the confusion, lowered accuracy, reflecting the loss of coordination, a higher chance to be put to sleep by sleep-causing moves, reflecting the constant fatigue, or disallow you from using your last used move for the duration of the debuff, reflecting the sometimes severe memory loss of a concussion. You could go with any of these, or a combination, but this makes the most sense to me

    • @tentiapoe
      @tentiapoe Před 5 měsíci +5

      I love the last one, I've also been hoping that one day we'd get slot based move restrictions!

    • @DrPotatoSkins
      @DrPotatoSkins Před 4 měsíci +3

      That sounds really cool for Rock's status condition, but the name "Concussed" makes me think more of Fighting types. Concussions are much more frequently caused by punching someone than a rock hitting them.

    • @theultra5482
      @theultra5482 Před 4 měsíci +1

      @@tentiapoeoooo Like a Status Condition that lowers move PP?

    • @tentiapoe
      @tentiapoe Před 4 měsíci +1

      @@theultra5482 I think spite already does that well enough, I more meant something that makes it so you can't use the move in the first slot. But I thought about that and disable does something similar already. So how about a field condition that makes one random move unavailable per turn? Reverse metronome XD

    • @fannecfox3791
      @fannecfox3791 Před 3 měsíci +2

      Love this idea! Expanding on it-- I think a super good effect to play with is an inversion of Serene Grace: The affected pokemon will be less likely to activate chance-based secondary effects of their moves. In the hypothetical world where there are all these new status' being applied on hit, seems like it'd be really useful~!

  • @yutuberocks22
    @yutuberocks22 Před 5 měsíci +498

    Interestingly, a good number of these status conditions are already a thing in Pokemon Mystery Dungeon, like Blindness, Petrified or Terrified (which works for your Spooked). Might be good to check out for inspiration for new status effects.

    • @PainfullyOrdinaryMagician
      @PainfullyOrdinaryMagician Před 5 měsíci +27

      Glad to see that I was not the only one who was gonna mention this.

    • @ReinaTheRedFoxx
      @ReinaTheRedFoxx Před 5 měsíci +13

      Rooted was also basically already around in gen 1 with moves like wrap and bind

    • @owensiglin3036
      @owensiglin3036 Před 5 měsíci +4

      Even the normal status condition of “null” is kind of a thing in super mystery dungeon too, with the emera “Type Bulldozer” negating all type interactions for your attacks lol

  • @shaunj1128
    @shaunj1128 Před 5 měsíci +331

    I thought “Curse” was the unique status for ghost. Dealing 1/4 of the target’s hp at the end of every turn, which also can stack with other damaging statuses like poison or burn. Although I would find the Spooked status condition interesting to use I would like to see more moves have the chance to inflict curse personally.

    • @jplveiga
      @jplveiga Před 5 měsíci +35

      true, and asleep is definitely the normal type associated status condition.. and as much as I liked the concept of null, it just sounds too much like a terrain effect, rather than a status. plain terrain would be nice to apply that null status concept

    • @icedragon7347
      @icedragon7347 Před 5 měsíci +3

      ​@@jplveigamost of sleep moves are grass and psychic, and the first sleep themed pokemon was psychic type

    • @SylvainJoseGautier-
      @SylvainJoseGautier- Před 5 měsíci +6

      ​@icedragon7347 While that is true, when I think of sleep (when referring to the status effect), I think of Snorlax, yawn, or sleep talk

    • @laytonjr6601
      @laytonjr6601 Před 5 měsíci +7

      ​@@icedragon7347jiglypuff's sing is normal type

    • @narutardkyuubi
      @narutardkyuubi Před 5 měsíci +6

      I was thinking of Cursed reducing the effectiveness of healing. When Cursed, all heal moves and items will restore only half as much HP. So Recover will only restore 1/4, Leftovers 1/32, etc.
      Would also make Nuzlocke challenges tense

  • @TheLivingOdyssey
    @TheLivingOdyssey Před 5 měsíci +102

    I really love these ideas!
    Some changes I would make would be changing “Spooked” to “Haunt” which would reduce all stats by 1 stage and would last 3 turns or until the user/victim were KO’d/swapped out.
    I think having grass be the disruption type for switching is cool but forced switches aren’t just disruptive, they *feel* uninteractive.
    I don’t feel that steel should have damage over time since that isn’t usually how the type acts in Pokémon, it’s usually way more defensive. I think Pierce is definitely the name to stick with and instead of a DoT it instead acts as a psuedo critical hit by ignoring all stat changes made by the opponent (just without the damage boost if a crit)

  • @Aerostar181
    @Aerostar181 Před 5 měsíci +32

    I might have an idea for Petrified. Keep the immobilization, but it reduces the damage the afflicted takes from attacks as rocks can take some hits. However, the afflicted also takes double damage from critical hits as rocks can break from the one good strike which would also break them out of the state.

  • @radioactivechimp
    @radioactivechimp Před 5 měsíci +553

    There’s actually a ghost type status effect in Pokémon Shuffle called Spookify. The only effect is multiplying the damage they take from ghost moves by 50% for three turns.

    • @shepskydad
      @shepskydad  Před 5 měsíci +155

      Damn. Spookify is WAY cooler than Spooked 😔

    • @AverageEggmonEnthusiast
      @AverageEggmonEnthusiast Před 5 měsíci +16

      I wonder if that’s based on the Trick or Treat attack 🤔 (adds the ghost type in the main games). In Pokémon masters it also makes the opponent more weak to ghost. But theoretically any type can have a weakness or resistance increased through the “rebuff”
      Status system in that game.

    • @Jet-plane
      @Jet-plane Před 5 měsíci +11

      @@shepskydadalso isnt cursed ( from the curse move ) a status effect?

    • @SummerTokyoNeko
      @SummerTokyoNeko Před 5 měsíci +1

      ​@@Jet-planedont think so since it could stack with other status conditions

    • @A.R_69
      @A.R_69 Před 5 měsíci +1

      ​@@shepskydadbut spooked is more fun to say

  • @jakeryker3751
    @jakeryker3751 Před 5 měsíci +188

    For the infest status we could still have infestation as a move, it just changes to a status setter like willow wisp or confuse ray

    • @lunalgaleo1991
      @lunalgaleo1991 Před 5 měsíci +32

      Or it could be like Scald, where Infestation damages AND has a chance to inflict Infest.

    • @jakeryker3751
      @jakeryker3751 Před 5 měsíci +7

      @@lunalgaleo1991 very true

    • @idosomethingiguess3680
      @idosomethingiguess3680 Před 5 měsíci +4

      @@lunalgaleo1991 Nuzzle has a guaranteed para chance tho

    • @lunalgaleo1991
      @lunalgaleo1991 Před 5 měsíci +2

      @@idosomethingiguess3680 Oh, it does? That's on me, sorry.

  • @maxcuppens
    @maxcuppens Před 4 měsíci +14

    a shedinja with i move that nullifies would be absolutly BROKEN

    • @gergelyapro1946
      @gergelyapro1946 Před 2 měsíci

      It would still be easy to kill due to its low health. It'd only be immune to direct damage, but not to weather (Hail and Sandstorm), statuses (Poisoned and Burned) or abilities (Rough Skin and Aftermath)

    • @maxcuppens
      @maxcuppens Před 2 měsíci

      @@gergelyapro1946 true sadly but he will wipe teams without that

  • @peng1luver259
    @peng1luver259 Před 5 měsíci +8

    11:29 Null would break Shedinja with the Wonder guard

  • @dorkenspache8353
    @dorkenspache8353 Před 5 měsíci +430

    I feel like Frostbite and Drowsy would've been good to mention since they technically were status conditions associated with different types, but different versions of existing ones

    • @LazarSoljaga
      @LazarSoljaga Před 5 měsíci +23

      Drousy sounds great for Normal Type attacks

    • @AverageEggmonEnthusiast
      @AverageEggmonEnthusiast Před 5 měsíci +82

      I honestly like Frostbite a lot more than frozen. Not only is it nice to have a special counterpart to burn, but freeze was always too RNG heavy to be fun (both for the inflictor and the victim) because you can’t rely on it landing or staying/thawing.

    • @cristhianmontoya6648
      @cristhianmontoya6648 Před 5 měsíci

      What does drowsy do

    • @Failed_Vestige_of_Exandria
      @Failed_Vestige_of_Exandria Před 5 měsíci +7

      @@cristhianmontoya6648 it causes there to be a chance that a Pokémon doesn't act at all during its turn in Legends: Arceus.

    • @dorkenspache8353
      @dorkenspache8353 Před 5 měsíci +9

      @@cristhianmontoya6648 Drowsy works similar to Paralysis only that it takes more damage from attacks. Basically loweing its defensive stats (both) instead of speed

  • @aarondavidson907
    @aarondavidson907 Před 5 měsíci +140

    For rock's petrified, you could make them unable to move for a set number of turns but have it increase their defense. That way, it's a status condition that allows you to set up or forces your opponent to switch out, but doesn't allow you to just get a free kill

    • @Chronowizpal
      @Chronowizpal Před 5 měsíci +6

      And call it Pinned condition

    • @TKG785
      @TKG785 Před 5 měsíci +2

      Ooh, that sounds fun to play around with.

  • @theotheory7586
    @theotheory7586 Před 5 měsíci +14

    For rock, “Unbalanced” could be a status that prevents the opponent from using its item and perhaps unable to raise stats as it would be crippled from being hit by a rock

  • @arthurpprado
    @arthurpprado Před 5 měsíci +6

    For grass, I would go with something like "allergy", in reference to urtication from nettles or respiratory allergies from pollen.
    It would come in two forms, "Itching" and "Sneezing". Both would last up to three turns.
    Itching has a 50% chance of triggering on the affected Pokémon, causing them to waste a turn scratching themselves and lowering their defense by one stage, due to bruises from scrathing.
    Sneezing does something similar, with a 50% chance of wasting a turn on a huge sneeze, which breaks their composure and lowers their special defense by one stage

  • @Aihana_Etsu
    @Aihana_Etsu Před 5 měsíci +131

    I think an interesting way to make 'Bleeding' distinct from the two types of Poisons would be for it to deal a higher amount of damage (3/16ths), but only when the affected Pokémon performs a move rather than at the end of each turn.

    • @Nitosa
      @Nitosa Před 5 měsíci +25

      I think chipped, would be a more friendlier term for the status, since it does imply the wounds but it doesn't outright say something with blood like open wounds/bleeding.

    • @viiranen
      @viiranen Před 5 měsíci +10

      im guessing you mean when performs an attacking move? but yeah, that makes it also more unique and interesting move that way, that way you could still have the pokemon be on the field doing things(possibly) and in double battles still supporting the other mon. i think having it deal damage self while also performing physical attacks would be a neat detail, but that might be too small of a detail

    • @marzipancutter8144
      @marzipancutter8144 Před 5 měsíci +2

      @@viiranen Isn't that the same as adding recoil? or is it because it's constant damage vs. a fraction?

    • @Ihavemorestuff
      @Ihavemorestuff Před 5 měsíci +1

      Maybe it increases each time the affected Pokemon takes damage from a move,

  • @volcanicz6739
    @volcanicz6739 Před 5 měsíci +49

    One thing you forgot is that confusion damage bases off the users attack stats, that's why things moves like swagger have a risk reward system where they might hit you for twice the damage, or hit themselves twice the damage instead

    • @JonnySpec
      @JonnySpec Před 5 měsíci +2

      Flatter, on the other hand...
      I wonder how much of an impact it would have if confusion damage could use special attack and special defense when that would deal more damage.
      It would certainly make Flatter better.

  • @seeker4924
    @seeker4924 Před 5 měsíci +10

    These status conditions are so interesting and well thought out. I would absolutely LOVE to see a rom made featuring these status conditions. That'd be either the easiest or the hardest game depending on what you have access to early game, and how you plan out your party

  • @protonjones54
    @protonjones54 Před 4 měsíci +4

    5:16 why this dragonite so angy

  • @grunkleg.3110
    @grunkleg.3110 Před 5 měsíci +54

    Slight correction for burn: it doesn't cut the Attack stat in half, but rather it halves the power of all physical moves. Might not seem that big a distinction, but this interaction is why Foul Play deals the same damage regardless of it the target is burned or not, as well as a few other niche interactions

    • @night703
      @night703 Před 5 měsíci +1

      Thank you for this. It's why I always burn before anything else. Even before rocks.

  • @FroststormFrenzy
    @FroststormFrenzy Před 5 měsíci +10

    10:30 Frozen be like: *Completely immobilizes the inflicted pokemon, and doesn't have a turn limit*

  • @PupdudePwns
    @PupdudePwns Před 5 měsíci +3

    10:54
    Could be called "Buried" instead. Buried in rubble, can't move until the enemy breaks you out by hitting you.

  • @MaliRovin
    @MaliRovin Před 5 měsíci +3

    Also when frozen, fighting type moves become super effective on the victim 1:52

  • @IsMgb45
    @IsMgb45 Před 5 měsíci +10

    6:47 - If you know their pokedex descript, you DO get spooked

  • @SvjatoslavPodoplelov
    @SvjatoslavPodoplelov Před 5 měsíci +164

    There are some neat ideas, but these statuses will make strong types like Water and Fairy even stronger and more unbalanced

    • @shepskydad
      @shepskydad  Před 5 měsíci +60

      Yeah… I can admit that Infatuation would be HORRIBLE 😅

    • @kyleellis1825
      @kyleellis1825 Před 5 měsíci +17

      @@shepskydad Wouldn't making infatuation/attract a Fairy status effect, just mean fairy pokemon can't get attracted? You don't need to add more instances of the move, since it's already basically a Fairy move by learn pool.
      Steel/Poison pokemon don't really use attract anyway. So I don't think this one actually makes Fairy much stronger compared to some of the other status effects.

    • @Nitosa
      @Nitosa Před 5 měsíci +2

      ​@@kyleellis1825that is closer to type effect immunity, like fire not getting burned or grass being immune to powder moves.
      But the video treats these statuses like a secondary effect to moves which would overtune the type... Again.
      Like imagine moon blast having a 20% to infatuate you, it would be ridiculous.

    • @shadowraith10
      @shadowraith10 Před 5 měsíci +3

      I'd say on stronger types, making the chance to apply these statuses FAR less... Like 5% or 10% on MOST moves.

  • @emeraldpokedude6999
    @emeraldpokedude6999 Před 5 měsíci +4

    10:25 erm, frozen and sleep do that

  • @un1xify
    @un1xify Před 5 měsíci +1

    You answered a personal question I always had but was too lazy to do the research, I’m now a big fan of your channel.

  • @quaintdacraftyyt7038
    @quaintdacraftyyt7038 Před 5 měsíci +74

    The Petrify status was a thing in the Pokemon Mystery Dungeon games and worked pretty much exactly like you put it. It would prevent the one with the status from moving or attacking until they got hit. In those games, it was inflicted by an item, but in the main series, this would force you to have to switch as otherwise the opponent would just get free setup turns

  • @videakias3000
    @videakias3000 Před 5 měsíci +13

    5:07 dragon is one of those good "neutral" types.
    in fact in gen 5 it was so good offensively that gamefreak had to nerf it by introducing fairies.

  • @guardianeifie
    @guardianeifie Před 7 dny +1

    The way to do Flooded would be "all moves the Flooded Pokemon uses get -1 Priority". It can cause some really wonky things to happen this way and also still make sense in terms of "a flooded Regieleki using Extreme Speed is still faster than Lapras using Avalanche".

  •  Před 4 měsíci

    I just discovered your channel and I love your video ideas! This one was very great and creative. Keep up the good work.

  • @narutardkyuubi
    @narutardkyuubi Před 5 měsíci +384

    Very neat ideas!! It’s fun to theorize about potential interactions.
    For Rock, I was thinking of ‘Calcified’, and in a manner similar to Perish Song. Calcified comes in 3 stages, if the third stage is reached, the Pokemon is instantly KOd. However, each stage increases the target’s defense, thus making for rather crazy plays

    • @the_beans_man1524
      @the_beans_man1524 Před 5 měsíci +10

      This is awesome
      I like this

    • @timelesspizza9892
      @timelesspizza9892 Před 5 měsíci +26

      That sounds interesting. Like a double-edged-sword thing, it can be very powerful, but also very risky.

    • @hookah6579
      @hookah6579 Před 5 měsíci +12

      Yep. I like this. Giving the Pokemon a boost but at a cost of now it's on a timer to win. Now we know why Brock is the first gym leader, cause he's going easy on you. I did like another post's idea about broken too, so maybe calcify does get the buff of instantly KOing flying types.

    • @lost.name636brother9
      @lost.name636brother9 Před 5 měsíci +3

      Wouldn’t that be better for ground types since you could have it as a status effect of quicksand lowering the speed stand by 25%, but make it unable to use physical moves due to not being able to reach.

    • @_G.C
      @_G.C Před 5 měsíci

      I just think it'd be completely unimposing in casual playthroughs, because it'd be a free opportunity to just use a full heal right at the end every time

  • @teethpastaa
    @teethpastaa Před 5 měsíci +31

    For bleeding, you should make it so it only procs whenever the pokemon afflicted with it attacks, going under the idea that you’re further opening the wound. Maybe make it so it does a bit more damage to balance it out.

  • @PlayerRange7
    @PlayerRange7 Před 9 dny +1

    In mystery dungeon, smoke screen blinds you, but you can still hit

  • @SnoozeCruisin
    @SnoozeCruisin Před 3 měsíci +1

    These kinds of status conditions remind me of the game “Cassette Beasts”, in which the type of effect a move causes is largely based on the type of the move and the type of the defending Beast. For example, if a Fire-type move hits a Plant-type opponent in that game, rather than dealing double damage, it will usually be guaranteed to inflict a Burned status effect. However, if a Plant-type move hits a Fire-type opponent, rather than doing half damage, it will instead buff the opponent by creating smoke, which increases the opponent’s evasion to 1.5x its normal value.
    Battles are usually 2v2s as well, so there’s a lot of neat interactions in that game that make it a viable option to attack your teammate with a damaging move to buff them with a helpful status effect. For example, if a Water-type move hits a Plant-type Beast, the Plant-type Beast will receive the Healing Leaf status effect, which heals them for 10% of their HP each turn. If a Water-type move hits an Electric-type Beast, the Electric-type Beast will receive the Multitarget buff, which turns their single-target moves into moves that target all opponents. I think it’s a really fun way to approach type matchups and status effects and it opens the door for some interesting strategies!

  • @Animefireblade13
    @Animefireblade13 Před 5 měsíci +5

    8:07 honestly, I think “soaked” sounds like a better word than “flooded”. When I hear flooded, I think of an area effect, like the ground or a building, not an opponent.

  • @4rtistPeter
    @4rtistPeter Před 5 měsíci +44

    For the ghost type I had other idea in mind, the effect of "Haunted".
    This status effect is similar to taunt, as the user can only use status moves, and if those rise your stats, the opponent gets those buffs intead. If the pokemon does not have status moves, it will act as if it was confused.
    This only lasts for 2 turns tho, as for example, using more than 2 times dragon dance, swords dance, calm mind would be too much.

    • @aonirnolaloth
      @aonirnolaloth Před 5 měsíci +9

      maybe disabling a random move for one turn every turn, meaning only 3 moves will be available to select, but they change every turn

    • @dnd_jamaica5542
      @dnd_jamaica5542 Před 5 měsíci +1

      @@aonirnolaloth The Disabling idea is PRETTY cool

  • @-elrean
    @-elrean Před 5 měsíci +1

    An idea for the Fighting type status is something like "CHALLENGED", which forces the enemy into using attacking moves while also preventing them from switching out because only cowards back down from a challenge. I think this appeals more to a sense of honor and ego rather than magically forcing the enemy into doing something, which fits the Fighting type well.
    The second Steel type status condition could be called "WOUNDED" to sound a bit less gruesome than "BLEEDING", or it could be removed and instead "PIERCING" could be the status that cuts 50% defense as you are literally piercing through the enemy's defense.

  • @TommyTindall
    @TommyTindall Před 4 měsíci +2

    I think a good one for Rock would be "Buried". You become immune to most moves except things like Dig and Dive, which do double damage. Also the only move you can use for three turns is Struggle as you fight to free yourself, so you hurt yourself to make up for being immune to other moves.

  • @PlainMegamech
    @PlainMegamech Před 5 měsíci +74

    One thing with non volatile status effects is that they’re stackable with each other and on top of other non-volatile status effects. Blind might be objectively better to have than confusion, but i imagine It’d be like hell to have both of them at the same time; and maybe some more (infatuation etc) You’d never be able to move, esp if you’re trapped by a move.

    • @isaacsimpson8098
      @isaacsimpson8098 Před 5 měsíci +11

      Imagine Infuatiation + blind + confusion + paralysis. Maybe throw in some accuracy drops or evasion boosts too.

    • @123495734
      @123495734 Před 5 měsíci

      Since they would all be tied to a type and type statuses can only affect one pockét monster at a time it would work, only confusion, blindness etc..

    • @123495734
      @123495734 Před 5 měsíci

      Just like how poison heal gliscor is immune to status, except he would also bw immune to confusion and infatuation since they'd be type specific

    • @camtheman399
      @camtheman399 Před 5 měsíci +1

      ​@123495734 Bro what are you even talking about... Why would type statuses only be able to affect one pokemon at a time? You can burn or poison multiple pokemon. IIRC, the only exception to that is sleep clause or freeze clause on Showdown only letting you status one mon, but those aren't even official rules anyway.
      And why would gliscor be immune to confusion and infatuation? Those statuses can be applied in addition to poison.

    • @123495734
      @123495734 Před 5 měsíci

      @@camtheman399 hypothetically if these statuses in the video would be implemented they would be tied to a type, confusion would be psychic and infatuation would be fairy like in the video.

  • @megadudetp
    @megadudetp Před 5 měsíci +105

    Love this concept, your ideas were great! For water I think "drenched" is a good name too

    • @robbie5181
      @robbie5181 Před 5 měsíci +13

      Drenched is a much better name

    • @HypnosisBear
      @HypnosisBear Před 5 měsíci +4

      Yeah your suggestion is cooler! 👏👏 I like it.

  • @undercoverweeb
    @undercoverweeb Před 5 měsíci +1

    "you probably associate burn with fire"
    Hell nah, we in this house associate it with toxapex and scald

  • @stephenshaw3565
    @stephenshaw3565 Před 7 dny +1

    "Null" sounds cool, until you face a shadinja with safety goggles that has been made null, causing it to be nearly unkillable

  • @egg1899
    @egg1899 Před 5 měsíci +11

    Rock type status condition: Entrapped. The opposing pokemon is stuck between large rocks, an entrapped pokemon cannot switch even with pivot moves and cannot use priority moves. Flying and levitating pokemon additionally become grounded.
    The entrapped condition is cured rapidly, only after 1-2 turns, or upon using a fighting type move, using their immense strength to free themselves instantly.

    • @puertoprincesaplanespots3984
      @puertoprincesaplanespots3984 Před 5 měsíci

      Or could work the same way as being frozen. The difference is, pokemon struggling inside the rock causes it to "erode away". The pokemon is freed from entrapment if it was hit by a water move. Same way being "thawed out" quickly from a fire move. Also if the pokemon managed to free itself from entrapment this text appears.
      "The rocks surrounding (pokemon name) eroded away".

  • @Insaniquangrybirds
    @Insaniquangrybirds Před 5 měsíci +118

    Well, that’s a spark of inspiration! I am in the process of learning game design, and am now in a game development team. I’d be more than honored to have statuses of the elements in my game! Thanks for making this video. I’m thrilled to see what I can do for the future!

    • @shepskydad
      @shepskydad  Před 5 měsíci +12

      That’s awesome! Take whatever ideas you like and run with them! Best of luck 😁

    • @dnd_jamaica5542
      @dnd_jamaica5542 Před 5 měsíci

      Likewise, these are great to consider for a Table Top RPG etc.

    • @karilizard36
      @karilizard36 Před 5 měsíci

      Interesting...

  • @Eyewarp
    @Eyewarp Před 3 měsíci +1

    The idea of a bug-type status ailment makes me think of parasites, and now I'm imagining a bug-type equivalent of Future Sight that makes larvae burst out of the target Alien-style.
    …welp, I'm not sleeping tonight.

  • @dudefrompokemongold
    @dudefrompokemongold Před 5 měsíci +2

    1:11 - You had me at the one GOAT of the Pokémon anime.

  • @thekirbyguy4576
    @thekirbyguy4576 Před 5 měsíci +25

    It would've been cool if you mentioned the Obscured status effect when talking about Blindness. While it only exists in Legends Arceus, it's effectively the same as what you described

  • @JoaoOliveira-ph8mk
    @JoaoOliveira-ph8mk Před 5 měsíci +26

    For Rock, the best status would be "stunned" since most rock moves are basically stones being hurled at you or an attack using blunt force (head smash, rollout). Stunned would be similar to sleep but it could be healed by switching out.
    I think "landed" is also a good option for Rock-Type moves (basically smack down). Since a lot of Pokémon with rock type moves have ground coverage. It could force some Rock Resistant Pokemon (Skarmory, Rotom-Wash) to land and take a hit

    • @epicbaconugget704
      @epicbaconugget704 Před 5 měsíci

      We already have flinch

    • @Nitosa
      @Nitosa Před 5 měsíci +1

      ​@@epicbaconugget704Flinch is an instinctive and immediate physical reaction. It is a natural reflex in which the body involuntarily retracts, tenses muscles and prepares for a possible impact or injury.
      So just like being shocked at a gruesome scene it's really *really* monetary only lasting a couple seconds at most.
      While stunned is more long lasting, like being hit in the head by a rock will make you loose conscious at worst or disorient you practically making you lose control over the situation.

    • @epicbaconugget704
      @epicbaconugget704 Před 5 měsíci

      @@Nitosa stunned is so similar

    • @CatGamerstudios
      @CatGamerstudios Před měsícem

      Stunned was the status from my card game I made in 5th grade for earth element.

  • @_van_guildo
    @_van_guildo Před 3 měsíci +1

    As for Bug type, we could add a status related to itching or tingling, since most bug bites and stings cause that
    For the effect, it could still lower the Sp. Atk by 50%, since if you think about it, special moves would need a bit more of concentration, and the itch/tingling would bother the concentration. Works even better thinking about that the Psychic type is the most related to focus and attention, and Bug beats Psychic, so they'd be theorically the most affected by it... it makes sense to me!

  • @seteven41
    @seteven41 Před 5 měsíci

    Hey this was better than I expected :D

  • @mr.d8654
    @mr.d8654 Před 5 měsíci +26

    For Rock I would say something like a permanent Salt Cure effect would be the most logical. Though if it is too generic what about treating it as an "entry hazard status condition" where if a Pokemon is inflicted with let's say "Stoned" it will always receive damage upon entering the field as if it would land on Stealth Rocks.

    • @AegisGaming99
      @AegisGaming99 Před 5 měsíci +2

      no way would pokemon call an effect "stoned"

    • @123495734
      @123495734 Před 5 měsíci +1

      What about the opponent gets a piece of cheese?

    • @Nitosa
      @Nitosa Před 5 měsíci +1

      Stunned could work since getting hit in the head by a rock would probably give you head trauma.

  • @frankunodostres473
    @frankunodostres473 Před 5 měsíci +41

    very cool ideas! null and the ground and fyling status conditions are the most interesting to me.
    every ghost move having a 10% chance of roaring you away seems absolutely broken though^^

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 Před 5 měsíci +5

      Spooked wouldn't be TOO bad if it was an exclusively end of turn effect
      Like, a pokemon is Spooked, but doesn't switch out until the end of turn, when things like poison damage apply

    • @luemece
      @luemece Před 5 měsíci +2

      Well they'll have a chance to spooke you, and spook might have its own chance to force a switch on attacking, that way it would be interesting

  • @sam_bamalam
    @sam_bamalam Před 5 měsíci +2

    What a fun idea! I think null would be superb for typeless, since it is a type (even if hidden now). Sleep feels so good for normal, but Mute would also be nifty for canceling sound based moves. So many possibilities to explore in this concept!!!

  • @tofupenguin8827
    @tofupenguin8827 Před 4 měsíci +2

    I think I'd swap the crit changes for Shaken/Flustered. If you're shaken, you're off balance and it's easier to get in and land a devastating blow. While you're flustered, you're off your game and can't quite hit the same way you usually would. They also fit the type identities of ground and flying a little bit more that way. Ground is much more aligned with hitting hard in bursts of power, while flying definitely has a lot more support and utility.

  • @antoniolopes1754
    @antoniolopes1754 Před 5 měsíci +60

    I loved these effects, if this had been added earlier it would have added complexity and variety to the games, gameplay and competition
    but for the rock I think it would be something like stealth rock, a damage calculated by the effectiveness of the rock type on the pokemon, something like ''fragments'', it would be annoying for certain pokemons and for others it would be very lethal

    • @draggle444
      @draggle444 Před 5 měsíci +1

      For Rock type you get the effect : Stoned. (Joking )

  • @StreetFighterFan777
    @StreetFighterFan777 Před 5 měsíci +21

    This reminds me a lot of a recent game called Cassette Beasts - in that game, not only did most types have unique status effects, but said status effects were applied via type interactions rather than moves themselves. It’s a really unique and fun type system that adds a layer of strategy to things.

  • @amadraccoon2479
    @amadraccoon2479 Před 5 měsíci +1

    Half of these would be cracked in a competitive scenario. Especially rooted.

  • @shatterfall_hunted8236
    @shatterfall_hunted8236 Před 4 měsíci +1

    For the rock type i would have "Brittle" since rocks are hard to break but they shatter if something is strong enough , if a pokemon has brittle on them priority moves dont go first anymore and the first attack on them that hits for more than 1/5 of the pokemons Max hp breaks brittle and does 50% more damage . This sort of concept would also encourage the type synergies since most pokemon types that counter one another also work great together like Fire+Grass or Electric + Water and since there are fighting type moves like Brick Break who thematicly fit this concept it would combo really well

  • @ivanhernandezmedina9286
    @ivanhernandezmedina9286 Před 5 měsíci +64

    I actually thought about "fear" status condition but being the counterpart of burn by halving special attack instead of attack. It would be a way to counter special attackers as they don't suffer as much with just a burn like physical attacker do

    • @akianmitra5742
      @akianmitra5742 Před 5 měsíci +9

      Doesn't frostbite do the same thing?

    • @randomcoloradan2878
      @randomcoloradan2878 Před 4 měsíci

      Frostbite is exclusive to Legends Arceus@@akianmitra5742

    • @fg009letyrds8
      @fg009letyrds8 Před 4 měsíci

      ​​@@akianmitra5742yes, so it should probably be Special Defense instead as it can allude to being Mentally vulnerable when you're under Fear.

    • @unluckyomens370
      @unluckyomens370 Před 4 měsíci +2

      @@akianmitra5742 Isnt frostbite only in legends arceus?

  • @TheHammerGuy94
    @TheHammerGuy94 Před 5 měsíci +34

    Quick note: theres a reason why frozen is the rarest status condition
    Its the most broken status condition.
    Id say a "frostbite" condition could work instead of straight up frozen.
    An in between of burn and paralysis.
    All offensive stats are reduced by 25% (Attack, sp Attack, and speed)
    to make it work like Paralysis, but not as debilitating, there's a 25% chance the affected pokemon will move last (or -1 Priority)
    in Hail (or snow) there is a 25% chance that Frostbite will upgrade to Freeze (only triggers on hit).
    Frostbitten and frozen pokemon has a 50% chance to lose the status condition when hit with fire move.
    Now, since the stat condition allows the pokemon to move, this status affects Guts and Facade.
    Like poison and burn, it now has a "Self harm" item known as the Frost orb.

    • @jazzmusic9753
      @jazzmusic9753 Před 5 měsíci +13

      Frostbite already exists in Legends Arceus, it’s the special equivalent of a burn

    • @Nitosa
      @Nitosa Před 5 měsíci +1

      I think something more interesting would be to make frostbite as common as burn but it only reduces Spa by 25% with the unique effect being that if you're already frostbitten the second frostbite would stack and change to freeze, making it a reactable risk you can play around which would make it more fair and different to the other statuses.

    • @TheHammerGuy94
      @TheHammerGuy94 Před 5 měsíci

      @@jazzmusic9753 interesting
      tho I was thinking about how this can work in a competitve-viable setting.
      like, as common as paralyze and burn
      but not as broken.
      Why I went with a burn and paralyze? if you ask any ER Doctor, cryo damage to living tissue is similar to burns.
      and if you are cold enough, some of your skin numbs and nerves begin to shut down.
      but like freezing, some motor neurons become less effective.
      so I went with an inbetween.

  • @partymantis3421
    @partymantis3421 Před 22 dny

    fun vid idea man!
    Worth mentioning is your rooted status is technically a thing in the games with the move "ingrain"
    a self healing move that stops the USER from swiching, but it would be cool to see moves that do it to the opponent

  • @joshuafoote5144
    @joshuafoote5144 Před 5 měsíci +2

    0:05 For me sleep was the first status ailment to come to mind.

  • @gonderage
    @gonderage Před 5 měsíci +56

    A portion of what you mentioned is probably something implemented in Casette Beasts with its pretty cool type interactions that temporarily change other players' types.

    • @Captain_MelonLord
      @Captain_MelonLord Před 5 měsíci +5

      Almost all of them are indeed in Cassette Beasts

    • @sinteleon
      @sinteleon Před 4 měsíci

      technically there already is soak, but yes.

  • @jeremyolivares2021
    @jeremyolivares2021 Před 5 měsíci +6

    I feel like the blindness status condition is better suited towards ghost because of the whole mystery quality it would give them and can also be a fun way to prank someone, and the dark type can have a grudge status condition where the opposing Pokémon takes half the damage they deal

  • @funnyvideoguy3216
    @funnyvideoguy3216 Před 3 měsíci +2

    I feel like blindness should give your opponent a 2/3 chance to hit nothing rather than a 1/3 chance, that way it’s not objectively worse than confusion

  • @AnAutoFreak
    @AnAutoFreak Před 5 měsíci +1

    Idea for dragon: I was thinking "instincts", where it makes the one who has gotten the instincts, lowers their accuracy by 3 stages, but slightly increases attack by 1 stage

  • @youtubeuniversity3638
    @youtubeuniversity3638 Před 5 měsíci +5

    6:35 "Possessed" and "Haunted" also work.

    • @codyfang
      @codyfang Před 5 měsíci +2

      Spooked is superior

    • @BIGTHANKSHEESH
      @BIGTHANKSHEESH Před měsícem

      In this explanation, "Spooked" works best

  • @pringelsthegamefreak
    @pringelsthegamefreak Před 5 měsíci +55

    I was always curious to hear how a potential Water type status effect would work. Interesting. Side note, I'd love for more RPGs to have water magic like Final Fantasy does.

    • @estebanco6937
      @estebanco6937 Před 5 měsíci +7

      The game Hades has a water based status effect.
      it's called "Ruptured" and deals damage while an enemy's moving; Which is very effective since it is inflicted when you hit an enemy with a water effect, which pushes them away, making them have to move towards you to attack.
      It could work similarly in pokemon i think

  • @achopes
    @achopes Před 5 měsíci +1

    Awesome video, loved the theories on it.
    I'm not sure what gen changed it, but burn now halves the power of physical moves by 50% instead of halving the attack stat

  • @Aether_Athea
    @Aether_Athea Před 2 měsíci

    Love the Kirby cameo! Also great list, Null is my fave mostly because its application in times that either your Pokemon can’t hit for more than not very effective/you would be hit for supereffective!

  • @thegreenmercenary
    @thegreenmercenary Před 5 měsíci +10

    These are really good! I like how opposing types mirror each other's effects.
    For rock I'd go with "bruised," because that's what happens when you get hit by a rock. Speed and defense cut, healing moves only heal half as much as normal.

  • @goodhelmetjunior3399
    @goodhelmetjunior3399 Před 5 měsíci +4

    5:33 It's funny because Reckless is an already existing Ability

  • @austinjackson5724
    @austinjackson5724 Před 4 měsíci

    This is a really fun thought experiment, and I like the ideas you came up with, as well as many of the ideas here in the comments! I myself wanted to mention that I find it a funny coincidence that you came to the conclusion of Null for the Normal type, because there is a high-end Pokémon-like game (NOT a fan game, but an original game that uses identical mechanics) that has the effect Nullified. The game is called TemTem, and in it, Nullified removes type resistances and weaknesses of the TemTem affected, but it doesn't stop them from taking advantage of enemy weaknesses, which I always found weird because it makes it a status effect that's largely beneficial to be afflicted with the way that it is. Your suggested Null effect definitely feels more like something that's meant to inconvenience the mon affected, so I actually like yours better XD

  • @valthorix7347
    @valthorix7347 Před 5 měsíci +1

    These ideas would make a VERY interesting romhack. I really like the grass/ground/flying status ideas especially.

  • @criticalwarrior2704
    @criticalwarrior2704 Před 5 měsíci +5

    I love the idea of Nulled, but one major problem with it is that if Shedinja ever got a hold of it, it might become broken. Then again, it is the Normal status, so maybe the moves that would inflict it just wouldn't work on it.

    • @Nitosa
      @Nitosa Před 5 měsíci

      As long as don't make it synchronizable or a status move, it would be ok.

  • @voidFelinoid
    @voidFelinoid Před 5 měsíci +9

    I think another fun idea is to make it where certain move types will cure statuses similar to fire attacks curing frozen. Ground moves could stabilize a pokemon to cure paralysis, fighting moves could break through petrified, fire could burn away rooted, water could wash away burns, and grass could dry up flooded, so on and so forth. It probably shouldn't work that way with every status and would require more balancing for fire type moves, but I think that it gives a nice layer of tactical depth to type coverage moves.

  • @lickilicky64
    @lickilicky64 Před 5 měsíci +1

    I personally associated the "sleep" status with the normal typing.
    1. It's the typing with the most moves that can put opponents to sleep (Lovely Kiss, Relic Song, Sing, Yawn, and technically Secret Power)
    2. A lot of pokemon associated with sleep/laziness are normal types (Snorlax, Komala, Slaking, Jigglypuff, etc)
    But the "Null" status is also interesting, tho I'd probably change it to where it nullfies the targets ability, which can either make or break a pokemon depending on how good/bad their ability is.

  • @wesnohathas1993
    @wesnohathas1993 Před 4 měsíci +1

    This concept reminds me *a lot* of Various Daylife, in which every damage type is associated with a status effect. ie: water inflicts Soak, slashing inflicts Enrage, Bludgeoning inflicts Daze, and so on.
    Except in that game statuses actually interact with one another by disabling some statuses from landing and increasing the chance of others so you can chain them into a combo.

  • @blackball2223
    @blackball2223 Před 5 měsíci +7

    I thought of one for Rock, that being called "Crumbling". Crumbling makes all of your attacks have a 1/3 chance of dealing recoil damage. Sort of like how weapons in some RPGs can break when they're at low durability. It only lasts 2-3 turns, and will stack recoil on any moves that already do recoil damage.

    • @joshikyou
      @joshikyou Před 5 měsíci

      Hm, your metaphor seemed to compare better with PP, as in lowering that moves PP by alot instead of the normal one per move

  • @connorfries8297
    @connorfries8297 Před 5 měsíci +4

    4:28
    I don’t think infatuation is better than paralysis or confusion. In fact, I think it’s moderately worse. The main reason I think this is because paralysis lingers upon switch out, where infatuation doesn’t. While it is true that confusion is also removed on switch out, infatuation is the only one that requires that your opponent stay in, meaning that it is difficult to have a support oriented Pokemon who uses infatuation rather than paralysis or confusion, as infatuation prevents the support Pokemon from switching out if they want to reap the benefits of the status.

  • @user-pc6ci2bk5h
    @user-pc6ci2bk5h Před 3 měsíci +2

    for rock, you could go with a crystalized status condition that makes the opponent always move last

    • @TheXAllosaurus
      @TheXAllosaurus Před 3 měsíci

      That will overlap with "flooded", think of different effect, would ya?

    • @user-pc6ci2bk5h
      @user-pc6ci2bk5h Před 3 měsíci

      He made other statuses that were based off of existing statuses. I had this in mind when I posted this. maybe get off of my *ss, would ya?@@TheXAllosaurus

  • @senesterium
    @senesterium Před 4 měsíci +1

    In my fangame, Blindness is linked with the new Light type, and BTW Flash becomes a status inflicting move. While blind, your accuracy is reduced by 30% and it's unavoidable even with keen eye. The effect lasts differently depending on type and hour/setting. For a Light type in daylight it will last 2 turns, 1 with a sandstorm, for a Dark type at night or in a cave it would last five turns.
    I also added the Mania status linked to the new Eldritch type. Mania basically gives disobedience to the Pokemon, with a chance of missing and a chance of attacking itself.
    I also edited statuses from PLA : Frostbite (which does the same thing as your infestation) and Drowsy (which makes it likely to miss a turn) now are ingame and both has 10% chance to turn into Frozen and Sleep. Most moves having 10% chance to freeze now has 30% chance to Frostbite. Yawn gives 100% chance Drowsiness, not its own effect anymore.
    Notice that Frosbite and Drowsy (and Blind and Mania) are non-volatile statuses, meaning they don't go away with switching, and they stack with volatile statuses like Confusion...
    Or my new volatile status, Berzerk. It's not linked to a specific type, though it does fit Fighting ; Berzerk makes you gain 2 ATK per turn and forces you to attack, like taunt with no switching, and reaching the end of the third turn you get confused like Swagger. It is overpowered, but the only way to be able to inflict it is with a one-per-battle trainer ability that requires a lvl.-100 battle strategy skill (so it's only available if you always play ruthless, avoid switching and don't inflict statuses. It's more of a bonus skill than a status).

    • @saphirestorm7952
      @saphirestorm7952 Před 3 měsíci +1

      Berzerk actually reminds me of the gen 2 item Berserk Gene which raises your attack by two but confuses you

    • @senesterium
      @senesterium Před 3 měsíci +1

      @@saphirestorm7952 it's not a coincidence! I wanted to find a purpose to this abandoned item, and ended up making it a status equivalent of Swagger.

  • @alephnull4044
    @alephnull4044 Před 5 měsíci +19

    Love these suggestions! Especially what you did with Normal type. Only things I might have changed are 'soaked' for Water status and maybe 'squashed' or 'stuck' for Rock status.

  • @LenKagaminePika
    @LenKagaminePika Před 5 měsíci +7

    It would be fun if petrified also gave you every rock type weakness, and/or made you twice as vulnerable to moves you're weak against.

  • @FiveToedSloth
    @FiveToedSloth Před 4 měsíci +2

    I feel like Berserk could work by increasing attack 1 stage but the Pokémon automatically uses Struggle for 2-5 turns, which kind of mirrors an rpg character only using the Attack action. And then it also kind of feels like a status effect version of Petal Dance or Outrage by locking you into a move.

    • @chaoscasserole5990
      @chaoscasserole5990 Před 3 měsíci

      You'd have to disable the recoil from Struggle though or the berserk'd mon is doomed to die to struggle's massive 25% of your Max HP recoil

  • @GaaraOTD_TTV
    @GaaraOTD_TTV Před 5 měsíci

    I love it. You need an outro screen though too

  • @pokedranzer2324
    @pokedranzer2324 Před 5 měsíci +7

    Dragon is an amazing offensive type since it hit almost everything for neutral damage. Especially with the strong high base power moves like outrage or draco meteor. Only looking at only effective damage rather than also looking at the types that resist the attacking type makes types like psychic and ghost being bad offensive types well.

  • @supersaiyaneevee1573
    @supersaiyaneevee1573 Před 5 měsíci +40

    Honestly Null sounds like a really cool status condition.
    Another one that could work, maybe for sound based moves as an honorary type, could be deafness.
    This condition would be similar to when a pokemon ignores you due to having not enough badges. It has a chance to do nothing at all, a random attack, or use the attack you actually want it to use. Not the sleep effect though, that wouldnt make sense.
    Speaking of sleep, which typing matches that condition??? I was thinking Grass at first but then you came up with Rooted (which i love! But may be too OP in competitive). I feel like Sleep should break when hit like how you did the Petrify Lite.
    And instead have Petrify be more like Frozen/Sleep.
    And change Frozen to Legends Arceus style Frostbite.
    Lol this post is a lot longer than i thought it would be.
    TLDR; love the video and the concept!

    • @leonfire99
      @leonfire99 Před 5 měsíci +3

      honestly sleep felt more like a psychic status to me than confusion.

    • @JetWarrior
      @JetWarrior Před 5 měsíci +1

      I really like the Deafened status concept! One because it utilizes the condition of not having enough gym badges in a more competitive sense, two because it serves as a perfect companion to Blinded, and three because while I love the concept of "Null," it honestly feels more like it should be an Ability than a Status condition.
      I also think Petrify should absolutely work like Frozen, where after a while the opposing Pokemon can break out of it. Otherwise it just gives the opponent too much control over it, and that's never good.

    • @gabegomez205
      @gabegomez205 Před 5 měsíci +3

      Nulled shedinja

    • @drthvrdr
      @drthvrdr Před 5 měsíci +1

      deafness sounds to me a lot like the confusion effect from cassette beasts - in that game, it operates very similarly where it has a chance to use the wrong move or target the wrong opponent
      makes me wonder if they got the idea from disobedient pokemon, considering how much of the game takes strong inspiration from pokemon

    • @Demi-Joker
      @Demi-Joker Před 5 měsíci

      ​​​@@gabegomez205I was literally about to comment that. A new scourge for Showdown players everywhere

  • @LateNightTableCo
    @LateNightTableCo Před 3 měsíci +1

    8:09 I always thought a "Drenched" status would be interesting, increasing Water moves power/doubling the next electric attack/allowing electric to hit Ground types.

  • @ThePullumFamily
    @ThePullumFamily Před 22 hodinami

    Custom Mechanic #1: Mid-Turns
    Mid-Turns are a type of turn that only applies in certain situations like burning alive or stuck in place with frostbite. And it's not on both sides.
    For example Fire's status effect is Burning, and when Mid-Turns are involved the person can get the status off quickly, like for example, a time event, like 10 seconds to press ABYXAAB to remove the flames on your body or Pressing ABBXYBB to break the Ice trapping you in place