EU5 BUILDINGS ARE HERE And They Are NOT What You Think

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  • čas přidán 23. 04. 2024
  • In this video titled EU5 BUILDINGS ARE HERE And They Are NOT What You Think I discuss the latest Dev Diaries posted on the PDX forums titled Tinto Talks, about the upcoming Paradox Interactive Project Caesar, that by now we all know is about Europa Universalis: V.
    Tinto Talks 9: forum.paradoxplaza.com/forum/...
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Komentáře • 232

  • @TheRedHawk
    @TheRedHawk  Před měsícem +4

    What do you think about the latest EU5 news? Check out previous EU5 dev diaries here: czcams.com/play/PLsO8A6cTBgguC8ivL0Io3Qvm42rWpKb1b.html

    • @Onzo22
      @Onzo22 Před měsícem

      Basically, i think paradox is buying their time to reveal the best nation of Eu5 to ever be in existence. Sicily
      And it better be called sicily and not Trinacria

  • @Randybobandy12345
    @Randybobandy12345 Před měsícem +300

    Imperator walked so EU5 could run

    • @CopperWireEater72
      @CopperWireEater72 Před měsícem +33

      imperator walked for about 2 meters then got exhausted and was unable to move so eu5 could run*

    • @anirobrien7004
      @anirobrien7004 Před měsícem +21

      ​@@CopperWireEater72Then some people came and helped Imperator get a second wind.

    • @achaeanmapping4408
      @achaeanmapping4408 Před měsícem +14

      And Vicy 3
      A lot of EU5 economy mechanics remind me atleast of Vic3 mechanics

    • @khansahb8
      @khansahb8 Před měsícem +1

      What if EU5 ends up sucking for the same reason as Vicky 3.

    • @achaeanmapping4408
      @achaeanmapping4408 Před měsícem +4

      @@khansahb8 I don't think they'll screw the war system that bad, it's not meant to be an Economy simulation like Vic3 was

  • @R0dolphus
    @R0dolphus Před měsícem +257

    Honestly one of the things I thought was lacking from eu4 was actual utilisation of the resources.

    • @andreaparolini1755
      @andreaparolini1755 Před měsícem +35

      eu4 economically is a joke, it's just printing money from nowhere. I have over played 4000 hrs but as a game it never "fulfilled" me so much, sadly :/

    • @yaldabaoth2
      @yaldabaoth2 Před měsícem +6

      Mods tried to fix that but it made the game run so slow, I considered it unplayable. That is also my worry with whatever this game will be.

    • @tuxtitan780
      @tuxtitan780 Před měsícem +10

      ​@@yaldabaoth2 itll be fine. Eu4 only runs terribly because the system its built on is terribly outdated. Yada yada some dumb computing stuff. Performance will be much better in eu5

    • @yaldabaoth2
      @yaldabaoth2 Před měsícem +8

      @@tuxtitan780 I believe that when I see it, not a millisecond earlier.

    • @Chungus581
      @Chungus581 Před měsícem +6

      @@andreaparolini1755also the building are literally less efficient the further in the game you get. Like a temple gives you a better return on your investment than cathedrals. 3x the cost of a temple for 20% more taxes while temples give 40% tax increase at 1/3 the cost

  • @NalonB
    @NalonB Před měsícem +200

    Calling it now, AI won't know how to correctly utilize resources and avoid cobstructing good buildings.

    • @yaldabaoth2
      @yaldabaoth2 Před měsícem +41

      So it's not different from EU4.

    • @NalonB
      @NalonB Před měsícem +35

      @@yaldabaoth2 *Checks notes* "Er- Yes"

    • @HoopstaYT
      @HoopstaYT Před měsícem +3

      More like Vicky3

    • @LauftFafa
      @LauftFafa Před měsícem +9

      no ? the devs already said it can be automated by Ai for the players who dont want to deal with such things this mean the Ai is capable of using that.
      johan also added micro only make a difference if you want to militarize the prices and cause a trade war or something .

    • @andreaparolini1755
      @andreaparolini1755 Před měsícem +2

      Basically every PDX game.. just too complex for the ai 🤣

  • @eldarad
    @eldarad Před měsícem +51

    I guess what is interesting about this concept is that blockades become more meaningful - for example if you can stop materials arriving in Spain from its colonies then presumably that will force buildings to switch to less efficient production methods

    • @johnnygreenface4195
      @johnnygreenface4195 Před měsícem +7

      Capturing their treasure ships 🥺

    • @HierophanticRose
      @HierophanticRose Před měsícem +5

      Absolutely, this has huge ramifications on economic warfare. I am already imagining, lets say, your enemy has particularly stubborn castles, so you try to circumvent that my suffocating their economic output to maintain them, or occupy their rural provinces which give materials for maintenance of said forts.

  • @CherriPicking
    @CherriPicking Před měsícem +62

    I do not believe that forts totally turn off unless you have literally none of one of the required materials. It says that it won't work "properly," and it's based on the lowest % material you have; so if you're only supplying half of the tar the fort needs, your fort only has 50% effectiveness.

    • @DD-nb9rn
      @DD-nb9rn Před měsícem +2

      one of the comments talks about this. for a fort, lacking materials for its maintenance reduces the garrison size, not the fort level

  • @CapCreeperGR_Main
    @CapCreeperGR_Main Před měsícem +49

    Let Johan cook...

    • @TheLibermania
      @TheLibermania Před měsícem +6

      Welp. See you in 5 years with enough DLCs

  • @austinquinn476
    @austinquinn476 Před měsícem +12

    I'm glad they added the concept of demand into the game. You actually have a reason to try and take the spice islands or settle the new world.

  • @a1phamemes734
    @a1phamemes734 Před měsícem +18

    I love when Hawk puts his fingers together and looks into the camera, hes very convincing.

  • @Dedezh
    @Dedezh Před měsícem +6

    13:47 this is awesome. I love the concept of potentially leverage this for economic warfare, crippling an opponent before going all out war!

  • @-elrean
    @-elrean Před měsícem +5

    Sounds like Victoria with extra steps. I hope the automatic system is good enough no not force every game to turn into micro managing hell.

  • @RolfStones
    @RolfStones Před měsícem +8

    Looks like economic warfare will be a path too. I love that. Cripple the enemy by focusing on taking the provinces that support their army or forts for example.

  • @h0ndesohn708
    @h0ndesohn708 Před měsícem +45

    Damn bro is fast as fuck lmao

  • @bartekf7721
    @bartekf7721 Před měsícem +8

    I have a feeling that a quantum computer will be needed to run this game smoothly

  • @YorkshireSpud
    @YorkshireSpud Před měsícem +10

    One little thing, could you put Chrome into fullscreen (f11 shortcut for it) and zoom in a little. Otherwise, good vid!

  • @mateusziii2067
    @mateusziii2067 Před měsícem +5

    Seeing all these things makes me think that guides will become more popular than just gameplay

  • @jeffmiesen
    @jeffmiesen Před měsícem +39

    I like it, the one thing lacking in EU4 is a more in depth economy.

    • @MuppetLord1
      @MuppetLord1 Před měsícem +6

      I feel it will ruin it, hopefully the automation of buildings etc is decently competent cause will be a nightmare when playing wide.

    • @HierophanticRose
      @HierophanticRose Před měsícem +2

      @@MuppetLord1 Yea automation will be key. And this is coming from someone who loves the Vicky system and mods like M&T. Still, with that, you need good automation, especially for players who might not wanna dabble as heavy into the economic nitty gritty

    • @meceffeukada3767
      @meceffeukada3767 Před měsícem +4

      ​@@MuppetLord1 This is a historical simulation game and yes, going wide was always challenging

    • @UniDocs_Mahapushpa_Cyavana
      @UniDocs_Mahapushpa_Cyavana Před měsícem

      And in-depth culture.

    • @jeffmiesen
      @jeffmiesen Před měsícem

      @@meceffeukada3767 It should be difficult. I feel it’s way to easy to blob in EU4.

  • @KarlKapo
    @KarlKapo Před měsícem +21

    I say it now, game will have serious performance issues given it's Paradox.

    • @user-zg4bk6rv1q
      @user-zg4bk6rv1q Před měsícem +4

      I assume it will run just as "well" as Victoria 3

    • @android175
      @android175 Před měsícem

      @@user-zg4bk6rv1q Im gonna kill the buzz here but you guys just need new computers. There is no issue on modern desktop CPUs.

    • @stormoscar2628
      @stormoscar2628 Před měsícem

      @@android175this is true, my friend has a laptop for under 1000$ and it rund great

    • @KarlKapo
      @KarlKapo Před měsícem +3

      @@android175 lmao. Nice bait mate

    • @android175
      @android175 Před měsícem

      @@KarlKapo in serious doe.. im playing vicky3 on a modern cpu and the performance is perfectly fine

  • @ChrissieBear
    @ChrissieBear Před měsícem +1

    RGO means Resource Gathering Operation, it's a term from Victoria 2.

  • @hunterwellman788
    @hunterwellman788 Před měsícem +6

    Real question is how many features will paradox purposely not put in so they can sell it as dlc later

  • @eleonor7299
    @eleonor7299 Před měsícem +2

    from everything I know from TT and Johan comments, I am sure this is his masterpiece. Johan said that we have automatisation buttons, and it will work efficiently. but if you want, for example, manipulate prices of goods in markets or provoke a shortage of certain strategic good, it can be done easily in manual way

  • @Harl3inger
    @Harl3inger Před měsícem +3

    I love the use of resources. Also, I think it's saying that it's not functioning properly, which implies to me that it loses effectiveness.

  • @Karsuuue
    @Karsuuue Před měsícem +1

    The resource thingy really reminds me of the "Trade Goods Expanded" Mod, I like it so far

  • @IlBosca83
    @IlBosca83 Před měsícem +7

    I have your same fears

  • @sadettinarslan5324
    @sadettinarslan5324 Před měsícem +5

    if victoria 3 took place in middle age.

  • @kaiserlou5835
    @kaiserlou5835 Před měsícem

    I think you should start these vids with the previous diaries johan comments. so as to not miss any.
    also ppl would understand how forts work if they would stop deleting all of theirs.
    finally love the reviews keep it up.

  • @anonymousperson-vh5bb
    @anonymousperson-vh5bb Před měsícem

    The buildings will probably be something like in VIC3, where you will have some macro management, to make it easier to play larger nations, while also being able to change production methods of individual buildings

  • @uzbekistanplaystaion4BIOScrek
    @uzbekistanplaystaion4BIOScrek Před měsícem +2

    this sounds really cool in theory, but man do i have some concerns about what it'll be like to play.

  • @vlfflv
    @vlfflv Před měsícem +3

    Man, I guess sieges and blockades will be more complicated now

  • @justin908
    @justin908 Před měsícem

    The thing I'm most hopeful for (and so far, it looks like Tinto is doing a great job of it) is a departure from the linear gameplay that EU4 has. I so DESPERATELY want to ha e multiple dimensions of gameplay at once and it really looks like EU5 may give me that. Like, hell yeah I want to have resource limitations when I want to build new buildings--that influences me to do X amount of other tasks to procure the resources. The further they depart from linearity the more on board I am :)

  • @twilight8045
    @twilight8045 Před měsícem +1

    Love how i can watch the same video from hawk and ludi, and its still entertaining

  • @bradleymoore2797
    @bradleymoore2797 Před měsícem

    If you need a certain good to maintain or even build a building, then that gives you more reasons to want to either trade with someone or conquer territory to gain that resource in a certain direction. I like it. It's another reason to do something.

  • @Aquaria942
    @Aquaria942 Před měsícem +9

    I'm glad the game is seeming to take all the best parts of imperator and Vicky 3 and fusing it with EU4. As long as the automated management of building works good enough, I think it's going to be great

  • @YorkshireSpud
    @YorkshireSpud Před měsícem +1

    Sounds like the buildings will be similar to Imperator system

  • @MrTimebomb12
    @MrTimebomb12 Před měsícem +1

    EU4 presented mercantilism in a very rudimentary and unintuitive way, while not really simulating a free market at all. The simulation potential for EU5 is limitless, as now we will have a full model of the evolution of capitalism. We will start in a feudal state that runs on subsistence farming then gradually work our way into a proto-industrial capitalistic state, accompanied by what looks like a Vic2 economy system to simulate our changing economy.

  • @juanpablosotorojas7319
    @juanpablosotorojas7319 Před měsícem

    I am glad they're sharing these talks so the community can express the concerns in design for the game, Eu4 is a great game but it does have some large problems, specially in the later part of the game, I hope eu5 will be better :D and strike a satisfying balance between economy, military, diplomacy and technology, to make all nations feel unique and replayable.
    I do share the concerns about making the market and construction system so complicated, it looks very realistic which is nice but will it be fun?
    From a design perspective I am not sure of how well this adapts to the core game-play loop we have in eu4, for example you don't need to pause mid-war to look at your market/trade, in eu5 it might be necessary (if the automation AI sucks) and distracting, I hope they can pull it off and not make it feel like you're playing vic3 on one screen and eu4 in the other.
    The impact of the economy could have too large impact in the game-play loop, for example the AI won't be perfect at building up, if the optimal way to beat them in a war is to build+wait and win economically and not by military strategy or otherwise it might not be as rewarding, just repetitive, would also be sort of boring if the AI just wins because of this.
    Also there should be a large replacements for production in buildings, just to not make small nations or some regions unplayable just because you don't have some resource, for example not being able to play in America due no metalwork when you could realistically have alternatives (perhaps with some efficiency penalties).

  • @ChrissieBear
    @ChrissieBear Před měsícem

    10:19 That was the cloth... xD What you thought leather was 2 seconds ago.

  • @a1phamemes734
    @a1phamemes734 Před měsícem +2

    It would be funny if building management of large countries is made difficult to emulate the administrative challanges of larger countries

  • @floressas1884
    @floressas1884 Před měsícem

    One criticism of these dev diaries is that in an effort to release information in drips/build hype, they make it seem as if all of these details will be actively managed. Most likely you will just accrue all these resources in the course of the game and click a button to upgrade something, or have a negative modifier somewhere and wonder "why is that?" and then fix it. Imagine a dev diary for EU4 that explained army composition- it would seem insanely complicated/micro-manage-y (and it is...) but realistically you only have to engage with it every so often in the actual game.

    • @Alex_Fahey
      @Alex_Fahey Před 23 dny

      That's almost certainly not it. This is very reminiscent of Johan's work on Victoria II. Rather than some kind of mana pool approach, building materials will be sourced from the market in the same way that resources are sourced for forts or factories in Victoria II. The difference seems to be that, firstly, the buildings will all have a resource upkeep unlike the victoria system where pops have upkeep, and secondly, the global market is more localized through trading between near markets first rather than everything being dumped into a universal pool with demand sorted by ranking after the country's own market is satisfied.

  • @wargamesmaster
    @wargamesmaster Před měsícem

    A new Paradox game is always "too difficult" until you understand it enough to have fun.

  • @rmummery2117
    @rmummery2117 Před měsícem +4

    Europa Universalis V 🚫
    Victoria 3.5 ✅

  • @TexGaming
    @TexGaming Před měsícem

    Literally when a mod for EU5 comes out for the victorian era its gonna be the Vicky 3 we should have gotten

  • @kaytas_
    @kaytas_ Před 22 dny

    I think we will have to learn ratios of basic resource buildings (e.g.: 5 lumber : 2 quarry : 3 pastorals : 1 smithy) to maximize their numbers for easy growth on closed market. I don't see how PDX's gonna make a genuinely working AI for managing buildings and economy as a whole.

    • @kaytas_
      @kaytas_ Před 22 dny

      Also I hope Hordes will remain like everyone was behaving in EU4, 0% economy 100% army right click don't stop raze raze raze

  • @zeandarilho7839
    @zeandarilho7839 Před měsícem

    i'm curious to know how religion will work, how you convert provinces/locations

  • @a1phamemes734
    @a1phamemes734 Před měsícem

    I wonder if multiple countries would be able to compete for a single location during colonizing, with each nation building in it and sending settlers to try and win a majority of the influence in that location, so that when the colony is "finished" it is "owned" by the nation with the most influence

    • @yaldabaoth2
      @yaldabaoth2 Před měsícem +1

      That's what we had in Victoria 2 and it was absolutely terrible.

  • @kalacaptain4818
    @kalacaptain4818 Před měsícem

    2:40 "too complicated" still beats eu4's "sort by highest improvement and then spam click til you run out of money

  • @Kasaaz
    @Kasaaz Před měsícem

    5:00 - I assume is buildings that like increase global settler chance, or the equivalent?

  • @deathby1808
    @deathby1808 Před měsícem

    I really like the idea of a more dynamic and complex trading system. EU4’s trading system is complex, but not in a good way imo

  • @ChrissieBear
    @ChrissieBear Před měsícem

    15:10 it was leather! You saw it a minute ago!

  • @ThisIsABadIdeaSrsly
    @ThisIsABadIdeaSrsly Před měsícem +1

    I hope AI is competent enough at every system this game brings out. Stellaris had (still has?) a problem where they changed so many of the game's systems, the AI actually couldn't keep up, and became so stupid it wasn't even worth conquering their planets, since you'd be forced to fix whatever mess they made. And in order to not collapse every game, they get a lot of bonuses outside the normal difficulty scaling.

  • @deinemudder3066
    @deinemudder3066 Před měsícem

    this could foster co-op play in same country. one macro and one micro

  • @iGabenewell
    @iGabenewell Před měsícem

    imagine how cool it would be if pdx modelled the concept of gunpowder empires using this system resource input/output; for example your the golden horde with a couple cannons in your army blasting through eastern europe unopposed because the Rus' and its dinky wooden forts cant stop you.

  • @DD-nb9rn
    @DD-nb9rn Před měsícem

    List of other random things Johan said in comments:
    if you occupy a fort, the entire province flips to you (lets goooo)
    if the estate satisfaction >50%, they can also build buildings that are not estate specific so happy estates can help economy, but you need lower taxes to keep them happy so its a balancing act (nice)
    worst estate buildings (for player) dont need inputs to prevent player from gaming them into not being built
    coal exists in 1444 but has few uses.
    you can build treaty ports in other countries as a building
    destroying buildings built by estates makes them angry
    there are unique buildings
    there may be dynamic change of vegetation in a location, not confirmed by johan but he said it might happen if it worked properly
    most unique buildings can be used if you conquer a province with it even if you cant build it yourself
    AI cant cheat ZoC in EU5
    If there are multiple castles in a province, you need to occupy all of them for the province to auto flip

  • @Turamwdd
    @Turamwdd Před měsícem +1

    I wonder if there will actually be warfare in EU5. I hope they don't abandon the core mechanic from the EU series.

    • @android175
      @android175 Před měsícem +1

      They already confirmed there will be.

    • @Smileyreal
      @Smileyreal Před měsícem +1

      What makes you think there wouldn't be warfare?

    • @user-jh8xg2yg1q
      @user-jh8xg2yg1q Před měsícem +1

      ​@Smileyreal Victoria 3 situation is our main concern.

    • @Smileyreal
      @Smileyreal Před měsícem +2

      @@user-jh8xg2yg1q Johan already confirmed that this game is not taking any inspiration from Vic3's war system and that units will be manually moved around like in eu4

  • @RudolfMaster.
    @RudolfMaster. Před měsícem

    i need those damn roads

  • @XeNeXX
    @XeNeXX Před měsícem

    hundreds of builsings = 10x market places - bazars - markets - for example - 10x forts - motte and bailey - mountain fort w caves (swiss) - i think theres slight diff bonusses and certain cultures / nations have different versions of things - you know - like irl. so itll be a normal amount of buildings with tons of varients for like middle eastern european english vs french vs german versions etc etc. just makes sense - muslims didnt have the same markets as english peasants and vice versa and both sold different things and should have diff bonusses etc. GREWAT SYTEM IF THEYRE DOING THIS. youd have to convert buildings tho potentially or maybe that would be an auto after 1-3 yrs it changes for free who lnows but i like the flavour this will all bring

  • @TheLibermania
    @TheLibermania Před měsícem +5

    I think if you need to bring the ressource to the province if you want to build a building, it's going to be a confusing and buggy mess.
    Rather do a "You have one wood producing province so you can build one building that needs wood at the same time".

  • @KroganCharr
    @KroganCharr Před měsícem

    I'm expecting that a lot of the building stuff can work automatically. There seems to be a free market capitalism thing going on, where production buildings of which the good is in short supply automatically increase production, and if there is an abundance, they'll wind down or even close. I suspect your country functions okay even if you never touch these buildings, but you will have to micromanage where you actually care, like producing a strategic resource regardless of profitability, or making sure there is a castle at a key location.
    I expect super pro gameplay would be micromanaging every tiny little thing, which would be tedious, but let's be real, it's tedious in EU4 as well. People who do these really insane challenges like "world conquest by 1500" pause the game every day and go over every little thing. One of the reasons I will never be truly exceptional in EU4 is because I can't be bothered putting Byzantium start level of effort into my game at all times. I highly doubt EU5 will be all that different in that regard.

  • @MuppetLord1
    @MuppetLord1 Před měsícem +5

    What I enjoy with EU4 seems to go out the window, I enjoy that while complicated it still felt a bit arcad´y

  • @orianna1220
    @orianna1220 Před měsícem

    Do you think this game will fallow their payment plans? Meaning do you think EU5 will come out bare bones and be piece mealed to a proper first class experience? Or a first class experience then properly boosted with content to enhanced experience?

  • @rathchain3287
    @rathchain3287 Před měsícem

    Its looking way too complicated, but not to worry. Super-smart AI will manage things for us where we don't want to!

  • @TheLibermania
    @TheLibermania Před měsícem +2

    I don't see the Leet year 1337 as starting year.

    • @tuxtitan780
      @tuxtitan780 Před měsícem +2

      Its already been confirmed that it is

  • @Onzo22
    @Onzo22 Před měsícem

    Cool buildings, i wonder if you could build a parliament or you know churches. You know what has churches. Sicily. And sicily is named sicily and not Trinacria and it better be that way for Eu5

  • @swedichboy1000
    @swedichboy1000 Před měsícem

    Its still work in progress, but i cant say that i like the UI look, utilitarian but rather dull looking.

  • @blueeurope
    @blueeurope Před měsícem +1

    So far : discount Meiou and Taxes (without the 5 years of thinking)

  • @vejolta
    @vejolta Před měsícem

    Im kinda worried it's gonna be like imperator rome, where it tries to do too many things that other paradox games center around. but doesn't quite do any of them amazingly. or they do them ok but it's just too much shit to have to look at.

  • @johnrambo5442
    @johnrambo5442 Před měsícem

    I can not wait eu5

  • @slowpace6641
    @slowpace6641 Před měsícem

    Well, they are creating another NEW game. But I am worried, EUIV is already too much micromanagement, this looks much more, I am worried, EU is about painting map

  • @okok-kn6ee
    @okok-kn6ee Před měsícem

    cant wait til they reveal the first 500 DLC'S

  • @andrewlight32
    @andrewlight32 Před měsícem

    It feels like they are using buildings and materials as almost a replacement for development in EU4.

  • @Mike-bu2mt
    @Mike-bu2mt Před měsícem

    Is that Martin Luther in Italy ? Just a guess

  • @cristianpernas1588
    @cristianpernas1588 Před měsícem

    If this game is going to be EU4 with the trade and economy systems from Victoria and Imperator, they can take my money already.

  • @Kentumatsu_skk
    @Kentumatsu_skk Před měsícem

    What if they are avoiding the name "EU5" in Tinto Talks because the game will actually have a different name, so they will checkmate people who complain that it looks too similar to vic3 or imperator, and not like eu4?

  • @a51raider
    @a51raider Před měsícem

    More micro?

  • @jonathanlangdon9140
    @jonathanlangdon9140 Před měsícem

    Just more worried that eu5 will just be dull to play and watch. Have to wait for one resource to show up before i can build something. How many dlc's i have to buy to actually make it viable to play. Would have been good if eu4 had a greater number of buildings so you dont get bored in late game. Maybe they are putting eu5 back and gave us another eu4 dlc as they are worried that people will just not want this cross between eu4, imperator and vic.

  • @grafneun
    @grafneun Před měsícem +1

    So they try to make it like Victoria

  • @juice9976
    @juice9976 Před měsícem

    sounds alarmingly similar to the unfun failure Victoria 3

  • @vckhan54
    @vckhan54 Před měsícem

    they are making another victoria game

  • @Cameronnoitinly232
    @Cameronnoitinly232 Před měsícem

    All this looks great to me. My main fear tho is that the AI just isn’t gonna be able to handle these systems. Victoria three’s ai for example is so ridiculously bad at everything that it just kills the game for me.

  • @NorseOkies
    @NorseOkies Před měsícem

    I look forward to you playing OBVIOUSLY NOT EU5 when it is released.

  • @larsreckert5423
    @larsreckert5423 Před měsícem

    70? Is this Anno 1800? Productionchains?

  • @ChrissieBear
    @ChrissieBear Před měsícem

    There are 30 trade goods in EU4.

  • @crocworks
    @crocworks Před měsícem +2

    This is starting to sound more like the Victoria games. And I like that.

  • @carloslefarmer284
    @carloslefarmer284 Před měsícem

    MEIOU&TAXES!, MIEOU&TAXES!, nut with better UI

  • @starhaven1881
    @starhaven1881 Před měsícem

    I like to conquer and paint the map, Or to get big old stack wipes.
    This sounds like vicky 3 and I don't like it. I don't want to sit there looking at spread sheets to find out why something is not working.
    And having played a lot of Stellaris I don't Trust the PDX AI to automate anything.
    Your also right to be worried about if its going to be boring to watch I don't watch any vicky 3 outside of Bo's Because its him and a bunch of people, Those people make it fun. Anyone playing single player vicky just doesn't get as many views, there's a reason why so many people stopped making videos on it.

  • @ChrissieBear
    @ChrissieBear Před měsícem

    11:38 It's 1000x simpler than Victoria 3. What are you talking about?

  • @LukeGamer111
    @LukeGamer111 Před měsícem

    I can only hope that EU 5 will not run on 1-2 CPU cores.... That would be absolutly terrible. Otherwise I´m pretty excited for the game. 😀

  • @lukasfjellvaer2114
    @lukasfjellvaer2114 Před měsícem +1

    When is a new guide coming

  • @dretgrabben
    @dretgrabben Před měsícem +17

    My hype for EU5 is reducing by every Tinto Talks released. The similarities with Vic 3 is increasing by every update, i've given Vic 3 so many chances but it is just too damn boring. Not liking what i see to be honest...

    • @tombrady1021
      @tombrady1021 Před měsícem +1

      Agreed

    • @TriggerSpawn
      @TriggerSpawn Před měsícem +7

      If you've actually played Victoria 3 much, you'll realize that the stuff outlined in these dev diaries are avoiding the mistakes that make Victoria 3 a snoozefest.
      EU5 is not an economy simulator, but the resource economy will be important to manage. I'm glad they're going this direction, if they just made another mana based map painter it would probably flop.

    • @avotsm
      @avotsm Před měsícem

      eu4, hoi4 and vic3 are bad for the same reasons lol, they're dumbed down for same audiences

    • @Alex_Fahey
      @Alex_Fahey Před 23 dny +1

      ​@@TriggerSpawnIt's not so much just avoiding as it is reverting Victoria III's mistakes. This game looks like a fusion of Johan's ideas from Vic 2 and Imperator put into the EU4 format.

    • @TriggerSpawn
      @TriggerSpawn Před 23 dny

      @@Alex_Fahey very good point. It seems like it's going back to what is proven to have been fun and popular in Imperator and Victoria 2, and building off of that, whereas Victoria 3 tried to reinvent the wheel and fell flat on its face. Not that I hate innovation, but Victoria 3's devs definitely ended up making a mess

  • @Bevalderon
    @Bevalderon Před měsícem

    This is far too much micromanagement in a game that already had plenty of micro management. Don't get me wrong, I love detail but if I wanted to manage this much detail, I'd go work in logistics.

  • @lanelesic
    @lanelesic Před měsícem

    "larger nations the ottomans" Lol they start as a small beylik and unless some heavy railroading is done by paradox they will get clapped by something bigger more often than not...

  • @spyman740
    @spyman740 Před měsícem

    this seems very Vicky over EU tbh

  • @hakuz86
    @hakuz86 Před měsícem +6

    Seriously starting to worry eu 5 will be to like imperator Rome. That would be dissaster 😊

  • @macanaeh
    @macanaeh Před měsícem +7

    Uhhh, this whole system sounds like yet another Vicky 3, I'm really afraid they'll overdo it with micro again
    Some micro is good, I just hope they won't make us do something that would end up just being busy work that could be done without player's supervision

    • @david82633
      @david82633 Před měsícem

      Seems like most stuff is automatable

    • @macanaeh
      @macanaeh Před měsícem

      @@david82633 That's good if that's the case, but still even if you allow your pc to do it in your stead, it might affect performance as well

  • @ZheyuanLi
    @ZheyuanLi Před 28 dny

    isn’t it just victoria 4

  • @Zack-fu4lo
    @Zack-fu4lo Před měsícem

    all these are mana :(

  • @addickland5656
    @addickland5656 Před měsícem +11

    Honestly my biggest fear right now is that EU5, rather than boring, is gonna be waaaay too complicated for even your average EU4 player. I really really hope they´re keeping in mind that not everyone wants a simulation on the level of meiou and taxes (which is clearly what a lot of this is inspired by). I liked that mod, but it never would´ve had a big enough audience to be a succesfull game on its own. I can only assume that the EU5 developers are going to allow you to largely ignore these details by giving you clear, accessible overviews and the ability to let the simulation do things like buying needed goods for you, otherwise I fear the game might be in trouble...

    • @LockOn7016
      @LockOn7016 Před měsícem +4

      I was under the impression a more in depth economy is basically what everybody wanted

  • @ThomasBarth-gr1sz
    @ThomasBarth-gr1sz Před měsícem +2

    DISLIKE BECAUSE YOU'RE NOT HYPING IT!!! IT LOOKS EXTREMELY PROMISSING. GET HYPED!!!

    • @ThomasBarth-gr1sz
      @ThomasBarth-gr1sz Před měsícem +1

      just kidding, disliking the video would be counterproductive for hyping EU5. But seriously, hype it!

  • @tasosgrv
    @tasosgrv Před měsícem

    Europa Victorialis 5

  • @vvvvvv9205
    @vvvvvv9205 Před měsícem

    Very good prospects. People who complain about supposed complexity should go back to play mobile games.