Tails of Iron: How Odd Bug used 2D lights to create mood | Unite Now 2020

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  • čas přidán 29. 08. 2024

Komentáře • 123

  • @EvaUnit1301
    @EvaUnit1301 Před 3 lety +29

    WHAT A HUGE RELIEF. I have been hunting for some actually useful 2d layout tutorials. There is so little out there for 2.5D, layered, non-pixelart work. You just saved me a huge headache and many hours.

    • @oddbugstudio
      @oddbugstudio Před 3 lety +5

      Glad we could help!! :)

    • @Anon-te6uq
      @Anon-te6uq Před 2 lety +2

      Not all that useful for me because it depends on custom tools the general public doesnt have access to.

  • @CCowleyMedia
    @CCowleyMedia Před 2 lety +6

    After playing the game I really wanted to know how you did this exactly with all the layering, lights etc. Never did I expect to find a video FROM OBS detailing the whole thing. To anyone wondering the game obviously runs a lot better than this version in engine. Looks fantastic on a 4K tv, a very fun game. Thanks so much for the video Martin, I'm sure others would agree that another scene breakdown or updated video on the final version would be amazing... I could watch this for hours, even if you don't give away all the secrets. People here want assets and example scenes but these are made in studio for their use. Unity has made 2d light changes even since this video and there are plenty of light systems on the asset store. Good luck everyone!

  • @BrandonDoran00
    @BrandonDoran00 Před 3 lety +11

    The art is gorgeous! How have I never head of this!

    • @oddbugstudio
      @oddbugstudio Před 3 lety +3

      Thank you! We post mostly on Twitter! :)

  • @kokorosyume
    @kokorosyume Před 2 lety +1

    Woahhhh, this is incredible! As an artist who wants to get into environment design for games I'm really blown away. I can't think of a game I've seen that made me feel like I was so 'in' the scene. The foreground elements, overall composition and lighting are sooo inspirational! I'll have to watch a play through and pick this game up!

  • @thescotster19
    @thescotster19 Před 3 lety +22

    RIP Matt Taylor. Late programmer at Odd Bug. May his lighting tool light the way forward for you.

    • @M_Rei24
      @M_Rei24 Před 3 lety +6

      Sorry for the confusion :D I think I said Lead but mumbled up the word

    • @matt612mt
      @matt612mt Před 3 lety +7

      Never give up, Always believe

  • @gray8260
    @gray8260 Před 3 lety +13

    Big thanks to Martin Reimann and Odd Bug Studio for sharing this knowledge. It shows a lot of small digestible information in a short video.

  • @mayankbhaisora2699
    @mayankbhaisora2699 Před 3 lety +14

    Can we please have a sample project with sample assets set with all the layers and lights so we can learn it easily?

  • @Shringyshrong
    @Shringyshrong Před 3 lety +11

    this is frickin incredible

  • @gilbertobitt3757
    @gilbertobitt3757 Před 3 lety +21

    OMG, this is amazing great information and in a fast pace.

  • @ipadize
    @ipadize Před 3 lety +33

    ooh i thought its about a bug which made the 2d lights create a mood

    • @surferriness
      @surferriness Před 3 lety

      saaaaaameeeeee

    • @fastica
      @fastica Před 2 lety +1

      Love the game, but “Odd Bug” it’s the worst name for a game developer company.

  • @adduco1
    @adduco1 Před 3 lety +1

    ESTO ES LO MEJOR QUE VI EN MI VIDA EN CZcams!

  • @DannyOnateArt
    @DannyOnateArt Před 10 měsíci +1

    Awesome video! implementing this tips in to my game

  • @ItsAkile
    @ItsAkile Před rokem

    🤩🤩omg, so happy I watched this after few months of headache. had the ideas and test scenes but sometimes you need that validation from legit work

  • @erz3030
    @erz3030 Před 3 lety +3

    Beautiful "set decorating"! Thanks for sharing :D

  • @AlexKidmann
    @AlexKidmann Před 3 lety +2

    This is simply... brilliant !

  • @alekjwrgnwekfgn
    @alekjwrgnwekfgn Před 3 lety +9

    Great work. If your studio needs another income stream you should look at doing some in-depth tutorials. I’m sure they would be really successful.

  • @awesomedata8973
    @awesomedata8973 Před 3 lety +2

    Great-looking game guys! -- Thanks for sharing your process! :D

  • @mercantilistic
    @mercantilistic Před 2 lety +1

    Incredible, hope to be making games like this some day

  • @DustVoltrage
    @DustVoltrage Před 3 lety +4

    Absolutely beautiful !
    I feel like it all relies on your awesome custom light&layers asset which seems pretty complex :D
    I'm sure many of us would consider a buy on the assetstore... Just saying ! O:)

  • @Eener1000
    @Eener1000 Před 3 lety +1

    This is gorgeous looking. Well done!

  • @albertojpa3596
    @albertojpa3596 Před 3 lety +2

    yoooo, this is amazing. We were amazed by the lights in this game when we were making ours. Great work!

  • @Thomason1005
    @Thomason1005 Před 3 lety +1

    very insightful, and a good presentation of the tools&workflow used.
    also, the scenes look stunning!

    • @Thomason1005
      @Thomason1005 Před 3 lety +1

      also, good insights on the art direction. thank you for pointing out the effects, and the reasoning behind

    • @oddbugstudio
      @oddbugstudio Před 3 lety

      @@Thomason1005 Thanks! Glad it helped! :)

  • @stecki5362
    @stecki5362 Před 3 lety +3

    Thank you for this, the game looks great!

    • @oddbugstudio
      @oddbugstudio Před 3 lety

      Thank you for your kind words about Tails of Iron :)

    • @stecki5362
      @stecki5362 Před 3 lety

      ​@@oddbugstudio I looked for this game on Steam to wish list it, but nothing comes up. Any info on platforms and release date? Your website just has an excellent looking announce trailer yet no mention of any info. Cheers!

    • @oddbugstudio
      @oddbugstudio Před 3 lety

      @@stecki5362 Hey! At the moment no platforms have been announced. If you have twitter follow us @oddbugstudio as we post most of our development updates there! :)

  • @zelos666
    @zelos666 Před 3 lety +2

    Amazing video, I'd love more content like this. One question - are you using an orthographic or perspective camera? Because 2D Lights don't seem to work with perspective cameras at all in the newest version.

    • @oddbugstudio
      @oddbugstudio Před 3 lety +2

      We're using perspective but we're not on the latest of the 2d lights

  • @gridvid
    @gridvid Před 3 lety +1

    This is awesome... are you targeting 30fps or can you do some optimizations?

  • @Ofangio
    @Ofangio Před 3 lety +2

    This looks absolutely incredible. Looking at a previous reply, I see that you have since optimized the game past the ~40 fps shown in the video. I am wondering how much of an issue was caused by the lights themselves, and if you have any advice on optimizing 2D lights. Have been hoping to switch over to the 2D renderer for a new project but am worried reading all the negative comments about 2D light performance. Thanks so much, and will 100% be purchasing this game :)

    • @oddbugstudio
      @oddbugstudio Před 3 lety

      Previous to the 2d lights we was using 3d lights in the scene so this is a massive saving for us. We’re now much higher than the 40fps so we’ve had no issue with their performance:)

    • @Ofangio
      @Ofangio Před 3 lety +1

      @@oddbugstudio Thanks for the reply! If I could ask one more thing, are you guys on the 2019 LTS?

    • @oddbugstudio
      @oddbugstudio Před 3 lety

      @@Ofangio We're using 2019.4.9f1 at the moment

    • @Ofangio
      @Ofangio Před 3 lety

      @@oddbugstudio Sweet thanks again! Can't wait to play the game; will stay tuned. Cheers

    • @Ofangio
      @Ofangio Před 3 lety

      @@oddbugstudio Sorry to bother you again, and hope the game is going well. I was wondering if you could shed a bit of light on the collider tool you mention to block out scenes, as it looks nice and efficient :)

  • @halogenic
    @halogenic Před 3 lety +2

    Beautiful work

  • @Oxmond
    @Oxmond Před 3 lety +3

    Wooooow! Looks beautiful! 😍👍🤓

  • @wes5457
    @wes5457 Před 3 lety +2

    That was amasing.

  • @DustVoltrage
    @DustVoltrage Před rokem

    You don't seem to use a depth of field shader (it is so hard to do using Sprite in URP...)
    Did you create all the blur versions of the sprites baked in Photoshop??

  • @davedogge2280
    @davedogge2280 Před 3 lety +2

    Looks beautiful.

  • @danroden830
    @danroden830 Před 3 lety +2

    i love the style

  • @ShrikeGFX
    @ShrikeGFX Před 3 lety +1

    I would use 7 booleans for the light layers in the script, that takes more space but would be a lot faster to use than a dropdown

  • @user-mj7fw9cd2h
    @user-mj7fw9cd2h Před 3 lety +2

    Thanks for sharing!!

  • @geri4367
    @geri4367 Před 3 lety +1

    Add some written shaders examples for the new 2D light system please so that we can upgrade and port old shaders to this new awesome pipeline :(

  • @naveennath5308
    @naveennath5308 Před 3 lety +2

    This game is beautifu!!!

  • @ElBuhoNincha
    @ElBuhoNincha Před 3 lety +3

    This video is so useful, keep it up.

  • @loke11182
    @loke11182 Před 3 lety +2

    Nice and informative video

  • @_resul6386
    @_resul6386 Před 3 lety +1

    Hey great work, and thank you for sharing your workflow. I have a question, do you use ortho camera with parallax script or perspective camera?

    • @oddbugstudio
      @oddbugstudio Před 3 lety +1

      We’re using a perspective camera :)

    • @_resul6386
      @_resul6386 Před 3 lety +1

      @@oddbugstudio thanks for the reply, much appreciated :)

  • @shujaturrehmanshujarurrehm7246

    Wow nice you are pro

  • @omerfarukbykl6097
    @omerfarukbykl6097 Před 3 lety +1

    Any helpful tips to create the tools, shaders, etc... that programmer made?

  • @BrunoDeAngelis
    @BrunoDeAngelis Před 3 lety

    Great video! What about performance? I noticed the game was running at about 30 - 40fps. I assume with so many lights, objects and interactions, getting good performance must be hard.

    • @oddbugstudio
      @oddbugstudio Před 3 lety

      At the point of recording the game had not been optimised. Its running much higher now.

  • @lowi2525
    @lowi2525 Před 3 lety

    I love the artstyle, love the concept, and love rats lol.. imma pick this up

  • @madhusudanpanda6396
    @madhusudanpanda6396 Před 3 lety +2

    Awesome

  • @queenyt324
    @queenyt324 Před 3 lety +2

    Love you

  • @deathphoenix6387
    @deathphoenix6387 Před 3 lety +2

    I honestly thought it was an odd bug in the project that created stunning lighting as a side effect and as the old saying goes the bug became a feature. I'm feeling like a fool now

  • @norvelx1
    @norvelx1 Před 2 lety

    Why not just use orthographic camera plus parallax scripts instead of projection camera plus assets scaling (after you move sprites by z index) to achieve parallax effect? I mean you can just draw graphics in photoshop in a proper size with proper relative scale and just place it to the scene instead of getting assets together in unity trying to guess parallax sprite scale relatively to what you had in photoshop. Am I missing something? I am currently building 2d game in unity and can’t decide which camera to use for my 2d game. Thank you for reply.

  • @DanielDaAbadSukarno
    @DanielDaAbadSukarno Před 3 lety +2

    Wow that really cool

  • @denysbil4949
    @denysbil4949 Před 7 měsíci

    AMAZING GAME!!!

  • @DonJulioGames
    @DonJulioGames Před rokem

    Is the lighting script available for us to use??

  • @gentrybrown5323
    @gentrybrown5323 Před 2 lety

    Hi. I've noticed many games 2d games use perspective cameras. Since your game is one of them I was wondering what factors lead to you decision?

  • @adduco1
    @adduco1 Před 3 lety

    INCREIBLE!!!

  • @saqibbro5297
    @saqibbro5297 Před rokem

    Amazingggg

  • @GG1440
    @GG1440 Před 3 lety

    Thank you for sharing this.

  • @apatheticToad
    @apatheticToad Před 3 lety

    This is super cool

  • @clarkkimo9105
    @clarkkimo9105 Před 3 lety

    Thank youuu

  • @clemtarpey1100
    @clemtarpey1100 Před 3 lety

    Fantastic.

  • @onemanonmars6478
    @onemanonmars6478 Před 3 lety

    awesome video!

  • @nikitamuravich4601
    @nikitamuravich4601 Před 3 lety

    awesome and magic!

  • @liiiar
    @liiiar Před 3 lety

    estou apaixonada

  • @OmegaFalcon
    @OmegaFalcon Před 3 lety +3

    Thought this said 'tale of Iroh' and was about to cry again

  • @ilanraz9489
    @ilanraz9489 Před 2 lety

    how download this unity project?

  • @lezaone
    @lezaone Před 3 lety

    Thank you this is great. I don’t understand why it’s is so easy to add many point lights in 2D and see directly the result and can play with it, when in 3D it never works for me. I add light, but nothing turn on. I tried to changed the material, but still no where close from the result in 2D. I guess I do something wrong? Anyone?

    • @oddbugstudio
      @oddbugstudio Před 3 lety +1

      Glad you liked it! Wish I could help with your issue. Have you tried unity forums?

    • @lezaone
      @lezaone Před 3 lety +1

      Odd Bug not yet on this particular issue. I just finished a prototype and wasn’t able to set lights like I wanted. Basically I messed around with 2D lights in URP, was easy and amazing. Then started to build my prototype (in 3D this time) and when I finished wasn’t able to add lights like I was doing in my 2D environment. I think it comes from the fact that it should be less heavy to render sprite compare to render meshes. I don’t know.. But yeah will definitely look for more info about that in the forums. Thank you, awesome work!!

    • @DustVoltrage
      @DustVoltrage Před 3 lety

      This is quite old but still, from what I remember lights have a "priority" setting, by default, Unity runs only 4 lights at the same place, depending on their priority. You can increase this number in the lighting settings.
      Maybe this will help somebody else ^^

  • @RadoslavDiulgerov
    @RadoslavDiulgerov Před 3 lety

    Is it me, or 2d lights currently doesn't work in perspective mode?

  • @dominicvl1990
    @dominicvl1990 Před 3 lety

    Is this going to be as hard as dark souls? I’m really hoping it isn’t overly difficult

  • @alekjwrgnwekfgn
    @alekjwrgnwekfgn Před 3 lety +2

    Can you please build your games to oculus so I can play.

    • @oddbugstudio
      @oddbugstudio Před 3 lety

      The Lost Bear is on the oculus store :)

  • @nichegames9590
    @nichegames9590 Před 3 lety

    Yeah, I need help on this.

  • @wmetz1869
    @wmetz1869 Před 2 lety

    Your "light tool". It is yours like you said.

  • @DarthNecrofear
    @DarthNecrofear Před 2 lety

    I 100% tails of iron i need dlc or expansion please...

  • @Hespiota
    @Hespiota Před 3 lety +3

    Its not a bug now, its a feature.

  • @gustavrosgaardsrensen8028

    Dansker?

  • @trod146
    @trod146 Před 3 lety +1

    Why is he whispering?..

  • @thisnameistaken
    @thisnameistaken Před 3 lety +2

    Talks about how "Unity also has a demo scene available for download which will allow you to get your hands on the new tools" and then leaves no link to this "demo scene" in description.
    Cool.

  • @ThePetriell0
    @ThePetriell0 Před 2 lety

    Awesome