Darkaiser
Darkaiser
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The Lost The Wrath Of Cortex Minigame Has Been FOUND!
A new prototype build of Crash Bandicoot The Wrath of Cortex has been secured and released, courtesy of Xhaos. This build is very special because it features a fairly well-known cut content that has been mentioned for years in the community, but had no screenshots or videos of. I'm talking about the scrapped minigame on the loading screens, a feature that almost saw the light of day if not for a Namco patent on the loading screen minigames that caused Konami to hold it back and ask for it to be removed. This explains why the loading screens are so long on the initial PlayStation 2 release, as Traveller's Tales apparently didn't have enough time to clean up the code and strip out the minigame data.
An anonymous source was kind enough to dump the disc and share the ISO with Xhaos, who is now releasing it. Despite being dated only 10 days before the initial PS2 1.0 version, this build also has some other minor differences. You can play it yourself and try to find out what else is different.
Download: hiddenpalace.org/Crash_Bandicoot:_The_Wrath_Of_Cortex_(Sep_11,_2001_prototype%29
Additionally, if you are interested in this game and its modding potential, Xhaos is also working on a reverse engineering project to decompile and port the game to PC. You can join the Discord server in the pinned comment.
zhlédnutí: 9 481

Video

OnlineCTR - The PS1 Crash Team Racing Online Experience (Launch Trailer)
zhlédnutí 63KPřed 2 měsíci
OnlineCTR is finally playable after 5 years of research and development. Made possible by the entire modding decompile team, plus some bonus network engineers, plus 100 beta testers, plus volunteer server hosts! This mod will be playable via DuckStation emulator for the next few years, until eventually replacing DuckStation with a completed PC Port (73% rewritten so far). Most recent contributi...
Crash Team Racing - 60 FPS Widescreen (Release Trailer)
zhlédnutí 34KPřed 3 měsíci
60FPS is now fully playable, combined with Widescreen. This took 2 years, 3 videos, 600 changes to the source code, and over 1000 hours of testing by 10 testers! This is the most logically-complex mod ever built into CTR, and the largest QA testing effort, out of all the mods in this entire channel. Engineering: Niko, Faradise, Redhot, Super QA Testing: FuzionSynth, PootisDaMan, DarkSlayer, Nit...
Crash Tag Team Racing (June 29th, 2005 prototype) - Gameplay
zhlédnutí 4,4KPřed 3 měsíci
Courtesy of @shadowluigithirtyseven5950 , this is an Xbox preview build of Crash Tag Team Racing that me and drx helped secure. Dated over a month and a half before the initial NTSC-U releases, this is the first full prototype of this game, meaning that now all the main Crash games for consoles up to CTTR have at least one prototype preserved. Hooray! General Notes: - Some early music, includin...
Crash Team Racing - PC Port Progress Update #3
zhlédnutí 17KPřed 4 měsíci
The PC port is now 70% finished, with 835/1190 functions rewritten! The last two months of progress was contributed by Niko, Faradise, and DCxDemo. Now supporting 16:9 60 FPS. The Adventure Garage now has working UI, and as a bonus, you can type on a real computer keyboard to enter your name, opposed to using the controller D-Pad buttons. In Time Trial, ghosts are now fully implemented. Both N....
Crash Landed (Tech Demo) (Nintendo DS)
zhlédnutí 14KPřed 4 měsíci
Downloads: - archive.org/details/crash-landed-pitch-wayforward - archive.org/details/crash-landed-pitch-nintendo-ds-way-forward-technologies.-7z - www.mediafire.com/file/xufa6nhxnnm0ej4/ Recently, the pitch for WayForward's DS version of the cancelled Crash Landed game was put up for sale along with a plenty of other WayForward assets. Me and Motwera from Crashy News had decided to take the ini...
Crash Team Racing - Multiplayer Maxed Mod
zhlédnutí 9KPřed 5 měsíci
Download: MultiplayerMaxed by Niko: www.mediafire.com/file/xjgqd4dd5cqr1wj/ctr-u_MultiplayerMaxed_Feb21_2142pm.xdelta/file This mod allows all VS and Battle tracks to be played with the maximum graphics detail (usually only in 1-player mode), now in all multiplayer modes (2/3/4 player). This also adds playable multiplayer Oxide Station for the first time ever, as well as "experimental" multipla...
Crash Bandicoot 2: Cortex Strikes Back - CD Consoles Prototype Footage
zhlédnutí 2,8KPřed 5 měsíci
For documentation & archival purposes. This footage can be found in a French promotional VHS of E3 1997 by CD Consoles "Tous les hits de fin d'année (1997)". Credits to Biohazard France for the original upload. Source: czcams.com/video/blQJwHNqFJ4/video.html #crashbandicoot2 #prototype #prerelease
Crash Team Racing - Widescreen Mod Gameplay (Public Release)
zhlédnutí 10KPřed 6 měsíci
After four years, a proper widescreen mode is finally here for the OG game. This is the real deal. Apply this patch to the NTSC-U version of CTR for PS1 (the .bin rom file): www.mediafire.com/file/cb4etvh9nijdibn/ctr-u_Widescreen_v1.xdelta/file Recommended patcher: hack64.net/tools/patcher.php Works on PS1 and PS2 with 16:9 TVs. Works on DuckStation: Display - AspectRatio must be set to 16:9, a...
Crash Team Racing - PC Port Progress Update #2
zhlédnutí 9KPřed 7 měsíci
Most recent contributions by Niko, DCxDemo, Super, Faradise, Redhot, Branch, Aalhendi, Soapy, and Pootis. In one month, the PC port progressed from the first LOADING screen, to everything that can be seen in this video. We are still many months (or years) away from a finished PC port, but meanwhile, you can enjoy the updates to come. Note that fullscreen mode is not yet available. See also: CNK...
Crash Bandicoot: Warped (July 17th, 1998 prototype) - Full Gameplay
zhlédnutí 28KPřed 7 měsíci
It's finally here. Thanks to all of you who trusted our work and contributed to our fundraiser to help preserve this prototype. Enjoy the Christmas gift. The SCEE Preview Version 1 disc of Crash Bandicoot: Warped has been found (labeled Alpha Demonstration Disc). It can be seen in many magazine previews (and trailers) at the time, across US and Europe. This is the SCEE variant that was sent out...
Crash Nitro Kart - Track Rips (WIP)
zhlédnutí 5KPřed 7 měsíci
Here is a sneak peek of the CNK Archive, a project that intends to completely rip and rebuild every map from Crash Nitro Kart. The process uses NinjaRipper connected to Dolphin Emulator through DirectX to take 3D snapshots of every map split up into loading zones, which are then imported into blender where they're patched together into one connected track. All ripping, importing and patching is...
Crash Team Racing - PC Port Progress Update #1
zhlédnutí 10KPřed 8 měsíci
The PC Port has officially been born. This application is using the same C/C code as the PS1 version, compiled natively for Windows, using the wrapper library PsyCross. Niko pulled two all-nighters in a row to make our PS1 code work on PC, with an easy system we can use to iteratively expand the PC port as we continue rewriting the PS1 code. Faradise helped rewrite most of the Checkered Flag so...
Crash Team Racing - Wall Ride Test
zhlédnutí 4,6KPřed 9 měsíci
The last month was full of progress from the team. Here's a showcase of a new WIP wall-ride mechanic. This test level includes Select L1 combo to enable Turbo speed, or Select R1 to enable Super Turbo speed. There is at least one custom level in our development pipeline that has wall riding planned, but how will the track transition into the wall? Will it be U-Turn to Wall, or Down Ramp to Wall...
Crash Team Racing - Press Discs
zhlédnutí 4,1KPřed 10 měsíci
Before a game was released, it was common practice for many games to have "asset discs" sent to the press for use in their own publications. These discs contained marketing material, such as high quality renders, screenshots or press documents. As expected, the Crash games were no different. Fortunately, not one, but four press discs have recently been successfully secured and are now available...
Crash Team Racing - 40% Code Rewrite Progress
zhlédnutí 4,9KPřed 10 měsíci
Crash Team Racing - 40% Code Rewrite Progress
Crash Team Racing - Custom SFX & Music
zhlédnutí 6KPřed 11 měsíci
Crash Team Racing - Custom SFX & Music
Crash Nitro Kart (July 29, 2003 prototype) - All Tracks
zhlédnutí 7KPřed 11 měsíci
Crash Nitro Kart (July 29, 2003 prototype) - All Tracks
Crash Nitro Kart (July 29, 2003 prototype) - Exploring Boss Races
zhlédnutí 7KPřed 11 měsíci
Crash Nitro Kart (July 29, 2003 prototype) - Exploring Boss Races
Crash Team Racing - Difficulty Selector Mod
zhlédnutí 11KPřed rokem
Crash Team Racing - Difficulty Selector Mod
Tile Trauma (Custom Track) - Crash Team Racing
zhlédnutí 12KPřed rokem
Tile Trauma (Custom Track) - Crash Team Racing
Road to Rainbow (Custom Battle Map) - Crash Team Racing PS1
zhlédnutí 6KPřed rokem
Road to Rainbow (Custom Battle Map) - Crash Team Racing PS1
Crash Bandicoot (May 11, 1996 prototype) - Unused Bonus Rounds
zhlédnutí 2,8KPřed rokem
Crash Bandicoot (May 11, 1996 prototype) - Unused Bonus Rounds
Crash Team Racing - Code Rewrite Progress (30%)
zhlédnutí 3,8KPřed rokem
Crash Team Racing - Code Rewrite Progress (30%)
Crash Team Racing - Widescreen Mod (Preview)
zhlédnutí 5KPřed rokem
Crash Team Racing - Widescreen Mod (Preview)
Crash Team Racing - Mirror Mode V2
zhlédnutí 3,7KPřed rokem
Crash Team Racing - Mirror Mode V2
Crash Team Racing - Paint Jobs Mod
zhlédnutí 8KPřed rokem
Crash Team Racing - Paint Jobs Mod
Crash Team Racing - Custom Level Test Preview
zhlédnutí 3,4KPřed rokem
Crash Team Racing - Custom Level Test Preview
Crash Team Racing - Multiplayer Level Upgrade (Preview)
zhlédnutí 4,1KPřed rokem
Crash Team Racing - Multiplayer Level Upgrade (Preview)
Crash Team Racing - Unused First Person Camera Modes
zhlédnutí 2,9KPřed rokem
Crash Team Racing - Unused First Person Camera Modes

Komentáře

  • @hivaniazi3664
    @hivaniazi3664 Před 19 hodinami

    چی کار کردی

  • @hivaniazi3664
    @hivaniazi3664 Před 19 hodinami

    👀

  • @Rocka7038
    @Rocka7038 Před dnem

    Would be great if it supposed retroachivments

  • @ChairmanKao
    @ChairmanKao Před dnem

    Can you find the E3 build of Crash Bandicoot 3, plis?!!! It would be nice for Crash bandicoot veterans! ❤❤❤

  • @fpdias92
    @fpdias92 Před 3 dny

    1:21:54 somewhat cursed

  • @michaelgtav78
    @michaelgtav78 Před 3 dny

    Tomb time was the fifth level in the Game.

  • @Guarrow
    @Guarrow Před 5 dny

    Never was too much into it, but I'm still going to try this out. Also ... that might means graphical mods possible ? That would be crazy. I don't expect « Nitro-Fueled » graphics but less wobbling and more updated textures would go hard In any case, I have so much respect for these projects. I just can't realize how much passion and dedication must be behind these projects, to work so hard to understand how every single thing work to make these games. Kudos to everyone involved in this 😎👍

  • @chaqmoq999
    @chaqmoq999 Před 6 dny

    Is playable to android too?

  • @SarahWestTheXanaduQueen

    Well Done!

  • @lupefkd7943
    @lupefkd7943 Před 9 dny

    prototype crash mind over mutant beta crash of the titans

  • @lupefkd7943
    @lupefkd7943 Před 9 dny

    mind over mutant prototype titans

  • @lupefkd7943
    @lupefkd7943 Před 9 dny

    mind over mutant prototype

  • @crashtwinsanity5166
    @crashtwinsanity5166 Před 10 dny

    This is so cool

  • @edoyuma
    @edoyuma Před 13 dny

    A quick question. I cant seem to join any room it keeps saying xdelta: 1019, client: 1019, and server: 1018 - update all 3 to to play

  • @user-xz8rl3oc4i
    @user-xz8rl3oc4i Před 15 dny

    Make phone port of OnlineCTR in Duckstation please

  • @hypermuteki9573
    @hypermuteki9573 Před 19 dny

    Shame the Activision no porting Pc in CTR nitro fueled

  • @2k9amh
    @2k9amh Před 20 dny

    One difference I noticed was blue gem on prototype was a normal gem but final was a flat gem?

  • @PABLOS97XD
    @PABLOS97XD Před 20 dny

    Too bad it doesn't have a port for android

  • @MRK-EDITS-i6o
    @MRK-EDITS-i6o Před 21 dnem

    These fangames make me think that Crash is not dead yet, thanks to the community, compared to the company that seems like they are going to kill Crash again. Anyway, thanks for the Fangame, appreciate the effort to unite the community. Greetings.

  • @bioxcis-dono
    @bioxcis-dono Před 21 dnem

    what i see XD so funny Carlos el Topo de las Carreras

  • @linkmau5204
    @linkmau5204 Před 23 dny

    I really need version in android 😥😥

  • @angelociotta6485
    @angelociotta6485 Před 23 dny

    Can i play this on android duck station app?

  • @sirmanco2177
    @sirmanco2177 Před 23 dny

    Osea, tan facil en poner nitro fuled en pc y se ganaban alta guita con el juego

  • @rudyramadhana4127
    @rudyramadhana4127 Před 24 dny

    congraratulations, this is a hystorical event for kart racer genre, and gaming in general (espeically for those who grew up with og CTR)

  • @mikesantos8554
    @mikesantos8554 Před 24 dny

    Will you guys make a tutorial in the future on how to make custom tracks?

  • @screwdriver-hh2sd
    @screwdriver-hh2sd Před 24 dny

    Is have a mod to remap ctr controls?

  • @ZeronimeYT
    @ZeronimeYT Před 25 dny

    Idk dude, but i'm sure I played CTR.exe in my old Laptop 12 years ago. If you make it now, then who the hell make CTR.exe that I played?

    • @nprocopi1231
      @nprocopi1231 Před 10 dny

      That's just a bundled emulator of pSX with a rom included. I remember that being a thing

  • @harryk4840
    @harryk4840 Před 25 dny

    ❤❤❤

  • @semof1621
    @semof1621 Před 26 dny

    idk why but oxide never load as a cpu player. what have i done wrong?

  • @pAiZeK
    @pAiZeK Před 26 dny

    Link my friend

  • @pAiZeK
    @pAiZeK Před 26 dny

    Link pls .iso

  • @BlackMasterones
    @BlackMasterones Před 27 dny

    Omg is this reallll ❤

  • @lupefkd7943
    @lupefkd7943 Před 27 dny

    Crash mind over mutant prototype play beta crash of the titans

  • @Chrisscreases2
    @Chrisscreases2 Před 29 dny

    So Im not sure if its bc Im using SwanStation on RetroArch instead of Duckstation but I set my emu to all settings above and the game runs great for sure but polygons do keep clipping around the edges of the screen with every turn and it kinda kills my immersion, any clue on how I could fix this? I've already set all settings in description and even tinkered w/ the clock speed but no luck

  • @elnormanoski8587
    @elnormanoski8587 Před 29 dny

    question will this be possible to port it on the Mac? just a thought