Crash Team Racing - 60 FPS Widescreen (Release Trailer)
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- čas přidán 27. 08. 2024
- 60FPS is now fully playable, combined with Widescreen. This took 2 years, 3 videos, 600+ changes to the source code, and over 1000 hours of testing by 10+ testers!
This is the most logically-complex mod ever built into CTR, and the largest QA testing effort, out of all the mods in this entire channel.
Engineering:
Niko, Faradise, Redhot, Super
QA Testing:
FuzionSynth, PootisDaMan, DarkSlayer, Nitrax, Pampa, SonicYTP, Hypnoshark, BaconFish, Darkaiser, aalhendi, and more.
Downloads:
CTR 60FPS Widescreen16x9:
www.mediafire....
CTR 60 FPS Default 4x3:
www.mediafire....
Use ROM in .bin format and apply the .xdelta patch
hack64.net/too...
DuckStation Settings 60fps:
Console : Enable Clock Speed Control (ON)
Console : Slide bar from 100% to 400%
Emulation : VSync (ON)
Graphics : Internal Resolution (Automatic)
DuckStation Settings Widescreen:
Graphics : Aspect Ratio 16:9
Note: "Widescreen Rendering" checkbox must be disabled.
No permitted use of previous Widescreen or 60fps patches (either gameshark, or built-in GTE emu feature) can be combined with this mod, otherwise everything breaks.
For use with other emulators, this mod does NOT require 8mb RAM expansion, so this can work on other emulators that support 16:9 and emu overclock (PSP, PS3, Nintendo Switch), may work on original PS1, only if CPU is overclocked manually.
This has all been made possible by a new direction taken in the community. Rather than modding into the "original" game, we are now modding into the "rewritten" game. We can do this now because 72% of the game is rewritten, while the other 28% is bytecode from the original game files. This also allows every mod we've ever written to (soon) all be combined into one "super-mod", or allow us to build a user-friendly Mod Launcher to pick and choose mods. All mods in the "rewritten" game also automatically work in the PC port. PAL/JPN are not supported yet, but will be supported when PAL/JPN functions are also rewritten.
Stay tuned for more.
Music:
Thunder Struck GBA Remix by B13CW
man fuck Sony and Activision for not porting CTR nitro fueled to PC hopefully this port would be awesome for online community!
You can try it in the switch emulator yet still the original in my experience a lot better ( but be aware that the remake have all maps from ps2 crash team racing game so you will miss it bruh )
@@cooparchive7857 Switch emulator can actually do 60fps in Nitro Fueled.
It's not about if it will be awesome, but when. We got very good things in store-. And i agggree: fuck Activision.
Sony has no say on whether CTR Nitrofueled makes it to PC, It's all Activision and Xbox
Nothing to do with Sony. They have never owned this IP
If youve ever forced CTR in wide-screen you can see the polygons getting unrended, this looks miles better
What you call the polygons disappearing on the bottom left of some footage?
@@cinnamonpanda6040 don't use the patch and go find out then
Its been so enjoyable working on all of this
❤
POWERED BY MONEY
@@FireFlyFlying_ Definitely powered by money.
are u the guy who makes the hypnoshark mod???
@@penguin3441 Yes I am!
As someone who played this on PS1 for hours on end when it released, playing again with a docked Steam Deck OLED on a 4K TV at 60fps is truly incredible. Absolutely amazing work!!
Retro CTR NF, let's goo
Even better because NF is locked to 30fps on all consoles. It's such a shame it never received a PS5 60FPS patch
@@wirered2561 NF can be played at 120fps on Yuzu
@@wirered2561and it takes less time to load as well
@@wirered2561 Switch emulators can easily uncap the framerate of Nitro Fueled (even beyond 60 FPS). You don't even need a mod!
The physics aren't exactly the same, though: most notably, acceleration is higher.
@@MartinoFontana-jb3zp Hence the 30 FPS cap. Must be a quirk with Unreal Engine 4 or something.
I'll tell y'all, when the PC port is done, prepare yourselves to witness the biggest launch since CTR: NF. All the features that will be available on launch + support to add mods easily will make this version the "official", I really hope that Naughty Dog or Sony don't try to remove the game or something, 'cause if they do, the community will do something, that's the best news I think we CTR fans have seen for many years, keep up the good work and I'm looking forward to the PC port release date
Testified!
I hope if track mod exist, I wish to see any tracks from various games, including Gran Turismo one exist 😁
Do Naughty Dog have the right to do something? Or Microsoft? The Og Crash rights are a bit confusing 😅
@@sebastiankulche I dunno, I think only activison has the rights, but since Naughty Dog made the original CTR I dunno how this works
@Ajoota98 Activision has the full rights to all Crash games prior to acquiring the IP from Vivendi Universal. Because they stopped Spyro: Myths Awakened, chances are that they will take this project down too if it's a decompilation project rather than a ROM Patch.
Granted, Myths Awakened was a fangame made from scratch, and not a ROM hack or decompilation mod.
I appreciate what you guys are doing for this game. CTR will never be forgotten
Thank you for all your work and videos over these years. Even if it wouldn´t haveever released, every new video was so fun to watch because of the new QOL improvements and enhancements made I´ve thought were impossible.
No way ! well done this is genuinely incredible. Super keen for the PC Port release. I'm going to put this on my steam deck aswell aha
This is so cool! Progress is crazy 🔥
It says it may work with overclocking the console, might see about trying that just to see if it does actually work, for science
Sup man
@@astra29_ctr27 Yo, how goes it
allowing the arcade mode or the story mode to be playable 4 player splitscreen would be amazing.
Look at the previous "Multiplayer Maxed" video, it has WIP 4p adventure
72% rewritten with 28% remaining and this is exactly like pure gold!
The rest of everything will be phenomenal, and great job to B13CW for that remix.
This is massive! Well done and huge thanks to all of you guys!
This is smooth taken to a whole new level. WOAH!
The CTR Community is very grateful for your work! Thanks and bemza ♥
Playing a playthroutgh right now, it's beautiful, it's extremely close to be a sellable product. You guys are doing God's work, thank you so much o7
Congrats! I'm excited to try this!
Congrats to everyone that worked on this amazing mod!
Beautiful. Excellent job, guys!
The CTR community is far too powerful, awesome stuff gamers
Wait till you see what comes on June 1, then you'll see some real power
Congratulations guys. This is indeed the holy grail
Super awesome!! We will have selectable characters from relative menu? I mean oxide and others for example? But most important (for me), will even be possible to have the cpu that run normally but take shortcuts? I know that times ago someone told me that there is an ultra hard difficulty or something like that, but this just increase cpu to impossible speed, and i don't mean that... xD
making AI take shortcuts would mean editing their pathing
It _may_ be possible...?
@mistashadow They said it's in their plan for the future 😊
MUCHAS GRACIAS, HERMANO. Saludos desde Lima, Perú.
Es para android?
@@Angélica-o2e , nooo, es solo para PC porque ejecuta un progama .exe, muy aparte del emulador Duckstation(que hay version para PC y Android).
It's INSANE to see this working, it blows my mind so much
De verdad que muchas gracias por todo lo que hicieron para los fans de ctr
I wonder what Andy Gavin and Jason Rubin think of this.
I actually imagine Jason not having words like last time with Jak 1 😅
Jason: Uhhh...
AMAZING! 🤩Out of curiosity I did a test with the 4:3 version on a PS2 DECKARD (90004) and DWKDRV and it seems to me that in some points during the gameplay it is slightly more fluid than the stock CTR, even if it has some graphic flaws and the menu and the presentation of the drivers before the start of the race goes a bit jerky. But I'll do a further test with a second identical PS2 comparing it to stock CTR in real time to be sure. 😅
Anyway, great work!
Do a full video please.
Hell yeah man, been anticipating this
WHOA!!! Congrats!!! And thank you!!!!
Once the PC port is complete
Man this is gonna be a new ERA for Crash Team Racing
Late to the party. I absolutely love what you guys are doing. The only thing that needs an improvement is the character animation which seems to be capped at 30 FPS (although i understand if its hard to change that) and the credits screen ends way too quickly. Other than that is perfect ❤
Awesome work everyone!!
Now if you excuse me im gonna fully beat this game for the hundreth time 😊
i remember i worked SO HARD as a kid to 100% this game. i just know that if i tried to go for it again now i couldnt do it lol
You guys... you all are leyends!
A mod launcher would be incredible as said in the description!
I know the big takeaway here is the amazing progress of the re-written code and the amazing things y'all done with it...
but that Nitro Kart GBA remix is amazing, how you do it?
This is incredible work!!!
Feels really good. Can't wait for the PC port to be finished.
This is amazing. I hope I can play this on Parsec!
Yes this is playable on parsec, make sure to test ping, resolution, and latency, so all players can enjoy the 60fps smoothness
@@nprocopi1231 Thank you! Will try it with friends.
one of the best game, thankyou guys
This is crazy! Keep up the good work ❤
Amazing stuff 😍
This is great! I wonder is it possible that some day we will have 90fps or even 120fps mod?
As I expected, Hypnoshark is there!
Need a version of this with Oxide and the reserve mod and we have the perfect CTR experience
Thank you a lot for your work, this is a childhood dream come true! Will 60 fps and widescreen be optional in the pc port?
All mods in the decompile are macros, so they can all turn on and off with a single flip of a switch
Amazing my guy
Thanks! Its is awesome, saludos!
I wish this game was ported to PC. Would be a dream come true
Working on it! Other videos on the channel show progress towards the PC port
@@nprocopi1231 Awesome! Will be looking forward to it ✌
this is amazing this is great this is super congratulations🎉
Thanks for your dedication! PS1 didn't have float support so I imagine it wasn't easy to scale the physics from 25/30 to 60 FPS?
Integer physics are tied to a solid 30FPS, if the game drops to 25FPS then "some" physics slow down. Millisecond-based physics automatically work at any FPS (25/30/60), all the frame-dependent physics had to be interpolated. Linear physics were halved or doubled, quadratic physics were a bit harder. The biggest challenge was rewriting every function in the game, so all patches can be done in C/C++, without injecting assembly all over the game. C/C++ also works on PC Port
What a milestone.
I absolutely can't wait to see when this port is fully finished and the potential it has to develope further. Out of curiousity, what are the chances that after the pc port is established that the game is ported to psp/ps vita with mod support?
If nothing else, I recall hearing android emulators on vita being developed further, makes me wonder if it could run duckstation running the pc port. I'd love to have some way of playing this portably, though I know that might be difficult to pull off for anything other than a steam deck and other adjacent handheld consoles.
We're gonna port to several systems, including psp and vita. Keep in mind that duckstation and pc port are separate, and if the pc port is finished we won't need duckstation anymore
@@nprocopi1231Oh sick, that's great
Once custom tracks start making the rounds i'm going to get blisters from how much i'll be playing this mod, so hyped for this
@@nprocopi1231 Good to know!
mfw I thought something was off with the framerate until I realised my CZcams itself wasn't set to 60fps
...I'd love to try this, but I'd have to sort out my Duckstation's controls because what worked on my last laptop is now almost unplayable
Try a USB controller! Also remember to update to the latest version of duckstation for all the latest improvements
what an incredible job
Awesome work!
Is there a tutorial on how to install this?
great work
will the pc port support multiple language?
Yup
And they plan on having the PAL and Japanese region versions of all this in the works too.
Cnk gba music is a good touch d:
It is, it's a real bop.
Wow this is so cool, thanks!! just a question, how did you manage to make a delta with the widescreen codes? I want to patch my PSX isos to play them in widecreen in my PS3 but I cannot find the way to do so
If PC Port released and track mods exist, I hope it came with tracks from various games for mods, not exception from Gran Turismo itself
This is awesome, beautiful work, does this work for a PSP (hacked PSP)??
Only in certain areas, otherwise the frames drop. Still working on it though!
"man, 2024's so boring..."
*and then this comes out
Tengo el juego con un ps1 y un tv crt, y al lado mi pc emulando este mod con shaders y la diferencia es abismal, parece otro juego. Funciona perfectamnte y se ve increíble. No hay palabras para agradecer el trabajo que han hecho.
What I like to have is both systems. CTR nitro fueled and CTR
The goat!
This is amazing news 🤩 really hope there is a Vita port in the near future 🙏
The near future is gonna be bigger than anything we've ever posted
It's insane that the remake is stuck at 30fps
This is just awesome, thank you
Thanks bro. 🎉
would it be possible to add the pre console ost in to the game? Outstanding work btw, shit is crazy.
😍 *EXTRAORDINARY!!* 😮
👏🏻 *Thank you so much!* 🤎
we got CTR in 60fps before Nitro-FueIed 💀
aIso, if/when Duckstation's texture dumping becomes actuaIIy useabIe l am _absoIuteIy_ redrawing this game's textures
You can actually already replace the textures with our tools.
Love you man!! The goat!!
Does the 60fps chage something about the pyshics or something like older games do?
A small bit of the physics is different due to updated tick rate, but at least it is even more responsive now!
Awesome work! 👍
Any plans on getting the orignal crash trilogy running at 60fps too?
Thank you this looks amazing
Looks like it was on the Dreamcast. I love this, and I hope more PS1 games get this treatment some day. Imagine Dreamcast-like Ape Escape...
Edit: Tried this out for myself, and I love it! Make sure you follow the directions in the description. If you're getting framerate drops like I did at first, that's probably why.
Very good, thanks.
The GBA/NGAGE Thunder Struck remix is pretty good
Naaah incredible!!!
Only vertical screen in 2 player mode?
Loving the mod so far ❤❤
Much love from Chile!
We're gonna have a way to toggle top/down and left/right in the future
Take all the time you need!
Meanwhile we enjoy the mod ❤
Any settings suggestions for steam deck? No auto resolution, is 720p recommended? I have aspect ratio at 16x9. This is amazing, I guess the unrended plygons is normal. Excellent work!!
Today. Today I pog.
Una caricia para el alma 🥰
Hard.
First to say thanks, my question is:
Has this link been updated to 60FPS since the last time I tried it? The accelerations lasted a bit longer than they should have, and the jump was higher, so I missed the cube on the Papu-Papu track shortcut because it skipped the platform? Can I get an offline version that is played online if that has been fixed?
おめでとう
Sick!
Bro this is a dream. Quick question, is it possible to change the two players screen from vertical to horizontal?
Working on it
@@nprocopi1231awesome! thanks!
The holy grail until the PC port
Nice
Does the description imply this will work on a PSP?
what are the chances online multiplayer could also work for this (i am coping very hard that CTR remake on pc doesn't exist)
It does exist, look at other videos on our channel, we're making a PC port ourselves!
Good job guys! Uwu
Would it be possible to add the reserves bar, like they did in CTR online?
I'm being trying each and every single ROM of CTR but often just brakes on me.
Is it possible for you guys to make a CTR mod that tells you what standard/updated standard is your time when you finish a time trial? It would be very much appreciated.
We've got something really big coming