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Video

How to model a holey studded collar in Houdini
zhlédnutí 395Před 2 lety
In this video I'll use Houdini 18.5 to go through modelling techniques that help to make a procedural dog collar, either with holes or studs. This tutorial is intended for people that are new to Houdini.
Use Displacement in Redshift 3 to Render a Mountain in Houdini 18.5
zhlédnutí 4,8KPřed 3 lety
In this video we'll use Redshift in Houdini to create micro polygon displacement to create a mountain range from a height map from USGS. The height map shown in the video or a similar one can be obtained from the link below. apps.nationalmap.gov/downloader/#/ The HDRI is from HDRI Haven hdrihaven.com/
Blender how to close view windows in 2.9
zhlédnutí 33KPřed 3 lety
How to open and CLOSE views in Blender 2.9.
Unreal Engine 4.26 Chaos Destruction without compiling source code
zhlédnutí 15KPřed 3 lety
In this video we'll look at using Epic's Unreal Engine 4.26-Chaos build to create the simple destruction of a spanning bridge. The help documentation is linked below. docs.unrealengine.com/en-US/InteractiveExperiences/Physics/ChaosPhysics/ChaosDestruction/ChaosDestructionOverview/index.html
UE4.26 Water Buoyancy Tutorial - How to make things float
zhlédnutí 31KPřed 3 lety
In this video we'll use UE4.26's new buoyancy component to float a boat. The video below shows how to create water suitable for this buoyancy. :) czcams.com/video/l2SY_K1ZhJs/video.html
Shade and Light an OpenVDB Explosion in Maya 2020
zhlédnutí 15KPřed 3 lety
In this video we’ll import, shade, light and render an explosion in Maya using an OpenVDB sequence. Resources to follow the video are available below! Embergen VDB Examples (I used the Gasoline Explosion) jangafx.com/software/embergen/download/free-vdb-animations/ HDRI used in video hdrihaven.com/hdri/?h=pink_sunrise
Shade and Light Dreamy Clouds in Blender 2.9 using Open VDBs
zhlédnutí 19KPřed 3 lety
In this video we’ll import, shade, light and render a cloud in Blender. Resources to follow the video are available below! Cloud VDB used in video gum.co/jLZoW HDRI used in video hdrihaven.com/hdri/?h=kiara_1_dawn Embergen VDB Examples jangafx.com/software/embergen/download/free-vdb-animations/ Open VDB www.openvdb.org/about/
Houdini 18.5 Create a Pumpkin with Photogrammetry
zhlédnutí 437Před 3 lety
In this video we’ll use photogrammetry in Houdini to convert a number photographs of a pumpkin into a 3D model. Then we’ll prepare the model and create a face based on a bitmap input that’s easily swappable for a plethora of pumpkin possibilities! SideFX Labs is required to follow this tutorial and can be installed via: www.sidefx.com/tutorials/sidefx-labs-installation/ The files used in the vi...
UE4.26 Simulate a Cloth Flag
zhlédnutí 24KPřed 3 lety
In this video we'll use Unreal Engine 4.26 to create a cloth simulation on a portion of a mesh. This method can be used for a variety of cloth simulations on characters or meshes that are unrigged, such as the one shown here. Useful information can be further found in the documentation. docs.unrealengine.com/en-US/Engine/Physics/Cloth/Overview/index.html
Learn ZBrush's ZSpheres to make a Spooky Tree
zhlédnutí 1KPřed 3 lety
In this video we'll learn about and use ZBrush's powerful ZSpheres to help create the basic proportions and limbs of a spooky tree. This is a fantastic tool for blocking out objects without getting lost in sculpting detail too early. Hotkeys used a = toggle show adaptive mesh q = activate draw mod (create more Zspheres) w = move e = scale r = rotate x = activate symmetry , = toggle lighbox s = ...
1000 Subscriber Giveaway
zhlédnutí 285Před 3 lety
In this video, I wanted to say thank you to all of you who have subscribed - hitting 1000 is a satisfying milestone and I’m looking forward to the journey ahead. The hammer is available for free at the link below for a limited time until ~November 20, 2020. Enjoy! Edit: The hammer has now been moved to gumroad below. Thanks for subscribing! Hammer Purchase Link: gumroad.com/snaplaunch#FwUGf
UE4.26 Water System Tutorial - How To Create Oceans, Lakes and Rivers
zhlédnutí 70KPřed 3 lety
In this video we'll create an ocean, lake and river in UE4.26 Preview 3 using the new water system. Please note that this is an early implementation of the water system and is prone to unpredictable behavior. Have fun! Tutorial to create the lighting, clouds and fog czcams.com/video/1APU59eYA7E/video.html Also, to rotate the position of the sun, select the directional light and press ctrl l. En...
Maya 2020 Fix Hard Surfaces - Automatic Remesh and Retopo
zhlédnutí 18KPřed 3 lety
In this video we’ll look at using Maya 2020 Retopologize and Remesh operations to fix a hard surface object. These operations are now available through the menus instead of the command line and are great for speeding up the clean up objects. If you’re looking for a more detailed understanding of the settings I’d recommend checking out the documentation. help.autodesk.com/view/MAYAUL/2020/ENU/?g...
Model A Doric Column in Houdini
zhlédnutí 1,7KPřed 3 lety
In this video Houdini 18 is used to build a Doric column that can easily have it's height and the number of scalloped channels quickly adjusted.
Create Simple Studio Lighting in Blender 2.90
zhlédnutí 13KPřed 3 lety
Create Simple Studio Lighting in Blender 2.90
Create Wind Animation in UE4.26 from Vertex Paint in Blender
zhlédnutí 7KPřed 3 lety
Create Wind Animation in UE4.26 from Vertex Paint in Blender
UE4.26 Volumetric Clouds Tutorial
zhlédnutí 63KPřed 3 lety
UE4.26 Volumetric Clouds Tutorial
Create Studio Lighting in Houdini with Redshift
zhlédnutí 9KPřed 3 lety
Create Studio Lighting in Houdini with Redshift
Maya Redshift Simple Studio Lighting Setup
zhlédnutí 1,6KPřed 3 lety
Maya Redshift Simple Studio Lighting Setup
Unreal Engine 4 Create a Decal
zhlédnutí 2KPřed 3 lety
Unreal Engine 4 Create a Decal
Houdini 18 Make an Asteroid Tutorial (Beginner Friendly)
zhlédnutí 2,5KPřed 3 lety
Houdini 18 Make an Asteroid Tutorial (Beginner Friendly)
UE4 Animate Between Textures in Level Sequence
zhlédnutí 8KPřed 3 lety
UE4 Animate Between Textures in Level Sequence
Houdini Beginner Tutorial Create a Terrain
zhlédnutí 6KPřed 4 lety
Houdini Beginner Tutorial Create a Terrain
UE4 Animate Material in Level Sequence Tutorial
zhlédnutí 33KPřed 4 lety
UE4 Animate Material in Level Sequence Tutorial
Create a Destructable Mesh in UE4 4.18
zhlédnutí 7KPřed 6 lety
Create a Destructable Mesh in UE4 4.18
ZBrush Tip: Fixing Dynamesh Holes
zhlédnutí 73KPřed 6 lety
ZBrush Tip: Fixing Dynamesh Holes
Maya 2017 Viscous Fluid Simulation using Bifröst
zhlédnutí 84KPřed 7 lety
Maya 2017 Viscous Fluid Simulation using Bifröst
Maya 2017 Animating A Camera Along A NURBS Circle To Create A Turntable
zhlédnutí 8KPřed 7 lety
Maya 2017 Animating A Camera Along A NURBS Circle To Create A Turntable
Bug or Me - How do you get 3ds Max 2018 Booleans to work?
zhlédnutí 16KPřed 7 lety
Bug or Me - How do you get 3ds Max 2018 Booleans to work?

Komentáře

  • @DennisLiang-x4m
    @DennisLiang-x4m Před 6 hodinami

    Hello that was great. But my keyframe change suddenly instead of ease or linear. Normally cubic. How can I ease the key frame?

  • @brownj83
    @brownj83 Před 2 měsíci

    @snaplaunch How did you get your viewport lighting to look like that?

  • @Inconvenient_NPC
    @Inconvenient_NPC Před 3 měsíci

    1:37 - Just making a bookmark for myself

  • @victorver5962
    @victorver5962 Před 3 měsíci

    wow cool

  • @dezcooking
    @dezcooking Před 3 měsíci

    Brilliant! Thank you for the tutorial! I was messing with the Material Element Switcher (UE 5.1) but this an elegant solution for nice blending.

    • @SnapLaunch
      @SnapLaunch Před 3 měsíci

      Great to hear it helped - thanks for letting me know!

  • @leemoneart9598
    @leemoneart9598 Před 5 měsíci

    Niceeee 🎉

  • @chrisgallagher85
    @chrisgallagher85 Před 6 měsíci

    GREAT tut man. Thanks for sharing. Very cool.

    • @SnapLaunch
      @SnapLaunch Před 6 měsíci

      Great, my pleasure, thanks for letting me know :)

  • @MortyJohn
    @MortyJohn Před 6 měsíci

    Thank you very much!

  • @CandyBeamng
    @CandyBeamng Před 6 měsíci

    thank you

  • @arekzasowski3377
    @arekzasowski3377 Před 7 měsíci

    Very useful! Thank you.

  • @shamnadmk-gs7xo
    @shamnadmk-gs7xo Před 7 měsíci

    thanks

  • @theblackpearlinspiredstories

    thank you so much

  • @UE5_OlegLee
    @UE5_OlegLee Před 8 měsíci

    THX! :)

  • @elly3359
    @elly3359 Před 8 měsíci

    I was panicking. Thanks for the help!

    • @SnapLaunch
      @SnapLaunch Před 8 měsíci

      I hope it's better now. Most welcome!

  • @andrewhevalo4154
    @andrewhevalo4154 Před 8 měsíci

    Thank you, dear man 🤝

  • @dontclickthelikebutton
    @dontclickthelikebutton Před 8 měsíci

    thx

  • @theonlyone3532
    @theonlyone3532 Před 8 měsíci

    Make sure you do this WITHIN your Maya 2018 folder! This saved me at the workplace tons!

  • @andreanvfx3901
    @andreanvfx3901 Před 9 měsíci

    Hi! What if, based on attributes i want some parts to have a rocky texture and some part to be snow, and other parts to be ice? let's say, the ''water'' and p.y = 0 its ice, and from 0.5 i want rocks, and the top is snow? since all of this materials have differents reflection/roughness etcetc, for me, its seems logical to create multiple shaders, but i dont find a way to combine them together without splitting the geo, ive tried with shader switch nodes etc. im getting confused, have you ever tried this? can you suggest something to achieve that?

    • @SnapLaunch
      @SnapLaunch Před 9 měsíci

      Hi! There are a number of ways to achieve what you are looking to do. You could split the geo and apply different materials, but really depends on what you're working with and what you want at the end. Can you explain what kind of terrain you have (detail level, construction method and final intended end use)?

  • @BEPPEJHA
    @BEPPEJHA Před 9 měsíci

    thank you man I was messing all up ahhaha

  • @Kirmm
    @Kirmm Před 9 měsíci

    Hey man. I'm trying to do a similar thing but ain't working in sequencer somehow. Here's a video: czcams.com/video/kNR20exIP0c/video.html Any clue what am I doing wrong?

    • @SnapLaunch
      @SnapLaunch Před 9 měsíci

      Hey, that looks really similar - thanks for the video. Sorry to say I don't see anything off the cuff that looks like the issue. Good luck!

    • @Kirmm
      @Kirmm Před 9 měsíci

      @@SnapLaunch oh man I was trying to figure out what’s wrong for two days. Apparently I had that picture locked on transform scale / position / rotation.

    • @SnapLaunch
      @SnapLaunch Před 9 měsíci

      @@Kirmm What a mission - that's great to hear you figured it out - thanks for sharing that with me and everyone here. I'll remember that for future and hopefully it can help some others :)

  • @spaideman7850
    @spaideman7850 Před 9 měsíci

    im creating more windowss...

  • @lunakorayner
    @lunakorayner Před 10 měsíci

    I've been using chatgpt and so many other resources to help me out with this for hours.... Thank you thank you thank you thank you !!!!

  • @peko1967
    @peko1967 Před 10 měsíci

    fuck this feature in particular. Still. In 2023

  • @SHIVAGANDHAMALLA
    @SHIVAGANDHAMALLA Před 10 měsíci

    hey how to add parameter to opacity mask as we want light to go throw which is behind this object if it is in transulency we cant add opacity mask

  • @temporalfinitism110
    @temporalfinitism110 Před 10 měsíci

    Thank you was looking for a way for key some material attributes!

    • @SnapLaunch
      @SnapLaunch Před 10 měsíci

      Most welcome - great to hear it helped!

  • @krzysztofdeoniziak5618
    @krzysztofdeoniziak5618 Před 10 měsíci

    There is a special place in hell for the person who designed it so foolishly. Thanks for the hint

    • @SnapLaunch
      @SnapLaunch Před 10 měsíci

      Haha, yeah it's not as slick as some other parts of the program. Thanks

  • @myasinesin
    @myasinesin Před 10 měsíci

    Great!! Helps a lot, Thanks.

  • @callumferguson1834
    @callumferguson1834 Před 11 měsíci

    huge help for me, thanks a bunch, subscribed

    • @SnapLaunch
      @SnapLaunch Před 11 měsíci

      great to hear, thanks for that

  • @r00nst0ne6
    @r00nst0ne6 Před rokem

    Been looking for a clear explination for some time now and I couldn't have asked for a better video than this. Thanks a lot!

    • @SnapLaunch
      @SnapLaunch Před rokem

      That's great to hear, thank you!

  • @ernievanhouten5445
    @ernievanhouten5445 Před rokem

    My hero today :) !!!

  • @crism2766
    @crism2766 Před rokem

    I'm sorry to ask but I still don't understand why Hard surface models like buildings or furniture need retopologizing, could you explain it, please?

    • @SnapLaunch
      @SnapLaunch Před rokem

      Good question. There are a variety of reasons, retopologization can make the model easier for further editing, desirable subdivisional smoothing, easier UV mapping, better real-time performance and more. Does that help?

  • @modcom-tw3vv
    @modcom-tw3vv Před rokem

    Brother, why doesn't the cloth flutter the flag inside the sequence?

  • @arktetos9138
    @arktetos9138 Před rokem

    It was the video that helped me the most, thank you.

    • @SnapLaunch
      @SnapLaunch Před rokem

      That's great to hear, thank you.

  • @b7ddyb0y
    @b7ddyb0y Před rokem

    Thanks a lot, it's sometimes really confusing because when you import for example a smoke simulation, it covers the whole scene with white smoke, leaving no space for other objects to be seen. I'm happy I found out that I can actually adjust the density! Thanks for the tutorial, you deserved my like.

    • @SnapLaunch
      @SnapLaunch Před rokem

      Glad to hear it helped, thanks for letting me know!

  • @kevCarrico
    @kevCarrico Před rokem

    great video - short and to the point - thank you!

  • @baza6127
    @baza6127 Před rokem

    How would you go about keyframing this? I have a boat floating, but when i try to keyframe it to move in a direction, it just gets dragged under in that direction. I only added keys on the x and y axis. Any ideas? Thanks

  • @tanyaabichaker4862
    @tanyaabichaker4862 Před rokem

    this helped alot . thank you

  • @RMAFIRE
    @RMAFIRE Před rokem

    Filling a space in a beautiful way✌☑

  • @jimbutta5444
    @jimbutta5444 Před rokem

    This helped sooo much! I had no concept of what a vdb file was. Thanks for this!!

  • @CMoDZ3D
    @CMoDZ3D Před rokem

    how do i make a terrain using heightmap png

    • @SnapLaunch
      @SnapLaunch Před rokem

      Hi, you want to create a 'HeightField File' node and load in your png :)

  • @eleonoregil273
    @eleonoregil273 Před rokem

    Cool trick, worked for me. Thank you !

  • @josephburgan3D
    @josephburgan3D Před rokem

    Thanks! It got me what I wanted, however I can't seem to keep the material value animation if I bake it. I have an SK with a basic animation, and the bone animation bakes fine, but the material element track doesn't seem to work. Right click > Bake Animation Sequence > default values - no material animation :C

  • @3DRamenArt
    @3DRamenArt Před rokem

    You good sir deserves a sub :D

  • @lol110269
    @lol110269 Před rokem

    Really useful, thanks for this!

  • @usmanasif3153
    @usmanasif3153 Před rokem

    how do I change the time of the vdb, as in I want to make it start from frame 700 instead of frame 0

  • @lucakawe7915
    @lucakawe7915 Před rokem

    thx 🙂

  • @norikaGilbert
    @norikaGilbert Před rokem

    so I just inflate then smooth?

    • @SnapLaunch
      @SnapLaunch Před rokem

      Yeah, I like to inflate, dynamesh and smooth

  • @hotsauce7124
    @hotsauce7124 Před rokem

    Thank you

  • @dudleybarker2273
    @dudleybarker2273 Před rokem

    these things drive me nuts - thanks

  • @Preirin
    @Preirin Před rokem

    In 4.27... for some reason, when I drop the water body in (in this case, lake) all I get are splines. No water. I've ensured materials are added but still nothing. Help?

    • @SnapLaunch
      @SnapLaunch Před rokem

      Hi, I've had similar issues when I was using this back in UE4.26 and afraid I didn't find a solution. If you do discover the answer, I'd love to know it :)