As of Blender 3.0 you can now join any neighbouring areas no matter how they differ in size. You can also just right-click on any header and select “Close”
This is one thing I hate about Blender, it's so easy to mess it up with views and hard to fix it from for a new user who finds it confusing how to delete a view. It's not self evident unless one looks for solution on CZcams, they could have made this better 😊 they should have introduced an X button in the right corner of each view, once you press it, it would delete the view, any existing view sharing the same area would expand to occupy the empty space. It would be self evident and easy to use. 😁
How is it possible, that a team of people can create something so complex and amazing from the ground up, bettering software that costs thousands, yet collapsing a window requires a 600 page instruction manual?
The thing that's not made super clear here is that you have to click slightly outside the viewport you want to collapse over another. If you just click on the corner and drag you will create another division instead. Such an own-goal by Blender for the 80 year in row. Make a simple drop down you dweebs! -Recommenting so everyone can see.
Thanks, you saved me! I had only 1 extra division but after following this tutorial i have 8, hasouhasohoaushousahuoahs i was laughting of despair already ALSO: if you see you missed and started to create another division, press ESC before releasing the mouse button to cancel it.
I found this in the docs for Blender too, under Interface. Thanks for the short video on it. It needs to be easier, even in the right-click context for the header of an area is practical enough.
thank you for your knowledge i had about 12 viewpoints opened and i had dark souls music in the background which unexpectedly flared up as i opened more hoping to close them
you just showed me a new way to create new split windows instead of closing existing ones and the devs of blender has to find a nicer way to do this. This is absolutely a bad and hard way for a great app.
This was a terrible user interface: The action to create a new viewport is almost the same as the action to close one, and the difference is not explained well here: To close, you have to drag away from the corner at a 45 degree angle, while to open, you drag horizontally or vertically. However, since dragging at angles close to horizontal or vertical open a new viewport, if the viewport is small enough, it can be very difficult, and in some cases, maybe completely impossible (as far as I can tell - maybe there's a better way that someone can tell us about), to drag at such an angle that is closes the viewport. And each time you try to close it and create a new one instead, it becomes more difficult to close both the original and new one (because they're smaller). You can try resizing the viewports to make the one you want to close bigger, before trying to close it. They finally improved it in Blender 3.0: In the context menu (right-click) of the header of a viewport, there's an option, "Close Area". There's also a context menu on the edges of viewports (right-click between viewports) with an option, "Join Area", to close the viewport on one side of that edge. I don't know which version that was introduced in (3.0 or earlier).
As of Blender 3.0 you can now join any neighbouring areas no matter how they differ in size. You can also just right-click on any header and select “Close”
saved me
You saved my fucking life what a hero
You rule
Thank you, you saved
thx
For each one I close, I open 6 more
hahahah im laughing hard......did the same thing lol
Thanks I laugh so hard too 😂
@@priamlhabitant4875 I just crashed my entire scene with like 9 windows trying to close all of them lol
the same. Why is UI so weird?
please help i'm in pain i have 23 windows open i can't close them
please send help
This is one thing I hate about Blender, it's so easy to mess it up with views and hard to fix it from for a new user who finds it confusing how to delete a view. It's not self evident unless one looks for solution on CZcams, they could have made this better 😊 they should have introduced an X button in the right corner of each view, once you press it, it would delete the view, any existing view sharing the same area would expand to occupy the empty space. It would be self evident and easy to use. 😁
I'm on board with your suggestion as I'm a big fan of the 'x' buttons on tabs in Houdini :P
Maybe the x button was confusing to code,
but I don't know it is annoying I agree hehe
If they introduce X close button and make some other features more simple, no one going to buy 3ds max any more.
How is it possible, that a team of people can create something so complex and amazing from the ground up, bettering software that costs thousands, yet collapsing a window requires a 600 page instruction manual?
What I said!
Blender has to be one of the most user unfriendly apps I've ever used.
The thing that's not made super clear here is that you have to click slightly outside the viewport you want to collapse over another. If you just click on the corner and drag you will create another division instead. Such an own-goal by Blender for the 80 year in row. Make a simple drop down you dweebs! -Recommenting so everyone can see.
Thanks, you saved me! I had only 1 extra division but after following this tutorial i have 8, hasouhasohoaushousahuoahs i was laughting of despair already
ALSO: if you see you missed and started to create another division, press ESC before releasing the mouse button to cancel it.
You sir saved me from madness. MVP here
I found this in the docs for Blender too, under Interface. Thanks for the short video on it. It needs to be easier, even in the right-click context for the header of an area is practical enough.
A mini puzzle game, when you're frustrated
Haha - I've played that one one too many times
You can right-click also and hit the join area if it allows. Might make it easier to see an arrow that prompts after.
Thank you! This UI literally causes me pain!
So click and drag into the next pane and make sure you get that "combine" arrow before releasing.
Useful and straight to the point! Thank you :D
Finally I get it. Thank you!
not working
that is so insanely unintuitive
thank you for your knowledge i had about 12 viewpoints opened and i had dark souls music in the background which unexpectedly flared up as i opened more hoping to close them
Hehe, there's no easy mode with Dark Souls lurking near by
Thank you so much!
Saved my life, thanks
Sameeee
thank you
You're welcome!
Thank you so much!!
You're welcome!
I was panicking. Thanks for the help!
I hope it's better now. Most welcome!
I tried to close my other ports but instead kept splitting....lol...thanks... came right
Haha, I've been there - glad you got it sorted
It's in Preferences > Interface >> corner splitting is unchecked by default. Not sure why that is.
these things drive me nuts - thanks
Thx a lot
helpfull, Thankyou very much
Glad it helped
My hero today :) !!!
Thanks! :)
Thanks!
Welcome!
Thank you so much. Liked and commented +1
Thanks :)
@@SnapLaunch of course bro. Good on you for spreading the knowledge 🙏
wasted an hour, but thanks to this video I managed to remove my other view areas
omg, thanks!
My pleasure!
saved me bro thanks
Glad to hear it was useful
thank you man I was messing all up ahhaha
Any time!
thx 🙂
You're welcome :)
thx
You're welcome :)
i made so much windows just by trying to close one
oh man the tab is on the bottom and i couldnt apply this trick....
im creating more windowss...
you just showed me a new way to create new split windows instead of closing existing ones and the devs of blender has to find a nicer way to do this. This is absolutely a bad and hard way for a great app.
great now I have like 30 of them open and cant close ANY AHHHH
This was a terrible user interface: The action to create a new viewport is almost the same as the action to close one, and the difference is not explained well here: To close, you have to drag away from the corner at a 45 degree angle, while to open, you drag horizontally or vertically.
However, since dragging at angles close to horizontal or vertical open a new viewport, if the viewport is small enough, it can be very difficult, and in some cases, maybe completely impossible (as far as I can tell - maybe there's a better way that someone can tell us about), to drag at such an angle that is closes the viewport. And each time you try to close it and create a new one instead, it becomes more difficult to close both the original and new one (because they're smaller). You can try resizing the viewports to make the one you want to close bigger, before trying to close it.
They finally improved it in Blender 3.0: In the context menu (right-click) of the header of a viewport, there's an option, "Close Area".
There's also a context menu on the edges of viewports (right-click between viewports) with an option, "Join Area", to close the viewport on one side of that edge. I don't know which version that was introduced in (3.0 or earlier).
Added more tabs instead. comon man
didnt work
Ended up creating more fucking windows...sigh
you sound like arrimus? aren't you?
That's curious, I'd hadn't thought of that - I'm not him :)
There is a special place in hell for the person who designed it so foolishly. Thanks for the hint
Haha, yeah it's not as slick as some other parts of the program. Thanks
Stupidest system ever. It keeps opening new windows...
Why can't there be another way throught a menu?
This is not clear and it doesnt work.