Very cool! I especially appreciate the tip to make the smoke look more "defined". There are so many creative avenues opening up from this. Thanks for sharing!
With regards to the eevee volumetric samples - that is the number of slices, depthwise, between the Start and End values, so you can get a similar result by reducing the distance between start and end, rather than increasing the samples
Great tutorial, thanks! I am though getting big chunky blocky artefacts inside of the flow - it’s where the uv sphere is located. I had to set the Volume Emission to 0.0 to have a block free smoke rendition. I’m on a Mac by the way. Could you offer any advice on how to fix it when the volume emission is set to 1.0 if you’ve come across this before? Many thanks.
@@BlenderMadeEasy I watched you clip because someone asked me how to do the ink stuff in Arrival. That's a very good starting point. Now I need to find the way to get the smoke to take the shape I need, or the opposite, going from a particular shape and go backwards.
Is it possible to have two of these smoke drops collide with each other? How could you set that up? I'm guessing you can't have two intersecting domains?
I really like this tutorial and appreciate all the time you put into it. My question is probably related to the shading or lighting. No matter what I change, my cloud is always too dark. I am happy to send my blend file is that would help. Any suggestions?
ACtually, played around with it more. Background wasn't showing because I had transparent checked in Scene > Film > Transparent. Switch that off and the background shows up. Then if you have too much black in the core of your smoke, just lower the value in the multiply node. It'll make the smoke thinner to get more color, but I think with this setup that's just how it works.
Hey, great tutorial it's amazing. I have one problem though. I want to have a darker background with this. But this is not possible since the blue color then disappears. Do you have a work around for this?
You could arrange for the background not to be the one emitting light into the world, that might help. Either shoot on transparent film, and composite the bg color in later, or use a Light Path node to control a mix in the World shader, to make one color appear to the camera, and another color light the scene.
Awesome Tutorial! But I have a elementary problem. Although I can see the Domain is moving after baking,I can't see the smoke from when I added the smoke effect even the viewport mode is Wireframe. Is there any way to solve this? Version is 2.91.0 that same as this video.
Is it possible to create your own path for the smoke to follow I am looking for a specific smoke effect Almost like a candle that was put out, smoke rise and curls. And a smoke ring
hi lets say I have a bumpy ground with a desert shader as a collision object, and I want to have the visual effect of flying sand particles by the wind using mantaflow, is a bit tricky since the sand has a specific connected particles pattern which I find very hard to achieve with the mantaflow smoke basic parameters, i used 2X wind forces to achieve the effect and i played with the domain parameters ut still didn't have the desired flying sand pattern
The VFX artists working on the pensieve memory scenes back in 2008/2009 for Harry Potter and the Half-Blood Prince: *Write that down, write that down!!!*
I first had a problem of crashing, I decided to bake all, solved my problem now i have a sharpness problem, i put an empty one in the center and even so i didn’t solve this case, it looks like there’s a very big blur on the screen can anybody help me ?
05:25 Man, I gotta ask... Don't you have to set the scale to zero with ctrl+A when you scale your objects / domain ? I know it's crucial in Blender to set the scale to zero for almost ANYTHING. Yet, when I see tutos, you guys don't seem to apply the scale to the domains... And I mean, you never ever do it.
for materials and modifiers u should apply the scale or rotation.. but for physics no, its very recommended not to apply the scale nor rotation, for smoke sims its not really necessary, it won't affect anything... for rigid bodies don't apply (highly not recommended to apply), same thing for soft bodies, dynamic paints, cloth sims,etc...
Is your camera set right? Did you set the keyframes right for the animation? Have you set your rendering to render matching frames ? Did you bake the animation?
Sometimes you have to "Free data" and then "Bake" again (that helped me when it happened to me when I paused the project for a while and wanted to test again).
The default cube vanish was exquisite 😩👌
Haaaaaaaaa
@@dannyaustin84 .
i wonder how he did it
@@kryptoid2568I want it in a plugin 😈
that save before render reminder turned out to be spot on 👍
Literally. The best smoke tutorial ever
HOLY -IT HOW DID YOU MAKE THE CUBE DELETE LIKE THAT IT LOOKED INSANE
Im getting shapes in the smoke in the first 30 frames then it disappears. How do I fix it so I see no shapes in the middle? I have my shape off too.
I've followed you tutorial respectfully but I've got huge voxels in the middle of the smoke in the beginning of a simulation.
Very cool! I especially appreciate the tip to make the smoke look more "defined". There are so many creative avenues opening up from this. Thanks for sharing!
Could you make a video on how to make steam (like steam over hot coffee) in blender?
Yes that is on my list to make! I've been messing around with settings and trying to get it to look right.
That's literally the next video that popped up for me :o
Thay was amazing! And about as intuitive as Negative Zone Calculus. ;)
With regards to the eevee volumetric samples - that is the number of slices, depthwise, between the Start and End values, so you can get a similar result by reducing the distance between start and end, rather than increasing the samples
Just everything I need is falling into my hands today. Thanks for these things man.
Great tutorial, thanks! I am though getting big chunky blocky artefacts inside of the flow - it’s where the uv sphere is located. I had to set the Volume Emission to 0.0 to have a block free smoke rendition. I’m on a Mac by the way. Could you offer any advice on how to fix it when the volume emission is set to 1.0 if you’ve come across this before? Many thanks.
Absolutely awesome tutorial!
Thank you! You've been putting out great stuff as well. Keep it up!
@@BlenderMadeEasy I watched you clip because someone asked me how to do the ink stuff in Arrival. That's a very good starting point. Now I need to find the way to get the smoke to take the shape I need, or the opposite, going from a particular shape and go backwards.
amazing tutorial sir, well done
Your tutorials are a lot more better
excellent tutorial and up to date thankyou
This is amazing
Blood drops in water. Nice!
Very cool😍 good job happy new year)) !!!!
Is it possible to have two of these smoke drops collide with each other? How could you set that up? I'm guessing you can't have two intersecting domains?
Great tutorial! Thanks man!
when I move my domain the smoke doesn't move with it (like yours does at 42s)
Awesome tutorial mate, but baking crashes my blender EVERY time, on 2 different PCs :(
Good stuff mate
Looks nice:)
is it possible to apply a gradient to the fluid?
I'm definitely gonna play around with that idea! Thank you for this sweet tutorial!!
THANK YOU SO MUCH!
Very cool. What if I wanted a much more solid look like paint dripped on a wet canvas? Would you change the smoke settings?
You'd likely want a fluid simulation for that instead of a smoke simulation.
I really like this tutorial and appreciate all the time you put into it. My question is probably related to the shading or lighting. No matter what I change, my cloud is always too dark. I am happy to send my blend file is that would help. Any suggestions?
I'm have the same issue, my world color also isn't changing, it's just showing as transparent
Idk if this is a fix, but try adding a solid plane behind the smoke, he might have skipped that step?
ACtually, played around with it more. Background wasn't showing because I had transparent checked in Scene > Film > Transparent. Switch that off and the background shows up. Then if you have too much black in the core of your smoke, just lower the value in the multiply node. It'll make the smoke thinner to get more color, but I think with this setup that's just how it works.
Hey, great tutorial it's amazing. I have one problem though. I want to have a darker background with this. But this is not possible since the blue color then disappears. Do you have a work around for this?
You could arrange for the background not to be the one emitting light into the world, that might help. Either shoot on transparent film, and composite the bg color in later, or use a Light Path node to control a mix in the World shader, to make one color appear to the camera, and another color light the scene.
@@rbettsx Thank you, will try it out
Awesome Tutorial! But I have a elementary problem.
Although I can see the Domain is moving after baking,I can't see the smoke from when I added the smoke effect even the viewport mode is Wireframe.
Is there any way to solve this?
Version is 2.91.0 that same as this video.
Why did my smoke doesn't appear when I followed through exactly and tried at 5:30
thank you 🤍
Is it possible to create your own path for the smoke to follow I am looking for a specific smoke effect
Almost like a candle that was put out, smoke rise and curls. And a smoke ring
Yo man great video but my idk why i set the smoke resolution to 256 but its still low
hi lets say I have a bumpy ground with a desert shader as a collision object, and I want to have the visual effect of flying sand particles by the wind using mantaflow, is a bit tricky since the sand has a specific connected particles pattern which I find very hard to achieve with the mantaflow smoke basic parameters, i used 2X wind forces to achieve the effect and i played with the domain parameters ut still didn't have the desired flying sand pattern
Can this be created for still images?
The VFX artists working on the pensieve memory scenes back in 2008/2009 for Harry Potter and the Half-Blood Prince: *Write that down, write that down!!!*
0.969 perfect
and how do I scale objects with keyframes?
I first had a problem of crashing, I decided to bake all, solved my problem
now i have a sharpness problem, i put an empty one in the center and even so i didn’t solve this case, it looks like there’s a very big blur on the screen
can anybody help me ?
Nice Tut Bro!
Btw can u tell me the specs of ur comp?
My specs are always in the description.
@@BlenderMadeEasy oh ok thanks!
Was it you or Crossmind studios that previously advised against increasing the density post simulation because of the risk for pixelation?
Nice but you skipped 6:30 for step by step video.
05:25 Man, I gotta ask... Don't you have to set the scale to zero with ctrl+A when you scale your objects / domain ?
I know it's crucial in Blender to set the scale to zero for almost ANYTHING.
Yet, when I see tutos, you guys don't seem to apply the scale to the domains... And I mean, you never ever do it.
for materials and modifiers u should apply the scale or rotation.. but for physics no, its very recommended not to apply the scale nor rotation, for smoke sims its not really necessary, it won't affect anything... for rigid bodies don't apply (highly not recommended to apply), same thing for soft bodies, dynamic paints, cloth sims,etc...
Hey, just so you know, You're Awesome!
What's the add on that you're using to delete objects?
U mean the animations that play when he deletes? He makes them ;)
@@doppiak2227 so they're not an add on?
@@____joeeee____ no, they aren't. Just a simple animation (at least I think)
@@doppiak2227 okay, thank you :)
I've stopped using adaptive domain entirely at this point.
mine turned out to be shit.
The smoke is not showing up
This software is so intimidated.
What is it intimidated by? How can I help it?
@@kaziahscats cinema4d
@@crusadervfx 🏆 Best Reply Award of 2021
when i render the animation, only blank slides are being rendered, any idea why the smoke isn't appearing?
Is your camera set right?
Did you set the keyframes right for the animation?
Have you set your rendering to render matching frames ?
Did you bake the animation?
@@Cr0sssss yeah bud, that's why I'm so confused haha I wonder what I did wrong
Sometimes you have to "Free data" and then "Bake" again (that helped me when it happened to me when I paused the project for a while and wanted to test again).
Lovely 😍💋 💝💖❤️
and LOVELY
Apple looking for you
"5.8 seconds"... lawl
6 hours for me to render 200 frames.
Ah yes, another right click user
I wasted my time in vain