Blender Tutorial - Silky Smoke Ink Drop Effect

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  • čas přidán 7. 09. 2024

Komentáře • 86

  • @jamesdavis2027
    @jamesdavis2027 Před 3 lety +112

    The default cube vanish was exquisite 😩👌

  • @woritsez
    @woritsez Před 3 lety +12

    that save before render reminder turned out to be spot on 👍

  • @silverswipe7755
    @silverswipe7755 Před 3 lety +3

    Literally. The best smoke tutorial ever

  • @lunarvisz
    @lunarvisz Před 3 lety +25

    HOLY -IT HOW DID YOU MAKE THE CUBE DELETE LIKE THAT IT LOOKED INSANE

  • @Artistreviews01
    @Artistreviews01 Před 2 lety +7

    Im getting shapes in the smoke in the first 30 frames then it disappears. How do I fix it so I see no shapes in the middle? I have my shape off too.

  • @azfilmmaking6734
    @azfilmmaking6734 Před 2 lety +4

    I've followed you tutorial respectfully but I've got huge voxels in the middle of the smoke in the beginning of a simulation.

  • @lgtwzrd
    @lgtwzrd Před rokem

    Very cool! I especially appreciate the tip to make the smoke look more "defined". There are so many creative avenues opening up from this. Thanks for sharing!

  • @af98
    @af98 Před 3 lety +10

    Could you make a video on how to make steam (like steam over hot coffee) in blender?

    • @BlenderMadeEasy
      @BlenderMadeEasy  Před 3 lety +7

      Yes that is on my list to make! I've been messing around with settings and trying to get it to look right.

    • @zrATT_
      @zrATT_ Před 3 lety +1

      That's literally the next video that popped up for me :o

  • @TheKevphil
    @TheKevphil Před 3 lety +5

    Thay was amazing! And about as intuitive as Negative Zone Calculus. ;)

  • @MrMargaretScratcher
    @MrMargaretScratcher Před 3 lety +1

    With regards to the eevee volumetric samples - that is the number of slices, depthwise, between the Start and End values, so you can get a similar result by reducing the distance between start and end, rather than increasing the samples

  • @TylerDane
    @TylerDane Před 2 lety +1

    Just everything I need is falling into my hands today. Thanks for these things man.

  • @meadow9
    @meadow9 Před měsícem

    Great tutorial, thanks! I am though getting big chunky blocky artefacts inside of the flow - it’s where the uv sphere is located. I had to set the Volume Emission to 0.0 to have a block free smoke rendition. I’m on a Mac by the way. Could you offer any advice on how to fix it when the volume emission is set to 1.0 if you’ve come across this before? Many thanks.

  • @BlenderBob
    @BlenderBob Před 2 lety +1

    Absolutely awesome tutorial!

    • @BlenderMadeEasy
      @BlenderMadeEasy  Před 2 lety +1

      Thank you! You've been putting out great stuff as well. Keep it up!

    • @BlenderBob
      @BlenderBob Před 2 lety

      @@BlenderMadeEasy I watched you clip because someone asked me how to do the ink stuff in Arrival. That's a very good starting point. Now I need to find the way to get the smoke to take the shape I need, or the opposite, going from a particular shape and go backwards.

  • @nekogui
    @nekogui Před 7 měsíci

    amazing tutorial sir, well done

  • @GinoZump
    @GinoZump Před 3 lety

    Your tutorials are a lot more better

  • @louisecollins9213
    @louisecollins9213 Před 3 lety

    excellent tutorial and up to date thankyou

  • @AlexisRivera3D
    @AlexisRivera3D Před 3 lety

    This is amazing

  • @scottlee38
    @scottlee38 Před 3 lety

    Blood drops in water. Nice!

  • @nikan2625
    @nikan2625 Před 3 lety

    Very cool😍 good job happy new year)) !!!!

  • @Mongg
    @Mongg Před 3 lety +4

    Is it possible to have two of these smoke drops collide with each other? How could you set that up? I'm guessing you can't have two intersecting domains?

  • @UdjinUdjin
    @UdjinUdjin Před 3 lety

    Great tutorial! Thanks man!

  • @euanssounds
    @euanssounds Před 4 měsíci +1

    when I move my domain the smoke doesn't move with it (like yours does at 42s)

  • @Stef-an
    @Stef-an Před 3 lety +1

    Awesome tutorial mate, but baking crashes my blender EVERY time, on 2 different PCs :(

  • @Kaapstad420
    @Kaapstad420 Před rokem

    Good stuff mate

  • @krissosful
    @krissosful Před rokem

    Looks nice:)

  • @grizjan
    @grizjan Před 3 lety +1

    is it possible to apply a gradient to the fluid?
    I'm definitely gonna play around with that idea! Thank you for this sweet tutorial!!

  • @abheetrajput
    @abheetrajput Před 3 lety

    THANK YOU SO MUCH!

  • @bradleyheer
    @bradleyheer Před 3 lety +1

    Very cool. What if I wanted a much more solid look like paint dripped on a wet canvas? Would you change the smoke settings?

    • @origamihawk
      @origamihawk Před 3 lety

      You'd likely want a fluid simulation for that instead of a smoke simulation.

  • @dab0927
    @dab0927 Před 3 lety +2

    I really like this tutorial and appreciate all the time you put into it. My question is probably related to the shading or lighting. No matter what I change, my cloud is always too dark. I am happy to send my blend file is that would help. Any suggestions?

    • @jaypurrington6573
      @jaypurrington6573 Před 2 lety

      I'm have the same issue, my world color also isn't changing, it's just showing as transparent

    • @jaypurrington6573
      @jaypurrington6573 Před 2 lety

      Idk if this is a fix, but try adding a solid plane behind the smoke, he might have skipped that step?

    • @jaypurrington6573
      @jaypurrington6573 Před 2 lety +1

      ACtually, played around with it more. Background wasn't showing because I had transparent checked in Scene > Film > Transparent. Switch that off and the background shows up. Then if you have too much black in the core of your smoke, just lower the value in the multiply node. It'll make the smoke thinner to get more color, but I think with this setup that's just how it works.

  • @ManexFX
    @ManexFX Před 3 lety +3

    Hey, great tutorial it's amazing. I have one problem though. I want to have a darker background with this. But this is not possible since the blue color then disappears. Do you have a work around for this?

    • @rbettsx
      @rbettsx Před 3 lety

      You could arrange for the background not to be the one emitting light into the world, that might help. Either shoot on transparent film, and composite the bg color in later, or use a Light Path node to control a mix in the World shader, to make one color appear to the camera, and another color light the scene.

    • @ManexFX
      @ManexFX Před 3 lety

      @@rbettsx Thank you, will try it out

  • @ryankitagawa1951
    @ryankitagawa1951 Před rokem

    Awesome Tutorial! But I have a elementary problem.
    Although I can see the Domain is moving after baking,I can't see the smoke from when I added the smoke effect even the viewport mode is Wireframe.
    Is there any way to solve this?
    Version is 2.91.0 that same as this video.

  • @shyer__hye
    @shyer__hye Před 3 lety +1

    Why did my smoke doesn't appear when I followed through exactly and tried at 5:30

  • @meerata1249
    @meerata1249 Před 3 lety

    thank you 🤍

  • @JECohen84
    @JECohen84 Před rokem

    Is it possible to create your own path for the smoke to follow I am looking for a specific smoke effect
    Almost like a candle that was put out, smoke rise and curls. And a smoke ring

  • @kevinlagatta3567
    @kevinlagatta3567 Před 2 lety

    Yo man great video but my idk why i set the smoke resolution to 256 but its still low

  • @mizo2452
    @mizo2452 Před 2 lety

    hi lets say I have a bumpy ground with a desert shader as a collision object, and I want to have the visual effect of flying sand particles by the wind using mantaflow, is a bit tricky since the sand has a specific connected particles pattern which I find very hard to achieve with the mantaflow smoke basic parameters, i used 2X wind forces to achieve the effect and i played with the domain parameters ut still didn't have the desired flying sand pattern

  • @gratiansonu3048
    @gratiansonu3048 Před 3 lety +2

    Can this be created for still images?

  • @klatchabobby
    @klatchabobby Před 2 lety +1

    The VFX artists working on the pensieve memory scenes back in 2008/2009 for Harry Potter and the Half-Blood Prince: *Write that down, write that down!!!*

  • @loki840
    @loki840 Před 2 lety

    0.969 perfect

  • @user-ti4bm4md5y
    @user-ti4bm4md5y Před rokem

    and how do I scale objects with keyframes?

  • @LucasSoares-jj7fj
    @LucasSoares-jj7fj Před 3 lety

    I first had a problem of crashing, I decided to bake all, solved my problem
    now i have a sharpness problem, i put an empty one in the center and even so i didn’t solve this case, it looks like there’s a very big blur on the screen
    can anybody help me ?

  • @dragonite2056
    @dragonite2056 Před 3 lety +1

    Nice Tut Bro!
    Btw can u tell me the specs of ur comp?

  • @spaderkungskuk
    @spaderkungskuk Před 3 lety

    Was it you or Crossmind studios that previously advised against increasing the density post simulation because of the risk for pixelation?

  • @maheshmainkar
    @maheshmainkar Před měsícem

    Nice but you skipped 6:30 for step by step video.

  • @Cyber_Kriss
    @Cyber_Kriss Před 3 lety +6

    05:25 Man, I gotta ask... Don't you have to set the scale to zero with ctrl+A when you scale your objects / domain ?
    I know it's crucial in Blender to set the scale to zero for almost ANYTHING.
    Yet, when I see tutos, you guys don't seem to apply the scale to the domains... And I mean, you never ever do it.

    • @luciox2919
      @luciox2919 Před 3 lety +8

      for materials and modifiers u should apply the scale or rotation.. but for physics no, its very recommended not to apply the scale nor rotation, for smoke sims its not really necessary, it won't affect anything... for rigid bodies don't apply (highly not recommended to apply), same thing for soft bodies, dynamic paints, cloth sims,etc...

  • @Utsab_Giri
    @Utsab_Giri Před 2 lety

    Hey, just so you know, You're Awesome!

  • @____joeeee____
    @____joeeee____ Před 3 lety +1

    What's the add on that you're using to delete objects?

    • @doppiak2227
      @doppiak2227 Před 3 lety

      U mean the animations that play when he deletes? He makes them ;)

    • @____joeeee____
      @____joeeee____ Před 3 lety +1

      @@doppiak2227 so they're not an add on?

    • @doppiak2227
      @doppiak2227 Před 3 lety

      @@____joeeee____ no, they aren't. Just a simple animation (at least I think)

    • @____joeeee____
      @____joeeee____ Před 3 lety

      @@doppiak2227 okay, thank you :)

  • @thefruitofaliens
    @thefruitofaliens Před 2 lety

    I've stopped using adaptive domain entirely at this point.

  • @user-ti4bm4md5y
    @user-ti4bm4md5y Před rokem +2

    mine turned out to be shit.

  • @pabletoday9782
    @pabletoday9782 Před rokem

    The smoke is not showing up

  • @beavertown2006
    @beavertown2006 Před 3 lety

    This software is so intimidated.

    • @kaziahscats
      @kaziahscats Před 3 lety +4

      What is it intimidated by? How can I help it?

    • @crusadervfx
      @crusadervfx Před 3 lety +1

      @@kaziahscats cinema4d

    • @kaziahscats
      @kaziahscats Před 3 lety +2

      @@crusadervfx 🏆 Best Reply Award of 2021

  • @andrewsausman5575
    @andrewsausman5575 Před 3 lety

    when i render the animation, only blank slides are being rendered, any idea why the smoke isn't appearing?

    • @Cr0sssss
      @Cr0sssss Před 3 lety +1

      Is your camera set right?
      Did you set the keyframes right for the animation?
      Have you set your rendering to render matching frames ?
      Did you bake the animation?

    • @andrewsausman5575
      @andrewsausman5575 Před 3 lety

      @@Cr0sssss yeah bud, that's why I'm so confused haha I wonder what I did wrong

    • @josefnorlin
      @josefnorlin Před 2 lety

      Sometimes you have to "Free data" and then "Bake" again (that helped me when it happened to me when I paused the project for a while and wanted to test again).

  • @roleibsonerra9719
    @roleibsonerra9719 Před 3 lety +1

    Lovely 😍💋 💝💖❤️

  • @Ahmed-eu4yb
    @Ahmed-eu4yb Před 3 lety

    Apple looking for you

  • @enemyofthethrone
    @enemyofthethrone Před 3 lety

    "5.8 seconds"... lawl
    6 hours for me to render 200 frames.

  • @daringcuteseal
    @daringcuteseal Před 3 lety

    Ah yes, another right click user

  • @derdinekederalaynagider4497

    I wasted my time in vain