Trust me, I love Tomb Raider 2013 but to see what may have been for the LAU version of Lara is exciting. To strip her down and make her a bit more sympathetic protecting and working with a child while still utilizing her skill set would have been an incredible experience.
I don't think it would still be LAU Lara even if this concept stayed around. I mean in terms of both writing and her physical appearance. Those are really early prototypes, so new direction in Lara's look was yet to established, that's why we can see the Underworld model being used.
Same here. I absolutely loved the idea and animations of the horse. I can definitely see Lara riding a horse in all of those positions. I’m sad they didn’t pursue these ideas. I’d be happy to see these animations used for the new game
Uncharted cinematic style gameplay, presentation and heavy focus on combat guaranteed more sales, it's what appeals to the average gamer still to this day. I feel that was Square Enix influence.
Okay, I just skimmed through the 20 Years an Icon Book that's collecting dust on my shelf: the team actually began doing experiments on what would be a good gameplay refresh on the onset of the Underworld release. They wanted new mechanics. They originally went for what you mostly see in the video, stuck in an island (they wanted to stop the globetrotting and Lara being wealthy because they feel it disconnects her to the audience [no need to tell us we're poor, TR 😂]), with a kid companion that she needed to protect (very Resident Evil -Sherry Berkin/Ashley Graham), a horse mechanic (like red dead/witcher?) And horror enemies ala silent hill (think of that 1 scene when Lara was attacked and chased by the Yaxil in Shadow but 100x more horror). They were really going for a survival horror game. They wanted ugly monsters towering over Lara as enemies (renders in the book were creepy and ugly af) Not yet a coming of age reboot. And get this, since they wanted a fresh take on Lara, they really wanted to CUT HER HAIR. It supposedly gets stuck while her plane is crashing and they want the player to decide wether to cut it and escape, or burn and die (their words, not mine) with the ponytail. Plot wise, the book only said it would center in myths (very general and vague) - so no big cults yet or the search for immortality or the connection with Lara's father in the whole storyline.
These movement concepts and animations are literally god tier. I love love love how acrobatic and dynamic they are. They really make Tomb Raider stand apart from other similar games. I would love for some of these explorations to be used in the next Tomb Raider game!
I really hope they come back to these ideas in the future, it always makes me sad looking back at what ascension could've been between the more dynamic movement and the more supernatural setting and enemies. I also really liked the idea of giving Lara a younger companion, just feels like something that makes sense for her character to me
Companions are a pretty terrible idea. A big part of the classic TR appeal is isolation, Lara against the elements by herself. A kid companion sounds like it would make the story a cheesy teen drama.
@@RodneyMorgan Do you realize the stupidity and lack of information of what you're saying? These people worked hard, made mistakes and worked harder. The final product is basically years of trial and errors of the same people behind these tests. They don't need your pity or lack of information and knowledge of game design.
@@VNDRWRLD I don’t need intensive information regarding game development and design to feel as though they weren’t given an opportunity to properly display their skills. I’m speaking solely from a consumers perspective and as a consumer, I’d have liked to see in the final build what was showcased in this video. My opinion remains, and a large fraction of the TR fanbase feels the same whether you like it or not.
It really blows my mind to see how much of a step back the developers have taken from the acrobatic, athletic abilities that Lara has become iconic for. Every post AOD game bts montage or "developer diary" highlighted in the 25 year celebration has exposed the unfortunate neglect of Lara's athletic ability. The recent shift in the modern Tomb Raider games has shown Lara to be so clumsy and awkward, and I don't understand the choice to make this her narrative? She's become so unsure as she stumbles to survive the environments and enemies she comes into contact with as opposed to being confident and capable as she thrives in navigating her exciting new adventures... With all of the resources she has by way of her inheritance and global network of contacts, I cant imagine that she wouldn't have the desire to exercise herself or even engage with other characters in fitness training or activities. I would love to see her athleticism highlighted in the future, maybe she's become interested in professional rock climbing, kayaking, kick boxing or biking. Idk, I just see her being invested in activities that would support her very limited, but still occasionally impressive physical fitness in the recent games. And if she is to continue to invest in her archaeological expeditions, I hope that her knowledge as well as her character and physical abilities continue to grow and develop in the future.
Respectfully, it is good she did not though. It would have been a nuisance, in my humble opinion. Lara's character and personality is not really compatible with the one of a caretaker (nor it should be). She is driven by obsession with myths and finding out truths about the past. I don't think I'm alone in thinking having a little companion tag along would do nothing else but cloud her focus, and frankly the focus on her own adventures. Exploring in solitude and the feeling of isolation is paramount and basically the essence of Tomb Raider. Maybe for other fictional characters it would be fine, but this is not par for the course for Lara Croft.
@@anna-usagi You made a valid point. Being a caretaker definitely doesn't align with personality of Lara Croft the adventurer. The companion part must have been done very carefully not to feel like a burden and especially, not to define the entire game. But as an experimental idea it seems really interesting. But it makes sense why they ditched it too at the same time. It adds some human touch to Lara, which ultimately was also what they aimed for in the final reboot version, but in a completely different way.
Lara Croft can be empathetic, caring and loyal toyards the people she loves and have sympathy for wounded strangers. I don't think the little girl is that of a bad idea.
Imagine Classic/LAU Lara still continuing with new things coming. I prefer Lara's Lau and classic attitude. It seemed that we could have gotten our beloved sassy Lara in this beta :(
I feel so thoroughly robbed and disappointed we weren’t even given a fraction of what’s shown in this video. Those were some brilliant animations akin to what we used to see with Lara Croft.
You're absolutely right. Those animations were amazing. AND very close to something that classic or LAU Lara would be able to do. The treversal, the combat... Just missed potential with those animations
@@crazysuperbassboymeme606 literally they could have done ANYTHING shown here and I’d be happy. Mind you, tr 2013 is my favorite amongst the 3 recent so I’m certain that this would’ve been considered GOTY by many if they used all or most of these attributes. The whole concept of the little girl felt so powerful just by watching her crying and Lara going up to her. Imagine what kind of emotion they could’ve conveyed by including that somewhere in the story. Sorry for the rant but I’m a filmmaker so I kind of understand what people like
@@hyunchimi I agree. I understand that they didn’t want to give her these “seasoned animations” right off the bat, but as the game progressed, it would’ve been nice to see her skills and animations develop and carried over to the next 2 games. After all, she had gotten training years before anyways so she certainly wasn’t amateur.
The Companion Gameplay ideas (03:47) remind me a lot of the much later released A Plague Tale by a completely different studio. An excellent game I just happened to discover last year. Some elements slightly reminded me to the Tomb Raider games. Though Plague Tale is much more of a stealth game and definitely more in the Horror genre. I guess people who liked early concepts of TR Ascension and the ideas for companion gameplay could definitely enjoy Plague Tale. Sometimes I wonder if designers working on these early Tomb Raider reboot ideas may have later become part of the other studio’s team who worked on Plague Tale.
I don’t think she was meant to be in the whole game just maybe a small part (Which I think it was a cool Idea) but I will agree with you if it was in the whole game :)
This wouldn't have been that yet. It would've still been an origin and would've made the game more challenging tryna keep her alive. Of course she wouldn't have been in even half the game with the kid. Hence her missing in most animations.
I am now starting to wonder what the actual storyline for the 2013 game was supposed to be. The animations, the concept, seems more in line with REAL Lara Croft character than the complete reboot series that started with that 2013 game.
It was originally meant to be a game (from what I've heard) that took place on Yamati where Lara has a companion that was changed from a little girl to a monkeym If you want to learn more about it then search up Tomb Raider Ascension.
While TR 2013 certain ushered in a host of new fans or perhaps called back old fans who had tired of the original formula after a few games or perhaps didn't take to LAU, I feel that the fans that had stayed loyal over the years feel as if we had gotten shafted. I remember the concepts that leaked in 2009, the ones of her on the horse and those crazy Grudge/ Silent Hill looking creatures, and I was crazy obsessed waiting for this game for 4 years. And when I finally played it, it felt like such a letdown. It was good as an action game, but it did not feel anything like a Tomb Raider game. I know devs can't please everyone, but I think for the most part those who prefer the Survivor trilogy are mostly new to the fandom or had already been disenchanted with TR for quite some time. I had only played 2013 once when it first came out. I have yet to play Rise or Shadow thought I won't mind trying them. I am thinking of revisiting TR 2013 at some point to see if there is a spark of something in it for me, but I have my reservations.
What The... If they hadn`t written its for Tomb Raider 2013, I would have easily guess this was for some upcoming project. Looks soo good and much more fun than what we actually got, not that 2013 was a bad game, but this is years ahead of it!
Ascension could have been so epic 😭😭😭 just less horror and more tombs + secrets/mysteries and it could jave been perfect Tomb Raider game 😢😭🥺 for me Tomb Raider (2013 or Survivor is Born), Rise and Shadow were an amazing games just not a TRUE Tomb Raider games 🙄 the closest one atmosphere wise was the Shadow... also my favourite from the reboot trilogy but a continuation of Underworld/Legend saga would be the best possible outcome (at least for me personally...)
If you ask, Underworld Lara having to take care of a kid original TLOU style would've ''humanized'' her much better than the final result in 2013 reboot.
Ah, so before they forced using ice climbing axe, there was an idea of an actual wall climbing... Shame it was butchered along the cool traversal animations...
They where going to give us a the TR title of our dreams... I feel like the choice to make a movie alongside is what got it toned down. This Lara is still the unbelievably precise acrobatic who is capable. Even though that's the classic and legend series Lara it would've been harder to translate on film. So they toned it back. -My Theory- cause money always seems to be the issue in one way or another-
As much as i love watching this early concept i'm very glad they went for a complete reboot and a different tone and style. This would have clashed as a continuation of the LAU timeline.. as much as i find those game okay, they were done storywise. I wonder how early in devs is this stuff, they seem to be working still on the same engine as Underworld But maybe i'm biased because TR2013 was my first ever TombRaider and i am exploring the series ever since.
This was also going to be a reboot called Tomb Raider Ascension I believe they were just using the Tomb Raider Underworld model because they may have wanted to use it just a placeholder to base her acrobatics from those games.
I'm really glad they went with the rougher 'learn as you go' combat and movement vs having Lara be a ninja or parkour expert. I would love to see companion mechanics or mount/vehicle interactions in future projects.
I had heard that they originally intended for Lara to have a young girl with her along for the journey for the reboot but scrapped it. Now I see what could have been.
We should have had this moveset in the reboot. Shame on whoever decided to discard ALL OF THIS. I hope their pillow is forever warm on both sides. Edit: Just finished the video. THIS feels fresh and exciting. Not the stale formula that every other video game nowadays has, including the reboots. Disliking this video simply because y'all had the audacity to show all this after turning Tomb Raider into a travesty of Nathan Drake with more blood.
I'm not sure about my feelings right now. I REALLY miss old Lara and in the other hand I loved the story of the reboot. I complained a lot of the new Lara (I did not change my mind) but maybe I'm not ready to see the old one suffering like that. Perhaps the decision was the best after all 🤔
Look how cool this was but for some idiotic reason they decided to remove all of that just to make a cut-scene simulator mixed with gears of war combat just why ?
@@laracroftonline I am serious. Have whatever opinion you want of this iteration of Lara, it's still the best selling Tomb Raider game to date. And it was critically acclaimed. Tomb Raider fans are almost as bad as Star Wars fans for dragging the series they claim to love.
It's a shame that you sent such brilliant ideas into the trash. You guys could have ended the previous saga with this installation and then rebooted the franchise.
@@lunarmoonie they actually said back in Jan. 2021 that they're unifying the timelines of both the original and reboot (so basically the modern trilogy is no more a reboot it's more of a prequel to the old games)after Shadow of the tomb raider the first original tomb raider (1996) takes place.
The way this would be incredible to reuse for the Unified Timeline
Trust me, I love Tomb Raider 2013 but to see what may have been for the LAU version of Lara is exciting. To strip her down and make her a bit more sympathetic protecting and working with a child while still utilizing her skill set would have been an incredible experience.
same thoughts
I don't think it would still be LAU Lara even if this concept stayed around. I mean in terms of both writing and her physical appearance. Those are really early prototypes, so new direction in Lara's look was yet to established, that's why we can see the Underworld model being used.
@@darkcat5823 Of course. Just a hypothetical really.
this makes me wonder what were the original concepts for tomb raider 2013 and what were the factors that drastically changed the game's direction
Same here. I absolutely loved the idea and animations of the horse. I can definitely see Lara riding a horse in all of those positions. I’m sad they didn’t pursue these ideas. I’d be happy to see these animations used for the new game
Uncharted cinematic style gameplay, presentation and heavy focus on combat guaranteed more sales,
it's what appeals to the average gamer still to this day. I feel that was Square Enix influence.
Its called Tomb raider Ascention. You can read about it in The Final Hours of Tomb Raider, It was more Horror than what we got 2013 :3
Okay, I just skimmed through the 20 Years an Icon Book that's collecting dust on my shelf: the team actually began doing experiments on what would be a good gameplay refresh on the onset of the Underworld release. They wanted new mechanics. They originally went for what you mostly see in the video, stuck in an island (they wanted to stop the globetrotting and Lara being wealthy because they feel it disconnects her to the audience [no need to tell us we're poor, TR 😂]), with a kid companion that she needed to protect (very Resident Evil -Sherry Berkin/Ashley Graham), a horse mechanic (like red dead/witcher?) And horror enemies ala silent hill (think of that 1 scene when Lara was attacked and chased by the Yaxil in Shadow but 100x more horror). They were really going for a survival horror game. They wanted ugly monsters towering over Lara as enemies (renders in the book were creepy and ugly af) Not yet a coming of age reboot. And get this, since they wanted a fresh take on Lara, they really wanted to CUT HER HAIR. It supposedly gets stuck while her plane is crashing and they want the player to decide wether to cut it and escape, or burn and die (their words, not mine) with the ponytail.
Plot wise, the book only said it would center in myths (very general and vague) - so no big cults yet or the search for immortality or the connection with Lara's father in the whole storyline.
Money. Money was the factor that changed the game's direction.
I can’t believe everything that got scrapped😭😭 that ending scene was SO powerful
What?! All of these ideas were genius!! The horse, the child, those pistol animations... 🙀
These movement concepts and animations are literally god tier. I love love love how acrobatic and dynamic they are. They really make Tomb Raider stand apart from other similar games. I would love for some of these explorations to be used in the next Tomb Raider game!
4:37 this looked DOPE af.
Those animations with Lara using the dual pistols...we were robbed!😭
I really hope they come back to these ideas in the future, it always makes me sad looking back at what ascension could've been between the more dynamic movement and the more supernatural setting and enemies. I also really liked the idea of giving Lara a younger companion, just feels like something that makes sense for her character to me
Companions are a pretty terrible idea. A big part of the classic TR appeal is isolation, Lara against the elements by herself. A kid companion sounds like it would make the story a cheesy teen drama.
@@FreekinEkin2 true
Image Lara on horse back with her akimbo guns, gold right there
WHY WOULD YOU TAKE DOWN ALL THIS AMAZING FIGHTING ABILITIES !!! I’m gagging, great work, mind blowing !!!! 😍🥰
5:36 aww this scene looks so wholesome❤️
I like seeing this softer side of LAU lara
4:44 I absolutly love the Idea of Lara helping a young girl in some dangerous Terrain !
If we had Underworld-Lara going through all this while helping a young Child, this Game would have blown me away !!!!
Talented people really work in the studio
Agreed. I feel bad for them that their amazing, creative, and hard work went unused and unnoticed.
@@RodneyMorgan Do you realize the stupidity and lack of information of what you're saying?
These people worked hard, made mistakes and worked harder. The final product is basically years of trial and errors of the same people behind these tests. They don't need your pity or lack of information and knowledge of game design.
@@VNDRWRLD I don’t need intensive information regarding game development and design to feel as though they weren’t given an opportunity to properly display their skills. I’m speaking solely from a consumers perspective and as a consumer, I’d have liked to see in the final build what was showcased in this video. My opinion remains, and a large fraction of the TR fanbase feels the same whether you like it or not.
@@VNDRWRLD Why are you so rude for no reason?
YO! This is the Tomb Raider we want. 😭
I love ascension so much...
I really hope they'll use some combat movement ideas in the next one. 😅
Yes a proper fight
It's almost like a continuation of Underworld I've always wanted this
It really blows my mind to see how much of a step back the developers have taken from the acrobatic, athletic abilities that Lara has become iconic for. Every post AOD game bts montage or "developer diary" highlighted in the 25 year celebration has exposed the unfortunate neglect of Lara's athletic ability. The recent shift in the modern Tomb Raider games has shown Lara to be so clumsy and awkward, and I don't understand the choice to make this her narrative? She's become so unsure as she stumbles to survive the environments and enemies she comes into contact with as opposed to being confident and capable as she thrives in navigating her exciting new adventures... With all of the resources she has by way of her inheritance and global network of contacts, I cant imagine that she wouldn't have the desire to exercise herself or even engage with other characters in fitness training or activities. I would love to see her athleticism highlighted in the future, maybe she's become interested in professional rock climbing, kayaking, kick boxing or biking. Idk, I just see her being invested in activities that would support her very limited, but still occasionally impressive physical fitness in the recent games. And if she is to continue to invest in her archaeological expeditions, I hope that her knowledge as well as her character and physical abilities continue to grow and develop in the future.
We stan Mr. Angry Block
Bro why don’t you guys gave us the opportunity to duel wield pistol
crystal dynamics stopped it so...
I liked the trilogy but i miss so much the old Lara 🥺
Imagine the possibilities in storytelling had the little girl companion idea stayed. Even those tiny prototype bits feel really impactful emotionally.
Respectfully, it is good she did not though. It would have been a nuisance, in my humble opinion. Lara's character and personality is not really compatible with the one of a caretaker (nor it should be). She is driven by obsession with myths and finding out truths about the past. I don't think I'm alone in thinking having a little companion tag along would do nothing else but cloud her focus, and frankly the focus on her own adventures. Exploring in solitude and the feeling of isolation is paramount and basically the essence of Tomb Raider. Maybe for other fictional characters it would be fine, but this is not par for the course for Lara Croft.
@@anna-usagi You made a valid point. Being a caretaker definitely doesn't align with personality of Lara Croft the adventurer. The companion part must have been done very carefully not to feel like a burden and especially, not to define the entire game. But as an experimental idea it seems really interesting. But it makes sense why they ditched it too at the same time. It adds some human touch to Lara, which ultimately was also what they aimed for in the final reboot version, but in a completely different way.
Lara Croft can be empathetic, caring and loyal toyards the people she loves and have sympathy for wounded strangers. I don't think the little girl is that of a bad idea.
I love the 2013 reboot, but THAT is Lara Croft. Love it!
OMG THE CONTENT WE BEEN WAITING FORRR AHHHHHH
EXCUSE ME WTF THIS LOOKS GOOD WHY DID THIS GET RID
Omg that badass parkour movement. That’s what I want in my tomb raider games!!!
4:35 OMG these animations are incredible! Lara looks scary without half of her head by the way
Imagine Classic/LAU Lara still continuing with new things coming. I prefer Lara's Lau and classic attitude. It seemed that we could have gotten our beloved sassy Lara in this beta :(
100% this.
Hmm... I wonder if we ever get the Dual Pistols back 🤨 It would be a bloody shame if Underworld was the last title that had them
I feel so thoroughly robbed and disappointed we weren’t even given a fraction of what’s shown in this video. Those were some brilliant animations akin to what we used to see with Lara Croft.
They could of used this as a bonus ...to show what lara was doing growing up😭😭
You're absolutely right. Those animations were amazing. AND very close to something that classic or LAU Lara would be able to do. The treversal, the combat... Just missed potential with those animations
@@crazysuperbassboymeme606 literally they could have done ANYTHING shown here and I’d be happy. Mind you, tr 2013 is my favorite amongst the 3 recent so I’m certain that this would’ve been considered GOTY by many if they used all or most of these attributes. The whole concept of the little girl felt so powerful just by watching her crying and Lara going up to her. Imagine what kind of emotion they could’ve conveyed by including that somewhere in the story. Sorry for the rant but I’m a filmmaker so I kind of understand what people like
@@RodneyMorgan SO TRUEE I really hope they use this for future game
@@hyunchimi I agree. I understand that they didn’t want to give her these “seasoned animations” right off the bat, but as the game progressed, it would’ve been nice to see her skills and animations develop and carried over to the next 2 games. After all, she had gotten training years before anyways so she certainly wasn’t amateur.
I hope all this will be added to the new part ...
The Companion Gameplay ideas (03:47) remind me a lot of the much later released A Plague Tale by a completely different studio. An excellent game I just happened to discover last year. Some elements slightly reminded me to the Tomb Raider games. Though Plague Tale is much more of a stealth game and definitely more in the Horror genre. I guess people who liked early concepts of TR Ascension and the ideas for companion gameplay could definitely enjoy Plague Tale.
Sometimes I wonder if designers working on these early Tomb Raider reboot ideas may have later become part of the other studio’s team who worked on Plague Tale.
I loved the climbing mechanics, but thankfully that kid didn't show up, tomb raider is about exploring tombs in solitude.
I don’t think she was meant to be in the whole game just maybe a small part (Which I think it was a cool Idea) but I will agree with you if it was in the whole game :)
This wouldn't have been that yet. It would've still been an origin and would've made the game more challenging tryna keep her alive. Of course she wouldn't have been in even half the game with the kid. Hence her missing in most animations.
I am now starting to wonder what the actual storyline for the 2013 game was supposed to be. The animations, the concept, seems more in line with REAL Lara Croft character than the complete reboot series that started with that 2013 game.
It was originally meant to be a game (from what I've heard) that took place on Yamati where Lara has a companion that was changed from a little girl to a monkeym If you want to learn more about it then search up Tomb Raider Ascension.
While TR 2013 certain ushered in a host of new fans or perhaps called back old fans who had tired of the original formula after a few games or perhaps didn't take to LAU, I feel that the fans that had stayed loyal over the years feel as if we had gotten shafted. I remember the concepts that leaked in 2009, the ones of her on the horse and those crazy Grudge/ Silent Hill looking creatures, and I was crazy obsessed waiting for this game for 4 years. And when I finally played it, it felt like such a letdown. It was good as an action game, but it did not feel anything like a Tomb Raider game. I know devs can't please everyone, but I think for the most part those who prefer the Survivor trilogy are mostly new to the fandom or had already been disenchanted with TR for quite some time.
I had only played 2013 once when it first came out. I have yet to play Rise or Shadow thought I won't mind trying them. I am thinking of revisiting TR 2013 at some point to see if there is a spark of something in it for me, but I have my reservations.
What The...
If they hadn`t written its for Tomb Raider 2013, I would have easily guess this was for some upcoming project.
Looks soo good and much more fun than what we actually got, not that 2013 was a bad game, but this is years ahead of it!
Lara on a horse? Hell yeah!
This was all very cool and fun to watch but I think my favorite part was the angry block enemy. 🤣
This looks so cool! I hope to see similar elements in TR12
This travelling-with-kid concept is really similiar with Requiem: A Plague Tale's mechanic!!
Ascension could have been so epic 😭😭😭 just less horror and more tombs + secrets/mysteries and it could jave been perfect Tomb Raider game 😢😭🥺 for me Tomb Raider (2013 or Survivor is Born), Rise and Shadow were an amazing games just not a TRUE Tomb Raider games 🙄 the closest one atmosphere wise was the Shadow... also my favourite from the reboot trilogy but a continuation of Underworld/Legend saga would be the best possible outcome (at least for me personally...)
It’s so amazing I cannot the animators !!!! Amazing
If you ask, Underworld Lara having to take care of a kid original TLOU style would've ''humanized'' her much better than the final result in 2013 reboot.
Yup
Oh what could've been. I'll never forgive the reboot ditching the dual pistols.
This part of the development looks very very very crazy!!
TR Devs just let all this go for what!? This is so so good!! Even the pick axe animations are brilliant!
The animations looks smooth... why the final game and even SOTTR doesn't feel like this?
Man, i love the real game, but those ideas are amazing.
Next New Tomb Raider Dual Pistol 😱💞💓
Ah, so before they forced using ice climbing axe, there was an idea of an actual wall climbing... Shame it was butchered along the cool traversal animations...
Why was this awesome Combat with the Classic Akimbo and Environment Interaction cut out???
WE WERE ROBBED !!!! 😫😫😫😫😫
It's a shame to tears. Instead of a cool mystical adventure, we got a 2013 game
This game just looked So much better Than TR2013. I love tr2013 So much, it’s one of my favourites, but i sooo wanna see this too!
That music is from tr2013????
Yes
They where going to give us a the TR title of our dreams... I feel like the choice to make a movie alongside is what got it toned down. This Lara is still the unbelievably precise acrobatic who is capable. Even though that's the classic and legend series Lara it would've been harder to translate on film. So they toned it back. -My Theory- cause money always seems to be the issue in one way or another-
Damn I wish I could've seen what this original concept would've translated into a video game
As much as i love watching this early concept i'm very glad they went for a complete reboot and a different tone and style. This would have clashed as a continuation of the LAU timeline.. as much as i find those game okay, they were done storywise.
I wonder how early in devs is this stuff, they seem to be working still on the same engine as Underworld
But maybe i'm biased because TR2013 was my first ever TombRaider and i am exploring the series ever since.
This was also going to be a reboot called Tomb Raider Ascension I believe they were just using the Tomb Raider Underworld model because they may have wanted to use it just a placeholder to base her acrobatics from those games.
We need this game
can we please have this now????
I'm really glad they went with the rougher 'learn as you go' combat and movement vs having Lara be a ninja or parkour expert. I would love to see companion mechanics or mount/vehicle interactions in future projects.
Lara was parkour it’s what made tomb raider more interesting than the combat all other games had.
More vehicles and bigger open it world
I had heard that they originally intended for Lara to have a young girl with her along for the journey for the reboot but scrapped it. Now I see what could have been.
We should have had this moveset in the reboot. Shame on whoever decided to discard ALL OF THIS. I hope their pillow is forever warm on both sides.
Edit: Just finished the video. THIS feels fresh and exciting. Not the stale formula that every other video game nowadays has, including the reboots.
Disliking this video simply because y'all had the audacity to show all this after turning Tomb Raider into a travesty of Nathan Drake with more blood.
Why this is so good?
We finally reached the reboot trilogy!
Bring the multiplay back to life
Imagine if Allister in Tomb Raider as a zombie or undead in a new Tomb Raider game. He was killed by the doppelganger btw
Holy shit
This video makes me realize further how bad the new trilogy is, I'm really sorry. You basically turned the frightened girl in the video into Lara.
That was exacty what I was thinking when I saw her 😂
Heavely inspired by Horror movie The Descent. When I said early on, I was eaten alive for that statement, and yet I was right!
Loving this!
I love rise on the ps4 the most out of all tombraider games my 2nd is last revelations on dreamcast and 3rd is the original on the sega saturn
Brilliant
I'm not sure about my feelings right now. I REALLY miss old Lara and in the other hand I loved the story of the reboot. I complained a lot of the new Lara (I did not change my mind) but maybe I'm not ready to see the old one suffering like that. Perhaps the decision was the best after all 🤔
Go do a new IP and use all of this! This has potential!
Жаль, что многие механики и акробатические элементы не попали в окончательную игру...
todo esto esta increíble
4:32 Jessica!?
Look how cool this was but for some idiotic reason they decided to remove all of that just to make a cut-scene simulator mixed with gears of war combat just why ?
Muito mais parkourzeira essa tomb raider
well this just made me so sad lmfao
OMG
TR ASCENSION THINGS 😩💔
I like it game
Лара которую мы потеряли
This game could’ve really be good. To some, better than 2013 lara 🤷🏾♂️
😍😍😍
This footage makes me very glad we got 2013.
If they hadn't changed direction, the series would have sunk.
Please stop
@@motorimatorima ...No?
Lol you can’t be serious, this is less tireful than reboot lara
@@laracroftonline I am serious. Have whatever opinion you want of this iteration of Lara, it's still the best selling Tomb Raider game to date. And it was critically acclaimed.
Tomb Raider fans are almost as bad as Star Wars fans for dragging the series they claim to love.
@@MiniZee sad truth
It's a shame that you sent such brilliant ideas into the trash. You guys could have ended the previous saga with this installation and then rebooted the franchise.
😀
The Idea of the Bow just ruined the classic Lara
Beauty girl
They are making god of war but if finish that its uncharted
Preferia eso que a esa mierda magiar que tuvimos al final
It’s ok to make a fourth game now
What fourth game? TR had more games then just 3 actually.
And you mean they should work on a 12th game for the series!
@@ni8anttana im taking about the reboot trilogy. i liked the reboot so i want a fourth
@@lunarmoonie they actually said back in Jan. 2021 that they're unifying the timelines of both the original and reboot (so basically the modern trilogy is no more a reboot it's more of a prequel to the old games)after Shadow of the tomb raider the first original tomb raider (1996) takes place.
Fortunately, what is shown here has not been added, so we can see a more human one.ı love survivor lara
Honestly, I'm glad that the game ended up being what it is now, a masterpiece.
That Underworld Lara is so ugly, I can’t!
Why would they have a young child on island especially when they burned every single female??
Please add zombies waves in tomb raider 2013 & ROTR. I'm emotionally connected especially these parts.
The reboot saved it, I love new Lara, more real.