Ragdoll Update - Barrage Test

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  • čas přidán 29. 08. 2024
  • Just thought this was cool, so I'd make this video public as a rough update on progress.
    I'm back in the ragdoll making mindset and have the walking working on the new platform.
    Nothing crazy with the new platform, just the limbs have better control and transition to their animated to phys and back again states.
    Along with that, they are easier to work with, so now the limbs are easier to use, and it can walk again even if some of the animation polish is still to be added back in I will now be focusing on adding main gameplay features in.
    That's punching, grabbing, and then a charterer to grab and punch, along with a proper over the shoulder camera.
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Komentáře • 4

  • @mikhailhumphries
    @mikhailhumphries Před 6 měsíci

    I wonder if we should move to more machine learning walking brain

    • @BirdmaskStudio
      @BirdmaskStudio  Před 6 měsíci

      No idea myself, since I have no idea how to use machine learning, but as someone working with designing procedural animation stuff, honestly, you don't need to go as crazy as I have with it to start getting some really good results by just mixing a little bit of code with your animation.

  • @FizzleStudiosLtd
    @FizzleStudiosLtd Před 6 měsíci

    What engine is this?

    • @BirdmaskStudio
      @BirdmaskStudio  Před 6 měsíci

      All games I've done so far have been done in the Unity3d Engine. Though once I finish this game and have the design of this system ironed out, I'm hopping to start experimenting in Godot, see how it holds up.