Meta Quest Controller Input & Animations

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  • čas přidán 28. 08. 2024

Komentáře • 11

  • @shvets.gamedev
    @shvets.gamedev Před 6 měsíci +2

    beautiful work thank you!

  • @user-io2hs2zk1o
    @user-io2hs2zk1o Před 7 měsíci +2

    The OvrInput don´t work in my project, can you help me?

  • @dev2b309
    @dev2b309 Před 5 měsíci +1

    Can you do a tutorial on interactions with the controller? Ray, grab…
    Most tutorials seem to highlight hand interactions.

  • @jianxinwu6434
    @jianxinwu6434 Před měsícem

    Is there any way to distinguish between the controllers of Quest 2, Quest 3, and Quest Pro?🤔

  • @willaxesawian9242
    @willaxesawian9242 Před 9 měsíci +1

    Could i get the current position of the controller? Ie can I detect when a controller is at hip as opposed to shoulder level?

  • @haraldgundersen7303
    @haraldgundersen7303 Před 9 měsíci

    Understand the oculud integration is becoming obsolute!! Guess Meta XR Core is the substitute. Looks like XR Interaction XR rig is. More the way to go than the proprietary OVR player thing?

    • @blackwhalestudio
      @blackwhalestudio  Před 9 měsíci +3

      No, OVR Rig is still the way to go! Meta simply changed the way how users will install their SDK. It is now split up in smaller independent packages to not make your project so bloated like before!