Idle and Gesture Animations

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  • čas přidán 12. 05. 2015
  • This is a set of 16 idles and gesture animations of which all are loopable. These could be used for NPC's or player characters.
    * Male idle
    * Weight shift
    * Arms crossed
    * Hands on hips
    * Point right
    * Point straight ahead
    * Point left
    * Point behind
    * Wave
    * Salute
    * Come here
    * Shrug
    * Scratch head
    * Stretch
    * Shake head no
    * Nod head yes
  • Komedie

Komentáře • 53

  • @ShawnGreyling
    @ShawnGreyling Před 3 lety

    that looks so so so good

  • @brrreakurself
    @brrreakurself Před 9 lety

    Available now looks great!

  • @Focusman321
    @Focusman321 Před 3 lety

    Verry nice video, verry exiting and thrillig!

  • @TheSaOk
    @TheSaOk Před 9 lety +5

    Looking superb, will fit so nice for my hospital game patients. Just purchased the dialog anims and will get this too once out.

    • @garethfann
      @garethfann  Před 9 lety

      TheSaOk Thanks! I'm not sure why this weeks content has not been pushed up on to the marketplace, but hopefully soon.

    • @randomdeveloper5695
      @randomdeveloper5695 Před 11 hodinami

      hows the game coming along

    • @TheSaOk
      @TheSaOk Před 9 hodinami

      @@randomdeveloper5695 good, but project have turned into military game.

  • @jetterofletcher5682
    @jetterofletcher5682 Před 6 lety +1

    Good pack (I bought them both awhile back). One suggestion: That "salute" anim should be a SMART salute! Fully erect, heels together. I mean, I like this salute anim as well. But it's a salute a CO would do. We need one for the grunts as well!lol

  • @erickelly8269
    @erickelly8269 Před 8 lety +1

    would love to have the arms crossed and hands on hips available for Skyrim.

  • @vazak11
    @vazak11 Před 2 lety

    Cool!

  • @KamskiStudio
    @KamskiStudio Před 8 lety

    I got irelevant question this Manekin looks really cool and I am talking about materials what did you do?

    • @garethfann
      @garethfann  Před 8 lety

      +Bartosz Kamiński These are the default materials that the mannequin has in UE4. Nothing special

  • @mantronicsenterprises
    @mantronicsenterprises Před 5 lety +1

    It says it is now compatible with UE4 v4.21, but it fails on importing.

  • @davidamunga_
    @davidamunga_ Před 8 lety

    Looks great! Did you use MoCap? Which one?

    • @garethfann
      @garethfann  Před 8 lety

      +David Amunga Yes, it is DIY mocap.

  • @jeremyanderson4891
    @jeremyanderson4891 Před 7 lety

    Hi, I like the animations. One question, though. Is there an aim offset for the pointing (starting around the 1.01 mark)?

    • @garethfann
      @garethfann  Před 7 lety

      If I understand your question, the pointing animations are not aim offsets like you might use to change a base animation and make a character face a different direction. They are 4 (if you count behind the shoulder) unique animation files for the 4 cardinal directions. I think you could use an aim offset if you needed to point in a more specific direction

    • @jeremyanderson4891
      @jeremyanderson4891 Před 7 lety

      No problem. I can just use Rinterp to set the actor rotation before pointing.

  • @jonasmlgaard8884
    @jonasmlgaard8884 Před 8 lety

    looks very nice, what mocap equipment do you use? and if i may ask, what app do you use for cleanup?

    • @garethfann
      @garethfann  Před 8 lety

      +Jonas Mølgaard Thanks. I used iPi soft for the capture and motion builder for cleanup.

    • @jonasmlgaard8884
      @jonasmlgaard8884 Před 8 lety

      +Gareth Fann ah cool. Thats what i use too. Im still learning how to cleanup in MotionBuilder. I find it particularly hard to fix elbows and sometimes get some wobbely wrist rotations. You got any good tips on how to deal with those?

    • @garethfann
      @garethfann  Před 8 lety

      +Jonas Mølgaard I have a routine of butterworth filter + peak removal + smooth on the arms that I do. Dont use that combo of filters on the whole body or it gets swimmy. For fixing bad rotations or ugly animations, I'll do something similar to what you can see in this video at 25:42. It's the same process in mobu with overriding layers: www.gdcvault.com/play/1023479/Animation-Bootcamp-Tricks-of-the
      You can use layers to fix different parts of the body without deleting your data

    • @jonasmlgaard8884
      @jonasmlgaard8884 Před 8 lety

      +Gareth Fann Awsome, im starting to look through that video now. And also super cool with the 3 filters. I tend to do that too actually, but i havent figured out which effectors i select when i do it and what ik r/t weights to use for shoulder, elbow and hands when i do it/or if it matters at all?

    • @jonasmlgaard8884
      @jonasmlgaard8884 Před 8 lety

      +Gareth Fann Oh one more question if you don't mind. Do you by any chance know how to export a custum curve from motionbuilder so it shows up in ue4 as a curve? I can do it by adding it Maya, but when i add a float custom property in MotionBuilder, adds some keys and plot it, it still doesn't show up in ue4. And if you'd be interested in some animation/mocap cleanup sparring, contact me on jonas_molgaard@hotmail.com. I don't know any animators, so it would be nice to have someone to spar with from time to time.

  • @KuroTheRuler
    @KuroTheRuler Před rokem +1

    That’s ice spice npc idle

  • @andrewomernik548
    @andrewomernik548 Před 9 lety

    Is this available on the UE4 Marketplace?

  • @HCKNEOBOOM
    @HCKNEOBOOM Před 6 lety

    Good presentation! What software did you used to set up the render?

    • @garethfann
      @garethfann  Před 6 lety

      Just Maya and Viewport 2.0

    • @HCKNEOBOOM
      @HCKNEOBOOM Před 6 lety

      Great! And how did you managed to add the 3 characters in Maya? A.R.T for Maya only lets me import one mannequin rig at the time.

    • @garethfann
      @garethfann  Před 6 lety +1

      If I remember correctly, I referenced in the one rig three times and repositioned each one.

    • @HCKNEOBOOM
      @HCKNEOBOOM Před 6 lety

      Thanks so much! I 'll try that soon :)

  • @Cham-
    @Cham- Před 3 lety +1

    Does it comes with inverted green's channel in normal map too ?

    • @garethfann
      @garethfann  Před 3 lety

      It's just the animations. No normal maps

  • @nexzitevo7076
    @nexzitevo7076 Před 8 lety

    someone should convert this to skyrim!

  • @shubhamgupta-hf7jc
    @shubhamgupta-hf7jc Před 3 lety

    Sir how you render a character 3 side view on single video

    • @garethfann
      @garethfann  Před 3 lety +1

      I referenced the animation into a blank scene 3 times and rotated the references

    • @shubhamgupta-hf7jc
      @shubhamgupta-hf7jc Před 3 lety

      @@garethfann oh great I got it thank you 😊

  • @mehulsharma1245
    @mehulsharma1245 Před 6 lety

    Is this a paid rig ? can u provide the link please ? Thank you

    • @garethfann
      @garethfann  Před 6 lety

      Here you go: www.unrealengine.com/marketplace/idles-and-gestures

  • @LoneBerseker
    @LoneBerseker Před 4 lety +1

    1:00 Hail to the TechnoViking! xD

  • @frankmoussette4695
    @frankmoussette4695 Před 9 lety +1

    Are these in A pose or T pose?

    • @garethfann
      @garethfann  Před 9 lety

      +Frank Moussette I used the UE4.7 mannequin rig whose bind pose is in the T pose I believe.

    • @garethfann
      @garethfann  Před 9 lety

      +Frank Moussette If you are worried about retargeting I'm pretty sure you can adjust the characters pose to match the source for retargeting.

    • @frankmoussette4695
      @frankmoussette4695 Před 9 lety

      I've tried that before with a rig that used the UE4.7 mannequin in an A pose. I tried moving the arms before like you just suggested, and the rest of the animations were affected by it. So, I ask cuz if its not a strict T pose, retargeting isn't an option. At least for me in this case since my model I'd be retargeting to is in T pose.

    • @frankmoussette4695
      @frankmoussette4695 Před 9 lety

      Can you load a picture of what your rig looks like?

    • @garethfann
      @garethfann  Před 9 lety

      +Frank Moussette I would have sworn that it was a t-pose, because that's what he looks like when I start animating him, but in UE4 he's in an A-pose. Here's an image: i.imgur.com/28Ai27e.png

  • @Kirin122
    @Kirin122 Před 3 lety

    Where can I buy this ?

  • @MoukhaSR
    @MoukhaSR Před 4 lety +2

    1:34 reminds me of GTA 4