Gareth Fann
Gareth Fann
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Animation Reel 2011
Animation Reel 2011
zhlédnutí: 77

Video

Animation Reel 2014
zhlédnutí 52Před 2 měsíci
Animation Reel 2014
Gareth Fann Animation Reel 2024
zhlédnutí 938Před 2 měsíci
Music by Trinity "Funk In The Trunk"
Dialog Animations
zhlédnutí 21KPřed 9 lety
This is a set of 26 individual dialog animations coming at a total time of 2:42. The length of each animation varies from short (3 seconds) to long (13 seconds) and ranges in emotion from calm to intense. These animations can also be used in conjunction with the "Male Idle and Gesture Animations" pack.
Idle and Gesture Animations
zhlédnutí 97KPřed 9 lety
This is a set of 16 idles and gesture animations of which all are loopable. These could be used for NPC's or player characters. * Male idle * Weight shift * Arms crossed * Hands on hips * Point right * Point straight ahead * Point left * Point behind * Wave * Salute * Come here * Shrug * Scratch head * Stretch * Shake head no * Nod head yes
Sports Section
zhlédnutí 59Před 11 lety
Scott reading the Sunday paper.
BugsBootyShake
zhlédnutí 57Před 12 lety
Made with VidRhythm by Harmonix on iOS. www.vidrhythm.com/buy
BugXmas
zhlédnutí 63Před 12 lety
Made with VidRhythm by Harmonix on iOS. www.vidrhythm.com/buy
MVI 2200
zhlédnutí 84Před 12 lety
MVI 2200

Komentáře

  • @KuroTheRuler
    @KuroTheRuler Před rokem

    That’s ice spice npc idle

  • @sebastianchirinos7714

    hermosa

  • @vazak11
    @vazak11 Před 2 lety

    Cool!

  • @Focusman321
    @Focusman321 Před 3 lety

    Verry nice video, verry exiting and thrillig!

  • @ShawnGreyling
    @ShawnGreyling Před 3 lety

    that looks so so so good

  • @shubhamgupta-hf7jc
    @shubhamgupta-hf7jc Před 3 lety

    Sir how you render a character 3 side view on single video

    • @garethfann
      @garethfann Před 3 lety

      I referenced the animation into a blank scene 3 times and rotated the references

    • @shubhamgupta-hf7jc
      @shubhamgupta-hf7jc Před 3 lety

      @@garethfann oh great I got it thank you 😊

  • @Cham-
    @Cham- Před 4 lety

    Does it comes with inverted green's channel in normal map too ?

    • @garethfann
      @garethfann Před 4 lety

      It's just the animations. No normal maps

  • @Kirin122
    @Kirin122 Před 4 lety

    Where can I buy this ?

  • @LoneBerseker
    @LoneBerseker Před 4 lety

    1:00 Hail to the TechnoViking! xD

  • @MoukhaSR
    @MoukhaSR Před 4 lety

    1:34 reminds me of GTA 4

  • @valideno9592
    @valideno9592 Před 4 lety

    I will probably use your creations. Thanks and good luck with future work.

  • @mantronicsenterprises

    It says it is now compatible with UE4 v4.21, but it fails on importing.

  • @mehulsharma1245
    @mehulsharma1245 Před 6 lety

    Is this a paid rig ? can u provide the link please ? Thank you

    • @garethfann
      @garethfann Před 6 lety

      Here you go: www.unrealengine.com/marketplace/idles-and-gestures

  • @jetterofletcher5682
    @jetterofletcher5682 Před 6 lety

    Good pack (I bought them both awhile back). One suggestion: That "salute" anim should be a SMART salute! Fully erect, heels together. I mean, I like this salute anim as well. But it's a salute a CO would do. We need one for the grunts as well!lol

  • @HCKNEOBOOM
    @HCKNEOBOOM Před 7 lety

    Good presentation! What software did you used to set up the render?

    • @garethfann
      @garethfann Před 7 lety

      Just Maya and Viewport 2.0

    • @HCKNEOBOOM
      @HCKNEOBOOM Před 7 lety

      Great! And how did you managed to add the 3 characters in Maya? A.R.T for Maya only lets me import one mannequin rig at the time.

    • @garethfann
      @garethfann Před 7 lety

      If I remember correctly, I referenced in the one rig three times and repositioned each one.

    • @HCKNEOBOOM
      @HCKNEOBOOM Před 7 lety

      Thanks so much! I 'll try that soon :)

  • @WhatBeDaPointMon
    @WhatBeDaPointMon Před 7 lety

    These are absolutely wonderful. If you ever plan on doing any farming, skinning, wood cutting, and mining animations, I'd be happy to know. I feel like those additions to the animation catagory would be perfect, I'd happily pay sixty for a good quality pack with those kinds of animations in it.

    • @garethfann
      @garethfann Před 7 lety

      Thanks! I've been working slowly on a couple new packs and a "crafting" pack is one of them. I just need to find the time to finish it up. Thanks for your comments!

    • @WhatBeDaPointMon
      @WhatBeDaPointMon Před 7 lety

      Sweet, I'm looking forward to your new animation packs!

  • @jeremyanderson4891
    @jeremyanderson4891 Před 8 lety

    Hi, I like the animations. One question, though. Is there an aim offset for the pointing (starting around the 1.01 mark)?

    • @garethfann
      @garethfann Před 8 lety

      If I understand your question, the pointing animations are not aim offsets like you might use to change a base animation and make a character face a different direction. They are 4 (if you count behind the shoulder) unique animation files for the 4 cardinal directions. I think you could use an aim offset if you needed to point in a more specific direction

    • @jeremyanderson4891
      @jeremyanderson4891 Před 8 lety

      No problem. I can just use Rinterp to set the actor rotation before pointing.

  • @NewkTube
    @NewkTube Před 8 lety

    great animations, I am looking for a set of Basic gathering animations eg. Mining, Lumber jacking, Gathering herbs I think expanding on this idea and making a asset pack for UE4 would generate alot of sales for you.

  • @jonasmlgaard8884
    @jonasmlgaard8884 Před 8 lety

    looks very nice, what mocap equipment do you use? and if i may ask, what app do you use for cleanup?

    • @garethfann
      @garethfann Před 8 lety

      +Jonas Mølgaard Thanks. I used iPi soft for the capture and motion builder for cleanup.

    • @jonasmlgaard8884
      @jonasmlgaard8884 Před 8 lety

      +Gareth Fann ah cool. Thats what i use too. Im still learning how to cleanup in MotionBuilder. I find it particularly hard to fix elbows and sometimes get some wobbely wrist rotations. You got any good tips on how to deal with those?

    • @garethfann
      @garethfann Před 8 lety

      +Jonas Mølgaard I have a routine of butterworth filter + peak removal + smooth on the arms that I do. Dont use that combo of filters on the whole body or it gets swimmy. For fixing bad rotations or ugly animations, I'll do something similar to what you can see in this video at 25:42. It's the same process in mobu with overriding layers: www.gdcvault.com/play/1023479/Animation-Bootcamp-Tricks-of-the You can use layers to fix different parts of the body without deleting your data

    • @jonasmlgaard8884
      @jonasmlgaard8884 Před 8 lety

      +Gareth Fann Awsome, im starting to look through that video now. And also super cool with the 3 filters. I tend to do that too actually, but i havent figured out which effectors i select when i do it and what ik r/t weights to use for shoulder, elbow and hands when i do it/or if it matters at all?

    • @jonasmlgaard8884
      @jonasmlgaard8884 Před 8 lety

      +Gareth Fann Oh one more question if you don't mind. Do you by any chance know how to export a custum curve from motionbuilder so it shows up in ue4 as a curve? I can do it by adding it Maya, but when i add a float custom property in MotionBuilder, adds some keys and plot it, it still doesn't show up in ue4. And if you'd be interested in some animation/mocap cleanup sparring, contact me on jonas_molgaard@hotmail.com. I don't know any animators, so it would be nice to have someone to spar with from time to time.

  • @nexzitevo7076
    @nexzitevo7076 Před 8 lety

    someone should convert this to skyrim!

  • @erickelly8269
    @erickelly8269 Před 8 lety

    would love to have the arms crossed and hands on hips available for Skyrim.

  • @KamskiStudio
    @KamskiStudio Před 8 lety

    I got irelevant question this Manekin looks really cool and I am talking about materials what did you do?

    • @garethfann
      @garethfann Před 8 lety

      +Bartosz Kamiński These are the default materials that the mannequin has in UE4. Nothing special

  • @davidamunga_
    @davidamunga_ Před 8 lety

    Looks great! Did you use MoCap? Which one?

    • @garethfann
      @garethfann Před 8 lety

      +David Amunga Yes, it is DIY mocap.

  • @frankmoussette4695
    @frankmoussette4695 Před 9 lety

    Are these in A pose or T pose?

    • @garethfann
      @garethfann Před 9 lety

      +Frank Moussette I used the UE4.7 mannequin rig whose bind pose is in the T pose I believe.

    • @garethfann
      @garethfann Před 9 lety

      +Frank Moussette If you are worried about retargeting I'm pretty sure you can adjust the characters pose to match the source for retargeting.

    • @frankmoussette4695
      @frankmoussette4695 Před 9 lety

      I've tried that before with a rig that used the UE4.7 mannequin in an A pose. I tried moving the arms before like you just suggested, and the rest of the animations were affected by it. So, I ask cuz if its not a strict T pose, retargeting isn't an option. At least for me in this case since my model I'd be retargeting to is in T pose.

    • @frankmoussette4695
      @frankmoussette4695 Před 9 lety

      Can you load a picture of what your rig looks like?

    • @garethfann
      @garethfann Před 9 lety

      +Frank Moussette I would have sworn that it was a t-pose, because that's what he looks like when I start animating him, but in UE4 he's in an A-pose. Here's an image: i.imgur.com/28Ai27e.png

  • @brrreakurself
    @brrreakurself Před 9 lety

    Available now looks great!

  • @AlecChalmers
    @AlecChalmers Před 9 lety

    These are great, can I use them on a game I'll hopefully get around to selling commercially?

    • @garethfann
      @garethfann Před 9 lety

      Alec Chalmers Of course you can!

  • @TheSaOk
    @TheSaOk Před 9 lety

    Looking superb, will fit so nice for my hospital game patients. Just purchased the dialog anims and will get this too once out.

    • @garethfann
      @garethfann Před 9 lety

      TheSaOk Thanks! I'm not sure why this weeks content has not been pushed up on to the marketplace, but hopefully soon.

    • @randomdeveloper5695
      @randomdeveloper5695 Před měsícem

      hows the game coming along

    • @TheSaOk
      @TheSaOk Před měsícem

      @@randomdeveloper5695 good, but project have turned into military game.

  • @MattCohen
    @MattCohen Před 9 lety

    If you add some feminine, eccentric/weird, and paranoid variants to the animations, you have yourself a purchase, sir. These are high quality! Great work!

    • @garethfann
      @garethfann Před 9 lety

      Matt Cohen Thanks! I wanted to see how my first couple packs of animations did before making more and female set would be next on my agenda.

    • @TheTchaume
      @TheTchaume Před 9 lety

      +Gareth Fann Same wishlist of women movements, childs, and other normal behaviour. Nice work. Do you use a kinect to do it ?

  • @TheSaOk
    @TheSaOk Před 9 lety

    Hi looking superb, does these animations also work with the older default character model/skeleton (the one seen in my vids via my icon)? If not, probably easy task to retarget those myself? Still quite new with animations, but using the movement animset pro.

    • @garethfann
      @garethfann Před 9 lety

      TheSaOk The older blue character from before UE4.7 is a little taller than the new guy, but the animations should work okay on him. It's pretty easy to retarget animations. Here's a good tutorial on that: czcams.com/video/3GgVUKcGvAY/video.html

    • @TheSaOk
      @TheSaOk Před 9 lety

      Gareth Fann ok, thanks. :) Good to know, will most likely probably pick up this pack sooner or later.

  • @andrewomernik548
    @andrewomernik548 Před 9 lety

    Is this available on the UE4 Marketplace?

  • @gamesavvy4417
    @gamesavvy4417 Před 9 lety

    Wow really 15 bucks? Awesome for cut scenes. And 15 bucks really?

    • @garethfann
      @garethfann Před 9 lety

      Game SAVVY The pricing was a difficult decision for me, but I figured that there's the locomotion and weapon packs with hundreds of animations each in them for $70 - $150 and I wanted it to be a good value for someone on a budget.

    • @illpoet13
      @illpoet13 Před 8 lety

      thank you for this! i'm just learning ue4 and can't justify spending a ton of money on assets. i also don't know how to animate stuff yet.