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Gareth Fann
Registrace 27. 06. 2011
Video
Dialog Animations
zhlédnutí 21KPřed 9 lety
This is a set of 26 individual dialog animations coming at a total time of 2:42. The length of each animation varies from short (3 seconds) to long (13 seconds) and ranges in emotion from calm to intense. These animations can also be used in conjunction with the "Male Idle and Gesture Animations" pack.
Idle and Gesture Animations
zhlédnutí 97KPřed 9 lety
This is a set of 16 idles and gesture animations of which all are loopable. These could be used for NPC's or player characters. * Male idle * Weight shift * Arms crossed * Hands on hips * Point right * Point straight ahead * Point left * Point behind * Wave * Salute * Come here * Shrug * Scratch head * Stretch * Shake head no * Nod head yes
That’s ice spice npc idle
hermosa
Cool!
Verry nice video, verry exiting and thrillig!
that looks so so so good
Sir how you render a character 3 side view on single video
I referenced the animation into a blank scene 3 times and rotated the references
@@garethfann oh great I got it thank you 😊
Does it comes with inverted green's channel in normal map too ?
It's just the animations. No normal maps
Where can I buy this ?
Unreal market place
1:00 Hail to the TechnoViking! xD
1:34 reminds me of GTA 4
I will probably use your creations. Thanks and good luck with future work.
It says it is now compatible with UE4 v4.21, but it fails on importing.
Is this a paid rig ? can u provide the link please ? Thank you
Here you go: www.unrealengine.com/marketplace/idles-and-gestures
Good pack (I bought them both awhile back). One suggestion: That "salute" anim should be a SMART salute! Fully erect, heels together. I mean, I like this salute anim as well. But it's a salute a CO would do. We need one for the grunts as well!lol
Good presentation! What software did you used to set up the render?
Just Maya and Viewport 2.0
Great! And how did you managed to add the 3 characters in Maya? A.R.T for Maya only lets me import one mannequin rig at the time.
If I remember correctly, I referenced in the one rig three times and repositioned each one.
Thanks so much! I 'll try that soon :)
These are absolutely wonderful. If you ever plan on doing any farming, skinning, wood cutting, and mining animations, I'd be happy to know. I feel like those additions to the animation catagory would be perfect, I'd happily pay sixty for a good quality pack with those kinds of animations in it.
Thanks! I've been working slowly on a couple new packs and a "crafting" pack is one of them. I just need to find the time to finish it up. Thanks for your comments!
Sweet, I'm looking forward to your new animation packs!
Hi, I like the animations. One question, though. Is there an aim offset for the pointing (starting around the 1.01 mark)?
If I understand your question, the pointing animations are not aim offsets like you might use to change a base animation and make a character face a different direction. They are 4 (if you count behind the shoulder) unique animation files for the 4 cardinal directions. I think you could use an aim offset if you needed to point in a more specific direction
No problem. I can just use Rinterp to set the actor rotation before pointing.
great animations, I am looking for a set of Basic gathering animations eg. Mining, Lumber jacking, Gathering herbs I think expanding on this idea and making a asset pack for UE4 would generate alot of sales for you.
looks very nice, what mocap equipment do you use? and if i may ask, what app do you use for cleanup?
+Jonas Mølgaard Thanks. I used iPi soft for the capture and motion builder for cleanup.
+Gareth Fann ah cool. Thats what i use too. Im still learning how to cleanup in MotionBuilder. I find it particularly hard to fix elbows and sometimes get some wobbely wrist rotations. You got any good tips on how to deal with those?
+Jonas Mølgaard I have a routine of butterworth filter + peak removal + smooth on the arms that I do. Dont use that combo of filters on the whole body or it gets swimmy. For fixing bad rotations or ugly animations, I'll do something similar to what you can see in this video at 25:42. It's the same process in mobu with overriding layers: www.gdcvault.com/play/1023479/Animation-Bootcamp-Tricks-of-the You can use layers to fix different parts of the body without deleting your data
+Gareth Fann Awsome, im starting to look through that video now. And also super cool with the 3 filters. I tend to do that too actually, but i havent figured out which effectors i select when i do it and what ik r/t weights to use for shoulder, elbow and hands when i do it/or if it matters at all?
+Gareth Fann Oh one more question if you don't mind. Do you by any chance know how to export a custum curve from motionbuilder so it shows up in ue4 as a curve? I can do it by adding it Maya, but when i add a float custom property in MotionBuilder, adds some keys and plot it, it still doesn't show up in ue4. And if you'd be interested in some animation/mocap cleanup sparring, contact me on jonas_molgaard@hotmail.com. I don't know any animators, so it would be nice to have someone to spar with from time to time.
someone should convert this to skyrim!
would love to have the arms crossed and hands on hips available for Skyrim.
I got irelevant question this Manekin looks really cool and I am talking about materials what did you do?
+Bartosz Kamiński These are the default materials that the mannequin has in UE4. Nothing special
Looks great! Did you use MoCap? Which one?
+David Amunga Yes, it is DIY mocap.
Are these in A pose or T pose?
+Frank Moussette I used the UE4.7 mannequin rig whose bind pose is in the T pose I believe.
+Frank Moussette If you are worried about retargeting I'm pretty sure you can adjust the characters pose to match the source for retargeting.
I've tried that before with a rig that used the UE4.7 mannequin in an A pose. I tried moving the arms before like you just suggested, and the rest of the animations were affected by it. So, I ask cuz if its not a strict T pose, retargeting isn't an option. At least for me in this case since my model I'd be retargeting to is in T pose.
Can you load a picture of what your rig looks like?
+Frank Moussette I would have sworn that it was a t-pose, because that's what he looks like when I start animating him, but in UE4 he's in an A-pose. Here's an image: i.imgur.com/28Ai27e.png
Available now looks great!
These are great, can I use them on a game I'll hopefully get around to selling commercially?
Alec Chalmers Of course you can!
Looking superb, will fit so nice for my hospital game patients. Just purchased the dialog anims and will get this too once out.
TheSaOk Thanks! I'm not sure why this weeks content has not been pushed up on to the marketplace, but hopefully soon.
hows the game coming along
@@randomdeveloper5695 good, but project have turned into military game.
If you add some feminine, eccentric/weird, and paranoid variants to the animations, you have yourself a purchase, sir. These are high quality! Great work!
Matt Cohen Thanks! I wanted to see how my first couple packs of animations did before making more and female set would be next on my agenda.
+Gareth Fann Same wishlist of women movements, childs, and other normal behaviour. Nice work. Do you use a kinect to do it ?
Hi looking superb, does these animations also work with the older default character model/skeleton (the one seen in my vids via my icon)? If not, probably easy task to retarget those myself? Still quite new with animations, but using the movement animset pro.
TheSaOk The older blue character from before UE4.7 is a little taller than the new guy, but the animations should work okay on him. It's pretty easy to retarget animations. Here's a good tutorial on that: czcams.com/video/3GgVUKcGvAY/video.html
Gareth Fann ok, thanks. :) Good to know, will most likely probably pick up this pack sooner or later.
Is this available on the UE4 Marketplace?
Wow really 15 bucks? Awesome for cut scenes. And 15 bucks really?
Game SAVVY The pricing was a difficult decision for me, but I figured that there's the locomotion and weapon packs with hundreds of animations each in them for $70 - $150 and I wanted it to be a good value for someone on a budget.
thank you for this! i'm just learning ue4 and can't justify spending a ton of money on assets. i also don't know how to animate stuff yet.