More Happy Chaos content! This time lets have a video that goes in depth into his gun mechanic, as its his defining feature and there is certainly a lot to talk about! Timestamps for your convenience in the video if you wanna skip around because we are covering the basics to the hard details about the projectile, stance cancel combos and more!
I really like the part where you said @Rooflemonger "what's possible for you". That is such a huge aspect of fg "tutorial" style videos that is missing in this sandbox. Not everyone is physically or mentally capable of what the next person is. for instance, I cannot do Nagoroyuki's "best" combo's. Maybe with time, but currently, I cannot do it. Does that mean I can't play him at a respectable level? not in the slightest. I have to adapt to my own limitations and find my own way.. the "optimal" combo isn't going to be accessible to every player, but that shouldn't gate keep you from playing a character you want to play. i think of it as an end goal, but never a roadblock. cheers to your way of thinking when making content for us.
Hey Roof, regarding the properties of the reticule, during my training hours, I noticed that the orange reticule does less damage when it is not locked on compared to when you lock it in. So when you do consecutive orange shots, the best way is to time each shot to get the most damage instead of mashing. Wasn't sure if you were aware of this since it wasn't in the video. Wouldn't have figured this out if it wasn't for your video tho!
I love the "I'm a lousy shot" when he applies the curse. The man is shit at gunplay and his entire kit revolves around it, because if he used something he was good at, he'd be busted.
In lore he can teleport anywhere in the world, he had more power than ino etc but he wants some thrill in life and he is masochistic. Thats why he handicaps himself and has 7 meters to manage.
Combo guide wouldn't have been ready until like super late today so sorry about that, so have this video instead! I keep learning/relearning stuff so its taking a bit longer than usual cause I want it to be the best it can be. That said I got a bunch of combo theory in this video so hopefully that can tide you over until the combo guide is ready! Should be good to go for tomorrow.
y'know, i first started watching this channel thinking that Rooflemonger was sort of like a "ggst for dummies", in the sense that he can clearly articulate for simple folk like me, the basics of things. But after watching for a few months, and seeing how he can effortlessly string together some of this stuff that i would have never even thought of, i'm now realizing that he is dumbing things down for us on a sophisticated level, but still has massive skills. He did this for us. Roofle u a real one. thank you
Thank you for the very kind words friend. I try my best to help everyone. Sometimes it is indeed just talking about the basics, but then sometimes its about taking complex mechanics and trying to make it easy for everyone to understand. I've been at this fighting game thing for 30 years now and I can cover just about every game you can think of, I just want other people to unlock the maximum amount of fun they can
Using Ram and Jack-O has messed with my usual inputs(Heavy slash) but this opens up so many things that the other two don't have so I can say, he's definitely worth playing
Funny, ever since I started maining Happy Chaos I completely stopped pressing HS using other characters because I subconsciously think no gun -> no shot
Wow the Damage at 9:18 was honestly worth it and the Spamming of the Bullets…I’ve been noticing it from other players Looks cool as heck but shouldn’t be Done unless you don’t really care about the damage..which is concerning….anyway I’m surprised that nobody else noticed that during practice
It meets the markers. Strong setups and traps. The reticule being the puppet in this case. It allows him to pull off tactics reserved for puppet style characters
Dang, wish I saw some of this before I made my own combo video. Something to note about why rapid fire does less damage, the more the reticle is closed in the higher the damage the shot will do. With proper timing, Steady Aim combos can do a lot more damage.
@@michaelmccoy1794 yes but the reticle size also affects the damage, so it's a significant cut to the potential damage by spamming it and having it scale too. you can do the same amount of damage with timed shots with less bullets than dumping the ammo as soon as possible
Oh gods. I've clearly gone insane if all of the emphasis on "The Gun" makes me think of _Zardoz_ and if the first thing I think of after seeing how hard the bullets scale into each other is that Alice Deejay song--you know the one. I'm just going to, uh, blame Happy Chaos for that particular insanity and thank you for the video. (Also going to say that I'm *very* glad Arcsys didn't pull another Elphelt with this particular reticle.)
I wasn't really feeling great with Jack-O during her release, but with Happy Chaos, I feel like there is this hidden potential I can tap into if I continue with him. Thanks for the tips!
I am absolutely loving him, and even after checking the tech on twitter there's still a lot to know about him, so guides like this one are very appreciated! Didn't know fire was negative edge, and yeah that does make comboing off of dust way easier. Can't wait for more videos!
One thing I noticed is that the curse ball doesn't register as a projectile for some reason and can't be blocked by drunkard shade or fdb but for some reason Eddie can just intercept it and prevent zato from being cursed by simply being in the way unless he is close to zato because it seems the curse ball actually creates some sort of debuff aoe, and additionally it would seem that the curse ball phases right through the servants unless they are blocking, though it's really hard to hit a floating servant with the bouncing ball during the short span in which it's blocking so I'm not 100% sure on that one
It's been awhile since I watched your videos just don't have the time to play games in general let alone put the time into fighting games. Glad that you're still going strong brother I still think you deserve so much more from the community for what you do.
Happy Chaos is very neat because so far he's the character that has justified the gatling changes the most, with his emphasis on using his kicks in conjunction with his command normals and his fucked up heavy slash button.
9:04 Oh so *this* is how you use this character. Two bullets, barely any focus and half a tension bar for a midscreen carry into super wall-break for over half of Sol's health. Yeah this is gonna be a good one. Wasnt even a counter hit, and with positive bonus its not even unlikely you get that twice in a row
Interesting enough with seeing the interaction with Happy's gun bullets what with Druken Shade or Pot's projectile reflect. One thing I immediately went to test is if that A. If it just Wiffs through Leo's Dust Shield which it does. and B. If I can just stay blocking and block all of Happy's bullets with Leo's guard point stance. To my Suprise it just doesn't hit Leo while he's in his guard point stance. Like even if you aim and lock on directly on Leo's body it's like your shooting as if he's not there. I've even tried to aim for the shield part of his sword that he blocks with in the stance, but I have yet to try and hit that and even if you can it would block anyway probably. I don't know if it's a bug but it's any interesting interaction, but it will make the match for Leo most likely in his favor since he can just ignore bullets when Chaos has his gun out.
As a Leo main i would not recommend u doing shield against bullets, if u opponent know how to play against leo he can just wait until the shield is gone and shoot another bullet after. Just cancel u stance if u are far away from happy chaos is better to use guard stance since bullets cant hit either.
Well I would make another joke about his concentration bar, but I’ve done that twice already so I think it may be a bit over used now. Sooooo I’ll just mention the fact he brought a gun to a sword/chain sickle/shadow/hair/servant launcher/fan/coffin/dog/guitar/anchor/fist fight
This game continues to surprise me time and time again with how unique each character is. Oh and long time watcher, love the content, but I gotta be that guy... It's not "Reticule" like the word Molecule haha it's "Reticle", like Particle or Cubicle.
Thanks to Guilty Gear, I finished writing up my own version of an FGC gunner... And now I am writing up TonfaCANNON Guy, M’rth’n Culverin! Haven’t done any sketches yet, but someone willing to ROCKET JUMP while clubbing you with a cannon is not gonna be a fashionista! XD
yo roofle, love the vids. Small gripe is that it's reticle not reticule. I wasn't sure of the difference though and looked it up. I guess a reticule is a handbag lol.
I've been saving take aim for combo enders but the roll thing is a great idea dint think of it but defo gonna practice that combo now, this character is lot more fun that I thought, he was a great mid season character to shake things up
thanks for doing the chaos homework!!! i dont got the season pass so im still deciding wether to get him once he released to the full public 💯 he looks pretty cool so far
He seems like u need to do complex math equations and a shit ton of work to do average dmg. Or I can just pick nago or sol and do EXTREME damage for half of the work
Fantastic. The funny thing is a thought of a character kind of like this, though his second resource tied to something else. Still, seeing how Chaos is working gives me ideas.
Plenty viable, HOWEVER, almost everyone will drop him, just like jacko, just like goldlewis. The DLC characters are simply worlds more complex than the base roster. The few that remain though will be threats.
pretty much the same. I can dissect him a million ways from sunday and figure out all his stuff because well, thats my job, but when I hit into a match everything just falls apart. I just wanna use big normals and throw people
Hey Roofle, I know you probably aren't hurting for things to do, but have you ever considered doing a final to definitive tips and tricks guide for a now completed game (like say DBFZ?) I know you do your best to make your guides withstand the test of time, but some changes simply cannot be forseen. (Multiple assists. Entirely new moves. Vegito lvl 4!?!).
Its one of those things I would love to do if there was just more than 24 hours in a day. I got to remake some of the guides for some of the characters but even then those updated guides become outdated again. Sometimes its hard to stay on top of stuff in the youtube game unfortunately
I just wanna know how to beat him man. Played against one earlier and he just zones you from full screen, even up close he can interrupt me sometimes but after i struggle to get in he just uses burst to avoid the pressure and now we’re reset again. On top of that he seems to hit me no matter where i am on the screen and after knockdown if i try to keep up a bit of pressure i can’t tell what his character is doing as he looks like a hologram on knockdown making it hard to tell if he , jumps on wake up. I didn’t like this matchup with my Gio unfortunately but I’ll figure it out
Oh and i also don’t have the character to figure him out, i figured out how some of his kit worked mid Fight and took a round but idk what’ll happen if i fight ones that’s actually good
personally i don't like the accuracy mechanic. i feel like they should make it less rng-based and more "you will ALWAYS miss if you do this, and you will ALWAYS hit if you do that"
More Happy Chaos content! This time lets have a video that goes in depth into his gun mechanic, as its his defining feature and there is certainly a lot to talk about! Timestamps for your convenience in the video if you wanna skip around because we are covering the basics to the hard details about the projectile, stance cancel combos and more!
I really like the part where you said @Rooflemonger "what's possible for you". That is such a huge aspect of fg "tutorial" style videos that is missing in this sandbox. Not everyone is physically or mentally capable of what the next person is. for instance, I cannot do Nagoroyuki's "best" combo's. Maybe with time, but currently, I cannot do it. Does that mean I can't play him at a respectable level? not in the slightest. I have to adapt to my own limitations and find my own way.. the "optimal" combo isn't going to be accessible to every player, but that shouldn't gate keep you from playing a character you want to play. i think of it as an end goal, but never a roadblock. cheers to your way of thinking when making content for us.
Hey Roof, regarding the properties of the reticule, during my training hours, I noticed that the orange reticule does less damage when it is not locked on compared to when you lock it in. So when you do consecutive orange shots, the best way is to time each shot to get the most damage instead of mashing. Wasn't sure if you were aware of this since it wasn't in the video. Wouldn't have figured this out if it wasn't for your video tho!
It took me 10 years to understand the depth of Happy's gun.
I forgot about it in 2 seconds.
THAT'S ABOUT IIIIIIITT!
I love the "I'm a lousy shot" when he applies the curse. The man is shit at gunplay and his entire kit revolves around it, because if he used something he was good at, he'd be busted.
In lore he can teleport anywhere in the world, he had more power than ino etc but he wants some thrill in life and he is masochistic. Thats why he handicaps himself and has 7 meters to manage.
@@checkmate8849 on top of being the most powerful mage int the world happy chaos being “that man’s” master
@@kj-ng9fo interested to see that mans reveal more than ever now. More meter i suppose
@@kj-ng9fo interested to see that mans reveal more than ever now. More meter i suppose
"Six shots, more than enough to kill anything that moves!" - Happy 'Revolver' Chaos
Strive is doing so many things right. the inventiveness of such original characters gameplay wise just shows me everytime i bought the right game
Combo guide wouldn't have been ready until like super late today so sorry about that, so have this video instead! I keep learning/relearning stuff so its taking a bit longer than usual cause I want it to be the best it can be. That said I got a bunch of combo theory in this video so hopefully that can tide you over until the combo guide is ready! Should be good to go for tomorrow.
one tricking him hurry up lol
Strive really has had some amazing new characters for the series
Giovana best girl
y'know, i first started watching this channel thinking that Rooflemonger was sort of like a "ggst for dummies", in the sense that he can clearly articulate for simple folk like me, the basics of things. But after watching for a few months, and seeing how he can effortlessly string together some of this stuff that i would have never even thought of, i'm now realizing that he is dumbing things down for us on a sophisticated level, but still has massive skills. He did this for us. Roofle u a real one. thank you
Thank you for the very kind words friend. I try my best to help everyone. Sometimes it is indeed just talking about the basics, but then sometimes its about taking complex mechanics and trying to make it easy for everyone to understand. I've been at this fighting game thing for 30 years now and I can cover just about every game you can think of, I just want other people to unlock the maximum amount of fun they can
@@rooflemonger keep it up chief. we need u!
Honestly this might be my favorite fighting game character. I adore his kit so much.
Absolutely love it, feels so unique and engaging
Same
Using Ram and Jack-O has messed with my usual inputs(Heavy slash) but this opens up so many things that the other two don't have so I can say, he's definitely worth playing
Funny, ever since I started maining Happy Chaos I completely stopped pressing HS using other characters because I subconsciously think no gun -> no shot
Wow the Damage at 9:18 was honestly worth it and the Spamming of the Bullets…I’ve been noticing it from other players Looks cool as heck but shouldn’t be Done unless you don’t really care about the damage..which is concerning….anyway I’m surprised that nobody else noticed that during practice
When you strip away the visuals, Happy Chaos is functionally a puppet character. I dig it
what
how
It meets the markers. Strong setups and traps. The reticule being the puppet in this case. It allows him to pull off tactics reserved for puppet style characters
Pretty on point, just like puppet characters feel similar to doing custom combos, Happy Chaos feels the same with the gun shots.
Dang, wish I saw some of this before I made my own combo video.
Something to note about why rapid fire does less damage, the more the reticle is closed in the higher the damage the shot will do. With proper timing, Steady Aim combos can do a lot more damage.
@@michaelmccoy1794 yes but the reticle size also affects the damage, so it's a significant cut to the potential damage by spamming it and having it scale too. you can do the same amount of damage with timed shots with less bullets than dumping the ammo as soon as possible
Oh gods. I've clearly gone insane if all of the emphasis on "The Gun" makes me think of _Zardoz_ and if the first thing I think of after seeing how hard the bullets scale into each other is that Alice Deejay song--you know the one.
I'm just going to, uh, blame Happy Chaos for that particular insanity and thank you for the video. (Also going to say that I'm *very* glad Arcsys didn't pull another Elphelt with this particular reticle.)
I wasn't really feeling great with Jack-O during her release, but with Happy Chaos, I feel like there is this hidden potential I can tap into if I continue with him. Thanks for the tips!
You are so helpful bro. This character seems pretty daunting but your explanation is solid.
Thanks for the kind words friend. I pretty much had to brute force any understanding of the character by many many hours of training mode haha
It makes you wonder if they could add more command normals for the other characters, to add more combo route.
I am absolutely loving him, and even after checking the tech on twitter there's still a lot to know about him, so guides like this one are very appreciated! Didn't know fire was negative edge, and yeah that does make comboing off of dust way easier. Can't wait for more videos!
One thing I noticed is that the curse ball doesn't register as a projectile for some reason and can't be blocked by drunkard shade or fdb but for some reason Eddie can just intercept it and prevent zato from being cursed by simply being in the way unless he is close to zato because it seems the curse ball actually creates some sort of debuff aoe, and additionally it would seem that the curse ball phases right through the servants unless they are blocking, though it's really hard to hit a floating servant with the bouncing ball during the short span in which it's blocking so I'm not 100% sure on that one
Rooflemonger: way of the gun
Happy chaos: the way of the lol
It's been awhile since I watched your videos just don't have the time to play games in general let alone put the time into fighting games. Glad that you're still going strong brother I still think you deserve so much more from the community for what you do.
Thanks I appreciate it! Also find more time to play fighting games!
Happy Chaos is very neat because so far he's the character that has justified the gatling changes the most, with his emphasis on using his kicks in conjunction with his command normals and his fucked up heavy slash button.
Gun.
Gun gun.
9:04 Oh so *this* is how you use this character. Two bullets, barely any focus and half a tension bar for a midscreen carry into super wall-break for over half of Sol's health. Yeah this is gonna be a good one. Wasnt even a counter hit, and with positive bonus its not even unlikely you get that twice in a row
he can get some NASTY counterhits off the gun pull cause it launches so high up
@@rooflemongerHope to see that in your combo guide soon!
Good to know it's negative edge. That would explain why the gun felt so weird.
God bless you rooflemonger sensei, it was always my dream to master the gun
00:24 this is the kind of top notch, intelligent breakdowns I come to your channel for!! :D :D :D
thank you its some of my best work
Was trying your combo and managed to do both supers after wall splat, really fun
Interesting enough with seeing the interaction with Happy's gun bullets what with Druken Shade or Pot's projectile reflect. One thing I immediately went to test is if that A. If it just Wiffs through Leo's Dust Shield which it does. and B. If I can just stay blocking and block all of Happy's bullets with Leo's guard point stance. To my Suprise it just doesn't hit Leo while he's in his guard point stance. Like even if you aim and lock on directly on Leo's body it's like your shooting as if he's not there. I've even tried to aim for the shield part of his sword that he blocks with in the stance, but I have yet to try and hit that and even if you can it would block anyway probably. I don't know if it's a bug but it's any interesting interaction, but it will make the match for Leo most likely in his favor since he can just ignore bullets when Chaos has his gun out.
As a Leo main i would not recommend u doing shield against bullets, if u opponent know how to play against leo he can just wait until the shield is gone and shoot another bullet after. Just cancel u stance if u are far away from happy chaos is better to use guard stance since bullets cant hit either.
@@madhatter6083 I gotcha, just a funny thing I found.
And for his neutral special, he wields a gun
On wall splat, if you immediately charge concentration you can super right as it ends and regain ammo and concentration
I had no idea his gun was negative edge. This'll make combos so much easier. Thanks roof!
So that's what they meant he can attack at any moment, really interesting how chaos has this gun mechanic
The gun cancel mechanic heavily reminds me of SF5 Dan's taunt cancel
lord of the fighting games roofle with the amazing informations... excited for the combo video thats still coming up
Well I would make another joke about his concentration bar, but I’ve done that twice already so I think it may be a bit over used now. Sooooo I’ll just mention the fact he brought a gun to a sword/chain sickle/shadow/hair/servant launcher/fan/coffin/dog/guitar/anchor/fist fight
I will rewatch this when I need more practice. Thank you roofle as always.
This game continues to surprise me time and time again with how unique each character is. Oh and long time watcher, love the content, but I gotta be that guy... It's not "Reticule" like the word Molecule haha it's "Reticle", like Particle or Cubicle.
Dude thanks for this, I knew there was more to it during my online matches, but now I know
Thank you for that secret tip, that will win me Evo next year XD
1:25 Sounds like a lot of fun for Chipp players :D
You breaking this guy down like ankles on a basketball court. Keep up the great work
Great tip video
Im so ready to go out and use all of then
Especially the last one
Greatest ending sequence with the 50 hit counter.
I relate to Happy Chaos on a personal level.
Nice! I didn't know about the negative edge!
Thanks to Guilty Gear, I finished writing up my own version of an FGC gunner...
And now I am writing up TonfaCANNON Guy, M’rth’n Culverin!
Haven’t done any sketches yet, but someone willing to ROCKET JUMP while clubbing you with a cannon is not gonna be a fashionista!
XD
I don't have Strive, but when i saw this guy, only makes me wanna play it more
yo roofle, love the vids. Small gripe is that it's reticle not reticule. I wasn't sure of the difference though and looked it up. I guess a reticule is a handbag lol.
tell that to canada
I've been saving take aim for combo enders but the roll thing is a great idea dint think of it but defo gonna practice that combo now, this character is lot more fun that I thought, he was a great mid season character to shake things up
Real talk he plays a lil like captain cold from injustice. With the screen control, recourse management, and unorthodox play style.
For his unique mechanic, happy chaos wields a *GUN*
Been watching gameplay of this character and it still hasn’t been enough to make me want to turn Strive back on.
The whole holding of hs thing makes me think of yuzuriha from under night.
Roofle go BRRRR
thanks for doing the chaos homework!!! i dont got the season pass so im still deciding wether to get him once he released to the full public 💯 he looks pretty cool so far
He's a ton of fun dude
It’s so weird, and it’s so fun!
I'm so excited to try this character. I'm just not sold on the negative edge thing. Doesn't make sense considering how a trigger works
it enables more fancy tech for him so I guess thats why they went for it
He seems like u need to do complex math equations and a shit ton of work to do average dmg. Or I can just pick nago or sol and do EXTREME damage for half of the work
He's definitely not for casuals
6:20 "Parry this you fucking casual"
Fantastic. The funny thing is a thought of a character kind of like this, though his second resource tied to something else. Still, seeing how Chaos is working gives me ideas.
I’m awful at fighters, awful at strive, awful at chaos, but damnit do I wanna learn!
im getting hard arakune bug vibes when it goes to the gun being shot on release of the button
Ironically I was trying to learn negative edge with Zato before Happys release
Same man, now that happy is out I’m definitely playing him instead
Banger
I would love to learn how to recharge bullets and concentration gauce while zoning.
I use the last tip the most
Roofy, how viable do you think this guy is gonna be in the long term?
Plenty viable, HOWEVER, almost everyone will drop him, just like jacko, just like goldlewis. The DLC characters are simply worlds more complex than the base roster. The few that remain though will be threats.
@@rooflemonger honestly sounds like HC’s kinda jam to me
Infallible is my word of the day now
hooray
also i have a feeling that how compelx this character is, the guide will def be over an hour
I got part of it done now, but im dreading finishing it
my brain is not bigger enough to play with happy chaos
pretty much the same. I can dissect him a million ways from sunday and figure out all his stuff because well, thats my job, but when I hit into a match everything just falls apart. I just wanna use big normals and throw people
And happy is the character that'll make me play strive dammit!
Can't deflect bullets?
PARRY THIS YOU CASUAL!!!
Hippy Chaos
8:46 How do you cancel the gun?
The hardest part about this character is his neutral and his block strings the combos are tough but not even remotely hard as his pressure
Hey Roofle, I know you probably aren't hurting for things to do, but have you ever considered doing a final to definitive tips and tricks guide for a now completed game (like say DBFZ?) I know you do your best to make your guides withstand the test of time, but some changes simply cannot be forseen. (Multiple assists. Entirely new moves. Vegito lvl 4!?!).
Its one of those things I would love to do if there was just more than 24 hours in a day. I got to remake some of the guides for some of the characters but even then those updated guides become outdated again. Sometimes its hard to stay on top of stuff in the youtube game unfortunately
@@rooflemonger I can imagine. Well if you ever find yourself with the time, know that some of us would definitely be interested to see
Is there any micro dash after the launcher for the second combo shown at 10:38? Cs>6s>236s> 6k> 214s shot…
I got roof the 1k like woot!
>fires at him while hes locked on
>runs straight at em
>misses even though he isn't strafing
uhhh
Arcs need to hire you to break characters down . Love HC ..
maybe one day
Does Curse effect “steady aim”?
I just wanna know how to beat him man. Played against one earlier and he just zones you from full screen, even up close he can interrupt me sometimes but after i struggle to get in he just uses burst to avoid the pressure and now we’re reset again. On top of that he seems to hit me no matter where i am on the screen and after knockdown if i try to keep up a bit of pressure i can’t tell what his character is doing as he looks like a hologram on knockdown making it hard to tell if he , jumps on wake up. I didn’t like this matchup with my Gio unfortunately but I’ll figure it out
Oh and i also don’t have the character to figure him out, i figured out how some of his kit worked mid Fight and took a round but idk what’ll happen if i fight ones that’s actually good
Sonic fox plays him best
You gonna do a full guide?
yepper! Hopefully live sunday or monday
@@rooflemonger looking forward to it.
@@gamefreakadamy guide will prob be tuesday now cause i watched ceo instead of workign yesterday :-0
@@rooflemonger take your time. I will watch it whenever it is ready.
I watched some high level footage about Chaos for the last 2 days, he seems low tier.....so much effort for so little damage.
personally i don't like the accuracy mechanic. i feel like they should make it less rng-based and more "you will ALWAYS miss if you do this, and you will ALWAYS hit if you do that"
would whiffing make it easier vs a moving target?.. the reticule seems to be huge at the starting frames
the huge area means more chance to miss, you want it to be as tight as possible
@@rooflemonger
ah right.
How many times do you have to shoot Potemkin in a single string to kill him?
a lot
There's no "U" in "reticle" FYI
welcome to canada buddy
@@rooflemonger Oh I had no idea it's a dialect thing. Soory!
0:15 We all know this is bullshit because the e-word from Xrd exists
elphelt is nothing like happy other than the cosmetic appearance of both having guns
Song at the end ?
true lovemaking - capcom vs snk2
I don't care if I can play him I want gun
12:30 not an Aimbot?!
XD
Gun Fu be like
Why does everyone pronounce "reticle" like that? The word isn't "ridicule", it's "reticle."
Gun.
Gun gun.
@@azian553553 gun gun gun.