Everything you need to know about Throws in Guilty Gear Strive

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  • čas přidán 5. 09. 2024

Komentáře • 207

  • @rooflemonger
    @rooflemonger  Před 3 lety +74

    While the throw is a big part of just about any fighting game, in GG Strive there is a lot of little extra rules and fiddly bits around them, and many of those not really explained well in the context of the game so lets talk about all of it! Also In the bit where I go in depth with the nagoriyuki concept keep in mind just about every character can make setups like that(frame kills) so go out and explore your options!

    • @Drake00000010
      @Drake00000010 Před 3 lety +3

      What console do u play on?

    • @holydiver3000
      @holydiver3000 Před 3 lety

      Ehi Rooflemonger thanks for your great videos.
      A delayed normal throw against a wake up throw should end in a clash right?

    • @rooflemonger
      @rooflemonger  Před 3 lety +3

      @@holydiver3000 well if they wake up throw the best you can hope to do is tech it, cause your throw can't him them but their throw can hit you

  • @donalflanagan6787
    @donalflanagan6787 Před 3 lety +289

    Now I can throw matches in style 😎

  • @ThePlasticBowl
    @ThePlasticBowl Před 3 lety +131

    “The rule of five” and I guess my lack of knowing about it has absolutely cost me so many games lol

    • @thebrutalizer7353
      @thebrutalizer7353 Před 3 lety +7

      Same....lots of miss Pot busters on that account

    • @coreyrachar9694
      @coreyrachar9694 Před 3 lety +4

      god me too... why is this not explained in game since it goes contrary to every other fighting game ever?
      Been getting sooo angry sometimes at people mashing out of grabs I REALLY felt like they shouldn't have.
      At least now we know lol.

    • @Kniightisa
      @Kniightisa Před 3 lety +1

      100% I was trying to ram super laser, then rc into a grab on block and so confused why it wasn't working.

  • @DemonShadowV2
    @DemonShadowV2 Před 3 lety +91

    Command grabs are throw invul, not just a priority over regular throws. 2 same frame command grabs will whiff each other as well.

  • @Raxyz_0
    @Raxyz_0 Před 3 lety +33

    On a side note, Nago probably has one of my favorite throw animations in all fighting games. It's *SO* satisfying to break pressure with a "kiss the floor and leave me be" lmao

  • @pauljung9620
    @pauljung9620 Před 3 lety +29

    "I hate the art of throwing, but I wanna be the king of throwers!" -Potemkin Hibiki

  • @rooflemonger
    @rooflemonger  Před 3 lety +22

    Tonight we get our next KoF reveal (is it Ramon, is it Geese?) so expect a full breakdown of that tomorrow. Looks like the KoF trailers might be moving to bi-weekly at this rate but either way I will be covering them all! KoF also got platforms announced if you didn't know its ps4/ps5/pc(steam and epic games)/Xbox series X/S. So no switch, no Xbox one, but still that's pretty decent coverage all things considered!

    • @leovanilla6833
      @leovanilla6833 Před 3 lety

      Shot in the dark, but was there any news of crossplay for KOF?
      The idea being thrown around for Strive has me super excited.

    • @derikop4793
      @derikop4793 Před 3 lety

      Better be Geese hahaha haven’t played KOF in a few entry’s so make some good videos 🤣

    • @rooflemonger
      @rooflemonger  Před 3 lety +2

      @@leovanilla6833 no news, but not impossible. More details will be coming in time im sure

    • @Pianet
      @Pianet Před 3 lety

      @@derikop4793 I mean they would be insane not to add geese considering how much attention he brought to snk with tekken 7. I kinda hope they also add in a non tournament legal and very very busted nightmare geese with shipuukken infinites. I for one miss playable and very broken SNK bosses.

  • @leovanilla6833
    @leovanilla6833 Před 3 lety +11

    When/if this dude has a kid the baby is gonna come out like "Hellooooooo aaand whElcome"

  • @Justintricate
    @Justintricate Před 3 lety +28

    I get blown up a lot going for throw on my opponent's wakeup, but you've inspired me to get in the lab and practice frame kills so I'm not too overeager. Good content as always, thank you!

    • @oobs3059
      @oobs3059 Před 3 lety

      Same here dude, I try and go for it alot and I dont think its ever worked for me lol.

  • @mcmurray360
    @mcmurray360 Před 3 lety +7

    Rooflemonger I just want you to know you are so appreciated by the community, you put in so much work for us.

  • @Pine2142
    @Pine2142 Před 3 lety +12

    I know all about throwing, it's what I do in every ranked game.

  • @scottnotpilgrim
    @scottnotpilgrim Před 3 lety +13

    I needed this video. So thank you for giving us a guide to the art of the throw

  • @ThatGuyJamesGaming
    @ThatGuyJamesGaming Před 3 lety +7

    Whenever I see a Rooflemonger tech video I know imma learn something.

  • @LegateSprinkles
    @LegateSprinkles Před 3 lety +5

    The hidden psychological damage of Sol's throw. Making the target turn into JPEG looking like a child being manhandled.

  • @1t_75_s
    @1t_75_s Před 3 lety +2

    This channel has very quickly become the prime dojo for ggs player. Thanks for the awesome vids my man

  • @Kastafore
    @Kastafore Před 3 lety +4

    Ah, I was wondering why my throw was whiffing against opponents I knock down in the corner. Those sneaky 5 frames.

  • @mikethegringo8227
    @mikethegringo8227 Před 3 lety +1

    Im really glad you did this video, I remember complaining about throws all the time because I delt like they were too good. But you really cleared a lot of things for me, thank you!!!

  • @lavacrush1234
    @lavacrush1234 Před 3 lety +1

    Having only ever played Smash (very badly) I feel like learning this game will make me better. It's not directly transferable skill, but knowledge on how to view a fight. Great videos, very informative for someone who has never played a real fighting game!

    • @cephuwu
      @cephuwu Před 3 lety

      *traditional fighting game. Plenty of skills like spacing & whiff punishing, the attack/block/grab triad, setups, anticipation & mindgames, etc are transferrable.

  • @zetsunoo8234
    @zetsunoo8234 Před 3 lety +14

    No one:
    Not a single soul:
    Rooflemonger at the start of each video: "HEEEeeeeeLLOOOOoooooo aaaand WeLcOmE"
    p.s. Keep up the good content, helps the beginners get into the game faster.

  • @phdbot4483
    @phdbot4483 Před 3 lety +2

    The Rule of Five is good to know! I was wondering why my grab oki was losing to wakeup jabs. I'll have to keep that in mind next time I try to do my oki, tick throws, etc.
    I should remember to use it more in defense when I see gaps in the opponents offense because of how fast it is.

  • @NVversus
    @NVversus Před 2 lety +1

    I waited for the Nago tech and I got it. Thanks.

  • @Chille0
    @Chille0 Před 3 lety +1

    exactly the kinda info ive been wanting lately. ty! would love to see more of this type of content (like anything that someone who started on dbfz would need to do on basic gameplay. for instance things like how you put combos together and how blockstrings work especially after an air attack)

  • @I_recommend_suicide
    @I_recommend_suicide Před 3 lety

    Hey roof on the topic of hard knockdowns, throws, and frame kill setups, potbuster is actually a really spicy one. Since slidehead is 0 on block, if you're feeling lazy you can just buffer potbuster every time you're in range. If they block slidehead you grab them on the first frame they're vulnerable ( beating everything slower than 4 frames). If slidehead hits the whiffed potbuster sets you up for meaty 2s if you buffer everything with your brain off, and meaty cS if you trust yourself to get a 2-6 frame delay somewhere in there. If your spacing is wrong for cS you're also fine, fS is meaty too (though obviously less rewarding)

  • @topplebc6965
    @topplebc6965 Před 3 lety

    2 free little notes worth saying. Some command grabs also break the general rules as well like how command grabs beat grabs, well... there are 2 exceptions. Leo and Chipp both can be grabbed out of their command grabs respectively. Leo's can be grabbed on reaction during the what... 2 seconds of startup? So hearing it will let you beat it and Chipps can be grabbed if you jump since he is airborne usually behind you, if you can learn to react to leaves hold that 9 to 6d for a relatively stress free punish.

  • @myk4149
    @myk4149 Před 2 lety +1

    I always manage to break a speed-type character's tempo by usually going forward-blue-RC then throw. Saves my ass everytime I get whooped

  • @ninjathroatpunch9532
    @ninjathroatpunch9532 Před 3 lety

    You read my mind making this video. I was about to comment on one from either you or trueunderdawg asking for yall to breakdown aspects of the game a little further like throws, oki, etc... Thanks for all the great content! Loving strive!

  • @Sin606
    @Sin606 Před 3 lety +1

    Thanks for teaching me some things I didn't know man, please keep up the good work.

  • @Rockmaster5001
    @Rockmaster5001 Před 3 lety +1

    Cancelling the RC after a grab can reduce proration. Saw this in Hotashis video on RC cancelling the grab to get better damage off of a grab with nagoriyuki.

  • @nash_3sb.mukhaini713
    @nash_3sb.mukhaini713 Před 3 lety

    Thank you so much! This video was really useful. What annoyies me the most is air-throws. In the air if one opponent hits and the other grabs usually the grabber wins even if the distance is far just because if you attack in the air you extend your hit-box which makes it easier for the grabber to win and sometimes it's the other way around but mostly grabs win because it's faster.
    The rule of 5 I like that name.

  • @Drew-im7is
    @Drew-im7is Před 3 lety +1

    Great video again roof. I just watch your POT guide as well. Help us defend the big guys!

  • @fernandowhitmore5378
    @fernandowhitmore5378 Před 3 lety

    Throwing an unmoving opponent and then throwing trumpet on them immediately is peak Faust.

  • @THeKallOfCtulu
    @THeKallOfCtulu Před 3 lety +2

    Rule of 5 saving us from VSAV throw loops, praise be

  • @fuchila2point0
    @fuchila2point0 Před 2 lety

    Simply the best. Ty Rooflemonger! Happy new year

  • @pabloide3792
    @pabloide3792 Před 3 lety +1

    wait a minute... the GOAT chef john from Food Wishes doing guilty gear now??????? you sound really like him its crazy

  • @wrahttia
    @wrahttia Před 3 lety

    I learned about frame kill today, thank you

  • @furiouspanda5439
    @furiouspanda5439 Před 3 lety +1

    Thank you so much I am a nago main this was actually very helpful

  • @BUSTANUTELLA
    @BUSTANUTELLA Před 3 lety

    Depending on the character, you can mitigate some of the damage scaling from a throw rc combo by doing quick rc. and nago specifically has a busted throw quick rc scaling, like they didn't implement the scaling properly into his throw, so he can get absurd damage off of it.

  • @grey651
    @grey651 Před 3 lety +1

    Thanks so much for the info rooflemonger!

  • @mr.arcadefox8782
    @mr.arcadefox8782 Před 3 lety +1

    Amazing content brother! I love the channel! Keep up the amazing work!

  • @Mon732
    @Mon732 Před 3 lety +1

    12:25 I only just noticed the woman trying to point out the fight in the background

  • @Regula_joe
    @Regula_joe Před 3 lety +1

    Not sure if its because of online but throws can be very strong in this game to the point where I almost do like it. Ive had players interrupt what I thought to be frame tight block strings with throws. If I jump in H slash on block into close slash I get thrown before thw slash comes out. Also on wake up I have to make sure not to get to close on wake up as they sometimes just throws me when I believed to meaty them but I think and hope thats all about rollback most likely. Definitely need to be weary of throws in this game. Milias thrive from throws

  • @HYLOBRO
    @HYLOBRO Před 2 lety

    Must be nice to be a FGC youtuber, always have people who are down to play and do lobbies with you, I wish I had more Steam friends to play Strive with! Since the netcode is so good we can play together from basically anywhere

    • @rooflemonger
      @rooflemonger  Před 2 lety

      haha for me at least, thats not something I got lol. My biggest issue is I spend 90% of my time researching and making the videos, so I barely ever have time to play at all

    • @HYLOBRO
      @HYLOBRO Před 2 lety +1

      @@rooflemonger Dang thats true I didn't really think about that, content creation always looks so much easier from the consumer side, I often forget just how much time goes into things like research and editing.
      Buttttt, if you really wanted you could post a tweet and get a fat lobby or a for fun tournament! That is power I do not wield

    • @HYLOBRO
      @HYLOBRO Před 2 lety +1

      @@rooflemonger It shows though fr, your video quality is super high and you can really tell how much you care about FGs and the FGC in general. Keep it up man, I been binging all your content lately so the effort doesn't go unappreciated by me!

  • @aryehvongot5501
    @aryehvongot5501 Před 3 lety +1

    As a Nagoriyuki main I really appreciate this setup.

  • @DrFate-dd7ek
    @DrFate-dd7ek Před 3 lety

    Wow my friends have been playing GG for years and never mentioned the rule of 5 to me when I picked up this game. I keep missing grabs on wake up and now I know why! Thank you

  • @user-qe1bh7si2f
    @user-qe1bh7si2f Před 3 lety

    Thanks for demystifying this. Sometimes i just dont know if its okay to throw or not lol. Great work as always!

  • @sem3ndem0n_73
    @sem3ndem0n_73 Před 3 lety +13

    Flash back to Anji’s Butterfly/Throw on EX Nagoriyuki

  • @hugonoya
    @hugonoya Před 3 lety

    You should talk about wake up throw ... lol its works a lot ty!

  • @biddergick2890
    @biddergick2890 Před 3 lety +1

    Finally needed a video for this, I keep getting thrown

  • @jettmanas
    @jettmanas Před 3 lety

    Thanks for that info, including priority & the 5f. It's been a long time since Rev2 for me- so different having throw on Dust.
    Have yet to get a throw in vs. (I get hit first), but hope to make use of them.

  • @jowe4060
    @jowe4060 Před 3 lety +1

    Yo @rooflemonger, if the opponent wake up (standard) throws in the 5 frames of invul and you command throw does it still outpriority the throw? Who gets thrown in this situation?

  • @ThePlasticBowl
    @ThePlasticBowl Před 3 lety +3

    Roof you threw the shit outta that Nago boss yesterday with Anji.

  • @joemikami
    @joemikami Před 3 lety

    Great video, I wish you mentioned how to counter throws with tech / jump / dashing.

  • @huevonesunltd
    @huevonesunltd Před 3 lety

    I like 5 frame protection, this same thing is in KOF.
    In SFV you can get thrown just because you happened to be in the ground doing whatever, in this game, you get thrown because you decided to block, for the most part.

  • @kaz1922
    @kaz1922 Před 3 lety +1

    Thanks bro needed this bad

  • @whitehairedbadass3475
    @whitehairedbadass3475 Před 3 lety +2

    2:30 did...did he just throw the item directly to ky? I didn't know it was that bad. I thought I usually just get to it faster cuz I'm chipp💀

    • @seokkyunhong8812
      @seokkyunhong8812 Před 3 lety +1

      Yeah, Faust can only "safely" throw at full screen now. Trumpet is awful.

  • @pulpmelt5702
    @pulpmelt5702 Před 3 lety +1

    Thanks for the informative content I need to throw

  • @mastaresplinta9129
    @mastaresplinta9129 Před 3 lety

    This helped so much! Thanks man!

  • @tdoublejr
    @tdoublejr Před 3 lety +1

    Great thumbnail. Ky zoning me, pushing into the corner, and then getting in to throw me is the utmost disrespect to me.

  • @gamingmogura2509
    @gamingmogura2509 Před 3 lety +1

    It's like you read my mind. I was just wondering where I can find more information about throws in this game yesterday. Thanks for the video!

  • @johmwikk1292
    @johmwikk1292 Před 3 lety

    I wish It was more clear on if they're in Blockstun still. As of now it seems inconsistent character to character. Ino for instance has the projectile that gets more hits. Blocking that she can immediately throw after. Seems like she breaks that rule with that move. Eddie's drills kinda do the same thing. Just wish it was more clear. It's frustrating seeing a grab miss when they're standing up

  • @coreyrachar9694
    @coreyrachar9694 Před 3 lety +4

    concerning the rule of 5: Does that mean if a character has a move with less than 5 frames of startup they could buttons out of a throw on wakeup or after block? I get mashed out of my wakeup up throws too often, and I always assume I mess up the timing but could this be what's happening to me?

    • @PortCityBalrog
      @PortCityBalrog Před 3 lety

      No

    • @coreyrachar9694
      @coreyrachar9694 Před 3 lety

      @@PortCityBalrog well how does it work then? Say sol hits 5k (3f) at the beginning of the 5 frames and I try to throw (on wakeup oki)?

    • @philipjohnson4094
      @philipjohnson4094 Před 3 lety +1

      The person who said no is wrong. Wakeup mash jab beats meaty throw, always due to the rule of 5, with the one exception being Pot who’s 5P is 5 frames so technically you can same frame and beat him. Any other character mashing 5P on wakeup you cannot and will not ever meaty throw them because the rule of 5. If you don’t believe me try it in training mode

    • @coreyrachar9694
      @coreyrachar9694 Před 3 lety

      @@philipjohnson4094 Thanks. I find it annoying that games keep giving the grounded player more and more advantages on wakeup but I'll adapt I guess like I always do.

    • @philipjohnson4094
      @philipjohnson4094 Před 3 lety +1

      @@coreyrachar9694 right. You really have to “lead with” meaty in this game. You have to show them you will meaty a bunch of times, then finally, once they are convinced to block, use throws. In Potemkins case, c.5S 2S 2H Heat Knuckle/double megafist does similar damage to pot buster, so it’s fine either way so long as you are in range for the 5S
      At least it’s not MK11 where you can’t even meaty at all

  • @PortCityBalrog
    @PortCityBalrog Před 3 lety

    Can you show us more set ups like this with more characters plz?

  • @MenaceLendil
    @MenaceLendil Před 3 lety

    Ram can also hit them with far slash off the throw but I dunno how relevant that is.

  • @236Doodad
    @236Doodad Před 3 lety +2

    "Go out and play some Guilty Gear!" ... I want to, but I don't learn from my mistakes and it makes me hate myself.

    • @user-op2bh7rc9z
      @user-op2bh7rc9z Před 3 lety

      Practice/survival mode focusing on executing combos, converting counters and practicing your setups. Don’t focus on winning and eventually you’ll start finding a flow through the game of what you want to do while at the same time knowing how to react to things like jump ins or corner pressure.
      I’ve been stuck on floor 4 since release and I go to public rooms to get mopped by floor 10’s but I take it all as learning and improving, you’ll get better eventually!

  • @time2sleep685
    @time2sleep685 Před 3 lety

    Don't try wake up throw knocked down Leo though - he is mentioned exception with his flash kick. Can't say is it airborne frame one or throw inv frame one...

  • @philipjohnson4094
    @philipjohnson4094 Před 3 lety +1

    “Rule of 5” aka “I’m sick of getting cr lp’d into SPD” lolll. The damage they put on potbuster at least makes up for it

  • @jusdave2008
    @jusdave2008 Před 3 lety

    Just completely left out throw escapes. Knowing the throw takes 2frames to connect but then how many more before u can't escape it

  • @nathadniel5790
    @nathadniel5790 Před 3 lety +1

    new to leo so i just spam grab in hopes of going into backturn, and its fucking up how i play my axl and potemkin lmao

  • @DoublemanFM
    @DoublemanFM Před 3 lety +1

    What happens if 2 command grabs connect on the same frame? Port priority? Or random?

    • @I_recommend_suicide
      @I_recommend_suicide Před 3 lety +3

      Command grabs aren't command grabbable, so it depends on their active frames. If one of them ends while the other is still active, the active one will connect. If they are both active for exactly the same frames they both whiff (and look very silly)

    • @terrysalt
      @terrysalt Před 3 lety

      I saw this covered in a different video. They said that command throws have throw immunity (which is why they win against regular throws). So if two command grabs hit at the same time, they both whiff.

  • @aamake547
    @aamake547 Před 3 lety +1

    Just call it a meaty setup, please and thank you. -Ron Swanson

  • @FrankTheDoomriderJohansen

    They need to seriously change the input buffering for DPs in this damn game! Like WTF is wrong with the devs on that point??? DP on wake up should be the easiest shit to pull off in ANY fighting game that has them. Every single knockdown should be just as easy as the next to do a DP.

    • @jamesa.7549
      @jamesa.7549 Před 3 lety

      Or just... block their mixup. People who don't play leo, sol, ky, or chipp do it all the time.

    • @Ock_mantis
      @Ock_mantis Před 3 lety +1

      I get what your saying. The inputs in this game are raggedy af. And you will find yourself getting commands you didn't ask for alot!. There are quite a few pro players talking about this too.
      It's just not enough people complaining about it. Or some that will literally try to defend it for...some reason? Like do you even know what your trying to defend? Lmao.

    • @FrankTheDoomriderJohansen
      @FrankTheDoomriderJohansen Před 3 lety

      @@Ock_mantis People like to defend their favourite developers/games no matter what, and when things change they defend that even if by chance it goes against what they defended a month earlier.
      BUT, when there is some sort of massive majority complaint on a topic/issue, oh then they jump on that bandwagon HARD!!!! Especially if their favourite youtuber/pro gamer agrees HAHAHAHA!

    • @Ock_mantis
      @Ock_mantis Před 3 lety +1

      @@FrankTheDoomriderJohansen facts lol.

  • @Elgar337
    @Elgar337 Před 2 lety +1

    So wasting time means that instead of timing it in your head, you use another move to help you time your second hit (the one you actually want to land) with the wake up? Is this a method of okizeme? Is it just to help you count, meaning you theoretically time your one attack perfectly with the wake up, without killing frames?

    • @rooflemonger
      @rooflemonger  Před 2 lety +1

      You could time it manually sure, but why let yourself have the chance of human error showing up when you don't have to. A lot of the proper pressure on wakeup is measured in fractions of a second if it works or not, and manual timing will lead to errors, even if you have a good success rate in the end. Frame kills exist so you don't have to allow a chance for you to botch it

    • @Elgar337
      @Elgar337 Před 2 lety

      @@rooflemonger Understood! I was just making sure I got how it works. Thanks for the reply, and keep up the great work. Your videos are invaluable for a noob like me.

  • @LNMTerry
    @LNMTerry Před 3 lety

    So I can combo Fafnir on block into Wild Throw!

  • @amaannaqvi8417
    @amaannaqvi8417 Před 3 lety

    The only thing that gets me about throws is how short they are. I've whiffed so many grabs in the corner because I'm not up against the opponent like an Amsterdam stripper

    • @philipsalibo7641
      @philipsalibo7641 Před 3 lety

      That’s why I love giovanna. Dash cancel or just straight up dash and throw. Too quick to react that it makes people start to mash

  • @koda7666
    @koda7666 Před 3 lety

    That was so much helpful, especially the rule of 5! But there is 1 thing that i still don't understand: what the hell does the window for throw escape looks like? When i play against Millias, i predict that they will go for the throw after a blockstring, i do my throw after theirs blockstring, i realize that i predicted correctly that they would go for the trow, yet it's because for whatever reason i didn't actually escape the throw and is eating a full rc combo.
    Is there any info on throw escape?

  • @NoiseFetish
    @NoiseFetish Před 3 lety

    Soo... I-No's super (megalomania) should beat stuff on wakeup cause it's a command throw, right? Unless I guess they're throwing out a longer normal so they're out of the throw reach (unless unless that extends their hurtbox meaning they're grabbable from further away?)

    • @rooflemonger
      @rooflemonger  Před 3 lety +1

      like other things the rule of 5 applies, you cant do any kind of grab, super or otherwise, until 5 frames after their wakeup and they can do anything they want to you in the meanwhile

    • @NoiseFetish
      @NoiseFetish Před 3 lety

      @@rooflemonger I meant this from the I-No player getting knocked down and trying to get out perspective but thank you for answering.

  • @MrFlash2036
    @MrFlash2036 Před 3 lety

    Could you go over millia next bro???? Any tips on the how to time the j.d j.s j.s air reset??!?!! Pls help my high speed gorilla needs help!!! 🙏🏾

    • @rooflemonger
      @rooflemonger  Před 3 lety

      millia coverage further down the line, she's simply not the kind of character I normally play. Just being real with you, sorry.

  • @DracobusterFlamingTiger

    Who would have thought throws could have a 14 minute video on them?

  • @dbfzato-1327
    @dbfzato-1327 Před 3 lety

    That 5 frame invincibility is why my dead fang with zato wiffs sometimes even tho I feel I time it right lol need to take that in to account I guess, if they attack in then 5 frames is it gone? Like if they mashing on block against eddie leap and I run in and dead fang will it catch them if they mash?

  • @Iankill2121
    @Iankill2121 Před 3 lety

    Potemkin can otg with kick in the corners from his throw too

    • @Zadamanim
      @Zadamanim Před 3 lety

      i think he included that in his potemkin guide

  • @s0lidrav3n0us9
    @s0lidrav3n0us9 Před 3 lety +1

    Throw is king!

  • @bodacious12
    @bodacious12 Před 3 lety

    not knowing ab the rule of 5 made me think you were immune to throws while crouch blocking

  • @63skarduken
    @63skarduken Před 3 lety

    Should mention that after a throw you might not want to get the guaranteed damage because you don’t get oki after

  • @carlospitteri3146
    @carlospitteri3146 Před 3 lety

    I get so mad when I know the guy is going for throw I mash jab and throw just cancels my jab mid animation. Guess that's just not a option since throw is faster....

  • @lookout6045
    @lookout6045 Před 3 lety

    Can you make a video talking about guard break

    • @rooflemonger
      @rooflemonger  Před 3 lety

      well not much to talk about other whats in this video. Only other thing guard break changes is you can't yrc/burst out of a guard break

  • @joshireyn
    @joshireyn Před 2 lety

    me floor 10 still confused what I can or can't throw

  • @tulegaming415
    @tulegaming415 Před 3 lety

    Rooflemonger I'm looking for a recommendation from you. I have the PS5 version of GG Strive and my Hori fighting commander doesn't work on the console. What is a good 6 button fight pad that works or should I get an arcade stick?
    I'm even considering selling my PS5 copy of strive to get the PS4 version so my accessories can work.

  • @unsolol
    @unsolol Před 3 lety

    great stuff !
    what stick do you use @rooflemonger ?

  • @dizzygunner
    @dizzygunner Před 3 lety

    just so everyone knows, throws are 2 frame start up, which means it's ACTIVE at frame 2, so there's only 1 frame before it activates, in other words, if your meaty isn't PERFECT, you can be thrown out of it!

  • @MimebladeGMail
    @MimebladeGMail Před 3 lety

    Is it possible to setup a 1-frame jump as a reversal move? How would you program it in training mode?

    • @timothyhall4794
      @timothyhall4794 Před 3 lety +1

      You mean to have the opponent jump immediately on wake up? Easiest would probably be recording opponent holding up back and hit play when you knock them down.

  • @SonnyJim173
    @SonnyJim173 Před 3 lety

    As a new gg player the one thing I know about throws is I suck at them

  • @UkelelesToo
    @UkelelesToo Před 3 lety

    Can you go over blocking Rooflemonger? Like I get the whole idea of overheads, mids or lows, but I think heard that crouch blocking creates more block/hit stun?

    • @rooflemonger
      @rooflemonger  Před 3 lety +1

      getting hit while crouching creates more hitstun yes, but blocking is same diff when it comes to frames. Catching people crouching is a big thing for certain characters combo structures.

    • @UkelelesToo
      @UkelelesToo Před 3 lety +1

      @@rooflemonger appreciate you replying!

  • @okakokakiev787
    @okakokakiev787 Před 3 lety

    So they removed tick throws and wake up throws?

  • @lambson43
    @lambson43 Před 3 lety +1

    The only thing that bothers me about throws is the fact you can do them on wake up.

  • @DarthLeuan
    @DarthLeuan Před 3 lety

    Man, you misses the frames of protection while crouching... That's also super common and not explained.

  • @TriToneTiefling
    @TriToneTiefling Před 3 lety

    Can someone explain why I sometimes get grabbed even when all I'm doing is holding Down+back? I've been grabbed when crouching a number of times and I can't tell if it's rollback or just something I'm not understanding about the game.

    • @rooflemonger
      @rooflemonger  Před 3 lety +1

      You can't block a grab. Grabs are unblockable, been that way since SF2. Its to deter people from blocking too much. If you come from a 3d background like tekken, ducking grabs does not save you in 2d fighters.

  • @WatarouDesiderus
    @WatarouDesiderus Před 3 lety

    A question I have is since command grabs have priority over regular grabs, suppose if someone is waking up and you use a command grab while they grab, since they are immune to grabs for five frames while waking would I get grabbed regardless of that?

    • @philipjohnson4094
      @philipjohnson4094 Před 3 lety

      You would, yes. That is 5fr throw invincible no matter what action they do, including if they press throw themselves

  • @The_Bad_Chad
    @The_Bad_Chad Před 3 lety

    I'm trying to figure out how to avoid throws and i still don't know

  • @Nooctae
    @Nooctae Před 3 lety

    I'm really curious if Jam is gonna have a hard knockdown throw in this game. In the past, there's been a lot of character with "combo" throw, where the character just launch the ennemy on their throw and you need to combo after it.
    I'm thinking maybe not since Millia used to be like that and now she has a regular one ?

    • @yeyo1019
      @yeyo1019 Před 3 lety

      I personally don't like that kind of throw to be honest, they are generally just way better than any other throw by a large margin for no real downside and if the combo is long it can feel like a chore to memorize too

    • @yeyo1019
      @yeyo1019 Před 3 lety

      If they are gonna give her that throw I would rather prefer if it was a command grab

    • @Nooctae
      @Nooctae Před 3 lety

      @@yeyo1019 For Jam it had a few very effective downsides : she couldn't gert hard knockdown out of her throw without meter or cards. It leads to come interesting choices, but we'll see

    • @yeyo1019
      @yeyo1019 Před 3 lety

      @@Nooctae oh yeah sorry, I was thinking of Sol's wild throw from XX probably, which yeah I know it's a command grab but it was still pretty damn strong for what I remember

  • @soramercury7074
    @soramercury7074 Před 3 lety

    hey what's about throw range? i could swear gio has a bigger throwrange than others...

    • @rooflemonger
      @rooflemonger  Před 3 lety +1

      There's probably some small differences but seems mostly universal to me