SIMPLE TILING TEXTURES - Game Asset Tutorial - Maya - Substance Painter - UE4

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  • čas přidán 22. 07. 2024
  • In this tutorial we will be looking at an alternative method of creating tiling textures from scratch, this is a great method to quickly produce hard surfaces like ceramic tiles, wood blocks or granite stones etc. With some flexibility for quickly creating variants.
    02:00 - The first half of this tutorial will cover the Maya to Substance Painter pipeline
    23:45 - And the second half will show how to set this up in UE4 and then create some damage variants using Maya and the Substance painter file we set up.
    This tutorial covers Maya and Substance painter but the pipeline could be done just the same in Blender and other packages.
    Any questions or suggestions let me know in the comments.
    Thanks!
    :: SOFTWARE ::
    Autodesk Maya
    Substance Painter
    Photoshop
    Unreal Engine 4
    :: MUSIC ::
    00:00 - Miscél - String Along chll.to/9bb3909e
    01:44 - goosetaf, xander., Anbuu - Frozen Firs chll.to/2c71811a
    05:05 - Swørn - Going Back chll.to/10afaa12
    07:08 - Shopan - There and Back chll.to/e2b595aa
    10:20 - The Field Tapes, xander. - Flowers chll.to/ff665f11
    14:00 - Stan Forebee, The Field Tapes, azula, Francis - Harbor chll.to/69578375
    16:37 - The Field Tapes, Aviino - Sugarless chll.to/3ea14ed7
    19:10 - Gustav Gustav, Dave Kellner - Bandwidth chll.to/e4f2c909
    21:33 - G Mills, Kyle McEvoy, Luke Otwell - Ocean View chll.to/980f420d
    24:35 - Nymano - Blurry chll.to/cf03ace4
    25:57 - SwuM - Faraway chll.to/abb0bcba
    27:31 - Nymano - Perfume chll.to/dbaf9f0f
    29:46 - Tom Doolie - Lemon chll.to/605eec14
    31:34 - Colors Fade - Copyright Chillhop Music - chll.to/0ec7ccaf

Komentáře • 13

  • @RobotArmy3D
    @RobotArmy3D  Před 3 lety +1

    02:00 - The first half of this tutorial will cover the Maya to Substance Painter pipeline
    23:45 - And the second half will show how to set this up in UE4 and then create some damage variants using Maya and the Substance painter file we set up.

  • @user-yq7zz1re5y
    @user-yq7zz1re5y Před 2 lety +1

    thanks!

  • @rayunited2010foryou
    @rayunited2010foryou Před rokem +1

    I was worried why my tiled texures were with seams, thanks for explaining how the number needs to be non-decimal.

  • @whh42e39
    @whh42e39 Před 3 lety +1

    Hi, tell me a tutorial on texturing large objects, such as high-rise buildings in a residential area. To make the base texture non-repeating, it was supplemented with random cracks, traces of water stains with rust, traces of material burnout, graffiti and other elements that add realism.

    • @RobotArmy3D
      @RobotArmy3D  Před 3 lety

      I'm not sure if this is a question? But yes, that is exactly how large scenes are built. And it depends what you want to construct it in. Most buildings will be made modular and use tiling textures with variants. If you are using a game engine, then you would build a modular set to create the variations in the buildings, tiling textures such as a brick texture using vertex painting with a dirty/clean version will allow you to "paint" variations to that tiling texture within your game engine. Then you would use decals to overlay stuff such as dirt, paint, water damage, etc.
      I am working on a tutorial to cover how to break up repetitive scenes in UE4 - but it would be a lengthy tutorial and perhaps be a Gumroad or Patreon tutorial. I haven't decided.

  • @MarcSantana
    @MarcSantana Před 3 lety +2

    Really good man, do you have Artstation/twitter?

    • @RobotArmy3D
      @RobotArmy3D  Před 3 lety

      I do, but haven't posted anything on them yet :) www.artstation.com/fait

  • @neals2955
    @neals2955 Před rokem +1

    Hi, awesome Tutorial!! Just wondering did u use the same method to create the walls used in the environment cause thats exact style i'm going for xD

    • @RobotArmy3D
      @RobotArmy3D  Před rokem

      Yes, exactly, very simple plane, textured in painter, exported the textures and used as a tiling material on all my concrete looking things.

  • @tenay6309
    @tenay6309 Před 3 lety +1

    Great video :)
    Is it better to place the material on multiple planes or just scale it up on a single plane?

    • @RobotArmy3D
      @RobotArmy3D  Před 3 lety +1

      It depends on your usage, this here is a modular environment so the floor is split into diffrent sized parts that fit together, whatever works for your project.

    • @tenay6309
      @tenay6309 Před 3 lety

      @@RobotArmy3D Okey thank you. I wasn't how good it is for the performance if I split it up.