PAINTING DIRTY GLASS - Game Asset Texture (DETAILED TUTORIAL) -Maya-Substance Painter-Toolbag-UE4

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  • čas přidán 6. 09. 2024

Komentáře • 81

  • @RobotArmy3D
    @RobotArmy3D  Před rokem +2

    Opacity Map Export video - czcams.com/video/Bu37QdrSzAI/video.html

  • @Shagun-bh5kv
    @Shagun-bh5kv Před 2 měsíci +1

    Wow, more than Substance Painter, I got hooked and realized power of Marmoset. That's is something

  • @unclejesseppe7323
    @unclejesseppe7323 Před 2 lety +4

    another thing i suggest, use the grunge scratches in height and rough for more realistic worn type glass. you can also add in finger and hand prints for even more realism

  • @asr59
    @asr59 Před 3 lety +12

    I normally export the opacity map as black and white (there are also grays but I mean as having the whole range from 0 to 1), and then in UE4 plug it into a lerp node so you can remap the Opacity min and Opacity max. hope it helps

    • @Marcryzk1
      @Marcryzk1 Před 2 lety

      Can you please specify.. What are the steps? What am I connecting the lerp node to?

    • @asr59
      @asr59 Před 2 lety +1

      @@Marcryzk1 lerp node has 3 inputs, A, B, and alpha. Connect the texture to the Alpha input (any of the R Go or B channel). Then create two scalar parameter, connect one to the input A and that will be Roughness min, and the other to B, Roughness max.

    • @Marcryzk1
      @Marcryzk1 Před 2 lety

      @@asr59 So, the texture that I'm connecting to alpha is the opacity mask right? And then what do you set your opacity min and max to? And does all of that connect to the opacity input of the material

    • @asr59
      @asr59 Před 2 lety

      @@Marcryzk1 min to 0 and max to 1 by default. Then in the material instance tweak the min value to play with how transparent you want the material to be (0 being completely transparent and therefore invisible)

    • @Marcryzk1
      @Marcryzk1 Před 2 lety

      @@asr59 Got it, thanks!

  • @stephenforsyth7883
    @stephenforsyth7883 Před 3 lety +5

    Thank you so much for your videos they have been instrumental to me, there are precious few resources on youtube that cover intermediate to more advanced game art concepts.

    • @RobotArmy3D
      @RobotArmy3D  Před 3 lety +1

      That's great to hear, I'm glad it's of benefit! 🙂

  • @skeletonking4119
    @skeletonking4119 Před rokem +2

    Why my good sir!! You had no idea how long have I being looking for this guide!! Thank you so much!!!!!

  • @EmvyBeats
    @EmvyBeats Před 2 lety +2

    I have been using Substance wrong for quite a while, Thank you for the knowledge!

  • @ChrisCohen
    @ChrisCohen Před 2 lety +5

    I don't think you need to wait for the post apocalypse before British bus shelters look like that.

  • @lukasallenbaugh4728
    @lukasallenbaugh4728 Před 2 lety +2

    Thank you! This video is the best I can find for textured glass, thanks for all the variations, your'e an excellent teacher.

  • @MagicSwordFilms
    @MagicSwordFilms Před 3 lety +4

    I would love to see a tutorial about improving the glass reflections and roughness. I'm not very happy with the look of my dirty glass in unreal straight out of substance painter

  • @IAMNOTRANA
    @IAMNOTRANA Před rokem +1

    This is some ASMR level tutorial.

  • @RobotArmy3D
    @RobotArmy3D  Před 3 lety +5

    Timestamps :
    0:00 - Setting up the glass on your model
    2:15 - Setting up Glass in Substance Painter
    7:44 - Painting in and layering up the dirt
    30:35 - Exporting your maps
    31:34 - Setting up in Marmoset Toolbag
    35:57 - Setting up in UE4
    40:24 - The problem with mirrored UV's

  • @yantingye1677
    @yantingye1677 Před rokem +1

    thank you so mcuh,now I know why my glass material do not have roughness and metailc and normal node ,谢谢

    • @yantingye1677
      @yantingye1677 Před rokem +1

      hi,when the blend mode is transluent and lighting mode is surface forwardShading in my material,then I turn on oveerview mode,the roghness and metalic channel are both still black,This should mean that these two channels and maps do not work.
      The glass effect of UE4 cannot feel the delicacy of rough map and metal map, which is much worse than that of Substance Painter and Toolbag. Does UE4 glass not support rough mapping and metal mapping at all?

    • @RobotArmy3D
      @RobotArmy3D  Před rokem

      @@yantingye1677 I'm not sure about the issue you are having, but UE4 does support metalrough with glass, its with the metal that you can get more realistic looking glass, this image might help you a little tinyurl.com/UEGlass

    • @Bulborb1
      @Bulborb1 Před 11 měsíci

      Make sure your AORM map is not set to sRGB in its image properties inside of unreal engine.

  • @donovanbaine8842
    @donovanbaine8842 Před 3 lety +3

    way to go man i was waiting u to show something like that ....u r a mind reader

    • @RobotArmy3D
      @RobotArmy3D  Před 3 lety +2

      Thanks! There isn't really much on glass on youtube, I hope to add another video on how to set up a better shader in UE4 in future 👍

  •  Před 3 lety +2

    Very useful, very important tutorial.

  • @OmniOmnium
    @OmniOmnium Před 3 lety +2

    Very much appreciated tutorial!

  • @mangonewbie7085
    @mangonewbie7085 Před 3 lety +3

    Very beautiful work

  • @yashthakur3279
    @yashthakur3279 Před 3 lety +2

    thank you for such tutorial you earn my like and respect

  • @ZygimantasJurevicius
    @ZygimantasJurevicius Před 3 lety +2

    Hello! I was wondering, maybe you could make a TRIM sheet tutorial for stylized art? Would be really helpful to see the full workflow! :)

    • @RobotArmy3D
      @RobotArmy3D  Před 3 lety +1

      I have a very long trimsheet tutorial for my students and I am planning on making a new one for youtube 👍

  • @Ammir_koudia
    @Ammir_koudia Před 3 lety +2

    hi man we miss you

  • @oomoulee6156
    @oomoulee6156 Před 2 lety +2

    Great tutorial. Thanks!

  • @Mahesh.Ranganathan
    @Mahesh.Ranganathan Před 3 lety +3

    The video is great! thank you for this :)

  • @kaito9330
    @kaito9330 Před rokem +1

    Thank You

  • @cupcake5545
    @cupcake5545 Před 2 lety +1

    Such a good tutorial

  • @Benjamin-vx2ot
    @Benjamin-vx2ot Před 2 lety +1

    looking awesome!

  • @MaksimZiabkin
    @MaksimZiabkin Před rokem +1

    Thank you!

  • @robertfryar3dart661
    @robertfryar3dart661 Před 2 lety +2

    How do I add an opacity map to the Unreal engine packed export textures, you said you will link in comments but I don't see that?

    • @RobotArmy3D
      @RobotArmy3D  Před rokem

      Sorry bud, its in my channel, opacity export.

  • @rwstczz2035
    @rwstczz2035 Před 3 lety +1

    how would you export this to arnold in maya

  • @user-vp3hy2zc8n
    @user-vp3hy2zc8n Před 3 lety

    Cool tutorial!

  • @fabian7463
    @fabian7463 Před 3 lety +2

    Hey RobotArmy, is there a way to reach out to you? We replied several months ago but I had some questions on online marketplace and if you've got experience in selling 3d models. Thanks!

  • @arjunladdhad8792
    @arjunladdhad8792 Před 2 lety +2

    i dont have the sun fade mask can you tell me where can i download them

    • @RobotArmy3D
      @RobotArmy3D  Před 2 lety

      If you go here - substance3d.adobe.com/community-assets/ you can find all sorts to download for painter - but in the top right you can access the old site, there is a smart masks category to the left, sun fade is in there. It's a great resource for free assets.

  • @r6scrubs126
    @r6scrubs126 Před 2 lety +1

    I'm a beginner with all this stuff and I'm bit confused by the marmoset toolbag bit. What was the point of importing everything into there? It didn't look like you ever exported it from there and if it was just to make a nice looking render of it, can't that be done in the 3D modelling software you started with (Maya/Blender) just with the new textures from substance painter applied?

    • @RobotArmy3D
      @RobotArmy3D  Před 2 lety

      Marmoset toolbag is just a very popular choice for rendering game assets for portfolio, it simulates the type of rendering from an engine and is really easy to use and tweak, it also has brilliant art tools now. But yeah, using something like ue4/5 would be just as effective if a little harder and more technical to get the same quality levels.

    • @r6scrubs126
      @r6scrubs126 Před 2 lety

      @@RobotArmy3D ahh ok so it was just an optional extra rather than part of the workflow if you're going straight to UE4 for a game asset. Thanks

  • @yarosyari3516
    @yarosyari3516 Před rokem

    I use unified mesh. Masked for my part of the mesh for opacity. It's not "opacity" slot in the main material but "masked". One video said I can't reach 0.5 dirt value opacity effect by using masked, but "1" or zero only! I tried something like Dither parameter on the main mesh but it sucks. How to resolve the case of dirty part with opacity for the unified mesh?

  • @Sophie_ee
    @Sophie_ee Před rokem

    thank you😊

  • @jefm32
    @jefm32 Před 3 lety +1

    Why everyone hates iray inside painter so much? Its so powerful when you set it up properly.

    • @RobotArmy3D
      @RobotArmy3D  Před 3 lety +1

      its great for quick renders, the lack of lights is a pain. if you want anything more specific then you will need to use other software.

  • @lllllllla-dv8lw
    @lllllllla-dv8lw Před 10 měsíci

    May I ask why all the models become transparent after the material is applied, and the base color is also wrong, and some models disappear😭😭

    • @lllllllla-dv8lw
      @lllllllla-dv8lw Před 10 měsíci

      I promise I followed the video steps. I don't know what went wrong

  • @TheTriexy
    @TheTriexy Před rokem

    Where can i find sun fade Oo

  • @theshoEshaine
    @theshoEshaine Před rokem

    where can I get the sun fade smart mask?

  • @kardinal1441
    @kardinal1441 Před 3 lety +2

    hey ! Really cool videos, are you planning to make a discord ?

    • @RobotArmy3D
      @RobotArmy3D  Před 3 lety +1

      Eventually, maybe. I think my channel is still to small right now. Thanks!

  • @thedude8730
    @thedude8730 Před rokem

    Someone knows how to connect Opacity from Substance Painter to Arnold Cinema 4d?

    • @Harmzz
      @Harmzz Před rokem

      Or Arnold Maya, my glass doesn't look as good as the inbuilt Maya version

  • @mustafanuroncel
    @mustafanuroncel Před 2 lety +1

    UE4 needs some Planar Reflections, couldnt gives any good reflections.

    • @RobotArmy3D
      @RobotArmy3D  Před 2 lety +1

      Yes, I need to look into making better flat surfacer glass and reflections - UE4 does support planar, you need to activate it, maybe take a look and see if you can use them to get a nice glass result -docs.unrealengine.com/4.27/en-US/BuildingWorlds/LightingAndShadows/PlanarReflections/

    • @mustafanuroncel
      @mustafanuroncel Před 2 lety

      @@RobotArmy3D Yes, of course.

  • @vsan84
    @vsan84 Před rokem

    alguma chance de compartilhar esta cena?

    • @RobotArmy3D
      @RobotArmy3D  Před rokem +1

      Sorry I don't have this scene any more

  • @tryit2136
    @tryit2136 Před rokem

    hey how is the shader complexity?

    • @RobotArmy3D
      @RobotArmy3D  Před rokem

      I can't remember but id imagine it's not too bad as it's pretty simple compared to a lot of other materials that are comonly used.

  • @bluergb8025
    @bluergb8025 Před rokem

    Qr ki6u tutorial di jiya sir.

  • @Dexxter_slav
    @Dexxter_slav Před 2 lety

    Any idea how to export the alpha for Cut-out in marmoset? I exported alpha as gray channel but the cut out alpha simply does not work in marmoset. I made a plane under my model with hidden geometry but the painted areas don't get effected by the opacity map. I have a choice of fully visible or fully hidden..