Hoi4 What is better? Rockets or Artillery?
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- čas přidán 19. 08. 2022
- its a question I hope to tackle in my next video because I want to test it
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Podcast: historyofeverythingpodcast.com/ - Hry
2nd time asking Stakuyi to please play Spain and bring back the Spanish Empire, please
That would be cool
*Nobody expects the 2nd Spanish Inquisition!*
Based
Long story short:
Standard Artillery - Early game
Rocket Artillery - Late game
The main downside to Rocket Artillery though is that most of my games seem to end just as Rocket Artillery starts to become viable so I find myself not needing to make the switch. Especially considering you already have (or at least should have) 4 years worth of Standard Artillery production that has been stockpiled.
Bold of you to assume that my artillery stockpiles don't get evaporated
Never played HOI4 in my life, but God, I can not get enough of these videos explaining niche aspects of the HOI4 meta
you should get it
@@owencarroll9878 I have it on steam, I’ve just never played it
@@eazy8579 play it then
I think rockets are very underrated and can be good for fighting infantry based builds
I agree. If you have the tungsten to spare, I think it's a pretty worthwhile investment, especially against AI which are usually running infantry builds
@@oddiethefox5832 true
Rocket Artillery only challenge
I love using regular rocket artillery in support companies combined with superior firepower. You end up with units with over 100 soft attack and like 6 combat width
A good one to look at is how the defense stat is used as part of the calculations for the total breakthrough for your units in battle. You wouldn’t think so, but if you look at your actual breakthrough calculations when fighting you will be able to see it.
We need Russian Sky Princess again :(
Rocket trucks are just FUN. It is so jazzy to watch those fireworks all along the line. Its visually awesome
A good test nation for Rocket Trucks is Romania - enough steel to get by and enough fuel to keep all the trucks going. Line your defenses up along the river and blast the Soviets to pieces for a half year or so. When you counter-attack, you swipe through all that flat open ground before the terrain around Stalingrad slows you down. By that time, your on a glide path to victory anyway. If you're solo'ing the Ruskies, it will take another two years to cap them, but if you coordinated with Germany, Barbarossa can knock them out before the first winter is over
no bulgaria as romania you do marines or anti tank
I use the generic focus tree to get 1943 rocket arty as a minor before 1940.
Have you considered the fact that:
- Rocket arty looks really cool
- Rocket arty goes wooooosh
- You can play the USSR and whistle Katyusha while your Rocket arty destroys the fascist invaders
Motorized Infantry is my favourite unit in the entire game, they are decent, cheap, fast and good for encirclements. I always mix them up with 10 width engineer infantry divisions who work as "border holders" while the trucks push. Later on I either produce hella lot of mechanized or add a single light tank for armor
hoi4 touching grass? that is impossible
And remember, a concerningly effective revolution only take some artillery and some 4x4 trucks.
Never thought about this until now, however my initial thought is whatever resources you have more of.
Would it make sense to put one mil on mobile rocket artillery as soon as you can and add then to your infantry? I’m thinking the max efficiency might make it worthwhile instead of using artillery that the efficiency has to start over when you have major upgrades.
Dude this changes the whole game for me lmaoooo😂 thanks
I like hoi 4 keep up the good work
One little thing I absolutely love about this is that because the Soviets get a ton of debuffs to their efficiency growth motorised rockets are even better for them and they were also the power that made the most extensive use historically.
yep, they have the oversight of being just one thing forever even if you upgrade them so the efficiency will not reset each time you get an upgrade
i think one day paradox gonna nerf that though if people start to realize that it's a powerful buff for production in the long term
u can also get a general with artu specialization giving 15% dmg at lvl 6 no bonus for motorized or rockets
The Krupp Cannon was one of the Largest Artilleries in History in fact the Katyusha can fire Missiles but the Krupp Cannon can fire a Large Shell meaning that the Katyusha's Rocket Speed is Faster but a Krupp Cannon's Firepower is Higher than the Katyusha's Rocket Firepower.
Something I am wondering is the use of Armored Cars and AT AC in Motorized/Cavalry divisions
I may be several patches behind but AA used to be decent at doing AT work against AI, plus pitching in against enemy AI CAS.
Also integrated support gave soft attack bonus to all support companies so its inherently better with divisions with full roster of support.
at early game it still does, it basically does double duty at that point for your infantry but after medium tanks or advance lights start coming it's quite under powered
@@luthfihar3211 I mean that was what happen in real life.
AA was surprisingly good against early tanks, light tanks and motorized (mechanized).
did also shew up infantry.
Hey stakuyi can you play with egypt
He's right. Rocket Arty researched early on and maxed out in production would be like that for the whole game, and you'd never run out( unless you wanted to)
Rookits
I wonder if its feasible to add a fast brick to such a division to get speedy space marines
Now we know that all we have to do to melt an enemy unit is to add a few katyusha rockects.
didn't even shower first, a true gamer 😔✊🏾
I wonder. Can you have towed anti tank? 6 motorized 3 towed anti tank and 3 rocket artilery maybe with a ligh tank scout support ?
Can't wait for your next video
wouldnt it be better making artu to t2 and at 44 when u get decentralized industru and assemblu line u can swap to rockets and retain 50% base production
the amazing content as usual stak
MotrR, rocket arty is VERY good if you play asian minor nations (even more so if you play RT56) since:
1. in the end you only catch up to the major in firepower around the point where rocket arty is already overtaking normal arty
2. the resource demand is very much cheaper (especially if you play indonesia or malaysia since with their resource it's practically only cost time and factories)
3. you never need to switch production for them (and since on RT56 which you can XP upgrade the arty, now you can have a max XP upgrade motR, rocket arty for production forever and would still get passively upgraded by every rocket arty tech you get)
the only thing that prevent you from having a chaos on wheels are just your factory and production since you need more time to produce equipment for an effective force with this set up
in my experience i got a perfect game where the world had a three way world war but are mostly land based so everyone was at war but trade is flourishing, at that point i was able to maximize my factory through trade after gaining independence and straight up just build up from 1940 to 1943 playing both sides against eachother, then with rocket arty mobilized attack divisions and a bunch of infantry and marines i just completely ran over southeast asia and australia in 6 months at 1944
Hi Stakuyi can you do the artilery only?
I could be wrong, but doesn't mass assault give bonuses to mot-rok-art too?
The problem with artillery is that it only becomes viable in after your arty is already good+ you got good numbers of it, so in my experience it is almost always easier to simply add more arty battalions to your existing infantry divisions to beef up soft attack
Yes, artillery does tend to perform better in infantry divisions than motorized rocket artillery does. Thanks for the input.
i play a lot of germany in SP, that motorized division is dog shit for everything. Attack? forget it. Defense? forget it, it's only good for holding a tile until the infantry can advance behind it and actually fight, and it needs to, so it can sit there for a few hours, and then infantry can actually advance and push, and it's great in that regard, being a scouting force
what motorized excell at is encircling and flanking. u should be using small 10width just to run around and sit as their def and org is high. also that 20% hardness even with 0 armor is going to reduce damage as most inf onlu do soft atk which is completleu ignored. u can make these cheap op with heavilu armored light tank recons
That works with Mechanised very well. Motorised lose equipment poorly on defense
@@dessertfoxo4096 losing a tank is bad motorized is 0.5IC theu arent ment to entrench just hold for encirclement as inf move up to support
You don't need them to touch tanks. You just need them to touch the infantry around said tanks.
9:38 But wait, there's more!
So what is a good anti-tank division to go along with this?
Add supoort anti tank to ur infantry and keep it up to date. Or if linked make a inf/art division but replace the art with anti-tank and anti-air.
Support Anti-air + Support Anti Tank gives more than enough piercing early game, later game you might actually add an AT battalion into your division.
TWO uploads!???? In ONE DAY??????
I usually mess around with rocket artillery only if im very successful in the wars im fighting atm AND i have the industry to make the extra artillery AND i have enough in stockpile to switch all my divisions to a template variant that has rocket artillery.
Last time i did something like that i was playing as Russia in the Age of Imperialism mod.
That mod makes making the switch to rocket super easy lol
You should play as Canada and expand its dominion to the world
Have you ever thought about doing casual multiplayer games with subscribers
I like these videos
What happens if you use the new rocket equipment motorized version since they are different then the motorized rocket artillery
Rockets are better if you’re a masochists and play until 1946, but otherwise artillery is the way to go. Rockets supports can be really nice with Superior Firepower in regards to soft attack, and motorized rockets are very useful as they grant extra breakthrough to motorized divisions
Edit: I have a habit of commenting on CZcams videos before I actually watched them. You make some very good points in regards to production. What year would you recommend starting to research motorized rockets? Also does anyone know if you can create variants on the mot. Rockets? Like how you can reduce the production of mechanized by ~50% product cost?
what about Rockets vs Artillery on Leg Inf. ?
I never new funny history man also did hoi4 videos
Im not complaining
Since my potato PC can't properly run HOI4 1944 onwards, rockets come to late for you to have fun with them, they resemble modern tanks in this case.
Could you do a artillery based game with Germany without using normal artillery, only rockets into the late game? Too really show the power?
Edit: That's why you always watch the video to the end before commenting.
Doesn’t Germany also get more bonuses to rocket artillery too?
Day 25 of asking Stakuyi to play as Norway in Hoi4...
Play as Tannu Tuva
Rockets
Which one is better?
Y.E.S
Cool thanks
Germany returns the favor to the Soviets
Has a Nuclear armed MLRS ever been designed?
Nukes are in the game but all they do Is kill small percentage of recruiter for population and do a lot of damage to the region that can be easily repaired in like A month maybe two at most which is more like a few minutes.
They also require like a years worth of research and you have to build a lot of stuff with civilian factories to you then use them. And you could be using those factories to get more guns or other stuff like that
what about spgs?
Rocket Artillery Only Challenge at 220k subs!
Sooo, play a game using this idea and see what happens
Sp artillery good
8:51 that’s not how math works. You add 5% 3 times that’s not equal to adding 15%. Let me explain 100+15%=115. 100+5%=105, 105+5%=110,25, 110,25+5%=115,7625. Its a small but significant difference in the long run.
% modifiers in HOI (and the other Paradox games) are additive not multiplicative. Otherwise breaking the game would be trivially easy
@@drearyplane8259 oh I didn’t know that thanks
❤❤❤
here in 26min!
s w e a t y
Hi
What game is this I stumbled on you from the shorts so I not sure what game your playing ??
@Styl0x thank you