Zero Divide The Final Conflict - Sega Saturn Review
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- čas přidán 28. 03. 2024
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Opening "Sega" jingle is from Astal for the Sega Saturn.
Ending Music during the credits is from Batman for the Sega Genesis.
SLX Logo
By: Jan Neves
CZcams Page - / jan3d
Intro by Evan S.
portfolio.tsestudios.com/
Outro Animation by Kevin Bhall
CZcams Page - / nigh11
Episode Notes:
1. Captured on real hardware.
2. There's also a PC version of the first game.
3. There are similarities between Zero Divide 2 and the Saturn version. Most art assets are wildly different, however.
4. The Saturn version plays faster than the PS1 editions. I dare say better, as well.
5. Zoom was the developer that did the shoot'em up Phalanx for the SNES. - Hry
This is what "Rise of the Robots" should have been.
Totally agree
Please never change the intro, it makes me feel all cozy.
Where is it from though? I can't seem to remember
@@Whatevs_PunyetaIt's from Astal on the Sega Saturn.
I know right? It makes me feel nostalgic even though I never played Astal as a kid. The visuals are amazing too.
Mortal Kombat developers be like: We can't make a four-legged 3D Motaro for umm...reasons.
Zoom: Reasons being you need talented developers.
So many years on and still discovering hidden gems on my favorite console. Picking this up from Japan !
I know rather well this game: one of the few "3rd generation" SS games, a true technical showcase (partial 3d background at 60pfs AND hi-res, also great VDP2 usage mixed with VDP1), Zoom were great programmers at the time... also, Touge King the Spirits 2 was a great technical showcase too and fairly good racer, u should review it..
If only other developers could have done the same earlier...
@@Hektols Well, they couldn't due to to lack of decent development kits. The horror stories of the development woes for the first wave of Saturn games just makes you shake your head in disbelief.
The Zero Divide games have some of the absolute best OSTs of any 5th gen fighting games and I am willing to die on that hill
Yeah the soundtrack is amazing, talk about hidden gems! Strangely I’ve read a few contemporary reviews and they all seemed to dislike the music at the time. Maybe reviewers in the ‘90s were just sick of techno tracks? Either way listening to it now, it’s one of the most satisfying fighting game soundtracks I’ve heard and peak ‘90s nostalgia 😂
Seeing a 3D game run at 60 fps on the SS has me questioning reality
The animation in this game looks so smooth I can't believe it's a Saturn/PS1 game. But I can see how it fell through the cracks considering all the other fighting games that would've been out around this time, from bigger publishers and more famous series.
Another gem we couldn't have in the Western markets.
Somehow missed this back in the day. Would have definitely picked it up had I realized it played like Virtua Fighter.
This game is secretly Virtua Fighter 3. While the characters are not apealling visually, the gameplay and movesets are superb. One of the best fg.
An absolutely godlike soundtrack from Akihito Okawa (who currently runs the sample library producer Prominy). Mostly the same as PS1's Zero Divide 2, with a few new tracks added and some removed. Unfortunately, since the music is lossless CD audio this time around, some loops had to be cut to fit it all on the disc.
I’m glad this game is getting some attention! It’s a great Saturn fighter that’s so underrated
All pink stage seems fine and unique to me..
I’ve been hoping that you’d cover this amazing game, and as always, your review is informative and impressive. The gameplay, with hand to hand and projectile combat is very well balanced. It does something that were said to be impossible on the Saturn, and this was made by a small team with very little experience in working with the system. The first technical element they did involves the statement when the game select screen shows up, “Featuring SH2.” This may seem strange, but they did what Sega usually did in their first party games, which is dedicating 1 SH2 CPU per character. This allows the game to run at perfectly locked 60fps with the superb AI that you mentioned in your review.
The next one is even more impressive, they managed to use one of the Saturn’s 3 HiRes modes while also using Gouraud Shading. The Saturn’s VDP1 and VDP2 were also used exceptionally well on certain stages. Each VDP chip has its own internal resolution. This game didn’t render properly on the Saturn emulators Kronos and YabaSanshiro for a long time due to the way it’s coded. As a result I had to play this game with an import card on my actual Saturn. The detailed player models also had fake specular highlights to replicate the look of shinny metal. All in all, this game is a technical marvel.
On GitHub, the creator of the Saturn emulator Kronos, a fork of Yabuse, which ironically stands for Yet Another Buggy Unstable Saturn Emulator, responded by explaining why the characters didn’t render properly. The response was literally the use of HiRes mode 3 with Gouraud Shading. The dev fixed the player model rendering issue with a few game specific workarounds, but Kronos still wasn’t properly scaling the VDP2 layers. That required another game specific work around. Now, Zero Divide is perfectly playable in Kronos at 4K with the VDP1 player models and VDP2 backgrounds and surfaces upscaling properly.
Excellent technical analysis! They really made full use of the Saturn's capabilities and it shows. Zero Divide 2 on the PS1 was no slouch either, running in the console's hi-res 512x240 mode at a solid 60fps with fully textured and lit characters *and* fully 3D backgrounds. You didn't see many fighting games pull off 3D backgrounds at 60fps at the time. The only other game I can think of that did that is Mortal Kombat 4, another under-appreciated technical achievement IMO.
As someone who isn't very technical-minded, were the tricks Zero Divide pulled rare for 3D fighters on the Saturn, or was it just not very common for fighters outside SEGA's own staple?
@@goranisacson2502 On the Saturn, there’s a pretty standard idea that the system wasn’t designed for 3D. In many ways, the Saturn has come to be what most 3D cards are, a 2D and 3D accelerated system. The problem with the way the Saturn was designed is that the documentation on the system wasn’t fully complete when the initial dev kits went out, so Sega essentially had notes about their HiRes modes not supporting Gouraud Shading. As a result, Zero Divide, which was a low budget title from a very small studio, which was completed in a very short amount of time, showed that not only was this possible, it was possible to run the game at 60fps as well. There are some sad facts about the Saturn that dispel many myths though, and talking to the developer of Kronos shows that the Saturn, within its short US life cycle, never had any games within its US library that showed what it could actually do. In Japan however, the Saturn released in 1994 and its last commercial game released at the end of 2000. In the US, the Saturn released in 1995-and ended its run in the first quarter of 1998. Many of its best games only released in Japan. There’s a site that breaks down polygon counts, and in the end, the Saturn had the same average polygon counts as the PlayStation. Many people talk about the way the Saturn rendered polygons as Distorted 4 sided sprites, but, if you look at the PlayStation 1, it required 2 triangle polygons to create a rectangle, and it suffered from what’s known as affine texture warping, where the edges of these polygons would either warp, or, reveal white line tears where polygons meet. The Saturn, when properly used, didn’t have this issue. There’s also a video that shows that the best looking games on PlayStation used a ton of hacks and coding tricks to even run. An example is the interview on CZcams featuring the lead coder on Crash Bandicoot, where the lead dev notes that the reason why the game looked so smooth is due to using very little texture mapping. Crash has no textures, just polygons with colors and Gouraud Shading. Every character in the game is designed the exact same way. On the other hand, when you get to a gen 3 Saturn game like the superb Grandia, the PlayStation version that released a full year later, with specific coding to run on PlayStation is vastly worse in every way except the cutscene quality. For instance, the Saturn has the VDP2 which renders the water as a 2D object that ripples the surface, creating a beautiful effect. On the PS1 the water looks like a sheet of ice with a cheap shimmer effect that loops in 2 frame increments. The Saturn has more ram, as a result, the 2D character sprites have more perspectives that are absent in the PlayStation version. More so, the PlayStation version has mirrored sprites to save memory. On the Saturn, the girl has a nap sack that shows up on only one side of her sprite, on PlayStation, the map sack is mirrored on both sides. The buildings have no transparent shadows under them, on the Saturn, they do. This may seem odd, because the PlayStation handles transparencies better, but Grandia is properly coded, so it features 3 different types of transparencies on the Saturn. The first is a VDP1 half transparency, this is where the 3D VDP1 layer shows only the object below it as a transparent object, hence the transparent building shadows. The only thing that they cover is the sprites passing bellow them. The next one is a mesh, based on how TVs handled resolution, the mesh would look like a transparent object, but with S-Video, even on a CRT, you can clearly tell it’s a mesh. The coders used this correctly, they used it for smoke stacks, on PlayStation, those are real full transparencies. What makes it look nice on the Saturn is the way the mesh gives the smoke effects a gritty look, as opposed to a smooth one. The next is a full transparency. This is achieved on the Saturn in 2 ways. 1. VDP2 sprites only, in layers, where the polygon objects aren’t shown. Here, you get a real full transparency. The 2nd way is via a frame buffer. This means that due to the 2 different resolutions of the Saturn, the VDP2 outputs a buffer over the full image, and draws a transparency. The catch here is that polygons or quads for the Saturn, have one over drawn pixel every time they appear. This is how the Saturn handled transparencies in Burning Rangers. The way it’s implemented in Grandia is incredible because they created the art and textures in a way where the bright nature of the visuals, masks the added overdrawn pixels in a way where you can’t tell it’s occurring since it’s only used in certain spots. The only thing the PS1 version does more nicely is magic effects that use 3D, however, those that use 2D look drastically better on the Saturn. If you look at the Grandia Steam port, the devs promised the Saturn visuals with the PlayStation English translation and optional dub. The port wound up being the PS1 version verbatim. It has a fair amount of downvotes for this. The best way to play the game is Kronos on the Saturn in 4K with Tessellation on using the fan made English version that has the PlayStation translation. You can play it with the original Japanese, subtitled, or dubbed, depending on which version you download. Tessellation was basically a game changer for Saturn emulation because it’s the only way for an emulator to properly render Saturn quads. Previously, Saturn emulators rendered polygons, causing issues you wouldn’t see on a real Saturn, such as warping in 3D Saturn HiRes Saturn games like Virtua Fighter 2, Last Bronx, Virtua Cop 1 and 2 and a few other HiRes games. It’s a shame that it took games like that to show what the Saturn could do in capable hands with more mature dev kits. Some real showcases include the aforementioned Grandia, Panzer Dragoon 2, Nights, any of the Saturn HiRes games, almost every 2D Capcom fighting game, Bulk Slash, the incredible Radiant SilverGun, Dead or Alive, Psychic Killer Taromaru, Mass Destruction, Duke Nukem 3D, Exhumed, and quite a few more games that hold up well even now.
So this game is basically a good version of “Rise of the Robots”?
I really apreaciate these videos it has opened several generations of games I never got to play as a kid as we only had a Texus Instraments and NES Growing up.
Man, the music is pretty good in this. Has that very nostalgic late 90s gaming vibes.
Even though I appreciate all the resolutions being offered, well presented.
I notice the 'mesh' transparencies actually seem to 'work' at 240p lol!
So the 240p setting seems to be the early 90's artist intention.
I don’t own a Saturn but I have the PlayStation version and I think it is a very good playing game with solid animation I’m surprised it isn’t talked about more than it is
Looks cool! I finally came around to virtua fighter the past year and grew to enjoy it. Mostly VF 5 on the 360. I'll have to check this one out some time.
Another forgotten classic franchise brought back into the spotlight by Sega Lord X. 😤😤
From looking at the Zero Divide games, I feel that One Must Fall 2097 was the major inspiration of this limited gaming saga that began with the Playstation and concluding for the Saturn.
These games should've came to the US and more importantly should've been remastered.
Thanks for covering this severely underrated game.
I know "multi segmented" characters doesn't mean as much with polygonal games, but they haven't been done nearly enough since this game. Nothing nowadays has the same feel as Sentinel in the Marvel games, or ANYTHING from Cyberbots.
Zero Divide was the 2nd fighter I bought for the PS1 and absolutely loved it (although there was a noticeable lag on button presses). Beautiful graphics and excellent soundtrack. The sequel was decent with 60fps, another stellar soundtrack and controls were a lot tighter but I didn’t like as much as the original.
A true hidden gem and a super game. I've been playing ths one for 25 years. Thanks for reviewing this one!
The physics is really impressive, it's actually way better than VF and Tekken, you can really feel the impacts, the gravity is right, and even this is cool: 4:35
That pink room NEEDS moar pink
You know I think the zero Divide games are more close to be inspired at the FIGHTING VIPERS saga than in Virtua Fighter. You know, the idea to broke armors and all that. It also remind me the one year older (1994) game exclusive for Sega 32x called COSMIC CARNAGE
Such an under-appreciated game series. It’s not too surprising it got overshadowed by its contemporaries like Virtua Fighter and Tekken, but compared to the deluge of B-tier and C-tier fighting games that were made at the time, Zero Divide 2 and The Final Conflict really stand out as solid, well-made, fast, fluid and fun fighters. They really deserve more love.
Really like the music on this game. looks like a fun one as well, might have to pick myself up a jp copy, great video as always Mel, keep them coming
Uhhh you can't divide by 0, even I know THAT. Thanks Lordster! SEEEEEGAAAAAAAAAA!
Always exciting to see a new episode.
Saturn games that I want to see Sega Lord X to review next:
FIST
Hyper Reverthion
Pretty Fighter X
Ragnagard
SteamGear Mash
Waku Waku 7
Man you're cranking the videos out lately! 🙏🏼
Nice! Many of the mech designs remind me of the PC fighting classic 'One Must Fall 2049' but the combat is much more advanced. I love my Saturn so much, so many great games.
I was going to say how much I like the art style, then I noticed the music which I think I like even more.
As for the pink, I think it looks wonderful in this game.
At least based on the footage here as I have never even heard of this game before.
You articulated very well what I was thinking about what I would like to see from this game, updated releases. Kind of shocked Zoom is still around too.
Smooth graphics 👍
I missed out on all these great Saturn games. Because by this point I'd gone over to the PlayStation and PC. After ten years of being one of sega's biggest proponents , i'd been screwed over too many times on the changing hardware roadmap.
2:15 😂 I see you Towelie
Great game! Zoom made quite a few excellent games for the X68000!
Honestly the gameplay of this and Dead or Alive is so similar to Virtua Fighter I always assumed they ran on variations of the same game engine. Does the Saturn version differ in content to its PSX counterpart?
The Saturn game is a bit like a remixed version of ZD2 on the PS1. The characters, gameplay and music are mostly the same, but the visual style is entirely different. The Final Conflict on Saturn looks a lot more abstract, with a very stark color palette compared to the PS1 game.
I only played the first on Playstation and it was decent. Good alternative when you're bored of Tekken or Toshinden. The idea of fighters in cyberspace is a good concept, but would be nice if the revealed the humans who "control" the characters in the story cinematics.
Please do a review of Enemy Zero next on Saturn!
The character models look great. The armour smashing reminds me of Fighting Vipers a lot! Music seems really good too. Ill have to locate and give this a go!
I knew about both on the PS1 but was totally unaware of this version. It seems like they were slowly getting better with each entry. It's a shame it was the last in the series Zoom themselves seem to have disappeared with very few games after this and none since 2010 from what I can find.
This is kinda what I was hoping for after waiting so long for Rise of the Robots. the music stood out to me straight away, sounds brilliant!
This soundtrack is so good 👍🏾
I gotta check this out. Tks for the recommendation.
Love the aesthetic, personally. Especially when every fighting game used mostly the same designs as SFII for everyone of their games, robots or programs were a welcomed visual change. I managed to collect the entire series in JPN, factory sealed a for years ago. Difficult and pricey, but worth it.
Also, that one fighter who’s shown a few times looks a lot like the first boss in “Final Fantasy VII.”
thanks for the discover! this game looks really fun 😊
I'm not a huge fighting game fan after the 16 bit era, with the exception of the Tekken games. Good video tho, never heard of this one! Thanks brother.
they should of brought it to the usa saturn, we need it more games.
Adding to my list.
While this isn't quite as good as Virtua Fighter 2, the game is responsive and smooth.
Whaaat? Go play and you'll have a blast.
Between VF2 and ZD, I prefer ZD.
@@PhilipMarcYT I own both.
I Actually Have This Game Not Many People Have Done Videos on it.
It's a Hidden Gem.
Great video!
Glad you made a vid about this I didn't have it in my huge binder of burned Saturn discs. I'll have to give this a go and see if I like it
Yeah, this one is great, I owned this once upon a time. The visuals are standout on the platform, and the soundtrack is killer. Good challenge level too; I LOVE 32-bit 3D fighters, but I've never been very good at them, so it tends to give me sweaty palms...
How did I never hear or play this wth
Yes! I was just playing ZD2 this afternoon and thinking that we need more Zero Divide love and that someone should do a retrospective review of Zero Divide 2 and/or The Final Conflict sometime. Great job and thanks SLX!
They definitely should do a PC port of the ZD games. I love mech fights.
Neon Genesis Evangelion influenced me a lot on it.
@@PhilipMarcYTYou just made me wonder if Zoom could have been around longer if they made a NGE 3D fighter based on their Zero Divide experience.
Thanks!
Congratulations Papa Simon.
I played the second one in playstation... good game, good soundtrack
The new outro is totally rad my guy!!! Never heard of this series before. Seems like a hidden gem. May have to try and source it and give it a shot.
Even if you don't like the game too much or fighting games in general I absolutely encourage everyone to listen the soundtrack. It's basically the same as Zero Divide 2 from the PS1. IMO it's one of the best fighting game soundtracks ever composed. Goes from prog rock to jazz fusion in amazing and creative ways! It's a must listen.
You got great taste in music, the music is absolutely brilliant, I've been listening to the music for years for study, work out, walking, and reading.
@@alexsantos3100 Yeah, it's outstanding. The progression, the instrumentation, the whole dreamy vibe it has, just perfect.
@@danmakuman Perfectly said what's your favourite theme? Mine is 'inside out'
@@alexsantos3100My personal favorite is 'Mirror Image', theme of the mid-boss Nox from ZD2. I don't think it made the cut in The Final Conflict since they replaced the boss characters, which is a shame because it's a fantastic track. Other favorites are 'Break Out' (Character Select), 'Isolation' (Pixel), 'Blaze' (Draco) and 'Inside Out' (Nereid) that you already mentioned.
Does anyone lnow how to counter in this game? I cant figure it out, and there's literally no guides online anywhere;
and it doesnt seem to be covered in the in-game training
There was a PSP re-release of this series.
A( virtual on )fighter sort of...
Is that the same robot we saw in Genocide? Another game made by the same team.
But seriously though, the rest of Zero Divide not seeing a NA release is such a shame.😔
But regardless, I want to play it!
Is it just me or in retrospect did the SEGA Saturn lack the public perception that it was a 3D machine? I only remember the hype around the PlayStation and Nintendo 64 for 3D games.
With exception of games where programmers could take advantage of it's qualities Sega Saturn games 3D looked worse than in the competition but it was clearly superior in 2D games, this led to some people to not see it as a 3D machine.
The Saturn wasn't really designed around 3D from the ground up, like the PS1 and N64 were. Support for 3D was added as a bit of an afterthought by adding a bunch more chips late in the design process, which made the Saturn quite a capable 3D machine but also complex and expensive to make, and rather difficult for programmers to get the most out of. It's strange because Sega was one of the trailblazers of 3D technology in the arcades, you'd think they would've seen the 3D revolution in home videogames coming sooner than they did.
@@Astfglthats not the real story.
@@germantorre1422 if what that guy said was truth then VF and FV were 3d after thoughs too. Same thing with Virtual On and other 3d games.
hey, did anyone experience a similar fighting game arc to me? when street fighter 2 came out i was obsessed. then i kinda liked a couple others briefly, but very quickly the repetitive redundancy of the genre made me lose all interest (to this day). I liked a few just for the pixel art and vibes (Samurai Shodown). The polygon ones looked ridiculous to me. I remember the game mags trippin on Toshinden. I played it and was like "uh... ok". I also didn't like the sped up gameplay in the champion/turbo/superblast/whatever editions of SF2 capcom kept churning out... much less satisfying and chunky, more button mashing. Color changes usually for the worse as welll... the original world warriors is a beautiful work of art, and the arcade audio is glorious.
I've always wondered something... Many times in history, companies don't release a game in the US...even if language is not an issue (like in this case). So basically, almost nothing would have had to be changed to release it in the US, yet it wasn't. After going through all of the trouble to create a game from scratch, how can it possibly be more trouble than it's worth (minor tweaks VS an entire new continent from which you can gain possible sales) to bring it to the US?
I wonder if it could be an issue of publishing costs. That maybe they managed to get a publisher for a EU release willing to take a chance on the game, but couldn't get one for the US because the previous game didn't sell well in the US? After all, this was from a time when you had to print different versions for different regions, and you had to print manuals and create marketing for the US specifically. Like yeah, you'd think that if you have a UK english translation it'd be easy to get a US english from that, but extra costs of making new copies for that market, marketing it in a different region, distributing it to stores and so on... it all adds up, and a small developer probably needs a publisher to help them with that money. If you don't have a publisher willing to put up those costs, then that marked is sadly closed to you.
@@goranisacson2502 That's a good point that it could come down to the publisher as well. That's probably it. Even so, there were and are a lot of games that don't really get any publicity, so it's still strange to me, but I can see how it could be difficult to get a publisher in a certain region simply to distribute one's game, just like it can be to get a publisher to publish your book, even if you already have it fully written...
Sega Lord X time back again
Another competent 3-D fighting game is always welcome. I had a chance to buy the PC version, but never took the plunge. I should change that.
I feel like I'm not alone here in that this is the first I've ever heard of this game on any platform 😅
I've been reading some contemporary reviews lately and yeah, I can totally see why Zero Divide 2/TFC passed me by at the time. Reviewers thought it was a mediocre imitation of Virtua Fighter and/or Tekken and the scores reflected that. It got completely overshadowed by the big hitters of its time. I picked up ZD2 on a whim a few years ago, remembering the first Zero Divide from the kiosks back in the day, and with a passing interest to check out the series, but I wasn't expecting the game to be *this* good. Since then I've felt the need to spread the word, more people need to know about this gem.
@@Astfglwell your spreading of the word appears to have worked as I'm adding it to my 'to play' list 🙂. Exactly like you say I would have just overlooked this as yet another generic 3d fighting game with so many being released around the time.
i remember renting this from blockbuster for ps1.
@@zachw2538 You're probably talking about the first Zero Divide there, given that you mention a US rental chain and that neither Zero Divide 2 nor The Final Conflict were ever released in the US. The sequels are far, far better fighting games, a big jump in quality over the original. I'd say the first Zero Divide is about on par with Toshinden, while ZD2 and The Final Conflict are closer to the likes of Virtua Fighter 2 and Tekken 2 in terms of smoothness and playability.
I have always thought this was an awesome looking game!....This game...Last Bronx.....VF2....if only they'd been available for Saturn's debut.
Anyway.....so, i was thinking they should have called it 'Mega LEGO battlers!'
Or Virtua LEGO Fighters!
Something like that...
Zoom should reach out to LEGO and get a ZERO DIVIDE Lego set out!
Very good game indeed..next do Anarchy In the Nippon if u didnt yet :D
I think people make too much of the Saturn's mesh shadows. They never bothered me.
Mesh transparencies have always gone hand in hand with the Saturn, there was no getting away from it till the Dreamcast showed up
Do that rare Japanese shooter game next, hyper duel
Very good video please do more thanks like sonic shuffle ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️👍👍👍👍👍👍👍
I finally bought a Sega Saturn, can't wait to play the awesome game library!!! =D
I picked this up recently on ebay because of reviews like this on youtube. It was really inexpensive too.
This is better than Zero Divide 2 on PS1
It's supposed to be ZD2 with improvements, isn't it?
It’s more or less a remixed version of ZD2. The most noticeable difference is the more abstract visuals. They also changed the final bosses in The Final Conflict. Otherwise it’s mostly the same game. Which one you prefer is up to you.
I love this series 2nd game is by far best in series and cheap as hell .
5:58 This is a Pokemon game! You're playing inside of a Love Ball.
Pink Pokeball stage for Smash, plz.
game is so obsucre tha even finding guides for it online is very difficult, especially for the story. the stages are a step back compared to previous games, as well as the secret boss but game is very good especially the music
the story isn't quite what you mentioned so far, basically the cyber terrorists from the previous games have been arrested but they left an infecting virus (based on the boss of the first game) onto the sub boss of first game again, and the rest of the cyber warrior need to stop him
Great claaic game.
Another great video like always Sega Lord X!
2:32 - did gamefreak get inspired about the Pokeball's design with this? 🤔🤔
Nice video
Instantly went to eBay to pick this up.
Always liked ZD
Music is Dream Theater style .I believe it was influenced by 1995 progressive metal
Was never fussed on this one 🤷♂️
Dropping a super support for my favorite CZcamsr creator 😄
I appreciate it!
@@SegaLordX you're welcome. You're cool like Sega 😭
Best