How to draw ROCK and CLIFF ASSETS | Beginner 2D Game Art
Vložit
- čas přidán 7. 07. 2024
- This video will cover how to draw rocks, cliff and caves for 2D games, platformers and metroidvanias. We will cover how to create the shape of a rock, how we can simplify that shape if we are bad at drawing, and how to texture rocks to make them look stylized but recognizable.
Your explanation was really easy to understand... and very helpful, Thank you!
Impressive. Very nice. Let's see Paul Allen's rock shading.
Superb...very nice 👌
Very insightful channel!!
Great video!
Bro please keep it's up you are amazing
Your art is amazing. It's hard for me to make clean art like u do. I always ower work things.
I also had a lot of trouble with overworking things, I think it is really important to set somewhat clear rules or constraints on yourself when drawing, I tend to not do textures because it takes time, I tend to use somewhat thick lineart for the same reason, even small things like not zooming in on your art when drawing can help you avoid focusing on things that don't really matter. But I also think it takes some time to get used to and I've overworked my fair share of things in the past :)
@Nonsensical 2D thanks for the reply and the tips I will try and maby finally make a game 🎅
It's like you read my mind or something and knew what I needed?!
Haha :) I've had like 2-3 requests to cover how I draw them so I actually pushed it ahead of 3 other videos I had planned xD
I undertand english like a kid with five years old, but your contend is very nice. GZ!
Nice tips!! For my game I'm trying to use a lot of solid shapes with no lines. (less work so I can finish the game haha)
Haha interesting :) I actually felt the complete opposite, when I started making assets I tried not outlining, but always felt my assets looked unpolished. So I tried adding thick lines and ever since I've been doing it because I get what I consider a "clean polished look" much faster with lines compared to without.
Hey non do you think you could showcase a way to make a tile set on procreate, I don’t think there’s any tutorials online about it
Ye I for sure, I am doing a video on procreate for game dev, I'll see if I cover it in that video, but otherwise I can do a standalone video on the topic :) It won't be the next video I release, but I can try and do it quite soon.
@@Nonsensical2D I'll be sure to keep an eye out then your explanation are great :D
5:12 is your best piece of work, that comes the closest to the athmosphere and design of Hollow Knight. Do you mind, making a small godot tutorial about the shaders you use, to get that awesome blurry atmospheric background and flying particles/bubbles done? I enjoyed your videos =)
The blur shader is extremely simple and taken from the godot docs (which should be under the MIT license as far is know) , I mention it and show the entire code in my video on 2.5D parallax in godot at around 3:01, it only works on backgrounds (it will blur everything on its own layer and any layer behind it), but is efficient and easy to implement. As for bubbles they are just sprites that I have painted as bubbles and then implemented as particle effects 2D, I have really wanted to make a video on particle effects because they are really cool and fun to play around with.
I want to make a video about shaders but I actually haven't done it too much, the only other shader I have seriously implemented is the one at 5:12 (which is the scene from my video on recreating hollow knight xD), where I made a shader to add grain to the entire scene. So at the moment, I don't think I can make a decent video on shaders, I don't think I would manage to write shaders that are performant enough to seriously consider in a game, so I don't want to throw them out there if they wouldn't actually be playable to use. But a particle effect tutorial is something I have been planning to make.
@@Nonsensical2D I am also not that familiar with shaders, but from what i heard so far is, that they are very efficient, if you avoid adding conditional statements ( like if). What i noticed is, that the green glow from the banana at 5:12 makes also a huge difference in terms of atmosphere compared to your other blurred backgrounds i saw from your game. Have you seen the level design of the newly released Ghost Song so far? From what i saw is, they use the same blurring technique like in HK, copied that design philosophy almost to perfection (the one you explained in detail in your first video on this channel). The game i am currently working on, is more minimalistic with very few colors (like Unworthy, but not just grayscale colors). Going to experiment with some shaders like the blur shader, to get some depth into the levels. Your mentioned video with the parallax guide helped me a alot, to keep the ball rolling. Also much appreciation for the very quick reply =)
Ye, the problem is that I make all my scenes in less than a week specifically for the video (my game dev art is generally completely separate), this means that they are by no means polished and will generally lack that atmosphere and immersion. I have been wanting to make a dedicated video where I add "life" to all my scenes specifically for that purpose. I have seen ghost song! I bought it yesterday, was kind of curious to play it and perhaps do a video on it, just from first glance it seems to do a lot of things well! I haven't played it yet though so we will see :) . Hadn't heard of unworthy before, is it worth checking out? I do like the minimalistic style in many cases, good luck with the shaders!
i have large 2d space ship art in hd canvas but how to export 100*100 size without losing quality(i mean same hd quality) please help me
Hey man, you have some of really well made videos but you should add relevant keywords in the video description so it would appear in the search results and recommendations.
I remember searching a topic for days but youtube never suggested your video - addressing exactly that in my search results.
The only reason I found your channel was someone posted a link to one of your videos in godot subreddit about making good art for games.
You are probably right. But as far as I've understood it, youtube autogenerates keywords based on the words it finds in the video itself (using autotranslate, and rates those words higher than the ones in the description). So adding keywords in the description might not move the needle. To be fair, it probably doesn't hurt, but I know for instance that one of my videos didn't hit search before it first started getting recommended on peoples' home page, once it did, it started showing up in search (and still does). I have probably focused too little on seo/marketing since the inception of my channel, but it is largely because I have wanted to focus on how to make videos of decent quality quickly. I really appreciate the comment, I'll try and look into it more into the future and add keywords if it helps! Thanks!
great video! i alway wonder how to aproach light in 2d sidescroller. my sprites are FLIPPED every time a character goes the other way, so if the light was from left or right side it just will not fit the rest of the scene. so i think the best approach is to use to top down light and only put light on top of character, like head, shoulders, and some shadows under the chin etc. what do you think ? also - i got quite inspired with this tiled idea here. i alway thought it makes game looks super generic, but after struggling with painting everything by hand i think i will go with hybrid method for this process. use some hand painted seamless tiles just to make some generic background, and add some focal points that are entirely hand crafted just for this one scene. anyway - i really enjoyed this video, it would be great to go further with this subject, like how to paint some nice tiles for different ground types etc. love it.
Ye, in terms of assets I always go light top-down pretty much, It is as you say, it makes it easier to rotate assets and flip them without it causing problems. I think overall we kind of have to accept that the lighting won't be perfectly realistic, it is the same with perspective 2D platformers, it doesn't actually make sense, but it still looks fine :) For characters I tend to avoid shading altogether, because lighting issue will be more pronounced and I think it looks fine without, but I still think making an imaginary light source for the character works quite well. I saw a video on the topic for lighting in beat-em-up games, where it seems like they have an individual light source for each character, so the light is consistent within the character, but not in regards to the rest of the scene. And I don't think anyone really notices that.
Ye, I've gotten another request to cover tiling, so I think I'll make a video on the topic, great suggestion!
@@Nonsensical2D remember the tile of the video?
i tried tiling in procreate and cant get pixel perfect with these guide line, there is always some weird antialiasing happening on borders or i can select the area exactly 128x128 and adjust tiles. it will show in the game, so it has to be pixel perfect….
Ye, it is called "The Animation of Guilty Gear Xrd & Dragon Ball FighterZ" by New Frame Plus, he mentions the lighting at around 5:40. It is a good video overall so worth a watch :)
Hmm, If I recall I often struggle with similar things, I have also thrown it into affinity to fix it at times. I don't offhand have a good answer to be honest. I also tend to use black at the edges of tiles for similar reasons.
How to draw a map for max2d game engine
I'm sorry, I've never tried that game engine so I can't really give any helpful insights
@@Nonsensical2D no problem , but you can teach us how to draw a map for 2d top down game for any game engine
ayo nice video however could u gimme some youtube channels to improve on this. i mean programate and imcompore new mechanics or sorta like that pls
There are a lot of good channels, some will depend on what engine you are using, but i'll just list some and you can check them yourself. Fairlii, PitiIT, Reece Geofroy, Saultoons, Nic The Thicc, Pixel Architect, AdamCYounis, heartbeast, Game Endeavour (godot), Jonas Tyroller, Lost Relic Games, GDQuest, Brackeys, Code Monkey. hmm, there are many more, these were just some that I could think of off the top of my head..
@@Nonsensical2D thanks anyway, but I mean tutorials like your style and on your channel you have those videos but they don't explain the program very well, good videos anyway
I've been intending to make some longer videos on drawing assets, sort of like "draw with me"-type videos that would be around 1~ hours to see if videos like that would be of interest, but I haven't had time to do it yet. I don't actually know of any channels that do it, perhaps AdamCYounis has a few, but the style is wildly different from my own. I'm sorry I don't explain the program very well, I have generally made the videos somewhat short in order to practice editing, but i'll try to throw in some in depth tutorials as well! I appreciate the feedback!