Nonsensical 2D
Nonsensical 2D
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Video

You Aren't Bad You are Just Terrified of Sucking || Reviewing your GAME ART
zhlédnutí 3,9KPřed 14 dny
0.00 - Intro 0:25 - Example by: AHappyWaterMelon 2:09 - Dual Gen Studios - Video Medal Winners 4:05 - Zizaco - Spiritwood Harvesters 5:15 - Esferibot 7:30 - Blind Ninja Games 10:00 - Inverted Journey 11:50 - Outro And Conclusion
How to check what is wrong with your Game Art
zhlédnutí 3,4KPřed 28 dny
0.00 - Intro 0:18 - Flipping Your Assets 1:00 - Post-Processing Effects 2:11 - Separating Your Layers 3:29 - Zooming Out 5:48 - Blurring Or Squinting 7:35 - Making Your Scene Black and White 8:17 - Feedback Trick 9:06 - Pureref and references
How Advice Can Ruin Your GAME!
zhlédnutí 3,5KPřed 2 měsíci
Hopefully it works well with a subreddit: www.reddit.com/r/Nonsensical2D/
Should your Game Art be GREY? | Gradient Maps for Assets
zhlédnutí 4,7KPřed 2 měsíci
Should your Game Art be GREY? | Gradient Maps for Assets
Why Your 2D Game Art looks Flat
zhlédnutí 24KPřed 3 měsíci
I do realise I say flat a bit too many times, it is what it is...
Should your Game Art be UNIQUE?
zhlédnutí 4,5KPřed 3 měsíci
This video covers whether making unique 2D game art is always the best choice...
The Problem With Pixel Art
zhlédnutí 6KPřed 3 měsíci
The Problem With Pixel Art
Why You should Avoid Showing the Sky!
zhlédnutí 17KPřed 4 měsíci
This video covers some issues you can have with showing a sensible horizon and sky in a 2D platformers and why it can be problematic to do so.
Why you are better than you think at Drawing GAME ART!
zhlédnutí 14KPřed 5 měsíci
Sort of a follow up video to how to learn game art and how to create an art style.
Making an UGLY scene look Good!
zhlédnutí 3,7KPřed 6 měsíci
This is an unscripted and edited version of around 5 hours of drawing and fixing an ugly scene with poor visual clarity and poor readability.
Readability, The Most important skill in Game Art?
zhlédnutí 5KPřed 7 měsíci
I have wanted to make a more comprehensive video on Readability for quite some time now.
Hand drawn is easier than pixel art | HD graphics vs low-bit vs Hi-bit
zhlédnutí 100KPřed 11 měsíci
a quick Comparison between a lot of different artstyles and how difficult and easy they are. This is largely a comparison between pixel art and the type of hand drawn or HD 2D art that I usually make.
How to Learn Game Art!
zhlédnutí 88KPřed 11 měsíci
This video is mainly focused on HD 2D game art, but will be applicable to pixel art as well. It'll be less applicable to 3D, but what can you do..
What drawing devices should you use for Game Art
zhlédnutí 5KPřed 11 měsíci
This video covers mice, pen displays, iPads, screenless tablets, 2in1s and laptops with pens. And covers its use for pixel art, vector, 3D and hand drawn art.
How to actually create an Art Style for your game!
zhlédnutí 20KPřed rokem
How to actually create an Art Style for your game!
Think about the mood of your game BEFORE you make your Game Art!
zhlédnutí 4,1KPřed rokem
Think about the mood of your game BEFORE you make your Game Art!
What makes a Game Animation look BAD?
zhlédnutí 11KPřed rokem
What makes a Game Animation look BAD?
You don't have time to draw Game Art!
zhlédnutí 6KPřed rokem
You don't have time to draw Game Art!
What size should your assets be? | HD 2D GAME ART
zhlédnutí 109KPřed rokem
What size should your assets be? | HD 2D GAME ART
How to create a Scene from scratch by remaking my old Game Art
zhlédnutí 12KPřed rokem
How to create a Scene from scratch by remaking my old Game Art
What I have learned since I started with Game Development!
zhlédnutí 3,3KPřed rokem
What I have learned since I started with Game Development!
Why Taste is more important than drawing skills
zhlédnutí 3,8KPřed rokem
Why Taste is more important than drawing skills
Simple 2D Idle Animation for your Character | Handdrawn | Beginner 2D Game Art
zhlédnutí 18KPřed rokem
Simple 2D Idle Animation for your Character | Handdrawn | Beginner 2D Game Art
Make better Art by Drawing Less | Beginner 2D Game Art
zhlédnutí 14KPřed rokem
Make better Art by Drawing Less | Beginner 2D Game Art
How to make your Game come to LIFE | Particle effects | Shaders | 2D Animations
zhlédnutí 23KPřed rokem
How to make your Game come to LIFE | Particle effects | Shaders | 2D Animations
How to make your UI and HUD Intuitive | 2D Beginner Game ART
zhlédnutí 6KPřed rokem
How to make your UI and HUD Intuitive | 2D Beginner Game ART
Ghost Song Art Analysis | Recreating the artstyle | 2D Game Art
zhlédnutí 2,9KPřed rokem
Ghost Song Art Analysis | Recreating the artstyle | 2D Game Art
How to draw Game Art in Procreate | Workflow, Tips and Recommendation
zhlédnutí 39KPřed rokem
How to draw Game Art in Procreate | Workflow, Tips and Recommendation
How to draw ROCK and CLIFF ASSETS | Beginner 2D Game Art
zhlédnutí 4KPřed rokem
How to draw ROCK and CLIFF ASSETS | Beginner 2D Game Art

Komentáře

  • @RenteaRadu
    @RenteaRadu Před dnem

    I might have missed the name in the video, but what's the name of the game at 08:40?

  • @Adrinaxravenheart
    @Adrinaxravenheart Před 2 dny

    What game is the one at the timestamp of 1:37?

  • @LawsOnJoystick
    @LawsOnJoystick Před 3 dny

    I noticed no difference with Linus 0:38

  • @progpulse0
    @progpulse0 Před 3 dny

    what brush did you use?

    • @Nonsensical2D
      @Nonsensical2D Před 3 dny

      I think inka in this video, but I also use the syrup brush quite often for the lineart

    • @progpulse0
      @progpulse0 Před 2 dny

      ​@@Nonsensical2D Are there similar brushes in Krita?

  • @nubels18
    @nubels18 Před 3 dny

    I really like your art style and I'd love to draw along in Procreate. I'm new to drawing though, which brushes do you use?

    • @Nonsensical2D
      @Nonsensical2D Před 3 dny

      I have a video on procreate where I mention it in slightly more detail, but for the most part I rely on the syrup brush and inka (part of the original set)

    • @nubels18
      @nubels18 Před 3 dny

      @@Nonsensical2D Thank you very much for your help :)

  • @thomasszydlo
    @thomasszydlo Před 3 dny

    What is the style pen did you use, and parameter in procreate ? I cant do the same of you with mine

    • @Nonsensical2D
      @Nonsensical2D Před 3 dny

      I think I cover this in my video on procreate, but I mostly use the syrup brush for lineart, and sometimes inka. For the other stuff I mostly also use the standard kit, like the noise brush. I don’t change any settings to them, just the original kit

  • @cartuliuZ
    @cartuliuZ Před 4 dny

    You can put particles in the paralax ? Sorry if muy english is bad

    • @Nonsensical2D
      @Nonsensical2D Před 4 dny

      Ye, you can have particles in layers further back or further in front no problem. it can potentially be slightly more demanding since you have more space you need to cover, but it still works

  • @tobias9790
    @tobias9790 Před 5 dny

    isnt long fungus 1 just a hollow knight reskin, atleast it looks like that

  • @LegoFarieval
    @LegoFarieval Před 5 dny

    NOOOOOOO WHAT IS THIS JACKET! WHERE IS THE FANCY SUIT NONSENSICAL? I feared this day. The day Nonsensical 2d becomes Nondapper 2d

  • @nerdtime7657
    @nerdtime7657 Před 6 dny

    Good vid

  • @DualGenStudios
    @DualGenStudios Před 6 dny

    Another great video!!

  • @bytinggames9902
    @bytinggames9902 Před 6 dny

    Thank you very much for covering our game STUNTBOOST and providing us with feedback! I'm happy to hear you like it :D

  • @Fairlii
    @Fairlii Před 6 dny

    All you gotta do is make your sequel goated with a little extra swag and it’ll be good

  • @redflags6583
    @redflags6583 Před 7 dny

    At the end of the day, you hit it on the head when you said that sequels are driven by what the devs think is important, regardless of what we think is a good game. Some sequels are meant to tighten up mechanics and provide a better gameplay experience. Others are meant to continue a story and worldbuilding. Others are in it for the money. Once you establish what the sequel is for, you generally get an idea of what the development pipeline would look like.

  • @goticopostrauma
    @goticopostrauma Před 7 dny

    this video take away the fear of investing in my own art style

  • @gsestream
    @gsestream Před 7 dny

    sorry if you think you dont have infinite amount of time, not to having to measure time

  • @nemo9396
    @nemo9396 Před 7 dny

    In your next video could you talk more about bland backgrounds and how to improve them? I often find backgrounds and level decorations very difficult. Like how do I make a level stand out? It's hard.

  • @NeatGames
    @NeatGames Před 7 dny

    Awesome info as always! I gotta check 1, 2, and 3 more, especially 'gameplay communication' ~ after work I do a lot of 6 and 7 as a kind of stress relief haha.

  • @suicune2001
    @suicune2001 Před 7 dny

    Another thing with sequels is you don't have to start 100% from scratch. You should already have most of the coding and physics down and that alone will save a pretty significant amount of time. Which opens up development for other things like art.

  • @Nonsensical2D
    @Nonsensical2D Před 7 dny

    This is perhaps a bit of a crazy upload. I’m not going to have time to do game dev/youtube for a couple of days, but still wanted to try and upload something. So this video was done in a day, which is by far the fastest I've made a video. This did affect the polish in some sections, and I didn't have time to script the entire video, but hopefully it still made sense. I will note that the list I made is not necessarily "the truth", it is somewhat in the order of how I personally prioritise and think about these things, but I do think it could be equally valid to find other things more important. I will also say that I may have missed some things (once again this video was done in a day). It is also greatly simplified, my goal isn't for you to blindly follow a list, but more that I think it is really important for you to have an idea of "this is what will make my game play well and look good" and make sure to focus on those things, before you add stuff that are "nice to haves". Once again, thanks for watching, and feedback would be great, as always.

    • @mandisaw
      @mandisaw Před 6 dny

      No worries - this was coherent & insightful! I confess I hadn't thought of the "art priority-hierarchy" as much as that for design or gameplay, but they are all connected, obviously. Even if the specific item-order might vary, I think your distinction between high-priority & medium/low-priority items was universally applicable. If the art, design, gameplay, and overall story/theme aren't cohesive & effective at conveying the core function, then add'l polish can't fix that.

  • @zxGHOSTr
    @zxGHOSTr Před 8 dny

    SSCCRef sounds like a good rule 👍

  • @DualGenStudios
    @DualGenStudios Před 8 dny

    Hi. Thanks for reviewing my game, Medal winners 24. Your feedback is really good, detailed and interesting. In the past, I have been said that my UI isn't good, so I started looking at tv graphs to improve it. However, it doesn't match the game artstyle as you say. Some things look hand drawn and others don't. Now I'll have to change many things in the results part. And about the font, I don't know how to make one, so I used one that was free to use and that I liked. I think I'll take your advice and I'll have to change that too. What I'm happy is that you liked my characters and colours. That's great. Thanks again for your feedback.

  • @kaewierdoni4640
    @kaewierdoni4640 Před 8 dny

    If you made a playlist containing all of even most of your videos I would watch that playlist while working

  • @arthurzin6908
    @arthurzin6908 Před 8 dny

    Is there a site like Draw a Box for pixel art?

  • @zb3485
    @zb3485 Před 9 dny

    really like the content - thank you

  • @TangomelonArt
    @TangomelonArt Před 9 dny

    About to binge watch your whole catalog, my dude. Your method of explaining things really works for me.

  • @nerdtime7657
    @nerdtime7657 Před 10 dny

    This video has too few views for how helpful it is. Thank very much for this one.

  • @Ashkandi88
    @Ashkandi88 Před 10 dny

    If you suck at art, why dont you make a clicker or puzzle game?

  • @nichghost5727
    @nichghost5727 Před 10 dny

    How about hand drawn but with mouse?

    • @Nonsensical2D
      @Nonsensical2D Před 9 dny

      I think this is close to too difficult to be a worthwhile consideration. whatever you save in terms of money on not getting a tablet for 50 dollars, would likely be lost on the extra time consumption necessary to produce decent results.

  • @mantimestwo4810
    @mantimestwo4810 Před 11 dny

    I have to drop a wall of text to mention the fact that I love that you brought this one specific point up at 6:00, as to how it's not about the apparent quality of the assets but much more the intent and what you are trying to "sell" to the player/viewer: Coming from an illustration and general drawing background, being a game developer, as well as a hobbyist with a lot of other creative things, I've come to that very same realization time and time again. If I were to for example draw a single thing in an illustration with thick, heavy outlines while the general whole is more free-flowing brushstrokes, it's of course going to look out of place. Same can often be seen with games made from multiple asset-packs. The style of assets doesn't match, so things lack cohesion, sometimes from specifically things like the sizes of pixels in pixel-art assets. It can of course be made to work, but it's hard. What really matters to me personally when something doesn't look right is trying to understand as to *why* it's not working in the bigger picture, rather than going in and trying to work on that one thing blindly on its own. Wasn't hard to see this in action when I had to work on some university projects with people with no experience in game development, and I often ended up pointing out stuff not looking great in the build even if the art itself was fine, as I was the only person working in-engine out of the few artists. Of course, not meant to be a slight towards said teammates, just that lack of experience in that specific type of work was showing. Things were drawn, but then they were just thrown in the project without further thought about coherency. It's honestly the same thing with whatever else. If I were to try to paint a piece with super simplified lighting while the whole thing is extremely realistic otherwise, or if I were to make explosion-VFX for a movie without understanding how an explosion works (or a great explosion that the world doesnt react to), it's just not going to mesh well with the whole. Another great example fitting of that specific type of ruined and rusty environment you brought up would be Eve from wall-e specifically. Contrasting to the state of earth when she appears, she's eerily clean and white, which is exactly the point. She's supposed to feel alien, contrasting both the state of the world and the technology of the wall-e bots. In said case however, it's used on purpose and to create a story instead of just throwing her in there without any thought. Asking "why", "what" and "how" is a powerful tool when analyzing or critiquing anything, even one's own personal work! ("Why does this look off?" "What am I trying to say or imply?" "What can I add or take away to sell X better?" "Why does this make it feel more believable?" "How does X work in real life, and how can I make it work in cohesion with my other assets?") Again, sorry for the wall of text! I just love that you brought that up because I feel it's not spoken about enough :)

  • @nerdtime7657
    @nerdtime7657 Před 11 dny

    great vid

  • @nerdtime7657
    @nerdtime7657 Před 11 dny

    I like the way you breakdown the drawings and explain how different elements could better work together in a concise and understandable way. Great video as always.

  • @JuhoSprite
    @JuhoSprite Před 11 dny

    😳

  • @Alkarist
    @Alkarist Před 11 dny

    👑

  • @flow1194
    @flow1194 Před 11 dny

    10:25 what this person says is irrelevant. they can draw and they have to live with that. i will not tolerate lies

  • @JimmyGameDev
    @JimmyGameDev Před 11 dny

    Developer of Inverted Journey here. Thank you so much for reviewing my game! You were very kind and I really appreciate the extra bits of advice- I'll be focusing on adding a landing animation and some more details next! Your channel in general has been incredible for learning how to develop a consistent art style and how to actually go about the process of making art for games, and I really want to say thank you both for doing this and for all the helpful videos you've made before it. Seriously, thank you!

    • @Nonsensical2D
      @Nonsensical2D Před 11 dny

      Thanks for submitting! I try to say this in the video a bit but I am unsure how well it comes across. I will say that I think that you have so much that works well that you don't have to stress things too much or overwork things too much, the risk is that you will make a lot of lateral changes and waste time. The animation does look to me a bit stiff at times when I see the video, but I also don't know how much that feeling carries when playing the game, or how easy it is to create a solution that looks better. So what I would say is that you could do small tests of changes like the animations or adding some more details, but if it doesn't pan out, you should probably not stress it, because fundamentally you pretty much already have the important bits down, your game already looks nice.

    • @JimmyGameDev
      @JimmyGameDev Před 10 dny

      @@Nonsensical2D That is totally fair, thanks for the extra advice! I'll keep that in mind, I definitely agree that a lot of gamedev ends up being about deciding when something is good enough lol. I guess I'll see what ends up being the most efficient for making the game better with a bit of testing. Thanks again for everything!

  • @paluxyl.8682
    @paluxyl.8682 Před 12 dny

    I have subscribe to at least 3 channels that upload daily over 5 indie games, most of the games got a really bad UI. Also over 99% of the games got no dying or losing animations ... most of them got just a text that appears with "You are dead" or even worst "Back to the main menu".

  • @morganp7238
    @morganp7238 Před 12 dny

    Have you made a vid on the fireflies background? That would be great. It's a beautiful effect.

    • @Nonsensical2D
      @Nonsensical2D Před 11 dny

      Thanks! I am assuming you are referring to the particle effects. I generally don't make engine specific content sadly. This is basically the only video on Godot, I prefer to talk about general art concepts and ideas.

  • @morganp7238
    @morganp7238 Před 12 dny

    your vids are so good, you got a new sub

  • @DeavtheDev
    @DeavtheDev Před 12 dny

    In the case of 6:29 this goes to show that focusing on stuff like custom shaders and all this high tech effort stuff coming before setting a good foundation can work against you. All that effort isn't wasted so to say but to put that amount of work into that instead of making the level match the game story is odd.

  • @CptTiki
    @CptTiki Před 13 dny

    Your content is pretty awesome and inspiring.. loved your critiques as well! As long as you have willing participants, I’d like to see this become a more regular session!!

  • @d00mnoodle24
    @d00mnoodle24 Před 13 dny

    That inverted journey game looks amazing honestly, i wishlisted it :)

    • @JimmyGameDev
      @JimmyGameDev Před 12 dny

      Developer of Inverted Journey here- thank you so much, that's very kind!

  • @akiameaart
    @akiameaart Před 13 dny

    Great advice! Love your videos.

  • @Dardasha_Studios
    @Dardasha_Studios Před 13 dny

    Nice!!

  • @blindninjagames
    @blindninjagames Před 13 dny

    Thanks a lot for reviewing my game! Yeah, the text is just a placeholder. I plan on making icons appear on the pet for the statuses. Your idea of having a transition for the icons is great! I have the icons kinda big because I'm legally blind so it looks better to me to have them so big. LOL! But I can make them smaller. Thanks again for the feedback. <3

    • @Nonsensical2D
      @Nonsensical2D Před 11 dny

      Thanks for submitting! Having the icons appear on the pet for statuses would probably work out awesomely, I think that would look really nice! Big icons make perfect sense then :) I would at the later stages of development then look to having both a big UI version and a smaller UI version perhaps :) I would personally probably try to do a "user test" type of scenario where you give people you know something like 3-4 different UI size scenarios and ask them which they prefer. Assuming you want to maximise your audience reach, there is going to be an "average" optimal size that is going to appeal to the most number of people. This would obviously make it suck for you though, so it depends on what you are going for.

    • @blindninjagames
      @blindninjagames Před 11 dny

      @@Nonsensical2D That's a good idea. Even if I can't see the icons that well, I do have text-to-speech built into the game so I would still know which icon I'm using.

  • @IraKane
    @IraKane Před 13 dny

    Totally agree. Being coherent with the overall design and art style is usually more important than the quality of the art itself

  • @hugoacevedo4812
    @hugoacevedo4812 Před 13 dny

    That rabbit piece is amazing!

  • @nnamdiYT
    @nnamdiYT Před 13 dny

    @Nonsensical2D - I disagree with your opinion on style. On the contrary, I beleive one style can be determined by constructing a creative theme.This theme is used as an expression of the video game work which can then be expressed with artist tools/mediums. For example,if you where to build a fast pace platformer that is to be speed ran. you could choice a theme fantasy-horror" that express the idea of something scary,or plot in the story a man being chased. This will broden your imigination if you mindmap around a plot of your game.

  • @BADeByrd
    @BADeByrd Před 13 dny

    I've been enjoying your videos and you being up some points I hadn't thought about. My biggest fear though for using hand drawings for game sprites is how it might change when adjusting the resolution.😊

  • @Hazzel31337
    @Hazzel31337 Před 13 dny

    thanks for the feedback