Unreal Engine 5 RPG Tutorial Series: Swimming

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  • čas přidán 21. 08. 2024

Komentáře • 8

  • @velikanskaglava2087
    @velikanskaglava2087 Před 3 měsíci +1

    Thank you! Great work!

  • @user-zs4iy6mn2k
    @user-zs4iy6mn2k Před 4 měsíci

    How do I get the state machines? They don't pop up on my animation graph :0?

    • @user-zs4iy6mn2k
      @user-zs4iy6mn2k Před 4 měsíci

      That is-when I right click and go to the state machines it doesn't have an "Add new state machine" option.

    • @user-zs4iy6mn2k
      @user-zs4iy6mn2k Před 4 měsíci

      Nvm I figured it out haha. I was inside a locomotion pfft.

    • @UnrealDystopia
      @UnrealDystopia  Před 4 měsíci

      Good Luck 😁

    • @user-zs4iy6mn2k
      @user-zs4iy6mn2k Před 4 měsíci

      Wait but now, it is swimming all the time. It swims everywhere it stopped walk/run/ I checked and I do have the "on actor begin/end overlap (physics/volume". Not sure what is going on?

    • @UnrealDystopia
      @UnrealDystopia  Před 4 měsíci

      @@user-zs4iy6mn2k you need to set the variabl is swimming to fals on "on actor end overlap '' and it should be on the box collision not the physics volume