Unreal Dystopia
Unreal Dystopia
  • 40
  • 62 218
Unreal Engine 5 RPG Tutorial: Creating a Horse Mount System
Unreal Engine 5 RPG Tutorial: Creating a Horse Mount System
🛒 Redbubble store: rdbl.co/3wsl7Uu
🎮 Unreal Engine FPS Tutorial Series: [czcams.com/video/BKNirf10KDg/video.html&pp=gAQBiAQB]
🎮 Unreal Engine Optimization Series: [czcams.com/play/PLdkMEwUb6esjqUXVQmHY0jyVy8V3Jx6P0.html&si=1eWX7aUbpMk9YYVX]
Description:
Welcome to our Unreal Engine 5 tutorial series! In this episode, we'll guide you through the process of creating a realistic horse mount system for your RPG game. Whether you're building an epic medieval adventure or a sprawling fantasy realm, mastering this system will add depth and immersion to your gameplay.
In this step-by-step tutorial, we'll cover everything from setting up the horse skeleton and animations to implementing player controls and seamless mounting/dismounting mechanics. You'll learn essential blueprint scripting techniques and asset integration tricks to bring your horse mount system to life.
By the end of this tutorial, you'll have a fully functional horse mount system that seamlessly integrates into your Unreal Engine 5 project, ready to transport your players across vast landscapes and epic quests.
Don't forget to subscribe to our channel for more Unreal Engine tutorials, game development tips, and creative inspiration! Hit the bell icon to stay updated on our latest uploads. Join our community of game developers and let's create something extraordinary together!
#UnrealEngine5 #GameDev #RPG #Tutorial #HorseMount #GameDevelopment #IndieDev #UE5 #Gaming #SubscribeNow#MakeCodeSimple
#unrealengine
#ue5
#indiegamedev
#MakeCodeSimple
#ue4
#unrealengine
#dragon
#ue5
#CodeLikeMe
#indiegamedev
#ue5
#indiegamedev
#unrealengine
#indiegamedev
#ue5
#tutorial
#horse
#horseriding
#unrealengine
#CodeLikeMe
zhlédnutí: 601

Video

Unreal Engine 5 RPG Tutorial: Inventory System
zhlédnutí 1,4KPřed 2 měsíci
Unreal Engine 5 RPG Tutorial: Inventory System 🛒 Redbubble store: rdbl.co/3wsl7Uu 🎮 Unreal Engine FPS Tutorial Series: [czcams.com/video/BKNirf10KDg/video.html&pp=gAQBiAQB] 🎮 Unreal Engine Optimization Series: [czcams.com/play/PLdkMEwUb6esjqUXVQmHY0jyVy8V3Jx6P0.html&si=1eWX7aUbpMk9YYVX] Description: Welcome to our Unreal Engine 5 RPG Tutorial series! In this comprehensive tutorial, we delve int...
Unreal Engine 5 RPG Tutorial: RPG Enemy A.I
zhlédnutí 412Před 2 měsíci
Unreal Engine 5 RPG Tutorial: RPG Enemy A.I 🛒 Redbubble store: rdbl.co/3wsl7Uu 🎮 Unreal Engine FPS Tutorial Series: [czcams.com/video/BKNirf10KDg/video.html&pp=gAQBiAQB] 🎮 Unreal Engine Optimization Series: [czcams.com/play/PLdkMEwUb6esjqUXVQmHY0jyVy8V3Jx6P0.html&si=1eWX7aUbpMk9YYVX] Description: Welcome to our Unreal Engine 5 RPG Tutorial series, where we delve into the intricacies of game dev...
Unreal Engine 5 RPG Tutorial: Bow and Arrow ( the all in one tutorial )
zhlédnutí 851Před 3 měsíci
Unreal Engine 5 RPG Tutorial: Bow and Arrow ( the all in one tutorial ) 🛒 Redbubble store: rdbl.co/3wsl7Uu 🎮 Unreal Engine FPS Tutorial Series: [czcams.com/video/BKNirf10KDg/video.html&pp=gAQBiAQB] 🎮 Unreal Engine Optimization Series: [czcams.com/play/PLdkMEwUb6esjqUXVQmHY0jyVy8V3Jx6P0.html&si=1eWX7aUbpMk9YYVX] 🎮 Unreal Engine 5 RPG Tutorial Series: How to Cast Spells [ czcams.com/video/dccQfCc...
Unreal Engine 5 RPG Tutorial Series: How to make an Enemy Target Lock System
zhlédnutí 379Před 3 měsíci
Unreal Engine 5 RPG Tutorial Series: How to make an Enemy Target Lock System 🛒 Redbubble store: rdbl.co/3wsl7Uu 🎮 Unreal Engine FPS Tutorial Series: [czcams.com/video/BKNirf10KDg/video.html&pp=gAQBiAQB] 🎮 Unreal Engine Optimization Series: [czcams.com/play/PLdkMEwUb6esjqUXVQmHY0jyVy8V3Jx6P0.html&si=1eWX7aUbpMk9YYVX] Description: Welcome to our Unreal Engine 5 RPG Tutorial Series, where we dive ...
Unreal Engine 5 RPG Tutorial Series: How to Cast Spells
zhlédnutí 262Před 3 měsíci
Unreal Engine 5 RPG Tutorial Series: How to Cast Spells 🛒 Redbubble store: rdbl.co/3wsl7Uu 🎮 Unreal Engine FPS Tutorial Series: [czcams.com/video/BKNirf10KDg/video.html&pp=gAQBiAQB] 🎮 Unreal Engine Optimization Series: [czcams.com/play/PLdkMEwUb6esjqUXVQmHY0jyVy8V3Jx6P0.html&si=1eWX7aUbpMk9YYVX] Description: Welcome to our Unreal Engine 5 RPG Tutorial Series! In this comprehensive guide, we'll ...
Unreal Engine 5 RPG Tutorial Series: Melee combo attack
zhlédnutí 424Před 3 měsíci
Unreal Engine 5 RPG Tutorial Series: Melee combo attack 🛒 Redbubble store: rdbl.co/3wsl7Uu 🎮 Unreal Engine FPS Tutorial Series: [czcams.com/video/BKNirf10KDg/video.html&pp=gAQBiAQB] 🎮 Unreal Engine Optimization Series: [czcams.com/play/PLdkMEwUb6esjqUXVQmHY0jyVy8V3Jx6P0.html&si=1eWX7aUbpMk9YYVX] Description: Welcome to our comprehensive Unreal Engine 5 RPG tutorial series, where we delve deep i...
Unreal Engine 5 RPG Tutorial Series: Weapon Switching System
zhlédnutí 1,7KPřed 3 měsíci
Unreal Engine 5 RPG Tutorial Series: Weapon Switching System 🛒 Redbubble store: rdbl.co/3wsl7Uu 🎮 Unreal Engine FPS Tutorial Series: [czcams.com/video/BKNirf10KDg/video.html&pp=gAQBiAQB] 🎮 Unreal Engine Optimization Series: [czcams.com/play/PLdkMEwUb6esjqUXVQmHY0jyVy8V3Jx6P0.html&si=1eWX7aUbpMk9YYVX] Description: Welcome to our comprehensive Unreal Engine 5 RPG Tutorial Series, where we delve d...
Unreal Engine 5 RPG Tutorial Series: Teleportation
zhlédnutí 2,6KPřed 3 měsíci
Unreal Engine 5 RPG Tutorial Series: Teleportation 🛒 Redbubble store: rdbl.co/3wsl7Uu 🎮 Unreal Engine FPS Tutorial Series: [czcams.com/video/BKNirf10KDg/video.html&pp=gAQBiAQB] 🎮 Unreal Engine OptimizationSeries : [czcams.com/play/PLdkMEwUb6esjqUXVQmHY0jyVy8V3Jx6P0.html&si=1eWX7aUbpMk9YYVX] 🚀 Welcome to the Unreal Engine 5 RPG Tutorial Series! In this episode, we dive deep into mastering Locomo...
Unreal Engine 5 RPG Tutorial Series: Create a Dodge Roll System for Your RPG Game
zhlédnutí 855Před 4 měsíci
Unreal Engine 5 RPG Tutorial Series: Create a Dodge Roll System for Your RPG Game 🛒 Redbubble store: rdbl.co/3wsl7Uu 🎮 Unreal Engine FPS Tutorial Series: [czcams.com/video/BKNirf10KDg/video.html&pp=gAQBiAQB] 🎮 Unreal Engine Optimization: [czcams.com/play/PLdkMEwUb6esjqUXVQmHY0jyVy8V3Jx6P0.html&si=1eWX7aUbpMk9YYVX] Welcome to this exciting tutorial where we'll show you step-by-step how to integr...
Unreal Engine 5 RPG Tutorial Series: Swimming
zhlédnutí 970Před 4 měsíci
Unreal Engine 5 RPG Tutorial Series: Swimming 🔗Links : 🛒 Redbubble store: rdbl.co/3wsl7Uu 🎮 Unreal Engine FPS Tutorial Series: [czcams.com/video/BKNirf10KDg/video.html&pp=gAQBiAQB] 🎮 Unreal Engine Optimization: [czcams.com/play/PLdkMEwUb6esjqUXVQmHY0jyVy8V3Jx6P0.html&si=1eWX7aUbpMk9YYVX] 🚀 Welcome to the Unreal Engine 5 RPG Tutorial Series! In this episode, we dive deep into mastering Locomotio...
Unreal Engine 5 RPG Tutorial Series: Locomotion Animations
zhlédnutí 828Před 4 měsíci
Unreal Engine 5 RPG Tutorial Series: Locomotion Animations 🛒 Redbubble store: www.redbubble.com/fr/shop/ap/158446231 🎮 Unreal Engine FPS Tutorial Series: [czcams.com/video/BKNirf10KDg/video.html&pp=gAQBiAQB] 🎮 Unreal Engine Optimization: [czcams.com/play/PLdkMEwUb6esjqUXVQmHY0jyVy8V3Jx6P0.html&si=1eWX7aUbpMk9YYVX] 🚀 Welcome to the Unreal Engine 5 RPG Tutorial Series! In this episode, we dive ...
Unreal Engine Optimization: Hard and Soft References
zhlédnutí 3KPřed 4 měsíci
Unreal Engine Optimization: Hard and Soft References 🛒 Redbubble store : [rdbl.co/3wsl7Uu] 🎮 Unreal Engine FPS Tutorial Series: [czcams.com/video/BKNirf10KDg/video.html&pp=gAQBiAQB] 🎮 Unreal Engine Optimization: [czcams.com/play/PLdkMEwUb6esjqUXVQmHY0jyVy8V3Jx6P0.html&si=1eWX7aUbpMk9YYVX] Description: Embark on a journey into the realm of Unreal Engine optimization with our comprehensive CZcams...
Unreal Engine Optimization: Mastering AI Movement for Peak Performance
zhlédnutí 556Před 4 měsíci
Unreal Engine Optimization: Mastering AI Movement for Peak Performance Description: 🚀 Dive into the world of Unreal Engine Optimization with our latest tutorial! Join us as we guide you through the essential steps to optimize AI movement, ensuring your game's artificial intelligence operates at its best. In this video, you'll discover practical insights on refining AI navigation, avoiding comm...
Unreal Engine Optimization: Update Your AnimBluprint Properly
zhlédnutí 117Před 5 měsíci
Unreal Engine Optimization: Update Your AnimBluprint Properly Description: 🚀 Dive into the world of Unreal Engine Optimization with our latest tutorial! Today, we'll focus on a crucial aspect of game development - updating your AnimBlueprint for optimal performance. 🎭 Key Points Covered: Understanding AnimBlueprint Updates: Gain a solid understanding of how AnimBlueprint updates contribute to y...
Unreal Engine Optimization: Event Tick Can Ruin Your Game Optimization
zhlédnutí 268Před 5 měsíci
Unreal Engine Optimization: Event Tick Can Ruin Your Game Optimization
Unreal Engine Optimization: Using Multiple Cameras in Unreal Engine is killing your game performance
zhlédnutí 138Před 5 měsíci
Unreal Engine Optimization: Using Multiple Cameras in Unreal Engine is killing your game performance
Unreal Engine Optimization: Level Of Details (LODs)
zhlédnutí 225Před 5 měsíci
Unreal Engine Optimization: Level Of Details (LODs)
Unreal Engine Tutorial: Reload Animation with Mag Interaction
zhlédnutí 4,7KPřed 6 měsíci
Unreal Engine Tutorial: Reload Animation with Mag Interaction
Unreal Engine Tutorial: How to make a sniper scope ADS + zoom
zhlédnutí 3,5KPřed 6 měsíci
Unreal Engine Tutorial: How to make a sniper scope ADS zoom
Unreal Engine Tutorial: How to make a HUD / UI with Widget Blueprint
zhlédnutí 307Před 6 měsíci
Unreal Engine Tutorial: How to make a HUD / UI with Widget Blueprint
Unreal Engine Tutorial: Screen Damage Indicator (No widget)
zhlédnutí 218Před 6 měsíci
Unreal Engine Tutorial: Screen Damage Indicator (No widget)
Unreal Engine Tutorial: Shooting AI (Detection + Aiming + Chasing + Shooting) without Behavior Trees
zhlédnutí 459Před 7 měsíci
Unreal Engine Tutorial: Shooting AI (Detection Aiming Chasing Shooting) without Behavior Trees
Unreal Engine Tutorial: Landscape with Auto Material
zhlédnutí 479Před 7 měsíci
Unreal Engine Tutorial: Landscape with Auto Material
Unreal Engine Tutorial: The all in one Animations Tutorial For Beginners
zhlédnutí 10KPřed 7 měsíci
Unreal Engine Tutorial: The all in one Animations Tutorial For Beginners
Unreal Engine Tutorial: How to make drone
zhlédnutí 1,6KPřed 7 měsíci
Unreal Engine Tutorial: How to make drone
Unreal Engine Tutorial: How to make Land-Mine
zhlédnutí 615Před 7 měsíci
Unreal Engine Tutorial: How to make Land-Mine
Unreal Engine Tutorial: Weapon Switching
zhlédnutí 7KPřed 7 měsíci
Unreal Engine Tutorial: Weapon Switching
Unreal Engine Tutorial: How to Create Grenades Step-by-Step Guide
zhlédnutí 589Před 8 měsíci
Unreal Engine Tutorial: How to Create Grenades Step-by-Step Guide
Unreal Engine Tutorial: how to make a Ragdoll system
zhlédnutí 219Před 8 měsíci
Unreal Engine Tutorial: how to make a Ragdoll system

Komentáře

  • @AICineVerseStudios
    @AICineVerseStudios Před 2 dny

    What you did here , does not make any sense and does not work. You created a variable of Drone with Type Pawn in one shot, the same drone was having type Drone in variable type! what just happened. Very confusing

    • @UnrealDystopia
      @UnrealDystopia Před 2 dny

      Yes it does work , keep trying and review your blueprint.

  • @TorQueMoD
    @TorQueMoD Před 3 dny

    Great video! There's a node called Transform to Bone space that you can use to convert the socket's world space transform to a bone space transform. This will allow you to use the proper bone space in the FABRIK node. You should also turn on the Interp flag on the FABRIK node's Alpha Scale Bias Clamp. This will create a much smoother interpolation between the positions.

  • @doctormohamedabduls8848

    Wow... Really fantastic.. especially for a beginner like me

  • @sezney0416
    @sezney0416 Před 10 dny

    Hello!! it's so goood!!! I want using your everthing contents!ㅠㅠㅠㅠ If I pay for patreon membership, can I use all of project files? I want to have all the RPG files now, including this tutorial, swimming, and combat ...!

    • @UnrealDystopia
      @UnrealDystopia Před 2 dny

      Thanks for your support , actually i have not set a Patreon yet , soon for sure i keep you in touch

  • @boundlessunrealengine9467

    Hi. Is it possible to use the niagara system with collision instead of projectiles? Maybe it will be much cheaper in terms of performance?

    • @UnrealDystopia
      @UnrealDystopia Před 12 dny

      it certainly will be a huge performance upscale , but to be honest i have not try this before , maybe i will soon , for now i'am preparing a multiplayer tutorial series ^^

  • @eduard2630
    @eduard2630 Před 29 dny

    Very good video to introduce ppl to hard/soft references! Great job! Getting rid of hard references is actually a must practice for commercial projects. One thing I'd like to point out, Async tasks are not actually slow, the problem with them, or rather a thing to take into consideration, is that the resource loading starts when the task is called, which may take a number of frames instead of immediate result. And the clock icon means exactly, that it's an Async action, so it cannot be called from inside the blueprint functions, but only from the event graph.

    • @UnrealDystopia
      @UnrealDystopia Před 29 dny

      Thank you my friend

    • @KB-kp2oz
      @KB-kp2oz Před 11 dny

      No. The clock doesn't specifically mean it's an async operation. Clocks exists on delays and many other nodes. Are you saying a delay node is an async operation? Of course you are, you just said the clock means it's async. No. It just means its a timed execution. Go read some more Unreal docs if you know how to read.

  • @galinashatillo8108
    @galinashatillo8108 Před měsícem

    Thank you, helped

  • @CrypticNord
    @CrypticNord Před měsícem

    Bro..... you need to get a new mic..... like 20 years ago. Holy crap!

  • @agentshadow6618
    @agentshadow6618 Před měsícem

    Hello i like your video and if its possible, can you make a tutoriel featuring an equip clothes system with metahuman where the player character doesnt start the level naked but like you choose the first costume on the body and that combined with the ability to loot or find other costumes which you can equip and change with the starter outfit, that combined with an inventory UI to change the outfits from different costumes, I understand that my request is too long but it will help many developers so please work on it when you can Thanks in advance.

    • @UnrealDystopia
      @UnrealDystopia Před měsícem

      actually clouthing system is all about having a different mesh of each part of the body of the character , but yes no problem coming soon ^^

    • @agentshadow6618
      @agentshadow6618 Před měsícem

      Thank you, i mean like steller blade or tomb raider and full outfit you can unlock from chest and you began with one you make and please make toturiol for making the default equip Then you find some other outfit and it get unlocked in like pause means and change to it.... Thanks for you replay... I hope my describtion help

  • @elganzandere
    @elganzandere Před 2 měsíci

    You need to toggle the "Size to Display" option in the Size Map from *Disk* to *CPU/Memory*. The data you're displaying in this video is an inaccurate reference for Memory Usage.

    • @UnrealDystopia
      @UnrealDystopia Před 2 měsíci

      Thanks for you contribution

    • @KB-kp2oz
      @KB-kp2oz Před 11 dny

      ​@@UnrealDystopiasince the commenter didn't tell you why because they probably don't know exactly why they just know it works I'm going to tell you why they said what they said. Disk is just going to show you how large your project is on disc. How much space on disk is being used by your project assets, which can be compressed. CPU memory is showing you the memory that's actually loaded in your project. Uncompressed. Run time. This is why you use the CPU memory for the situation that you're displaying.

  • @bankaiartist
    @bankaiartist Před 2 měsíci

    Bro thank you very much for the video! its the easiest way! I have subscribed to your channel

    • @UnrealDystopia
      @UnrealDystopia Před 2 měsíci

      You are welcome my friend , thanks for supporting the channel 😁

  • @romaneks0
    @romaneks0 Před 2 měsíci

    i cant find weaponbase.bp where is that because i cant find executable actions like set skeletal mesh, skeletal mesh etc..

  • @nikwalz3429
    @nikwalz3429 Před 2 měsíci

    This is a very good video :-) Thanks for all the information!

  • @barracudra
    @barracudra Před 2 měsíci

    If I made an animation of a two-handed weapon in my hands and exported it as animated bones of my weapon, then can I do without creating a socket in the skeleton for the weapon in the UE? Because my weapon fits into hands even without a socket. I use animation Blue print for weapon, where it containts info of it anemation.

    • @UnrealDystopia
      @UnrealDystopia Před 2 měsíci

      Yes it can work , but if your character play an animation that get interrupt, you may have a problem then because nothing is getting hands on their rights places anymore

  • @mikaznavodya9300
    @mikaznavodya9300 Před 2 měsíci

    thanks

  • @RiyaParmar-iy6cm
    @RiyaParmar-iy6cm Před 2 měsíci

    is this is same for vr game /

  • @Seayriane
    @Seayriane Před 2 měsíci

    Waaaw 3oood 😭💓

  • @velikanskaglava2087
    @velikanskaglava2087 Před 2 měsíci

    Thank you! Great work!

  • @velikanskaglava2087
    @velikanskaglava2087 Před 2 měsíci

    Thank you!

  • @bangzoel7974
    @bangzoel7974 Před 2 měsíci

    go on. I am watching

  • @ericosantili8688
    @ericosantili8688 Před 2 měsíci

    Very good tutorial, straight to the point my dude! One thing I see that no one covers in detail and it's being a bit of a nightmare to me is how to save and load the inventory items.

    • @UnrealDystopia
      @UnrealDystopia Před 2 měsíci

      you mean after exiting the game and restart ? , if so , you need to save your inventory character variable whitch is an array in a savegame file , this savegame file must contain the same structure variable and must be an array , this way you will be able to load it and set the character inventory array variable againe

  • @BassShoter
    @BassShoter Před 2 měsíci

    I feel asleep twice but i made it to the end haha but it is a good tutorial for sure 😁

  • @zackhtc3156
    @zackhtc3156 Před 2 měsíci

    show us haw to attach scope to AK WEAPON Pzzzz

  • @maykul
    @maykul Před 3 měsíci

    Can you share drone files pls?!

  • @pollocaliento65
    @pollocaliento65 Před 3 měsíci

    3:36 I don't understant how to create the weapon variable to use the camera of the gun

    • @UnrealDystopia
      @UnrealDystopia Před 3 měsíci

      Just create a new variable and on the variable type search for 'actor' and select it

    • @pollocaliento65
      @pollocaliento65 Před 3 měsíci

      @@UnrealDystopia I was able to create the actor variable but when I set view target with blend the visual will always go ahead the gun and even if I change the position of the socket the visual don't change

    • @UnrealDystopia
      @UnrealDystopia Před 3 měsíci

      @@pollocaliento65 make sure to have the camera socket set as the ads socket on the gun

    • @FFTVYoutube
      @FFTVYoutube Před 13 dny

      ​@@UnrealDystopiahi mate thankyou heaps for the video. I also have the problem where the ads camera in game is way behind and below the gun, even when i move the ads socket and the camera on the weapons it doesn't change the position at all...i also do have the parent socket set as ads.. do you have any idea why this might happen?

    • @FFTVYoutube
      @FFTVYoutube Před 13 dny

      ​@@pollocaliento65hi same problem here diid you find a solution at all?

  • @himanshudangwal9838
    @himanshudangwal9838 Před 3 měsíci

    sir can this be applied in ue5?

  • @user-zs4iy6mn2k
    @user-zs4iy6mn2k Před 3 měsíci

    How do I get the state machines? They don't pop up on my animation graph :0?

    • @user-zs4iy6mn2k
      @user-zs4iy6mn2k Před 3 měsíci

      That is-when I right click and go to the state machines it doesn't have an "Add new state machine" option.

    • @user-zs4iy6mn2k
      @user-zs4iy6mn2k Před 3 měsíci

      Nvm I figured it out haha. I was inside a locomotion pfft.

    • @UnrealDystopia
      @UnrealDystopia Před 3 měsíci

      Good Luck 😁

    • @user-zs4iy6mn2k
      @user-zs4iy6mn2k Před 3 měsíci

      Wait but now, it is swimming all the time. It swims everywhere it stopped walk/run/ I checked and I do have the "on actor begin/end overlap (physics/volume". Not sure what is going on?

    • @UnrealDystopia
      @UnrealDystopia Před 3 měsíci

      @@user-zs4iy6mn2k you need to set the variabl is swimming to fals on "on actor end overlap '' and it should be on the box collision not the physics volume

  • @Chapter_19
    @Chapter_19 Před 3 měsíci

    How do I get a shadow with a head?????

    • @UnrealDystopia
      @UnrealDystopia Před 3 měsíci

      Place the camera in front of the character's face and remove hide bone

  • @unnaturalskateboards3441
    @unnaturalskateboards3441 Před 3 měsíci

    im following along the same thing but my character will not look up or down

    • @UnrealDystopia
      @UnrealDystopia Před 3 měsíci

      It should work , you must have missed something

  • @thebestchillsounds4780
    @thebestchillsounds4780 Před 3 měsíci

    Great tutorial thanks! I'm just wondering if using cast to BP_ThirdPersonCharacter is good idea due to huge memory allocation :)

    • @UnrealDystopia
      @UnrealDystopia Před 3 měsíci

      You can use soft referencing , it works fine

  • @clevamanfra6231
    @clevamanfra6231 Před 3 měsíci

    "promo sm"

  • @user-te5cb5ek5q
    @user-te5cb5ek5q Před 4 měsíci

    Casting on update Anim Blueprint also not right way. Cast on Event Initialise, save as variable and use it.

  • @longnguyen863
    @longnguyen863 Před 4 měsíci

    that help me a lot, thanks you

  • @RomeoVarga
    @RomeoVarga Před 4 měsíci

    First of all - BRILLIANT tutorial and thank you very much! I keep having an issue, could you help? At 5:40, my separated mag has wrong world orientation, it's lying flat along the Y axis, not placed in the rifle. Where did I go wrong? Thank you in advance. EDIT - I needed to reset the relative location in the Skeletal Mesh, fixed now. Thank you again for the video, mate.

    • @UnrealDystopia
      @UnrealDystopia Před 4 měsíci

      You are welcome my friend thank you for the encouragement

  • @KiwiHawk-downunder-nz
    @KiwiHawk-downunder-nz Před 4 měsíci

    For me the audio is quite mufled

  • @NeuroScientician
    @NeuroScientician Před 4 měsíci

    This is UE4 only, isnt it?

    • @UnrealDystopia
      @UnrealDystopia Před 4 měsíci

      Non , it works fine on ue5 also

    • @svenv32
      @svenv32 Před 2 měsíci

      @@UnrealDystopia I am using latest unreal engine and half the stuff you talked about are no longer there, same goes for the mapping of keys, it's now enhanced input, which UE5 are you using ?

    • @UnrealDystopia
      @UnrealDystopia Před 2 měsíci

      @@svenv32 that's not even close to truth , ue5 implemente all the features of ue4 and event key mapping still works, i'am using UE 5.3 and UE 4.27 and never get lost between the two version.

  • @user-uk9kc2cb2j
    @user-uk9kc2cb2j Před 4 měsíci

    can i get the code bp?

  • @Deculayn
    @Deculayn Před 4 měsíci

    Can you show us with sword/shield too please?

    • @UnrealDystopia
      @UnrealDystopia Před 4 měsíci

      on processing my friend , we are making an rpg game tutorial

  • @KrisDevelopment
    @KrisDevelopment Před 4 měsíci

    Write actual code and not these fucking joke nodes. That's the best optimization.

  • @user-nh5ty4zf8z
    @user-nh5ty4zf8z Před 4 měsíci

    nice tutorial

  • @duffahl
    @duffahl Před 4 měsíci

    bro what version ue is this?

    • @UnrealDystopia
      @UnrealDystopia Před 4 měsíci

      unreal engine 4 but works fin on unreal engine 5

    • @kage1x5300
      @kage1x5300 Před měsícem

      @@UnrealDystopia thanks, I'm gonna check it out rn

  • @Adil-vi8xw
    @Adil-vi8xw Před 5 měsíci

    Very thanks full

  • @driftmirror
    @driftmirror Před 5 měsíci

    A few helpful tips for anyone that's following this tutorial: It works, but you can make some improvements. You don't need to set the transform variable on tick in the weapon BP, its a waste of resources. You're already casting to the character in the animation blueprint, and when you pick up the weapon it's a child of your character. So in the Animation Blueprint just get your weapon child actor from your character cast and get the socket transform directly there. Then promote it to a variable and you get the same socket data every frame. Also to improve the jitter after this is set up you need to lower the precision not increase it (at least in UE 5.3).

    • @UnrealDystopia
      @UnrealDystopia Před 5 měsíci

      You need to avoid casting to actors avery where , this is why i made it on the weapon bp , this way you can Desable event tick on not holded weapon But casting weapon bp on animbluprint will use more RAM and Will Always be casted , not usfull Thank you for your contribution <3 , i.am making an OPTIMIZATIONS SERIE i'invite you to follow it , stay tuned

    • @driftmirror
      @driftmirror Před 5 měsíci

      ​@@UnrealDystopia Casting is in the engine for a reason, it's not a last resort that should be avoided. This is a huge misconception that causes convoluted design and bad practices. Casting is fast and not a problem at all if you're casting to something that's already loaded into memory. This is why casting to your character is usually not a problem because they're obviously loaded already. As for what I was saying in my comment, I think you misunderstood it. When you pick up your weapon, that weapon actor becomes a child of your character. Meaning in your character's animation blueprint, you can now access any information from your picked up weapon. So you can directly get the socket transform that way. It's more direct and saves you the tick logic in the weapon blueprint which is not needed.

    • @UnrealDystopia
      @UnrealDystopia Před 5 měsíci

      @@driftmirror no , the weapon bp do not become a child of the character , it is just attached to

  • @ue4warriorandroidproject961

    CPU gpu profile android

    • @UnrealDystopia
      @UnrealDystopia Před 5 měsíci

      Lot of optimizations content comming soon stay tuned

  • @ue4warriorandroidproject961

    Thanks brother next video

  • @cptblastahoe
    @cptblastahoe Před 5 měsíci

    Thank you kind sir

  • @DanyEZ
    @DanyEZ Před 5 měsíci

    Hi, how do I replicate the movement?

    • @UnrealDystopia
      @UnrealDystopia Před 5 měsíci

      you need the rotator variable be replicated on multicast , then it will work fine online

    • @DanyEZ
      @DanyEZ Před 5 měsíci

      @@UnrealDystopia how?tells me I can only replicate it, not what kind of replication

    • @UnrealDystopia
      @UnrealDystopia Před 2 měsíci

      Multicast

  • @user-bz2nu7um4b
    @user-bz2nu7um4b Před 5 měsíci

    Good

  • @DanyEZ
    @DanyEZ Před 5 měsíci

    I love you man

  • @erendemirtas3906
    @erendemirtas3906 Před 5 měsíci

    you are using event tick and this is right way ?

    • @UnrealDystopia
      @UnrealDystopia Před 5 měsíci

      yes , it is a bone transforming operation on run time , it must accurate every frame

    • @ajcriss8721
      @ajcriss8721 Před 4 měsíci

      @@UnrealDystopia this is not the best way, the best way is using virtual bones