And if you do the thing which lets you change where a rail is facing with a lever, and having it so if you pull the lever it leads to a ramp.. you can throw mobs into the horizon
1:36 The reason why is because minecarts go faster with players or mobs inside. Because you let it get up to speed without you in it, it didn't go as fast unless you were to get inside and start it.
6:44 slight correction: It would update those yellow concrete blocks the redstone is placed on as they are being directly powered by the Redstone, however if it was instead a transparent block such as glass, they would not get updated.
You mean they should add a way to have Minecarts of various speeds as a game mechanic? because having a gamerule doesn’t prevent that from being added.
i get where you're coming from, but Mojang have done this before, and done nothing to fix stuff like this, i have almost fully lost hope that Mojang will ever go back on changes we don't like, i am just so sick of Mojang. they did something similar to the copper bulb, plus there prob more stuff i don't even know they changed, but i wouldn't get my hopes up
@@sebastiansiwes The bulb was brand new and still being developed, these changes break machines over a decade old. The bulb change was a tragedy, but it was a MUCH different situation.
No, people can be angry at anything really. Your comment makes me angry. Devs were like: "Hey, do you like these changes we proposed?" And the community is like: "This is fucking stupid, just like the shit you did years ago and haven't fixed so fuck off."
Actually, as a person who loves redstone and plays on bedrock, where redstone is way different that Java, small changes do have large influences. One difference between Java and bedrock is the fact that bedrock has always been random. It does actually make things a lot harder. Because you can’t always replace it with a repeater. For example. Large piston doors have pistons next to eachother. When you do that. If you use a repeater into one piston it can affect redstone components around it. Redstone dust on the other hand, does not. So things being random is actually a big problem.
yeah but on bedrock its not reliably random. like, wayyy to much stuff is random. the interaction with strength determining priority pretty much can't exist cuz some random stuff will just randomly send a signal an entire tick later. so while the randomness on java isnt great in a few situations, its quite workable. but on bedrock it can quickly become unmanageable.
Doors in java are already trying to avoid locationality and directionality anyway, randomess barely affect any builds except those who use locationality to archieve smallest door layout. You shouldn't make your redstone builds locational or directional as they will change its behavior when you decided to copy it from your creative world to your other world, or rotating it or move it to the side by one block. The solution is either randomness or both piston shouldn't push their heads (burntout piston). The reason why piston door layouts are so bulk in bedrock is due to the fact that: - Sticky piston on bedrock does not split block - Bedrock piston is slower to correctly handle moving blocks (which is why no splitting block). This lead to more timing and delays to correct push blocks. - No QC for niche stuff when you need to power two pistons at the same time - Bad proto-layout
@@RePorpoised do you even know how bedrock redstone even work? It was a graph system, of course it has edges which contains strength. Adding an order system based signal strength shouldn't be hard as the graph itself connected with edge containing SS. Bedrock system does not randomly give you pulse, the only random signal are observer watching at chunkborder whenever you **load up a world**, avoiding chunk border will save you from that issue iirc.
@@arie1906 a single repeater on one tick will randomly fire a signal earlier than the redstone line powering it. I believe this also happens with a single observer. When chained with other repeaters or observers, this is not an issue, just with the first. This simple fact this the reason i need to slow down my double piston extenders. Because in some edge situations, even 2 ticks of delay can fail to be enough to prevent random delays.
@@arie1906 an no. I really don't understand bedrock redstone. I've heard some stuff about consumer ticks and producer ticks but apparently that's more or less a guess about how the whole game works? But like that's kinda it. Really dunno much, and while I might be able to vaguely intuit what you might mean by graph system, and edges containing strength, I'm generally clueless. I know I don't talk about redstone dust directly, but I do know this: if common components that add onto redstone dust have awkward delays, it won't matter much if they change the redstone dust's priority to be consistent when the blocks the redstone dust is feeding its signal into are completely scrambling the order all over again.
7:42 Powder sorting is NOT broken by 24w33a, your machine is just missing parts. You have missing observers on the left- compare to the observers on the light blue layer below it I will say though, the redstone dust not updating things around it as much as it used to definitely breaks a lot of my other machines
I'm terrified of what this might mean for Bedrock. We never had the quasi connectivity bug, so maybe nothing, but somehow I doubt it. They always find something to break in Bedrock 😂
In defense of the Redstoners with the conflicting pistons: lots of redstoners have hyper compact designs that rely on the original way pistons worked and can’t fit a repeater on the 9 by 9 nasa computer they made in Minecraft to fix it without redesigning the whole thing
@@Nobodyshere1105guys, do you understand the meaning of laying the foundation for future update mean in the mojang update log, not speculation, the up date log said this is laying down the foundation, even though I don’t think you guys will bother to read it.
@@user-jk9mp7ug3xPeople need to google the meaning of Experimental, istfg. Everyone is acting like they've ruined Minecraft as if this was an updated, not an optional thing to use. These people need to go do some literacy studies
What do you think the gamerule is for? This is an experimental snapshot, the gamerule is there so players can test different speeds to see which one is the best
I'm glad we have your opinion on this, but you don't need to get so mad about this because they will most likely change a lot of this. I feel like at this time with this being the first iteration of these changes, saying "thanks Mojang" aggressively sounds a little douchey.
I doubt he's actually pissed, to me it seems very sarcastic but i do think he should cut it a bit with the sarcasm when doing stuff like this, since a Mojang employee will probably watch this and possibly take feedback. Not everyone can understand certain sarcastic remarks
@@sylv256 this is an experimental feature and also part of a snapshot, so you have to enable this yourself in the world's config. It will change overtime Also, the difference between the copper bulb and the redstone changes is that this is not for the sake of parity and I'm pretty sure mojang gave up on java bedrock redstone parity long ago
@liminalityy_ your damn right they did,they have stated that full parity between java and bedrock redstone is literally impossible because of the code
I get that some of the features we currently have are really useful for advanced redstoners. However, I feel like these changes make redstone a little more intuitive, even if only the tiniest bit, and might slightly reduce lag. I don’t know redstone well myself, but I do assume that there are ways around the problems created if redstoners rethink how they do redstone a tiny bit.
@@thenetherender30dude, yes they will, stop crying about something that is LITERALLY called Experimental. Youre not forced to use this and they will make changes. The minecraft community has no literacy skills
I can absolutely tell you that activation order matters a ton. Half the time you literally just spam stuff until the order works out, and I'm willing to bet just about every piston door ever just broke because of this. Ask just about anyone that does super complicated stuff with pistons. I believe even one of the builds from the official redstone handbook doesn't even work now because of this
What kind of redstone doors are you building that you have 2 pistons: - equidistance from a power source - not on different delays - are pushing into the same area?
@@ruthlesshunter9187 It's not just like his example. Those last two are very, very common, to the point where I question if you even do Redstone, and the first one is also very common when building a piston door enough to where it's very frustrating. Specifically double piston extenders for doors bigger than 2x3 are somehow even more of a pain now. These changes literally broke some of the builds from the official Redstone handbook if that shows at all how stupid broken and less usable Redstone is with these changes. As for the other guy that I don't want to make a separate reply for, the redstone community will definitely adapt but it will also definitely never recover. Progress in redstone will be forever stalled and slowed and I even suspect a break in the redstone community here if this happens like there was with PvP in 1.9.
minigame idea: do the minecart rainbow trick, but make the patterns all wierd and wacky; make multiple tracks, make a race minigame. BOOM. minecart race
some complaints here are valid as some glitches basically become features after a while but in order for things to change as minecraft does sometimes things you work hard on will break, imagine if players in the past had there way the game would have stayed the same and many new cool things would have never been added, im not just saying suck it up and get over it though, a compromise would be if they allowed some of the old glitches turned features to become new fully fleged features, allowing for the game to change while also keeping the old option
Yeah that's true. Like so many players would've been against the deep dark because ‘oH mINeCrAftS nOt A hOrRor GaMe’ and even deepslate, once players would have found out it's not insta minable, there would've been riots on not adding it to the game
it's not gone at all it's just one update method gone. sad it's the most used but there are plenty of others. Like lamp/bulb. note that it's also fixes time when you wouldn't want an update for x reasons. and that the piston line glitch (were some piston stayed extended with full block) was fixed by the change in update order.
People acting like redstone is only now randomised as if it wasn't always. They literally made them less random in the experimental and people are still crying about it
Thats what I thought too until someone told me you can already do it with just a dropper, a hopper facing it, and a comparator out of the hopper, and then put in 1 stackable item and 1 unstackable item
@@cinnastagRedstone was never random, in Java edition, except for droppers. It was locational, which meant it worked differently depending on where it was placed, but it always worked the same every time once made.
I like how he used Mumbo Jumbo's thumbnail when talking about the changes being controversial, despite Mumbo's video being the most chill and level headed of all of them, and has very little actual complaints (more just constructive feedback).
Remember when Mojang said they wanted feedback, and how these experimental, toggleable feature in a snapshot was but a foundation to which build the future? No? Because I have a feeling people think this is the end result and it sucks. :v
*[**09:50**]:* Let me just (mostly)copy+paste this from the CraftyMasterman video about this... Quoting the important(and universally applicable) part of CraftMasterman's pinned comment from the copper bulb vid, since that apparently(and unfortunately) didn't sit well with some people... "I also want to say RIGHT HERE this is not an excuse to harass individual devs! I wanted to make this video as objective as possible, only about the changes and things that have been said by Mojang!" Yeah, so there were people replying to that still being toxic and advocating for harassment and hate. There was even one reply that was literally advocating for "doxxing, stalking, or taking the devs out of the equation entirely". ↑↑↑ DO NOT DO THIS, ESPECIALLY THE LATTER. ↑↑↑ Harassment can do mental damage and give ammo to the dev team to dismiss feedback. Doxxing/stalking should just never be considered, you can literally get someone killed if a swatter weaponizes that doxx. I also don't even know what "taking the devs out of the equation entirely", but if I had to give a (challengeably optimistic)guess, they mean getting the devs fired, which is also not okay, as that is someone's livelihood. Other notes: • This is only on the 'Experimental' world mode. • This is also only a snapshot. As for my opinion on the changes, I will just copy+paste from the feedback site... Main changes I would reverse: • All of the quasi-connectivity restrictions. Literal years of work from the Redstone community operates on quasi-connectivity; this would break countless contraptions. This would devastate them. • The minecart alignment changes. Same as above, especially with the alignment to the center on corner rails, which I would assume(and hope) is a bug. I would ideally all of these changes, but definitely at least the corner rain one, as it is the least intuitive. • Stacking minecarts is now only possible by dropping. This one may not be as devastating as the other two, but it reduces QOL, which is not ideal. Main changes I would uphold: • The new Redstone torch model. Purely visual, but the 3-dimensional glow looks way nicer. (: • If there are two pistons whose 'extension zones' overlap, and they are attached to two branching paths of a multi-way Redstone wire, the shortest path 'wins'. This is very intuitive, as well as deterministic. • Minecarts retain their velocity exiting an upward rail. This is also intuitive, and even representative of real-world physics.
It would be cool if Mojang incorporated some features from the old Railcraft mod into the base game (track switches, 3-way/4-way junctions, minecart linking/couplings, etc), and maybe they could finally do something with furnace minecart. It doesn't need to be a lot, but just enough to improve what's already in the base game.
As a bedrock Redstoner this means nothing to me, this is how ive always known it to be but i like your videos so i watched it anyway and i understand being upset at having it taken away
4:18 to be fair (im not an expert on the topic) i think some 0 tick machines break cause of the randomness but i think there are worse changes in the experiment
4:32 that is just straight up neglecting the entire issue. Most redstone builds as so compact you can’t just change the wire not only that but that’s the minor issue and will rarely happen the bigger issue is the fact it doesn’t actually work this way consistently and also doesn’t update blocks the same way meaning certain things are just straight up impossible now
5:01 finally an actual Redstone parity change. People need to stop abusing glitches even if their a feature. As that's just basically saying "were to lazy to fix it"
And personally you own up to a change without complaining which is what's going on. It's their game their rules. They get to select what to add. Suggestions are just secondary. 8:00 you could just update it. 8:17 As a transport option they were outclassed by ice boats and elyras.
There's lots of potential for new rail types. A rail that allows your minecart to stick to a wall/go upside down so rollercoasters can be improved? A rail that sets the max speed/acceleration of a minecart that passes over it? Etc etc
Redstone players complaining is the funniest thing to me. Redstone is programming. Thats what it is. Programming is problem solving. If you are so against the challenge of solving the problems that this update brings, maybe you should avoid redstone-
@jenv.7995 I guess I should say it's a level of fine tuning inaccessible. A locational approach to resolving these edge cases would still allow certain contraptions to function, whereas a random approach will not (not that locationality is the best answer proposed). The main point is that there are non-random ways of resolving these edge cases, which still allow you to push redstone to its limits. The fact that it is avoidable, though, is definitely a good thing.
@@bluebark146 indeed it would be better if there was still a way of making it not random neither across time or space, like maybe the piston that got placed first has priority in a race condition scenario
Remember that this is experimental. They revealed part of their testing process that's usually concealed, so expect things to break, not work, need changes, etc. That's what prototyping is supposed to look like, we're getting a relatively polished version tbh. There's no reason to go into panic mode when they literally said "this is super raw and not going into the game anytime soon if at all". Don't be angry or have an aneurysm over it, instead list out changes you like and dislike, and post it on their feedback page. That's the best way to get the changes you want into the game. (I mean, you can be angry if you want to, but don't act like cussing out devs is magically going to bring the exact feature list you want into the game)
I feel like the one thing that could really help minecarts would be being able to use chains to link multiple carts together so that you can make trains. If that were added, it could finally give the furnace minecart a more generalized purpose.
People, especially redstoners are getting worked up because of an experimental update that might not even come to the game. Remember the villager trade rebalance? That was like a year ago and we haven't even seen a little bit of it since. Just turn off the datapack for the redstone stuff and move on with your day.
They might not have fully fixed minecarts, but they did introduce particle accelerators
And if you do the thing which lets you change where a rail is facing with a lever, and having it so if you pull the lever it leads to a ramp..
you can throw mobs into the horizon
If you mod Minecraft, you can change the max limit to Minecart speed and make a true particle accelerator
@@retinazer7652 The Villager Space Program is back
you mean carticle accelerator mayhaps?
@@blackzerfcSHUT THE TRUCK UP
1:36 The reason why is because minecarts go faster with players or mobs inside. Because you let it get up to speed without you in it, it didn't go as fast unless you were to get inside and start it.
Thank you, glad I'm not the only one who knew this.
This was a thing in Minecraft for so long it's crazy he didn't know it
It's impressive how nobody knows this
Even though this update didn’t technically fix minecarts, I think we can all agree the Max Speed command is still a great addition
This commang is enough for entire new version😂
@@v61kz The MC community trying not to hate on every update imaginable challenge (impossible):
One of the few times gerg has ever laughed
@@v61kzMinecraft fans in the Try Not to be a Whiny Little Bitch And be Grateful For Once challenge (impossible) (almost died)
6:44 slight correction: It would update those yellow concrete blocks the redstone is placed on as they are being directly powered by the Redstone, however if it was instead a transparent block such as glass, they would not get updated.
me still waiting g.o.a.t.s.e videos , and 10000 schematics
Cheese
I love your videos
WAIT WILL TORCH TOWERS NO LONGER WORK?
-_-
Max speed should be an attribute, not a gamerule, so we can have some fast and some normal minecarts.
hell yeah
Oooooooooooooh, that would be nice.
You mean they should add a way to have Minecarts of various speeds as a game mechanic? because having a gamerule doesn’t prevent that from being added.
Gamerules...are attributes
And just because they're gamerules, doesn't mean anything. It's an experimental patch, not a release.
@@cinnastagthey mean entity attribute. Game rules are global, they mean specific minecart by minecart
Its important to remember these are all EXPERIMENTAL changes, not confirmed and not a reason to get angry
True true...
People fr acting like Mojang pushed a forced update onto everyone and ruined Minecarts and Redstone on purpose
i get where you're coming from, but Mojang have done this before, and done nothing to fix stuff like this, i have almost fully lost hope that Mojang will ever go back on changes we don't like, i am just so sick of Mojang. they did something similar to the copper bulb, plus there prob more stuff i don't even know they changed, but i wouldn't get my hopes up
@@sebastiansiwes The bulb was brand new and still being developed, these changes break machines over a decade old. The bulb change was a tragedy, but it was a MUCH different situation.
No, people can be angry at anything really. Your comment makes me angry. Devs were like: "Hey, do you like these changes we proposed?"
And the community is like: "This is fucking stupid, just like the shit you did years ago and haven't fixed so fuck off."
3:26 he literally made sub way surfers, thats amazing
**subway surfers music intesnsies**
They haven't fixed minecarts, they're FIXING minecarts. I for one am excited for the future of minecarts.
camman18 having a field day with this one
He already did
who is that!!
He was so happy.. 😂
@@StarryMystsI think he’s the most popular Minecraft shorts CZcamsr
2:45 Day 1 of waiting till Gerg creates ANOTHER minecraft minigame, but with funny new minecarts
Ooooo
Get this comment to the top
he's making subways surfers in minecraft... youtube shorts are about to get nuked from orbit
Just like the villager from 0:59
Btw these are experimental features and you can turn it on/off during world creation. (No planned release date)
Not even that, it’s an experimental feature within an experimental snapshot.
but mojang wont revert the changes even if they are experimental
@@oPlazmaMC Again, these are experimental, they are looking for feedback. We don‘t know if mojang will revert some of the changes.
@@oPlazmaMCthey're Opt-In changes, there isn't even anything to "revert" for Mojang because you as the player have to manually activate them
@@GrandProtectorDark but we know mojang will add it to the game
5:08 this piston is powered but it doesnt know it yet 🐱🐱
🎅🎅🎅🐱
🎅🎅🎅🎅🐡🐡
Idk sterling reference 🗣️
This piston is turned on, it just doesnt feel it yet
i love how quickly every single person has made these particle accelerators after the snapshot, it's so funny
"This piston is already activated, it just doesnt know it yet."🎅🎅🐡🥕
I knew somebody had to say it
Actually, as a person who loves redstone and plays on bedrock, where redstone is way different that Java, small changes do have large influences. One difference between Java and bedrock is the fact that bedrock has always been random. It does actually make things a lot harder. Because you can’t always replace it with a repeater. For example. Large piston doors have pistons next to eachother. When you do that. If you use a repeater into one piston it can affect redstone components around it. Redstone dust on the other hand, does not. So things being random is actually a big problem.
yeah but on bedrock its not reliably random. like, wayyy to much stuff is random. the interaction with strength determining priority pretty much can't exist cuz some random stuff will just randomly send a signal an entire tick later. so while the randomness on java isnt great in a few situations, its quite workable. but on bedrock it can quickly become unmanageable.
Doors in java are already trying to avoid locationality and directionality anyway, randomess barely affect any builds except those who use locationality to archieve smallest door layout. You shouldn't make your redstone builds locational or directional as they will change its behavior when you decided to copy it from your creative world to your other world, or rotating it or move it to the side by one block. The solution is either randomness or both piston shouldn't push their heads (burntout piston).
The reason why piston door layouts are so bulk in bedrock is due to the fact that:
- Sticky piston on bedrock does not split block
- Bedrock piston is slower to correctly handle moving blocks (which is why no splitting block). This lead to more timing and delays to correct push blocks.
- No QC for niche stuff when you need to power two pistons at the same time
- Bad proto-layout
@@RePorpoised do you even know how bedrock redstone even work? It was a graph system, of course it has edges which contains strength. Adding an order system based signal strength shouldn't be hard as the graph itself connected with edge containing SS.
Bedrock system does not randomly give you pulse, the only random signal are observer watching at chunkborder whenever you **load up a world**, avoiding chunk border will save you from that issue iirc.
@@arie1906 a single repeater on one tick will randomly fire a signal earlier than the redstone line powering it. I believe this also happens with a single observer.
When chained with other repeaters or observers, this is not an issue, just with the first.
This simple fact this the reason i need to slow down my double piston extenders. Because in some edge situations, even 2 ticks of delay can fail to be enough to prevent random delays.
@@arie1906 an no. I really don't understand bedrock redstone. I've heard some stuff about consumer ticks and producer ticks but apparently that's more or less a guess about how the whole game works? But like that's kinda it.
Really dunno much, and while I might be able to vaguely intuit what you might mean by graph system, and edges containing strength, I'm generally clueless.
I know I don't talk about redstone dust directly, but I do know this: if common components that add onto redstone dust have awkward delays, it won't matter much if they change the redstone dust's priority to be consistent when the blocks the redstone dust is feeding its signal into are completely scrambling the order all over again.
"I can sorta jump like minecart to minecart"
15 seconds later
"I made another minecraft minigame"
0:49 behold! Perry the platypus my Yeet-Inator
Curse you perry the platypus
camman18 sure is gonna post 2763 more shorts but this time minecarts
IS THAT A FUCKING BEEFY DIE REFERENCE
BFDI REFERENCE
Well. I guess it’s finally expanding
@@abritnamedsethinnitB E E F Y D I E
YEAAAHHHHH! another BFDI Fan!
You know what else isn’t fun, the amount of camman18 related comments that are going to be on this video
You know what’s not fun? You
@@fried_fries man shut yo a- 🤚
@@fried_fries He has a point tho
? Who?
@@fried_fries You know who else isn't fun? MY MOM!
The fluffy joke with the minecarts got me laughing!
smh new account with 18+ content in their bio
lol ! you're pointless !
@@epicstar86 bots btw, just report it and move on
@@Deer_Cracker_lover yea ik
7:42 Powder sorting is NOT broken by 24w33a, your machine is just missing parts. You have missing observers on the left- compare to the observers on the light blue layer below it
I will say though, the redstone dust not updating things around it as much as it used to definitely breaks a lot of my other machines
so true bestie
3:15 bro just made Subway Surfers in Minecraft 💀
I know lol
I think this is more minion rush
3:06 i invented a new minecraft mini game. This one i call Fast-Track
great name
What about... "Subway Surfers"?
@@Rockety521 Subway crafters
I love how the Minecarts are still jumping in the background while he was explaining the new piston/redstone thing.
I'm terrified of what this might mean for Bedrock. We never had the quasi connectivity bug, so maybe nothing, but somehow I doubt it. They always find something to break in Bedrock 😂
In defense of the Redstoners with the conflicting pistons: lots of redstoners have hyper compact designs that rely on the original way pistons worked and can’t fit a repeater on the 9 by 9 nasa computer they made in Minecraft to fix it without redesigning the whole thing
Then make it 10x10
2:29 this is how math teachers should teach sin waves
i love how mojang changed everything about minecarts besides the base speed
Uuuuuuugh yeah, that was the ONLY thing they needed to change...
@@Nobodyshere1105guys, do you understand the meaning of laying the foundation for future update mean in the mojang update log, not speculation, the up date log said this is laying down the foundation, even though I don’t think you guys will bother to read it.
I think you guys don't understand what experimental means
@@user-jk9mp7ug3xPeople need to google the meaning of Experimental, istfg.
Everyone is acting like they've ruined Minecraft as if this was an updated, not an optional thing to use. These people need to go do some literacy studies
What do you think the gamerule is for? This is an experimental snapshot, the gamerule is there so players can test different speeds to see which one is the best
5:09 "This piston is already powered, it just doesn't know it yet 🎅🏻🎅🏻🎅🏻🥕🐡"
Im feel so sorry for Gerg recording for 30 minutes just for it to go to waste
same
Same, that would be an awful experience
5:10 "This piston is powered, it just doesn't know it yet 🧑🎄🧑🎄🧑🎄😺😺😺"
"Gregory" doesn't seem too happy about this.
"shlegory"
“MY SKIN IS PEELING OFF IT HURTS IT BURNS PUT ME OUT OF MY MISERY” seems extremely angry
GREGORY HOW DID YOU GET UP THERE - Freddy Fazbear
0:56 MADE IN HEAVEN 🗣🔥
I'M CRUCIFIED
I'm glad we have your opinion on this, but you don't need to get so mad about this because they will most likely change a lot of this. I feel like at this time with this being the first iteration of these changes, saying "thanks Mojang" aggressively sounds a little douchey.
I doubt he's actually pissed, to me it seems very sarcastic but i do think he should cut it a bit with the sarcasm when doing stuff like this, since a Mojang employee will probably watch this and possibly take feedback. Not everyone can understand certain sarcastic remarks
@@liminalityy_ Yeah, fair. I just worry sometimes that Mojang might hear this and take it the wrong way.
No lmao, they did the same thing with the copper bulbs because of “parity.” the difference now is that this will break stuff
@@sylv256 this is an experimental feature and also part of a snapshot, so you have to enable this yourself in the world's config. It will change overtime
Also, the difference between the copper bulb and the redstone changes is that this is not for the sake of parity and I'm pretty sure mojang gave up on java bedrock redstone parity long ago
@liminalityy_ your damn right they did,they have stated that full parity between java and bedrock redstone is literally impossible because of the code
3:00 we have subway surfers in Minecraft before GTA6
I get that some of the features we currently have are really useful for advanced redstoners. However, I feel like these changes make redstone a little more intuitive, even if only the tiniest bit, and might slightly reduce lag. I don’t know redstone well myself, but I do assume that there are ways around the problems created if redstoners rethink how they do redstone a tiny bit.
No so many redstone contraptions woulld never be able to work again
The minecart stuff sounds cool tho
@@thenetherender30dude, yes they will, stop crying about something that is LITERALLY called Experimental. Youre not forced to use this and they will make changes.
The minecraft community has no literacy skills
@@cinnastag idt you have any literacy skills, the snapshot is for feedback, the redstone community is... giving feedback.
@@cinnastagI think you need to reread that comment
Oh no, Gerg has a hot take? How could this happen?!
4:16 bro just started a war 💀
I can absolutely tell you that activation order matters a ton. Half the time you literally just spam stuff until the order works out, and I'm willing to bet just about every piston door ever just broke because of this. Ask just about anyone that does super complicated stuff with pistons. I believe even one of the builds from the official redstone handbook doesn't even work now because of this
Yeah but the new order of activation just makes more sense. It will need adjusting but it will better in the long term.
What kind of redstone doors are you building that you have 2 pistons:
- equidistance from a power source
- not on different delays
- are pushing into the same area?
@@ruthlesshunter9187 It's not just like his example. Those last two are very, very common, to the point where I question if you even do Redstone, and the first one is also very common when building a piston door enough to where it's very frustrating. Specifically double piston extenders for doors bigger than 2x3 are somehow even more of a pain now.
These changes literally broke some of the builds from the official Redstone handbook if that shows at all how stupid broken and less usable Redstone is with these changes.
As for the other guy that I don't want to make a separate reply for, the redstone community will definitely adapt but it will also definitely never recover. Progress in redstone will be forever stalled and slowed and I even suspect a break in the redstone community here if this happens like there was with PvP in 1.9.
2:23 Such an awesome rainbow!
I mean... if you have minecards going 1000 blocks/sec then we don't really need the piston pushers anymore, do we?
I want to note that redstone dust would update every block with a taxicab distance of at most 2, so 1+5+12+5+1=24 updates per redstone dust.
4:10 WHY DIDN'T NO ONE MENTION IT THE CHANCE OF THE RIGHT PISTION PUSHING 4 TIMES IN A ROW IS 6.25% WHY DIDN'T ANYONE MENTION THAT
minigame idea: do the minecart rainbow trick, but make the patterns all wierd and wacky; make multiple tracks, make a race minigame. BOOM. minecart race
Definition of if it ain’t broke, don’t fix it.
8:26 soundlike woody
Fun Fact, you probably are done with this video
The title bro 💀 "They fixed Minecartts (they didn't)" Bro sent us on a rollercoaster of emotions
2:36 New gerg minigame coming
some complaints here are valid as some glitches basically become features after a while but in order for things to change as minecraft does sometimes things you work hard on will break, imagine if players in the past had there way the game would have stayed the same and many new cool things would have never been added, im not just saying suck it up and get over it though, a compromise would be if they allowed some of the old glitches turned features to become new fully fleged features, allowing for the game to change while also keeping the old option
Yeah that's true. Like so many players would've been against the deep dark because ‘oH mINeCrAftS nOt A hOrRor GaMe’ and even deepslate, once players would have found out it's not insta minable, there would've been riots on not adding it to the game
The hatred in his voice when he says take two…
0:59 airplane
I thought they fully removed quasi connectivity. At least it's not... fully gone... Right?
it's not gone at all it's just one update method gone.
sad it's the most used but there are plenty of others.
Like lamp/bulb.
note that it's also fixes time when you wouldn't want an update for x reasons.
and that the piston line glitch (were some piston stayed extended with full block) was fixed by the change in update order.
honestly rng with redstone seems like it could be useful with observers. I can't wait to make a casino
People acting like redstone is only now randomised as if it wasn't always. They literally made them less random in the experimental and people are still crying about it
you can already do that with dispensers and droppers, no?
Thats what I thought too until someone told me you can already do it with just a dropper, a hopper facing it, and a comparator out of the hopper, and then put in 1 stackable item and 1 unstackable item
@@cinnastagRedstone was never random, in Java edition, except for droppers. It was locational, which meant it worked differently depending on where it was placed, but it always worked the same every time once made.
@@sperner9069that is equally as bad
I like how he used Mumbo Jumbo's thumbnail when talking about the changes being controversial, despite Mumbo's video being the most chill and level headed of all of them, and has very little actual complaints (more just constructive feedback).
Cheese
Remember when Mojang said they wanted feedback, and how these experimental, toggleable feature in a snapshot was but a foundation to which build the future?
No? Because I have a feeling people think this is the end result and it sucks. :v
*[**09:50**]:* Let me just (mostly)copy+paste this from the CraftyMasterman video about this...
Quoting the important(and universally applicable) part of CraftMasterman's pinned comment from the copper bulb vid, since that apparently(and unfortunately) didn't sit well with some people... "I also want to say RIGHT HERE this is not an excuse to harass individual devs! I wanted to make this video as objective as possible, only about the changes and things that have been said by Mojang!"
Yeah, so there were people replying to that still being toxic and advocating for harassment and hate. There was even one reply that was literally advocating for "doxxing, stalking, or taking the devs out of the equation entirely".
↑↑↑ DO NOT DO THIS, ESPECIALLY THE LATTER. ↑↑↑
Harassment can do mental damage and give ammo to the dev team to dismiss feedback. Doxxing/stalking should just never be considered, you can literally get someone killed if a swatter weaponizes that doxx. I also don't even know what "taking the devs out of the equation entirely", but if I had to give a (challengeably optimistic)guess, they mean getting the devs fired, which is also not okay, as that is someone's livelihood.
Other notes:
• This is only on the 'Experimental' world mode.
• This is also only a snapshot.
As for my opinion on the changes, I will just copy+paste from the feedback site...
Main changes I would reverse:
• All of the quasi-connectivity restrictions. Literal years of work from the Redstone community operates on quasi-connectivity; this would break countless contraptions. This would devastate them.
• The minecart alignment changes. Same as above, especially with the alignment to the center on corner rails, which I would assume(and hope) is a bug. I would ideally all of these changes, but definitely at least the corner rain one, as it is the least intuitive.
• Stacking minecarts is now only possible by dropping. This one may not be as devastating as the other two, but it reduces QOL, which is not ideal.
Main changes I would uphold:
• The new Redstone torch model. Purely visual, but the 3-dimensional glow looks way nicer. (:
• If there are two pistons whose 'extension zones' overlap, and they are attached to two branching paths of a multi-way Redstone wire, the shortest path 'wins'. This is very intuitive, as well as deterministic.
• Minecarts retain their velocity exiting an upward rail. This is also intuitive, and even representative of real-world physics.
Bro created subway surfers in Minecraft with minecarts lol
“oNlY 36I vIeWeS iN 3 MiNutEs bRo FelL ofF”
only a gashrillionsmillionzillion likes in -618268282 seconds!?! Embarassing! Fell off! 🤑
Camman is scouring the internet for all videos about the new minecarts lol
The video starts at 0:01 just letting you know
it actually starts at 0:00
Every 60 seconds on earth, a minute passes
Rule 23 of the internet, copypastas serve to kill all originality
Figure a: this comment
BUT YOU DIDNT HAVE TO CUUUUUT ME OFF
MAKE IT LIKE IT NEVER HAPPENED AND THAT WE WERE NOTHING
I DONT EVEN NEEED YOUR LOVE
@@mrax5570lol
Minecarts are only fast when an entity is inside, empty ones are slower for some reason
I have school tmr, it’s 00:16 pst here in Sweden.
I dont have school but same (its 00:49 now from macedonia)
I have exams today
People are never happy, have to cry no matter what.
1:55 monentum 😭😭😭
It would be cool if Mojang incorporated some features from the old Railcraft mod into the base game (track switches, 3-way/4-way junctions, minecart linking/couplings, etc), and maybe they could finally do something with furnace minecart. It doesn't need to be a lot, but just enough to improve what's already in the base game.
he also said that he didn't like quasi-connectivity before so his opinion about the piston randomness clearly isn't from a reputable source...
As a bedrock Redstoner this means nothing to me, this is how ive always known it to be but i like your videos so i watched it anyway and i understand being upset at having it taken away
That's half the reasons why we can't have nice things. Redstoneheads doesn't like changes.
EDIT: The block update thing is kinda bogus though
Just redstoneheads though? Feels like everyone sometimes
@@Nykomil well, I suppose everyone else does that too. Just not as much as redstoone engineers.
@@DanDaFreakinMan most of the player base that wants stuff as 1.7.3
5:11 idksterling reference
4:18 to be fair (im not an expert on the topic) i think some 0 tick machines break cause of the randomness but i think there are worse changes in the experiment
the new randomness in redstone actually comes up more than you'd think.
4:32 that is just straight up neglecting the entire issue. Most redstone builds as so compact you can’t just change the wire not only that but that’s the minor issue and will rarely happen the bigger issue is the fact it doesn’t actually work this way consistently and also doesn’t update blocks the same way meaning certain things are just straight up impossible now
Gerg sounds like grian if you watch in x2 lol
I love gerg
I love how everyone’s first thought is to launch villagers into the stratosphere 😂
For how much Mojang pushes Minecraft as a Sandbox game, they're working their darnedest to make it not one smh
I love how gerg goes from unhinged to even more unhinged than any human on earth has ever been.😂
5:01 finally an actual Redstone parity change. People need to stop abusing glitches even if their a feature. As that's just basically saying "were to lazy to fix it"
5:47 that's why Redstone can be laggy it's inefficient
love it when non redstoners talk about redstone
@@bigbigmongylove Im not a Redstoner but I wish for complete parity and I'm being honest about bug feature things which should be it's own definition.
And personally you own up to a change without complaining which is what's going on. It's their game their rules. They get to select what to add. Suggestions are just secondary.
8:00 you could just update it.
8:17 As a transport option they were outclassed by ice boats and elyras.
@@timedeathe i know you arent a redstoner, and if you want complete parity why ruin redstone for java when bedrock redstone is notoriously not good.
There's lots of potential for new rail types. A rail that allows your minecart to stick to a wall/go upside down so rollercoasters can be improved? A rail that sets the max speed/acceleration of a minecart that passes over it? Etc etc
0 views 39 second bro fell off
Bro got the whole chat laughing 😐😐😐
Jacob3003 has made an unfunny, outdated joke
Bro made subway suffers in Minecraft
"Piston balls" is an accurate name for the update honestly
Redstone players complaining is the funniest thing to me. Redstone is programming. Thats what it is. Programming is problem solving. If you are so against the challenge of solving the problems that this update brings, maybe you should avoid redstone-
The problem is that there is no problem to solve if the result is random. That is a dimension of fine tuning that has been outright lost.
@@bluebark146you can avoid said randomness, if it being random is a problem for you, that’s user error
@jenv.7995 I guess I should say it's a level of fine tuning inaccessible. A locational approach to resolving these edge cases would still allow certain contraptions to function, whereas a random approach will not (not that locationality is the best answer proposed). The main point is that there are non-random ways of resolving these edge cases, which still allow you to push redstone to its limits. The fact that it is avoidable, though, is definitely a good thing.
@@bluebark146 i wasnt even talking about randomness, i was talking about the removal of quasi-connectivity
@@bluebark146 indeed it would be better if there was still a way of making it not random neither across time or space, like maybe the piston that got placed first has priority in a race condition scenario
The change to piston triggering is actually usefully in my opinion since you can make true randomness
Mojang added a consistent and easy way to get random results and people are complaining
Remember that this is experimental. They revealed part of their testing process that's usually concealed, so expect things to break, not work, need changes, etc. That's what prototyping is supposed to look like, we're getting a relatively polished version tbh. There's no reason to go into panic mode when they literally said "this is super raw and not going into the game anytime soon if at all". Don't be angry or have an aneurysm over it, instead list out changes you like and dislike, and post it on their feedback page. That's the best way to get the changes you want into the game.
(I mean, you can be angry if you want to, but don't act like cussing out devs is magically going to bring the exact feature list you want into the game)
Even when the video isnt about it, he still has to make a minigame
I feel like the one thing that could really help minecarts would be being able to use chains to link multiple carts together so that you can make trains. If that were added, it could finally give the furnace minecart a more generalized purpose.
People, especially redstoners are getting worked up because of an experimental update that might not even come to the game. Remember the villager trade rebalance? That was like a year ago and we haven't even seen a little bit of it since. Just turn off the datapack for the redstone stuff and move on with your day.
trueeeee
its called feedback, theyre giving it
@@bigbigmongylovegive good feedback then
@@bigbigmongylovefeedback arent passive aggressive comments
@@LineOfThy example of 'good' feedback?
I really don't know why Mojang removes these things. It literally doesn't hurt the game at all.
5:10 "This piston is powered, it just doesn't know it yet" Hohoo MONEY
Maybe the real minecraft snapshot 24w33a was the friends we made along the way
5:55 who else just zoned out to look at the mine carts at the top of the page? 😅
3:18 I INVENTED ANOTHER MINECRAFT MINIGAME!!!
1:02 villager: INTO HYPERSPACE!
"I made another minecraft minigame this one I call: Magma Dodge!"-Gerg
The camman18 reference was not expected but appreciated