TM plays more active than Kuroda and more Yomi/Reads, where Kuroda is mainly avoiding shitty situations and relying a lot on superb reaction and execution. It's so nice to see two different play styles of a rare character.
@@ccordyceps because his normals compared to most of the cast are not as good. His only good normal that's cancellable is his standing close Mk, the rest are like 1F links or something really hard to do, so if you try to cancel into sa2 for example it won't connect if you don't do it perfectly and you'll waste your whole meter only to get punished. To stand even with Q you have to have SSS rank parrying and defense because otherwise his big damage combos that will turn the tide are impossible to land because the opponent will outfootsie you and his specials will either take priority or trade.
@@Larsgman you forgot the standing close LP, it's cancellable and it's a joy to see the slap on the face before the almighty SA2. I prefer this cancel after parries too, bc it's easier to connect
4:38 - every time I watch this, I feel reeeeally bad for Tominaga here. Dude is absolute execution king, and it looks like he physically missed the kick button lol
@@beedamn Q has throw invulnerability when switching from crouching to standing. TM correctly guessed the dash in grab, tapped down to force the whiff, punished.
Getting a 2 - 0 against Tominaga is NOT small feat. I'm always rooting for Tomi, but holy shit TM played SOO smartly. GG, hype as fuck. Congratulations to both players for an excellent match
Probably not, as you can see Makoto's jumping animation's (or crouching, not sure now) first frame is displayed after the hayate, so you can say TM's Q punished her in the first frame available after her successful hayate. I think what gives us the impression he punished her hayate by itself is that hayate has a very fast recovery, in a way you can easily spam it as a frame trap setup because of this frame advantage it has, so punishing right after can be seen as a faster punishment than what you would usually see in other slower moves being punished. Well, that's what I can tell from thinking about it right now at least. Your comment is still cool tho.
@@enjoyer2227 it probably has to do with the fact that in third strike, you constantly see action and an aggressive play-style is very rewarding. Compare that to SFV where most of the action is towards the end of the round and you have to sit through both players poking at each other.
Even if 3rd strike is harder, it's not as annoying as mid puncher 5. SFV relies too much on frame knowledge and there are too many character bullshits to memorize. In sfv, it feels like youre taking turns. Here, its anyones as long as you can guess right
@@ccordyceps yea i use him.. He's so fun. I like to pick him vs Hugo players.. (Hugo scares me) since Hugo is so slow its kinda easy to get the taunts.
As a Q main I love this👍 In 3rd strike the characters I couldn’t stand and borderline hated were makoto, yun, chun li, and ken < if you maimed any one of them you were a bum
@@ccordyceps People forgetting that Q has his taunt and can pull them off easily is half the whole reason he's mistakenly believed to be bad and worse than and versus other characters.
Shit happens. But that doesn't change the fact that TM's performance was stellar in those matches, although he was basically K.O'ed were it not for his crazily fast stun recovery after Tominaga's stun setup.
I love Q. Especially when he does 3 taunts at full health you can feel your opponents heart sink
TM plays more active than Kuroda and more Yomi/Reads, where Kuroda is mainly avoiding shitty situations and relying a lot on superb reaction and execution. It's so nice to see two different play styles of a rare character.
@@ccordyceps because his normals compared to most of the cast are not as good.
His only good normal that's cancellable is his standing close Mk, the rest are like 1F links or something really hard to do, so if you try to cancel into sa2 for example it won't connect if you don't do it perfectly and you'll waste your whole meter only to get punished.
To stand even with Q you have to have SSS rank parrying and defense because otherwise his big damage combos that will turn the tide are impossible to land because the opponent will outfootsie you and his specials will either take priority or trade.
@@ccordyceps He's slow so you have to play mostly a predictive game not a reactive one.
@@Larsgman you forgot the standing close LP, it's cancellable and it's a joy to see the slap on the face before the almighty SA2. I prefer this cancel after parries too, bc it's easier to connect
@@ccordyceps Because most fighting gamers, especially Western ones, are unga and tierwh*res.
@@Larsgman You don't have to be godly to play Q, you really just have to be patient and methodical, but that's asking too much of the average player.
4:38 - every time I watch this, I feel reeeeally bad for Tominaga here. Dude is absolute execution king, and it looks like he physically missed the kick button lol
クロダとは違った使い方
プレイヤーで色が変わるのが格ゲーの面白さでもあるよね
I always find funny that no one picks Pink Makoto because everybody knows that is the Tominaga's color.
Respect.
Hlidskialfk it’s just a color brooo
@@hironakamura6766 it's not.
Same thing with deshiken’s lime green ken, kokujin’s ice cream dudley, red’s red ibuki, blue’s blue ibuki and rx’ golden urien.
@@zaidhikmet4799 wasnt RX urien the Red one?
@Scott Crabtree RX used to be red.
勝ったTMさんの顔映るたびに気持ちよさそうすぎて笑ってしまう
ラウンド取るたびに⚪︎精してしまうらしい
絶対何回かイってる
ホッとしてるようにも
3rd strike is the hypest sf game ever made.
@TEKNOMOGUL sf4 > super turbo
True. Sf3>sf4>>other
There's something sinister about 5 Qs appearing on stage in unison
That win pose like he was playing a guitar! BEAST!!!
TMさんはベーシストだけどな!
日本語で失礼しました
3:30 ここの前ステ見たときマジでゾワッと来た。コワスギ。
TMさんってこんなにイケメンだったのかw
omg the faces they make, the hype japanese commentary (even though i don't speak a word of japanese), dope vid
3:40 is why I love third strike
Why the throw wiff like that !!!?
@@beedamn Q has throw invulnerability when switching from crouching to standing. TM correctly guessed the dash in grab, tapped down to force the whiff, punished.
He used every little bit of Q sheneanigans on that one
Getting a 2 - 0 against Tominaga is NOT small feat. I'm always rooting for Tomi, but holy shit TM played SOO smartly. GG, hype as fuck. Congratulations to both players for an excellent match
But... But he didn't 2-0 tominaga
@@myboy_ Reverse 2-0 ;)
この勢いをきっちり止めるボスも流石
Q-Makoto is like a 2/8 match up.
Damn that Q OS in the corner is so strong.
TMさんがこう男前な人だとは知らなかった
しかし本当にQの代名詞的存在だなあ・・・何が見えてるのか、恐ろしい確認の精度
TMさんのガッツポーズに最高に痺れました!Q使い増えるで
Awesome skills! THX for sharing 🛐🎖️😍
That turtleneck fit looks so fucking good
TM avenges for kuroda's Q!!!!
TMカッコいい
まことのダッシュ投げを下段で交わして最大入れてる。
こんな理想の動きを実戦でやれるのはガチでヤバイ。
あとバクステ後に攻撃振ると見せかけて再バクステで
隙狙いのダッシュ投げを見事に刈ってる。
トップクラスのまこと達をQでバッタバッタ倒す動画はこれぐらいだろうな。
TM looks so fucking cool ngl 😎
真愛好会
Danmn this Q is on fire baby lets go
TM's been on fire for years. It's always a pleasure to watch
I've only recently discovered his vids and jfc , he's godlike with Q
QといえばTM、TMといえば屈伸3:40
ため分割でのほぼノーモーションでの突進だったり屈伸(投げ抜け)だったりしゃがみ小パン→ヒット確認→腹部だったり弱キャラのQの理論値を上げまくってる神プレイヤー
im waiting Makoto and Q in sfv, they are so popular, i miss them, when they release i will buy sfv...nice matches
I love those characters too but sadly they'll probably be shells of what they once were
Not worth it
屈伸投げすかしが熱すぎる
うなぎドッグ 屈伸を実践で使えるのTMだけだと思ってる
4:39にSTUN状態で立ち上がったら4:40には↓強Pでぶん殴ってるQやばすぎる
それ見てまこと陣営の人がウェーイって喜んでた手で力なく頭抱えるの好き
5:14 - ...TM is playing crossed legged. How the fuck is he doing that at such a high level? o_O
Does this version of the rom play Q's theme by default?
this baggio playing u with legs crossed
5:14 I felt that.
TM神、、かっけー!!
TMさんかっけー!
5:12 the expression!
4:36 look at the camera shaking
If only he saved his super !
you're right...goddam
He probably thought his dash punch hit low enough for him to be able to confirm into it.
トミナガさん見に来ました
TM is so good
magical
A character who can punish you a Lot If you play wrong vs one of the most dificult chars to play right
Does Q’s second super give him the defense buff or is that taunt at the end just for show?
Its for stacking
Q gets an EXTREME defense buff with every successful Taunt.
His health goes all the way to 2150
Isn't this one of Q's worst matchups? Damn, he did really good!
It's one of the worst match ups in the whole game.
@@patrckhh20 o h
8-2 for normal people.
6-4 for kuroda but.. yeah... kuroda, you know.
3:43
How much HP % does Q gain after 3 taunts? I know it's his Def that increases, but I was strictly talking about the ability to take hits.
12,5% per taunt + some stun bonus on the first one, same 12,5% but only on the first.
@@margaux8604 Thanks.
こんなDA PUMPにいそうな見た目の人だったのか…
interesting team name,dragon ball
Love Q love TM
Q crouching grab hurtbox glitch at 3:44
まことの腰のひねり方と丸見えの谷間がたまらねぇぜ。
Qといえばクロダってくらいあんまり3rd知らん者なんだけど
この試合は見ててTMって人凄いと思わざるを得なかった。何者?
ニコニコでぜひ「3rd TM」を検索して彼の腕前に驚愕してほしい
初めは「ストⅢ3rd こくヌキ杯① 準決勝 BM二郎 vs 4+1スター物語」をおすすめする
6:07 did TM just punish... a *successful* Hayate!?
Probably not, as you can see Makoto's jumping animation's (or crouching, not sure now) first frame is displayed after the hayate, so you can say TM's Q punished her in the first frame available after her successful hayate. I think what gives us the impression he punished her hayate by itself is that hayate has a very fast recovery, in a way you can easily spam it as a frame trap setup because of this frame advantage it has, so punishing right after can be seen as a faster punishment than what you would usually see in other slower moves being punished. Well, that's what I can tell from thinking about it right now at least. Your comment is still cool tho.
Hayate onhit is +2, TM screwed Makoto mixup with the super
Reading the frame data would answer stuff like this. Hayate is + on hit
最後の腹部が惜しいなあ
GODLIKE
TM inspirationaL!
TM IS A MONSTER.
Damn
must say this.... this way more technical and hype than sf5
And this game is 20+ years old at this point
I think they're both equally cool! Why do we always have to pit these games against each other?
@@enjoyer2227 it probably has to do with the fact that in third strike, you constantly see action and an aggressive play-style is very rewarding. Compare that to SFV where most of the action is towards the end of the round and you have to sit through both players poking at each other.
Even if 3rd strike is harder, it's not as annoying as mid puncher 5.
SFV relies too much on frame knowledge and there are too many character bullshits to memorize.
In sfv, it feels like youre taking turns.
Here, its anyones as long as you can guess right
Holy fuck dude. TM is so cool.
can someone fill me in on the lore. why was tm going up against 4 players?
I think it's a team tournament 4vs4 and TM is the last one on his team
@@beedamn Thanks. If thats the case what a beast
q 5 vs ma 5
never seen that shit 1:50, does it even work when she's not crouching?
If they parry then the command grab will land. If they block standing the command grab whiffs.
@@-andy6158 rad!
So much hype just off of the commentary
FINAL ROUNDO
3 taunt Q is hell.
@@ccordyceps yea i use him.. He's so fun. I like to pick him vs Hugo players.. (Hugo scares me) since Hugo is so slow its kinda easy to get the taunts.
Face 5:15 jajajaja
TMのせいでQを使う被害者が急増
Three taunts got q on kreatine
Dude makoto dash is so insanely fast wtf bruh how do u even react to that.
sum bullshit
The trade-off is that she walks like a snail though. Keep her at a distance to bait out the dash, then punish it before she can do anything.
9:01
this man is literally *INSANE*
富永がpaしたのが痛かったな
As a Q main I love this👍 In 3rd strike the characters I couldn’t stand and borderline hated were makoto, yun, chun li, and ken < if you maimed any one of them you were a bum
you're not a bum if you main them. you just don't look as good. even if you win with yun Chun ken
@@ccordyceps People forgetting that Q has his taunt and can pull them off easily is half the whole reason he's mistakenly believed to be bad and worse than and versus other characters.
I dont know what he say 1:58 - 2:00 but it sounds so funny xD
he clearly said jump jab in english
hahahaha :)
Never seen トミナガ make so many mistakes
Shit happens. But that doesn't change the fact that TM's performance was stellar in those matches, although he was basically K.O'ed were it not for his crazily fast stun recovery after Tominaga's stun setup.
video games
Kuroda >>>>>>>>>>>>>>>>>> TM
マコト使う奴ってそんな上手くないな。キャラ頼りすぎ
いやうまいだろw
腹部は無敵が無いから、唐草に勝てない。
唐草に出しておけば、腹部ぶっぱは怖くなかったはず。
あとだし
粉雪 それで何人も屈伸バグの餌食になってる。唐草だけじゃなく前方転身やらムーンやらも読んで屈伸→反撃なんてのを何回も決めてるから凄いわ