Don't Overcomplicate The Immortal. There's A lot More Than Target Lock
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- čas přidán 19. 03. 2023
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One of the best weapons we have ever seen statistically in a class. A must have. Best PvE strand SMG and a top 3 overall PvP SMG. It has way more to offer than target lock and I highly encourage you to use and save multiple rolls.
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Immortal will still stand after nerfs. It's too good. I would get a couple rolls and be ready for whatever is thrown at it.
The only time I've seen them touch stats was the main ingredient
Coolguy, probably Surfshark needs to check the math. They are not giving 3 months free, they are charging them, so if I pay I do it for 27 months and, I get taxed for 27 months, not 24. I went all the way until I had to choose my method of payment. The price though, is cool but I can't trust a company that has math issues.
Something I didnt think about until I saw you playing Shadebinder was how useful Target Lock would be against frozen targets. Combined with Whisper of Rending, especially.
I don't think rending procs in PvP unfortunately
@@lukatosic09 it does
@@LunarHorus it just offsets the damage resist frozen guardians have right?
@@ringerscheckmate7938 not completely, but you do get some damage back!
My first roll was the encore killing wind roll, with range barrel and MW, and I immediately said "target lock or no, this will be my favorite one" and it really is. Target lock is very popular in the vids, but definitely don't discount all the other sweet rolls this thing can get. For base stats, it's the Palindrome of smgs, and that is not an exaggeration. Thanks for reminding the community to keep an open mind on this thing, there's so much more it can do.
Nice! That’s the roll I want. Encore/Killing Wind.
I got the same roll, gonna try it out tonight.
Did my first ever solo flawless this weekend and got an adept w/ smallbore/ricochet/encore/killing wind/range masterwork. Absolutely love this way more than the ikelos
That roll is slept on tbh, encore with killing wind gives it some massive ramping range
@@taybloot it's good for 6's, yeah, but in 3's? in neutral? not really
@@yoman6142 same can be said for everyone's favourite perk kill clip, using your logic that perk is awful
@@taybloot damage perks are jus better 🤷♀️
I have the non adept version. I went on d2foundry and it says with that roll you get 100 range 100 stabilty and 100 handling. That is if you get max stacks of encore + killing wind
It's almost indescribable how strong this gun is. I managed to go solo flawless this weekend and played against a fair variety of loadouts on my way there. However, since I've hit the flawless pool, every match has been completely dominated by increasingly good rolls of The Immortal, either paired with a sniper or Le Monarque. That's how good it is: within the player population with access to it, EVERYONE is using it. It feels like a bit of an arms race tbh; you put it on yourself or you get crushed by it. It's the definition of meta-warping.
Right!! That's super fair!! How Tfff tarrabah( a raid exotic ) getting nerfed but they put this OP shit in the game
@@Etechtronikstarrabah deserved the nerf, hoping they nerf the immortal too.
I think you are undervaluing keep away. There are lots of clips in this where you are easily 15m away from the enemies and would be proccing it. Additionally, the range bonus is basically just up all the time because within 15m you don't experience falloff. You only get the bonuses when you need them. It also gives accuracy which makes it easier to land shots as you start getting falloff. It is quite comparable to rangefinder.
I had this thought, but I wasn’t sure if I was just trying to defend my keep away/target lock roll haha but I feel like within 15m, this thing doesn’t need help (like threat detector) because the stats are juiced, and rangefinder can sometimes feel awkward up close until you’re used to the zoom. But keep away helps towards the limits of this things range by bumping range and accuracy to go along with the ramping damage. Really good for 3s
It's a good alternative for people who don't like the increased zoom from rangefinder since it does mess with cones which can feel off to some people (I personally don't like rangefinder on some hand cannons despite liking it on others, totally a feel thing)
Yes! I have a max range roll with full bore. Keep Away and Kill Clip. Increased range, accuracy and reload. It goes very well with Kill Clip. I usually fight people beyond the 15m range because fusion rifles and side arms. Think about this @coolguy
If Rangefinder gets nerfed then Keep Away will be the alternative.
I think CoolGuy undervalued Keep Away a bit, because it's free range + extras
But i'd say that KA is better in a 3v3 scenario where there's less players and less running and gunning, whereas in 6v6 someone might be 15 meters away from you but in a different room
I'd say RF is still the better option because it's +zoom and it's basically always active, but i've seen a few friends complaining about literal 4/5 rolls with Keep Away
Range finder tap the trigger has been an absolute monster in pvp. While then I got a range finder target lock in order to fit in with the rest of the player base chasing meta haha.
I need people to carry me to flawless cuz I want to get target lock rangefinder
@@Shadoxas don't need to go flawless for it
tap the trigger is pretty redundant, its already the easiest SMG head shots in the game.
@@Tehkneekz not everyone plays easy mode mnk
@@HajileMalach uh not if u want the adept one?
I think encore is being incredibly over looked as well. The buff to an already good perk is amazing, and its synergy with field test is absurd.
Yeah, I got mowed down by that one from Pulse range last night.
Great video, as always. You continue to provide the most balanced reviews in the game.
Not only does Killing Wind give you +20 range, but it also gives you a 1.05 modifier on your damage falloff range. So with the roll Cool Guy has, you're getting to 100 range with a 15.4ish zoom and an additional 5% range on top of all that.
-Sincerely, a Lover and Abuser of Submission with Encore + Killing Wind
Managed a fullbore/ricochet/perpetual/TTT stability MW
with adept range I have 83 range and with almost 100 stability after perpetual and TTT kick in(95 to be exact). I love this thing for dueling in 3s. I see a rangefinder or Target lock nerf coming in the future, especially since rangefinder is seeing the same popularity with SMGs as QuickDraw had with shotguns. I have faith my roll competes and will stand the test of time. Great vid again Cool guy love ya brother
That is the roll I will be spending all day hunting
After trying a few rolls, I think Keep Away is actually great. I preferred it to Rangefinder. The accuracy and range bonus after 15m feels awesome. I find the Rangefinder roll awkward in close range fights because of the extra zoom but Keep Away doesn't have that problem
I got the god roll, just hatchling instead of target lock. Then I got a demo rangefinder roll that makes me happy with my Spider-Man swings.
How good is that demo in pve? Like are you maintaining good damage on neonmuna still even though you don’t have a damage perk?
@@patriot459 If you use grapple and have perks like heavy handed or the grenade counter part, it's good with the add clear sense you go ham with tangles. The grapple melee kills count as both powered melee and a grenade on kill. Makes synthoceps fun with Spider-Man swings. Honestly it's more for fun. Target lock or hatchling would be better for endgame stuff.
Although, I'm pretty sure shooting a tangle with the demo roll and getting kills count towards your grenade energy coming back. Gotta do more testing.
@@Zenovii-senpai oh man if the explosive tangle kills count for demo then that is for sure nasty!
@@patriot459 Good news, it does.
I got keep away and hatchling (normal)
Then I got dynamic sway with hatching (adept)
I didn’t get a single target lock drop with over 20 rolls. This video helps me cope. That being said it’s not going anywhere so I can’t really sweat it because everything else I farmed recently was on the lightfall deadline. I also got a bunch of other rolls that I wanted. I think hatchling is cool and solid but kinda like incandescent in that it plays best in easy content, not as good in hard content. That’s why I really want the target lock roll… it’s the one for chunky PvE content. The straight up rangefinder/kill clip with 72 range stat has been the only one I’ve put time in on so far but in PvP it’s great. Haven’t tried it much in PvE but I imagine in any content where SMG’s are good for actually mowing down the bulk of targets it will be amazing. I’ve become used to no damage perk on the mini tool and the Ikelos requiring a kill for voltshot anyway so I was wrongfully jaded when I didn’t get target lock this weekend. Honestly when I have frenzy up on funnelweb or submission they feel like they shred so I imagine going to a 25% bonus for chaining kills when I’m going to be chaining kills anyway will feel excellent. I’ve also never really liked surplus because I like to use my abilities but now there are so many builds and situations where abilities are plentiful and often have multiple charges. Triple strand melees or the double nade with the Hunter really make that perk seem more appealing; as does Starfire along with many other builds.
I went solo flawless for the first time and got a roll with surplus and tap. It's an absolute laser in pvp. Doesn't need target lock to be a beast imo.
People sleep on that maxed stability
@@sebastiancaballero8201on console yeah . Tap the trigger is active for its entire ttk aswell !
got 2 90 range rolls pretty much identical but one is rangefinder TTT, and the other is rangefinder target lock, honestly the tap the trigger one feels so nice esp on controller since full bore kinda tanks the stability to push the range to 90.
I’ve got a rangefinder / target lock for PvP and an encore / Kill clip for add clear in pve (with Field-Tested that’s a LOT of stat boosts). Both non-adept, both powerhouses.
I got DSR and killclip on my first one, with 80 total range with the range mod. 2nd one was Threat detector and hatchling. I haven't used it in crucible yet, but I'm so ready to test it out
bro said ”they might mess w the zoom” 5 months ago and they just did, i’m subbing. This guy knows what hes talking about.
I got the perk and masterwork combo I wanted (rf/tap with range masterwork). I didn’t get good mag options and my barrel is fluted. The adept range mod makes up for the lack of a range mag, and the stability and handling bump makes it beam outside of tap the trigger. It’s only 3/5, but it’s way better than my 4/5 Coldfront. Such a good gun all around.
Keep Away has been banger for it imo. The reload is super and the range and accuracy buffs help when you actually need them, past 15m. The only time I think it's worse is when you're fighting a 1vX and one person is deactivating your Keep Away while you shoot someone far away. I feel like for PvE, Rufus will just be a better workhorse with Demo+Hatchling/TLock with the same range and double mag
Unless I'm forgetting about something more obvious only time I can really recall when Bungie's hit out and retroactively changed stats was when they tweaked Model Red 8 only for Multimach, and Jack Queen King 3 and Spare Ration's stupidly high AA got lowered a bit despite being long sunset.
But anyway you're correct this is very much like Igneous Hammer where even if you got the 3/5 roll, the thing still is coming in with some of the best default stat possibilities and you can't really go that wrong with stuff. That Origin perk absolutely is amazing as well.
I'm hoarding about 6 of these right now. My favorite so far is a max range (90) with DSR and TTT. Monster range and the perks bring the stability up and make it a laser beam, without needing a proc. Just shoot and it feels great all the time
That's the same roll I have on my pvp Ikelos smg and it's great.
CoolGuy - presents the best and most honest reviews. The best content for beginners to vets. We appreciate the time you take my man! 👊🏾
I actually want to try hitting Flawless next time this comes around. I got a few base rolls and I’m loving it. For now the one I’ve settled on is Hammerforged, Richochet, Rangefinder, Target Lock. Unfortunately got a handling masterwork but so far it’s the roll that I’ve liked the most. I have a couple similar rolls one has tap the trigger instead so I’m sure that one will definitely be good, but I’m for sure going to play more trials this season. I fell in love with my Ikelos last season and now that they added this gun I need to get the best roll I can plus for some reason I was actually having fun in trials. Never tried to go flawless I was just grinding rep but at the same time I was having fun.
The great part about your perspective is that it’s giving us all some room to breathe! And these other rolls deserve to be considered!!!!! Thanks man!
I'm trying to understand why you feel keep away is out of place? Outside of 15m you're getting 10 range 30(?) Reload and 10% accuracy cone reduction.
Imo that's great. You get the range when you need it. When the enemy is far away you get a bump. You don't need a 25m drop off if you're fighting under 15m.
The 30 reload procs if you win your duel if the enemy is close. They're dead, you reload fast if no one is around.
The accuracy bonus is what I like the most. It really helps with consistency at or past drop off. People always hype up dynamic sway or tap the trigger. This works the entire time the trigger is pulled though
I'd take rangefinder over KA, but honestly I wouldn't sleep on it.
Also forgot to mention, it's nice to roll with Gemini Jesters. When the buff goes away you get a solid confirmation to dodge to knock radars. Just my opinion though 🤷
My best one outta ten was full bore, light mag, perpetual motion, tap tt, stab mw. It's dirty with 70 range. 25 stab base but with perpetualx2 and ttt it actually has 85 stab while ttt is active. Got a new one, rf kill clip. So happy with this thing
I got a very very good roll on my second or third ever adept with
Full bore, ricochet, dynamic sway, tap the trigger + range masterwork.
Been grinding for more so I can at least get a rangefinder with some solid barrels and mags. So many crazy things going for this gun!
I ran my first full trials card a week and got a keep away + target lock roll with corckscrew + armor piercing and a stability masterwork. It is now the only gun I use in PVP 😂 it just feels so good. So much stability on an aggressive frame. I don’t win ever gunfight (because I’m dog water at pvp) but when I do it feels definitive.
I only got one roll, but it's adept with hammer forged/armor piercing/dynamic sway/tap the trigger and hatchling. It's pretty intense. I'm hoping to get some other rolls to try next time, but I think I really want perpetual motion/target lock with kill clip for pvp and rangefinder/hatchling for pve.
Edit: forgot to add that roll has a stability mw
Love the format of your gun breakdowns! Fun and loaded with useful information, thank you!
So my question with keep away is within 15 you don’t need the extra range, however at your longer engagements when it’s proc it can help win the fight. Like you said it’s a stat monster and I feel 15 in you don’t need the help form threat detector, but 15 out you will need the extra help.
Wasn't even looking for target lock, I wanted tap the trigger, but honestly the gun just feels so good it doesn't matter what you get lol
This is one of the few times I’ve disagreed with you. Keep Away is such a a good perk on this gun, because when it’s not active you don’t need it since the gun is so good at base. But the second that perk becomes active it’s a tangible difference; at least to me. Heavy bias here, but keep away has more utility than rangefinder to me. It’s worth trying out keep away because of the benefits it gives and how it can elevate the gun into engagements it really has no business being in. Amazing video as always!
I'm foreseeing some target lock tuning, I got a really nice adept roll with all range, rangefinder, and tap the trigger or kill clip
I've found I don't ever have an issue keeping Keep Away procced. I tried a few Threat Detector rolls, and it felt like playing within Threat Detector's activation range is a death sentence against Ophidian/Syntho shotgun apes since I've been running this and a bow for my second primary all weekend. Even as fast as Target Lock melts, I'd often trade to a shotgun punch if I played too close. Would prob feel better if I paired it with a special. Haven't tried my Rangefinder rolls yet, but it's never a bad perk. I really want Surplus the most, though. Def doesn't feel necessary with how great Immortal's stats are, but I'd like to see how it feels nonetheless.
Been waiting for your take on this monster. I'm not an amazing pvp player, managed to get a few good non-adept rolls, but couldn't make it to the lighthouse. As a "mediocre scrub" in pvp, what would be your recommendation on improving chances of getting there? As a hunter should I focus on finding some cheese ability build, or just focus on improving gunplay in comp/quick play?
This weekend was the closest I got, made it to 5 matches, then lost 2 in a row just outplayed. All 5 matches previously were absolute sweat fests tho. I've been going strand hunter with facade, focusing mostly on gunplay with some suspend dives where warranted.
I only went flawless once, and got a surplus + killing wind/tap the trigger. It's a laser beam with 83 base range and a huge stability buff from tap the trigger. Even without the RF or target lock, it's such a fun smg to use.
I got the "godroll" from my first flawless chest(full bore, ricochet, rangefinder, target lock, range mw, and killclip as my 2nd perk choice) and its amazing. I got it before most other ppl had and were using it in Trials and when you're the only one in a lobby with it it feels unfair. No other primairy can compete.
I'm absolutely loving my pve roll with rangefinder/ and a choice of demo and hatchling with ricochet and a range masterwork. I've been mainly using demo for my stasis warlock for ice turret spam and nothing gets past me with all the grenade energy I build. I need to try a strand build soon but thats my input on this gun
ok, asking here because where else would I ask? mostly kidding
anyways, does ophidian (the warlock gloves) speed up weapon swap much more if im already using quick access sling on my bow and smg? I have fallen in love with the combo, but I dont particularly like ophidian... so if it isnt doing much then I can justify swapping off to something else
edit: I am keeping 3 rolls, rangefinder+lock for pvp, rangefinder+killclip pvp (unfortunately not range masterwork for either) and a hatchling one for pve for my strand hunter build
I use enhanced dynamic sway & tap the trigger on my Ikelos, seeing that Immortal can roll that gets me excited. I hope I can get one in time before reset!
I use to think the same about keep away but think about it like this keep away proc 15m out if you are closer than that you don’t need any range perks because at base this weapon fall off damage starts at 20 m
I ended up getting a good range roll with full/small bore, high cal, RF, Target Lock/Demo. Really happy with it.
Plus, if target lock gets nerfed, this thing is a stat monster and wouldn’t mind switching to demo on this for Grenade builds or restoration nades.
For hunters I recommend using a perpetual motion roll + speedloaders
My roll is full bore, ricochet rounds, range masterwork, perpetual motion and target locked.
And it just makes the stat package insane.
+ 10 stability after 2 seconds
+ 40 handling after 2 seconds and a dodge
+ 40 reload after 2 seconds and a dodge
+ 30 AE after a dodge
And if you keep fighting and winning? You can get 10 more stability, and an extra 30 handling and reload. Like, what.
Would I take the two extra metres of range from rangefinder?. Honestly no. I wouldn't.
Not good enough for adept but I farmed 4 of the base ones, encore/kill clip/RIcoRound. Range finder/target lock. Range finder/killing wind. Idk which one to use! It's going to be fun testing these out! Good video as always!.
I got a Keep Away + Killing Wind (or KC), and while yeah, Keep Away is a little out of place, I find that to be its greatest strength. It gives you leniency for being "a little out of place".
We've all been there. Thinking someone is pushing up because of the radar ping only to round the corner and see them actually backing off and holding an angle. Also, if you're slaying out, most engagements where keep away is no longer active, you have Field Tested or in Rumble cases, Alacrity, compensating for the lost stats. We got Killing Wind min-maxing the gun after a kill.
Point is, the perk may be the "oddest" pick in the third column, but it still has PLENTY of value.
Got a perpetual motion /kill clip adept and I’m loving it
threat detector/killclip/hatchling with ranged for PvE and my second one i got is Full Bore/Ricochet/RF/TL/range MW (killingwind) love em both
I managed a ricochet/dynamic/demolitionist roll and I'm instantly in love
the thing is a sniper wearing an SMG's skin, it's glorious
I got my first ever solo flawless this weekend, my first adept roll was Full Bore, Ricochet, perp motion, & tap the trigger. I'm still looking for the RF + Target Lock roll but at least I still have a solid roll if I don't get it
I've got my full bore/extended mag/rangefinder/traget lock + kill clip with range mw and it's broken in PvP, plus I've got surplus + hatchling for PvE too.
Is Keep Away that out of place? If you want to push out your range for far engagements, it will be active for those, and any closer where it isn't active you don't need the range. Seems to me like it's a good consolation if you can't get rangefinder. I get that range has more benefits that will help even in CQC and 6's are chaotic so you more frequently have people near you to deactivate it but still, it seems like it will effectively help with the same thing just not quite as well as RF does, and if RF is in the nerf crosshairs this should very viable
I got 3 of them without rangefinder... However one of them is an amazing PvE roll (threat detector/hatchling) and the other had Keep Away kill clip with stability which, while unfortunate, has 85 range which is pretty good too o7
"They would have to actually adjust the stats. Which I don't think I've ever seen them do". Bungie did it to Main Ingredient, they lowered the stability and aim assist stats. They also did it once to the other gun he was talking about the Ikelos smg. It's stats used to be even more juiced.
Shocked how soon you put this out! Good stuff
I just got a perp motion/killing wind roll and I love it. I know it's not the best perk combo but it's a monster
A bummer when this happens sometimes, Because by the time the second chance of getting adept comes out they’ll nerf into mid.
Got two rangefinders with tap the trigger. One also has kill clip and the second had demo.
Could i suggest you revisit huckleberry as a crucible option. It plays into both win now and win later.
@CoolGuy I was wondering what you think the 'magic' stability number is for Aggressive SMGs? With 140 HC's, you figured out it was 68. Is there a tipping point for these guns? Fwiw, I can never go Flawless, but I did get 7 wins and was able to get three non-Adepts: Ext/AP/RF/TL/Range, FB/Flared/Enc/KW/,Reload, HFR/RR/KA/KC/Hand. I'm very happy with all, but was shocked how incredible the Encore/KW roll felt. As an SMG main, I think I'm leaning to that roll b/c once the perks are rolling, its divine.
I’ve rocked this with peacekeepers in trials. It’s pretty absurd. People have a hard time killing me due to the increased strafe speed.
Shhhh, don't mention the sauce, do you want Bungie to nerf us again?
The speakers here 😂😂
@@Spike2276 People are already crying about it
I got a neat encore killclip roll which seems like it could be cool, I haven’t used it yet. My main I could get is probably the perp killing wind/hatchling.
Dunno if I really agree with the analysis on keep away at least in 3s. Maybe it's copium since that what I have but play trials with it I felt like most of the time when I needed to engage at longer distances it was up for me. Now you don't get the accuracy boost when you're in close range engagements but in the general case if you have someone within 15m then you shouldn't be taking pot shots at someone 22m+ away from you instead.
My 2 rolls were DSR/Target Lock & Perpetual/Kill clip. Couldn't be happier with these 2 guns.
Bit of copium but I got my first flawless in almost two years, got Keep Away/Target Lock on it right away and I love this thing, I'm emotionally attached, rangefinder be damned. Keep Away helps when you need it the most in the longer engagements, target lock feels great, then I got it a friend that has Hatchling for PvE. I think you're sleeping on Demo for PvE though, literally anything with demo is great in this meta even if you would rather have it in the third column than the fourth, just depends on your build.
I had a tap dynamic one however its barrel and made combos didn't let it get past 57 range so I canned it. I currently have a surplus hatchling and its been pretty silly all considering
Would you say dynamic sway reduction with killing wind and high cal/ricochet rounds is a solid PVP roll? I know they’re nerfing target lock so I was thinking my roll could be solid
With keepaway, isn’t it kicking in at the same time rangefinder would matter?
I have one with encore/killing wind and I've gotten more kills with this roll vs target lock. All the extra stats really helps me land my shots on controller
@CoolGuy which shader are you using for those trials weapons?
What am I missing with keep away? Active when 15m out from your target, which with and SMG is when you’ll need the extra range an accuracy?
Obviously rangefinder is the better perk. But I don’t see why keep away “doesn’t fit”?
I have many rolls including some mentioned although I don't have rangefinder target lock, I settled on this one:
hammer forged
rico rounds
surplus
target lock
stability masterwork.
Range 65
stability 45 (70 w/full surplus)
handle 58 (100+ w/full surplus)
reload 30 (80 w/full surplus)
Smooth as butter with decent reach and high damage. Not THE god roll but definitely MY god roll right now.
Thanks for this vid! Made me feel better about not getting a single rangefinder roll after grinding all weekend.
Got a rangefinder tap the trigger W range MW bringing it to 85 range . Thing goes in on my peacekeeper titan . Absolutely loving it
I think this gun is special in that there isnt really a bad roll, but there is a best roll. Going against a max range rangefinder target lock with your dsr tap the trigger you will feel the gap.
I have an adept dynamic sway/ demo + killing wind, range masterwork…it feels like a great hybrid for PvE and pvp all I have to do is change the 2nd column instead of having an extra immortal on me
Pulled a surplus+demo/hatchling that’s perfect for pve, wish I could get a rangefinder roll for crucible but encore/kill clip will do for sure
I went solo flawless this sunday, and I got two one with DSR/Tap The Trigger and Encore/Tap The Trigger, both with the last column being able to swap out to demo. I, as a console player, may have a field day come iron banana.
What shader is used to switch out the gold parts of the gun?
i tried playing pvp earlier and more than half the lobby had this smg and i had no fun hearing it go off across the map
I got a couple, I have a surplus target lock roll. Then I got a encore target lock roll. I just wish it had ricochet rounds instead of high caliber. But, it's definitely a beast.
I don't know if I agree about Keep Away being out of place. When the enemy is close enough to remove Keep Away, I dont need it to beam them. But when I need that extra range to knock someone, Keep Away gives it to me for free, no kill necessary. I prefer it to Encore for that exact reason, and while Rangefinder is the best, Keep is a solid 2nd place to me.
I got about 7 non adept rolls and they all felt great to use. Only problem is deleting some, I need that vault space.
I got an encore demo. Tried it out for pve, absolutely love it.
I landed a encore kill clip AND threadling on my adept so im very happy, this smg smack’s literally anywhere
Got myself a Surplus/Hatchling one for PvE and a Threat Detector/Tap the Trigger for PvP. Not the best PvP roll but i'll take it, it feels great!
My best drop was Smallbore,Rich Rounds, Surplus,ttt with a stability mw, im loving it so far.
Ive focused 3 normal immortals n its dropped range finder target lock high cal every time just different masterworks
Got a rangefinder/kill clip roll for pvp and a threat detector/demo roll for pve. I'm happy but I'm gunna farm more tonight for sure
I have a gut feeling that Rangefinder might be hit soon. I was lucky enough to get the standard RF/Target Lock, but I also kept a nasty DSR/Target Lock + Kill Clip roll just in case of nerfs!
Smart man right here
Yeah I got the god roll with Kill Clip and Target lock. I also have like 7 other adept versions with various rolls. I kept grinding in the flawless pool till I couldnt just to be on the safe side :)
I don’t have time usually to keep trying for flawless. But I managed to grind out for a base version and got rangefinder and killing wind. I can indeed agree this thing is cracked even non adept
Solo flawless last night to get it. So stoked on it
A couple minutes ago I just had a rangefinder with target lock or kill clip roll drop for me. I'm set if they end up nerfing target lock.
Are trials adept weapons going to be able to have enhanced perks, like what’s happening with master raid weapons?
Got Range Finder + Target Lock/Kill Clip Adept from flawless chest and a Tap the trigger/ Dynamic Sway Adept from focusing.
Why do I feel I’ll like the Tap/Dynamic more, for PvP? 😅 Keeping them both regardless.
I'm pretty sure keep away is 10m in practice. Meaning it's effective at any range you would want it to be effective.
I still enjoy these breakdowns even though ive fallen off the game, i just wish they handled aim assist as a recoil adjustment, homing in the higher the assist is.
Well that and scout rifles fire as much and as fast as other rifles just with just so much recoil you only hold trigger inside of ape range.
Only adept I’ve gotten so far is with hatchling. Good to know it’s not a total waste.