Lords of the Fallen: Does The 1.5 Patch Finally Solve Its Tech/Perf Problems?
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- čas přidán 1. 05. 2024
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Imagine if developers included all these patches at launch like they should be, instead of months or years later.
Ahhh, the good 'ole days.
Yeah Back on PS2 where the game was on the disc. 2005 changed all that with Xbox 360/PS3 internet destroyed physical games.
Well, Fromsoft and Larian still do. But does anyone else actually? 😅
Unfortunately QA testing and optimization takes time ... and time is money. The sad truth is that companies now have the means to release a functional product and patch it down the line to optimize its quality while the cash is already flowing. That should not be the case but i cant see what can be done to end this practice.. maybe not pre-ordering and adopting a wait&see attitude would be a solution to this problem. Companies would slowly learn from this.
@@splinterborn games still got post launch patches before 2005 look at mario 64 carts people played v1.1 and 1.2 after that improved performance and bugs
Release first, patch later. We shouldn't celebrate a game finally running well.
I feel like games like No Mans Sky and Cyberpunk are sending the wrong message.
People praise this games for getting fixed then they praise games for launching in a state that took them years
Yeah it has become far too normal. Game's being released before they are ready. Treating customer purchase like a downpayment to finish the game.
@@richardfranklin6003 It's just the current state of affairs sadly. With tech getting more complex, it's supposed to take longer to properly develop a game, which means it'll also be more expensive. However, greedy out-of-touch board of directors only care about the bottom line so they pressure the development studios to release things on time despite how broken the games might be.
And then you have consumers who have absolutely no patience and no standards, so they line up day one to buy these things. As a result, the companies get their money regardless of glaring issues. Sure you'll have a vocal minority talking about the bugs, glitches, and other problems with these games on forums and social media sites, but so long as the silent majority keeps buying these games, things will never change.
Consumers don't care if ports are broken, palworld runs pretty poorly (on steam deck xbox) with a massive amount of bugs but it still got milions in sales.
@@oo--7714palworld isn't released its early access....
I had a great time with Lords of the Fallen at launch. Lookin forward to another playthrough after all the patches and improvements it's received.
If you want a game that isn't made in Japan or Korea these days you have to wait for it twice, first for it launch, then for it to be fixed.
Lately i've been passing on a lot of releases for this reason. And if a season pass is announced i just wait until everything is released and play it all at once. Mostly at a discount.... i would never recommend preordering and playing a game day-1 anymore: wasting time and money on a sub-optimal experience.
@@akyruz8345 True that. As Tom mentioned in that DF Direct; people want to be part of the "zeitgeist" and have FOMO so they will play it on day one regardless. If you can get past that and wait until it's properly optimised and bug free, then the experience is so much better. We shouldn't have to but that's just how it is nowadays.
@@cun7us Yeah, waiting is just way better. You get a game in its actually completed state and at a lower price too. I couldn't care less about FOMO these days
sounds like somebody didn't play a From Software game.
Somae capcom games are broken or unoptimized at launch. Just look at Dragons Dogma, Residente Evil Village, Residente Evil 4 remake, Monster Hunter World, etc
Seen in one of those patches...
HDR: Instead of using Engine standards, we have established our own custom range for HDR max luminance to enhance the visual quality of the HDR output across all platforms."
Now it overshoots to 10K nits no matter how you tweak it and it was one of the few functional things at launch. They also stripped DLSS Frame gen. once the game was already out to never bring it officially back. Because if you enable it's a jittery mess.
Im going to try rtx hdr
Wish that these kind of souls like games had more hsitory in it and that it was easier for those not used to the stlyle, with deeper scenaries.
The whole idea behind soulslikes is that they are hard on purpose
LotF is actually one of the easier and less frustrating Soulslike games.
Lords of the Fallen has some pretty dope lore
I'm getting in some areas more than double the frame rate on my 4080 from barley 70-85 fps to anywhere from 98-147 fps although there is still some traversal stutter. But it also seems like they have actually further enhanced visuals somehow. That's a solid effort in my book especially since they are running UE5.
Actually speaking to the whole joke about stuttering in Star Wars. I believe the old movies when they were remastered have what looks like a pause when they turn their lightsabers on. I'm sure it was just them jumping to a new scene with the same/similar camera angle/position. But it looks kind of similar to what those shader compilation stutters often look like.
Weird, on my Series X the stutter is as bad as ever, on PS5 the stuttering was almost gone already months before this patch.
pls can you guys check Remnant 2 - the stutter when a enemie do attack moves is also present there
When they finish patching it will it just become Lords of the Fallen 2?
No it will become Lord of the Patches
@@ricardojose1301Haha. Great! 😂😂😂
I remember the days when developers had to finish their game before selling it because it went on a disc and was sold at the store and they cudnt change it after because systems didn’t need internet connection(plus internet was horrible then and not everyone had it)to run games so there was no such thing as we will just patch it later man it was nice to get a finished game that worked back then
Games back then didn’t get finished either. They were just better at hiding it.
The very reason why it was worth it to buy physical games back then but now look at modern games most triple A single player games need internet to download the game because what's inside the disk is just a download link for the game like Jedi survivor you can't install the game offline on a console.
@@arjun220That is just so untrue. I dont know what you guys mean by "back then" but there was an era in the 90s where fake games would be sold for 50$. You'd see a game that looks cool on the packaging , purchase it , go home and try it and realise its a one minute shitty scam game. Back then there was also no reviewers or youtube to tell you what games are bad and which ones are legit. You guys have it so fucking good....
Cartridges in the 16 bit era sometimes had reprints that had patched versions. You could argue that Capcoms near limitless releases of Street Fighter back in the day we're nothing but patches or overpriced dlc. Non console games also have a long history of having patches (oh demo disks). But they were very rarely released in a state where they were broken. Always had glitches and bugs though. Just look at any speed run.
This is why I usually play older released games, I remember I played Elden Ring after a long time from release and it was in it's best, what I lost was the hype and the talk around it when it was first released as all my friends had finished it, but the game ran amazing
Tom has great hair, he should lend Rich some 👌
The problem I had was game crashing with Corrupted Save File on PS5.
I re-installed it to uninstall it 2-3 hours later. The game still needs a lot of work.
At least on PS5, this game has been in a perfectly fine state for a good while now. I picked this up... Hm.. A month or so after launch? Played it through to completion, and yeah, it wasn't technically perfect, far from it really, inconsistent performance, etc, but I found the game totally playable front to back. I had no clue about the stutter issues on xbox though, they definitely weren't present on PS5. Either way, it's a shame the game has been plagued by technical issues and a lack of polish, but I genuinely found this game to be very charming, and that's as someone who was generally totally unimpressed with Soulslikes. It has some cool stuff going on, the dual world mechanic is fun, the lore is actually quite cool, and the overall world design and layout evokes some of the interconnection of Dark Souls 1, letting you look at places you are headed to in the distance, see places you've already been and occasionally finding yourself back at an early game area from a later game one. Very cool game. If you can stomach some technical hiccups, or have access to a PS5 or a hefty PC, it's well worth a playthrough imo. A flawed gem.
1:30 Richard’s Uncertainty Principle
Jedi Survivor still broken after 1 year
It's never getting fixed. First game never got fixed. Second game won't as well. The planned 3rd game will also not get fixed.
@@goodjoejoe but the first game isnt as broken as the second. The second is almost unplayable
Not on ps5, runs perfectly.
@@se2018how is it almost unplayable? I played through it at launch on pc and it was fine, except for a reproducible crash on 40s series cards. If you witnessed the launch on reddit where a bunch of casual players are active you would have seen that by far the majority of players weren't aware there were any issues at all. Most players didn't even know there is a performance mode on console, or what that even meant. DF viewers forget that we are a very small minority of enthusiasts. Most players start the game on their console don't look up any settings, don't even know what fps really means and just enjoy the game.
Perfectly fine for me on PS5 after the last patch
Question: I’ve been hearing of this issue for years now from you guys. Is this a thing Epic should repair in their engine and they not prioritizing this but other things. Or is this a developer thing?
I am getting a lot of shader compilation stutters with this new patch.
Dang it! I'll keep waiting to play it then maybe 1.6 will be it. Back to Remnant II it is then.
no stutter dlc incoming?
Stutter was patched out with a hotfix a few days ago
The stutter makes me very sad... 😢
So, are the camera frame colors supposed to represent a certain famous trio? 🦔
"the first time you hit the ball in pong you get a 300ms stutter"
that basically happened with far cry 1 didn't it
just realized they got 3 ps5s side by side... how much time do you really save by benchmarking 3 games at once? i guess a lot but still looks ridiculous
About stuttering, i buyd yesterday Dead Space remake and i must say its not bad at all for me. I have old i9 10900kf with32gb ddr4, 4070 ti super, nvme for windows C: and for the games drive. Thereis some stutter sometimes but not like in yout video. Maybe it the 2nvme (one of them ultra fast), but i9 10900 rocks even today. Thanks for your good work ! bye
Same. I have the game on a 990 pro and also don't experience stutters like in Alex's videos.
So, now this game is a 7 out of 10 with the 1.5 patch. Is that because of the stuttering? If there was no stuttering what would the score be? Is the stuttering only on the consoles? What about the PC version?
Id give is a good 8.5/10. Its a really good and fun game that was overhated tbh
On an high end AMD machine, I get constant stutters! I was really looking forward to it but I guess I will have to wait
I think they said it's the last patch
I really had no stutters, it just seems like this game was not optimised for most builds. I also played it with FMF turned on and it was a super smooth high refreshrate experience with FPS's about the 150
@@megamanx1291 you mean Fluid motion frame? Did you do it in-game (I don’t remember such an option) or using the adrenaline software on a per game profile? Thanks! I have a 7900 XT GPU and RX 7900 CPU
@@gavinderulo12 I think they simply said it’s the last free content update. So I think it’s reasonable to expect paid DLCs and further support in patches. But let’s see!
Unreal engine should be renamed to stutter engine every game released just stutter
Corny. Stop commenting.
I absolutely adore this game and if they just could've delayed the game I know it would have been a real challenger in the souls genre
wow. patch 1.5 and still not 60fps. i guess we have to wait a couple more years because of course that is acceptable.
it is a last patch for this game, so it will work as it works forever
@ThereIsOnlyOneRandom its the last free content update, they just dropped another bug patch recently
I had my first playthrough a month ago on PC. On my Ryzen R9 3900X + RTX 3080 it runs great.
Only issues I had were some a bit to slow loading textures in cutscenes. The stutterings weren't gone entirely, but it wasn't that obious and annoying. Only Boss which had stutterings was Harkyn in His naarrow corridor arena.
Video starts at 3:15
Thanks
Improved performance doesn't fix the enemy spam, mediocre bosses, and floating movement in combat.
Most of us love the combat, if it's not your style, that's fine, but there's nothing to be fixed.
As for enemy 'spam', that has significantly been reduced, but they will never allow you to freely run through areas, ignoring enemies.
Good thing they fixed the ennemy spawns in the Umbral realm and improved the bosses. People just want to be rabid about something because it feels nice. The game is great😅.
Great that the stutter free DLCs are over. The developers deserve a cookie. Now they deserve another 70$ for the next patch of stutter free paid DLCs.
Unreal Stutter Engine should be the Engines' real name..Many UE games have the same freaking problem when the game is semi or full open world..
BLOOD VOMIT is so great!
Devs need to stop using Unreal Engine. It seems clear at this point that developers are not capable of making games that don't have horrible stuttering and performance issues. It's really getting to a point where I actively avoid trying games until after I see reviews when they use Unreal.
it only happens on PC. it's a symptom of "console first" development mindset.
@@arsenii_yavorskyi I mean maybe sometimes but in many instances (including what is described in this video) the issues also show up on consoles just to a lesser extent.
@@mikeyyveoh boy. Have you even looked at the recent UE 5.4 developments? They have completely overhauled their threading model for the game, render and rhi threads. They already showed massive cpu performance uplifts and much better utilisation. They also are actively working on much better shader compilation methods, many of which have already been released in 5.3. Please do some research before you spew hate.
@@gavinderulo12 I’ll believe it when I get to play some games that don’t have horrible frame drops or stutters.
@@mikeyyve what about final fantasy 7 remake, lies of P, stellar blade? Just to name a few. All unreal engine games.
He always says counsel and not console. Drives me nuts
Not on Xbox. The devs banned me on twitter when I showed performance on series x. That speaks volumes
You got banned from twitter by Hexworks?
Lies of Beef
You mean blocked lol
Quit harassing them then. Simple as that.
@@Dr.RojoMcDelly showing the performance of their poorly optimised game means harassment to you?
I bought this game five hours ago and got the 50% discount.
PS5 digital deluxe? Performance?
@@YtLdbck PC version on Steam. Haven't played it yet. Might be a few weeks/months...
If you pay for unfinished garbage devs will keep giving you unfinished garbage, simple as that.
It stutters like holy hell on a 4070
I have a 4070ti and see no stutter. It might be something like Dragons dogma where two people with similar hardware have a different experience ...its so fucking weird. But hey, hopefully the next smaller patches fix it for you!
playing on a 3060 here and it's mostly fine
Just started Elden Ring on PC (beat it 1.5 years ago on PS5) and the random stutters are insane, especially over 2 years post-release. I have a 5800X/3080 combo and even that isn’t enough to prevent the stutters. Pretty pathetic TBH. The PS5 version ran very smoothly with minimal hitches.
Yea, sad. But you can remove the stutter. There's videos on yt. I managed to remove stutter, I have 3080
Dying on elden Ring is satisfying lol but dying on a broken game is so frustrating
The game is not as broken as people make it out to be. Most of the initial issues people had have been ironed out. It's a great game that got shit piled because people feel great hating on something. And ofc , most of the time it's elden ring fanboys who compare it to Elden Ring. Elden Ring is not perfect , it has a lot of the same issues Lords of the Fallen has. In fact , it has more issues than Lords of the Fallen...
I have started playing it on my recently built R7 7700 with 3080Ti and 32GB 6400 @CL30. 4K with Cinematic and with "-FSRFG" string it plays smooth, well over 80+ fps. It is a nice game.
30+ patches....
The game was released in ALPHA 😡🤬
you don't know the difference between alpha and beta...
@PrefoX Really.... Lets see.
Alpha build is very early on, mostly playable. A beta should be pretty much a nearly complete and relatively fully playable build that isn't quite at release level.
With the amount of changes made, additional content added, balancing etc etc etc.... 30+ patches.
Almost all games get patched, normally 2-3x is normal.
So YES, they released an ALPHA build, probably, late ALPHA, but still ALPHA
@@aFLYER1980no it was not an alpha build. Alphas usually have a ton of placeholders.
@gavinderulo12 sure as hell wasn't in BETA, which is basically a finished product, normally having bugs fixed and overall polishing.
30+ patches isn't fixing a couple of bugs, that's full on still making the game.
@@aFLYER1980 alpha usually just means no more major features will be added. Beta still is full of bugs. You are thinking of the beta tests for online games, but those aren't actual beta builds and it's usually just for marketing and some load testing. But at that point the games are pretty much out of beta already.
All of this is useless if the game still stutters , running a 13900k paired with a 4090 btw , refunded on steam straight away
Ambitious game design + early UE5 builds? What could possibly go wrong?
A poor launch and even poorer performance. That's what. Lords of the Fallen truly is the Lichdom Battlemage of our console generation.
Got it Day1 for XsX, amazing game, played on a LG CX with performance mode, only encountered a single drop in frames, otherwise played flawlessly and had a great time. One of the best soulslike games out there.
All I want them to do is make a character creator capable of making attractive characters. It is genuinely the fugliest creation system I have seen.
Worse than in TES IV: Oblivion? ;-)
Well good thing youre mostly armored , but it did feel clunky yeah😂
This just proves that we should always wait a year to buy games. Star wars Jedi Survivor is better now as well
I never buy at launch anymore. £70 for a broken/unfinished game? I might buy a Nintendo game at launch as they are usually not broken
@@mgnoodle2589I played Jedi survivor at launch on pc and enjoyed the hell out of it. Definitely worth it for me for the launch experience alone. I grew up with an xbox 360 which had much worse performance.
"This just proves that we should always wait a year to buy games" - I do that since 2015. Am I super smart or just being logical xD
Tom is so hot
he kinda has that andogynous look
Such a shame that the initial release was such a mess. Game is in great shape now but after its initial bad press, it will hard to come back.
Yeah , alot of haters in these comments saying the game is bs.
@@vivi_izy3344 I cannot understand that. I've played all souls games, Lies of P, etc. And i genuinely think this game is a very solid game, sure it might not be a goty material but has a lot of great ideas, impressive graphics, solid gameplay, etc. Plus the devs have fixed pretty much all the major glaring issues the game had.
@@Krausen2 Yeah exactly. I think because of the bad initial release people keep hating forever. No rationality here at all.
Lords of the Fallen is a meme game I have only seen for benchmarks. A 4090 cannot run this game at 4K 60 is unacceptable.
from what I understand, the stuttering isn't a GPU issue.
@@arsenii_yavorskyiit usually never is. All those "4090 can't run xy" articles and comments are just clickbait and or clueless.
The game is worse on amd gpu...forced to play at 1080p/ultra for 60 fps on a rx 6800 xt card...just wtf man
They shouldve stuck with the original game style, just a dark souls clone now
Come on guys. You all have NASA supercomputers at DF. And you complain about performance? Really?
Saddest part is that LOTF 2023 is the 2nd installment HEXWORKS should be embarrassed if they release paid dlc for this people should be offended.
Hexworks did not make the first game. That was deck13, the guys who made the Surge games
My dude, this remake is a complete overhaul and the only similarity between it and the first game is ...the name pretty much😂😂
you should do a digital foundry patch 1.5 that fixes all the ray tracing in yall faces lmao
The difference in release quality between Lords and Lies of P is truly astonishing.
True. Although, Lords of the Fallen uses nanite and lumen quite heavily in UE5 which is probably why it's struggling. Lies of P was made in UE4 which appears to be much better optimised for these consoles.
@@cun7usnanite and lumen only applies in rocky surfaces and castles. It does not apply outdoors and in vegetation. DF covered this so no they didn't go heavy on them 😊
@@JohnJohn-pm9wq A quote from Eurogamer - "The game is built on Unreal Engine 5 with a heavy use of its Nanite and Lumen technologies. Developer Hexworks goes all-out here in its world-building and the UE5 features allow for intricately detailed gothic environments, lit by a hybrid ray-traced global illumination technique."
@@JohnJohn-pm9wq According to Eurogamer - "the game is built on Unreal Engine 5 with a heavy use of its Nanite and Lumen technologies. Developer Hexworks goes all-out here in its world-building and the UE5 features allow for intricately detailed gothic environments, lit by a hybrid ray-traced global illumination technique."
@@JohnJohn-pm9wq "The game is built on Unreal Engine 5 with a heavy use of its Nanite and Lumen technologies. Developer Hexworks goes all-out here in its world-building and the UE5 features allow for intricately detailed gothic environments, lit by a hybrid ray-traced global illumination technique."
Another reminder to never pre-order a game and triple check the performance before buying.
30+ postlaunch updates is not something to be proud of.😂 Its an industry embarassment
You would think they learned after the first one, falling flat on the face. Nope, they didn't. This title is cursed. It was already half price on Steam, not the first time. It's just shows you how bad it is. These kind of releases should be illegal.
The original Lords of the Fallen also was a disaster. Don't know why put faith in the dev again.
dude, come on. the few issues it had don't amount to a "disaster". it was an okay game. people hate it just because it encroached on From Software's turf.
Hexworks didn’t make the first one, that was deck13 (the guys who made the surge games). LOTF 2023 is actually the first game for Hexworks as a dev team
I stopped playing the game when it released because of A LOT OF MOBS. It was annoying
Even if it never had the horrendous performance issues, it's a very poor (and overpriced) imitation of a much better product. I definitely regret spending $70, and wouldn't recommend paying more than $10.
Exactly why u should never pay full price for a launch game. If u still insist on paying full price for a half baked game herein 2024 knowing optimization is gonna be shit until months later you are the reason this keeps happening. Grow up outta your fomo, wait.
Only time unreal engine 5 will get better, when next gen consoles will launch, current gen hardware really weak tbh
Very too late.
Such a garbage performing game on PS5. Pay attention when you’re walking over foliage. It just disappears. It’s like our character has lawnmower feet or something.
Also pay attention when you are at storefronts. You can’t even see what you already have in inventory before making purchases.
And there is no soft-lock either.
Game sucks!
best on xbox
I’m starting to realize most of the gaming community is just a bunch of giant whiney babies who can’t be grateful or happy for anything and don’t appreciate any of the work developers put in. People talk as if these game are old 16 bit Nintendo games that can be made and fixed easily and not the insanely massive projects of today that take teams working all day and night to fix.
God forbid you expect a $70 game to run well
actually most of the gaming community are bootlicking sycophants who are always ready to excuse subpar products
Man.. so entitled and whiney to complain about something you paid for 😂😂
"Don't ask questions or critique, just consume product, and get excited for next new product" - a youtube npc
@@adds-kz3oc so than you watch before you buy videos and don’t get it till it’s fixed. I didn’t buy the game and now I can buy it half price. No one forced you to buy the game day 1
Where is the Fallout 4 next gen update review? Been out for awhile! You guys must have gotten so popular that you don't need to cover stuff people want to know about.
What s your problem...slow down man and remember that they don t work for you
They already said the next GEN update is broken. The Xbox versions Quality mode doesn’t work, there are a ton of issues with save files and mods not working or disappearing. Some people can’t even start the game. There are major issues that need to be taken care of from Bethesda, before they even think about starting to review it. If they review it in its current state, it’s not going to be good.
Bethesda tried to play it off on the Xbox side, like nothing was wrong. But digital foundry called their bluff and showed that the Xbox one X version looked better and had a further draw distance. The PlayStation updates quality mode is working fine. But there are still issues with mods and save files. Not to mention other random bugs.
Listen to 1:17 in the video, you'll get your answer
They literally did in the weekly video.... and its broken anyway
@@MakeLifeExtraordinaryPS5 to the rescue 😎