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The Battle for Kaohsiung - Cold Waters DotMod: South China Sea #18 (Submarine Simulation)
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- čas přidán 4. 06. 2023
- Cold Waters DotMod.v0.4a-2b
Campaign Status: HMAS Rankin (S78)
Submarine Kills: 36
Han: 6
Ming: 10
Romeo: 6
Victor III: 7
Kilo: 3
Song: 2
Akula: 2
-
Surface Ships: 43
Luda: 9
Jianghu: 1
Jianghu3: 5
Jiangwei: 2
Chengdu: 5
Dajiang: 1
Sovremenny: 2
Huangfeng: 6
Luhu: 2
Qiongsha: 2
Yukan: 2
Yuting: 6
-
Total Tonnage: 291,404
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I think that phantom explosion was the torp that cut its wire hitting the Lithu.
I agree! 😊
That result surely warranted a medal? Ten fish in the water and nine ships sunk. Survived having dipping sonar and sonar buoys dropped on your head. Showed nerves of steel and diamond balls.
Typical Admiralty. You once wore the wrong shoelaces, and you end up blackballed for life. 😮😮😮
Excellent video! Sound is balanced way better than last time!
As someone living in Taiwan (not too far from Kaohsiung), this is quite entertaining.
Good to see some CW back ^^
Have a great week Magz !
Must be one neck of a Naval recruitment program in China after this😉👍
Not to mention dock workers, engineers and welders, they have a lot of boats to replace at this point.
@@MagzGTV Magz is chewing through Chinese ships faster than Ukrainians going through Russian tanks.
Ha! Ive never heard you say torpedo beats before!
That was great fun to watch!! Thank you!!!
@Magz You can shoot down helicopters by surfacing and using MANPADS on the bridge, at least Tonci87 did that in his Soviet 1884 Alpha campaign.
Some Russian subs in Dotmod have that feature but not all, the Collins class most certainly doesn't.
@@MagzGTV Not sure id risk that even if it did tbh 0.0
Another riveting episode, well done 👍
Textbook. Very nice.
35:40 Did you realize that your speed was zero knots? Kinda hard to turn with no water flowing past the control surfaces. Probably should have rigged for "ultraquiet" as well, with that buoy so close.
nice clean sweep, hope all is well.
@Magz: Question related to Cold Waters if you or someone else can answer:
I’ve installed dot mod, changed Tigerfish performance on pair with the 1980s MK 48 for more fun with British submarines in the 1984 campaign. I’ve also added the Valiant and Churchill classes to that campaign as the should be. God knows why the Swiftsure is not present, but hopefully development people can fix that. The game once I start works swimmingly and is great fun. Once I exit the game the following error occurs while I try to load up my HMS Turbulent save:
The following error has occurred:
Index out of range exception: Array index is out of range.
PlayerFunctions.GetPlayerTorpedoIDInTubeOnLint (Int32 tube)
PlayerFunctions.InitialiseWeapons ()
LevelLoadManager.Loadlevel ()
MissionManager.LoadTraining ()
CampaignManager.OpenMissionBriefing (Int32 taskforceID)
SaveLoadManager.LoadTheCampaign ()
MissionManager.FixedUpdate ()
Then I press try to continue (might freeze or crash)
The following error has occurred:
NullReferenceException
UnityEngine.Transform.get_position ()
SubmarineMarker .LateUpdate ()
Question:
Any idea what causes this error messages(s) and how to fix it? I can only start a new campaign, and not continue my old.
No idea, never seen an error like that before. You would be best to ask on the Subsim forums and see if anyone there can help.
@@MagzGTV Ok, Thank you!
A splendid mission. Kudos!
"Invasion repelled" seems a little weak. Obliterated is more accurate. 37K tons sunk and no medal? The bar is getting higher.
39:55 Not sure if the mod can tell that you're in an Aussie boat instead of a US one, but saying "Allied naval forces" would cover all cases.
Another thing - for resupply, Perth might actually be closer than Guam, and definitely more appropriate for a Collins. Would Brisbane be an option as well?
Magz you're a veteran in this game but you do a couple of nooby things when you're playing. When doing hookshots with the torpedoes and you're not under stress you could just aim the torpedo directly at the target so you have better chance of a hit in case of a wire break, if the wire does not break you then set a new point for your hook.
Also when attacking surface groups you activate all torpedoes at the same time outside of the group sometimes resulting in multiple hits of the same target. Just move the activation points of two of the torpedoes further into the group to avoid this issue alltogether.
Good hunting, Magz!
Good hunting and very good shooting.
I was wondering, what's that structure on the Rankin's bow that looks like a miniature conning tower?
From what I can find, it is her intercept array.
@@MisterMountainMan And I'm guessing that's part of her sonar system?
High frequency sonar, yes.
I was wondering, does CW simulate sound propagation? Meaning hiding firing torps from port, showing starboard, or firing behind you? I know logic would suggest that, but is it simulated in CW/DotMod?
Yes, despite its relatively simple look cold waters has one of the best sound propagation simulations of any sub sim. Sound and how well it’s simulated is a massive part of what makes the gameplay in CW work and allows for a lot of the tactics I use.
@@MagzGTV good to know, thank you.
Curious to see what medal you get for this
Good Hunting!
enjoyed the play and tactics
Have a great week, take time to enjoy your life away from the video screen as well.
thank - you . ( 2023 / June / 10 )