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How to do PIRACY in Star Citizen 3.18 - Mongrel Pirate Academy

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  • čas přidán 12. 08. 2024
  • In this episode of The Mongrel Pirate Academy, we're going to cover what you need to do in order to pirate other players in the upcoming 3.18 patch for Star Citizen.
    The Mongrel Pirate Academy is our video tutorial series that we are releasing to the public, exposing the lessons we have learnt conducting piracy operations throughout the iterations of Star Citizen to date.
    Timestamps:
    0:00 - Introduction
    0:41 - Player behavior 2022
    1:32 - Most likely courses of action
    2:37 - Our recommendations
    3:48 - The 4 methods of piracy in 3.18
    3:57 - Extortion in 3.18
    4:38 - Ransom in 3.18
    5:58 - Looting in 3.18
    7:05 - Scooping in 3.18
    7:38 - Claim Jumping in 3.18
    8:03 - Outro
    ----------------------------------------------------------------------------------------------------------------------------------------
    About Us:
    Mongrel Squad is an Internationally crewed, pirate Star Citizen organisation that specializes in high risk ship/cargo acquisitions. We’re disciplined combatants, strategists and tacticians that use the latest aggressive ‘negotiation’ techniques to achieve our mission goals. We value dedicated, highly skilled and loyal members who aren’t afraid to get their hands dirty when the job calls for it. If you think you have what it takes to be a Mongrel then head over to our organisation page and put your app in.
    robertsspaceindustries.com/or...
    ----------------------------------------------------------------------------------------------------------------------------------------
    Don't forget to subscribe, hit the notification bell and share with others!
    Follow us on Twitter - / mongrelsquad
    And check out our merch store: store.mongrelsquad.com/
    New to Star Citizen and looking to step off on the right foot in the verse? Use the link below to sign up for a Star Citizen account and get an extra 5,000 UEC to start with when you spend $40 or more on the pledge store!
    robertsspaceindustries.com/en...
    #StarCitizen #gameplay #gaming

Komentáře • 187

  • @MongrelSquad
    @MongrelSquad  Před rokem +12

    Thank you all for watching! Help us spread the good word of piracy gameplay to the heathens over in the Star Citizen community hub by following this link there robertsspaceindustries.com/community-hub/post/how-to-do-piracy-in-sc-3-18-mpa-vy5sl97zkuhn6 to upvote and comment on the post of the video there to get it trending!
    Also if you want to chat more about Piracy gameplay and Star Citizen in general come on over to our Public Guilded server www.guilded.gg/i/kdDWdXrk

  • @ronnieo9571
    @ronnieo9571 Před rokem +41

    I think the following is fair: Anyone taking part in a piracy operation should have a crimestat, no one defending should get a crimestat simply for defending himself against a pirate who has no crimestat at the time he/she is disabling or boarding your ship. If you are quantum interdicting that should be a crimestat. If you are firing on the prize, that should be a crimestat, if anyone in a crew has a crimestat, the whole crew in the Party should have a crimestat. No pirate crew should appear as anything but Red on the radar, same as pirate npc. This elliminates unfair advantage. For example you are attacked by a pirate crew, some red, some not. You fire on non red, now YOU have crimestat, next npc police show up firing on you the victim. It's wrong.
    Re cargo. Cargo should belong to the person who has possession of it. If you have a crimestat, you can only sell at Grimhex for low price. However if you find a fence to take the stolen cargo, you should be able to sell that person the stolen cargo, and he then can sell the stolen caro at full price. Or it could be an org member.

    • @xn2deepx946
      @xn2deepx946 Před rokem +5

      Pirates are kids that believe they have had an unfair life or a tiny dick, it's that simple. There's no reason to be a pirate other than to try to trigger someone. *shrugs*

    • @ronnieo9571
      @ronnieo9571 Před rokem +1

      @@xn2deepx946 It's a game cousin, its just a game, one that encourages piracy it seems, but when I am not laying on a hillside on some moon, blowing the heads off of player characters, for no reason at all, I likewise detest them. Their behavior is reprehensible!!!

    • @RobinHartJones
      @RobinHartJones Před rokem +1

      "Anyone taking part in a piracy operation should have a crimestat," but what exactly is 'taking part'? Very often there are ships standing by just to load up the stolen cargo or people aboard just to help move cargo around or help board if needed. You cannot just say that anyone sharing a ship with a person with a CS should get a CS because then a single defender accidentally clipping a friend makes the whole cargo ship criminal and the pirates can then kill anyone they want without getting a CS :-)

    • @ronnieo9571
      @ronnieo9571 Před rokem +2

      @@RobinHartJones The players you describe, are they not taking part in a criminal operation? If they appear on the attacked players screen, and are part of the gang what are they?

    • @fasterpussycatkill-su6qc
      @fasterpussycatkill-su6qc Před rokem +1

      @@xn2deepx946 piracy is a lot of work and training, it is the most group oriented play style in the verse and it can be many hours of not making any money. it takes skill, patience, and military style comms... there is nothing childish about it... what is childish is not being prepared for it, and complaining about it. it is and has been an intended game play from the very start of the games design, and the 'verse is just going to get more and more dangerous so you better get used to it, and learn how to deal with it. crying about it and calling them names is not going to stop it. it is only going to put a bigger target on your back.

  • @kabevo9186
    @kabevo9186 Před rokem +25

    The mining bags from the prospector, which detach by soft death are collectable and sellable at mining stations to. the hard part is to get the big bags in your cargo hold. tractor beams are to weak to lift them. do this in space. and yes, the quantanium timer stops with soft death. so the bag dont destroy it self (or your ship) after "collecting".

    • @Frosty301289
      @Frosty301289 Před rokem +3

      i tested this myself and this seems to be a hit and miss, the cargo bags timers still run, they can also destroy your ship if they hit 0, however the timer is always at 15minutes from collection time
      we tested this with a prospector bag module inside a caterpillar in the current patch
      also, shooting off the bags and waiting until the timer runs out, then loading them inside a ship has both inert materials and quant missing from the bags

    • @polaroidsky
      @polaroidsky Před rokem

      I can’t imagine you can scoop prospectors who are carrying quantanium, right? Since it is highly volatile.

  • @chrisajokinen
    @chrisajokinen Před rokem +5

    so no mining and no hauling for me. Guess I will grind bunkers again. thank!

    • @miked7728
      @miked7728 Před rokem +3

      You're fighting a losing battle here. It would likely be more beneficial to learn how to avoid/deal with pirates rather than move on to another unpolished game loop that will eventually change to bring more challenge. You'll eventually run out of game loops. Might as well just do package deliveries forever.

    • @chrisajokinen
      @chrisajokinen Před rokem

      @@miked7728 TBH, I accept pirates as a part of the game and find it adds a level of excitement to things like mining and hauling. As for bunkers I do fine solo for the most part and in the 3.17 patch I have t5 in all locations. More recently I have been focused on using take downs and knife kills to make it harder.

    • @AW-po7jr
      @AW-po7jr Před rokem

      Exactly right, it’s probably interesting to be pirated once but not more than that

    • @AW-po7jr
      @AW-po7jr Před rokem

      @@chrisajokinen it’s ok to have the risk of pirates but ONLY if the rewards of cargo running, mining is substantially increased.

    • @chrisajokinen
      @chrisajokinen Před rokem

      @@AW-po7jr what I wonder is if a pirate or group would be open to running a protection racket? So instead of just pirating a miner, offer a deal to cut them in for a percentage of profit. if they can protect your operations from other pirates. In return the pirates become more like a mafia operation.
      My view is you can try to run, try to fight, stay off their radar or negotiate.

  • @joshualowe3231
    @joshualowe3231 Před rokem +2

    Would you guys be willing to do an in depth video of all things comms? I'm struggling with with in game party audio. In fact it pretty much doesn't work. But, add in complications like players who use Voice Attack. Proper use of push to talk buttons. Discord. Use of party audio, versus ship audio, versus when you have dogfighters separate from gunships separate from infantry and ground forces. Comms is easily one of my most challenging topics to wrap my head around. Would you guys be willing to make one of your amazing videos about that?

    • @fasterpussycatkill-su6qc
      @fasterpussycatkill-su6qc Před rokem

      just search that stuff on you tube... don't expect the pirate org to cover anything but piracy.

  • @Frosty301289
    @Frosty301289 Před rokem +1

    note that distortion repeaters and cannons had big buffs, we just cant test them that well yet, the only ships having them equipped stock right now are hawk and sentinel and on all other ships if you equip bought distortion weapons they dont work
    they dont overheat as much anymore, have a way bigger explosion radius and once shut off ships will be off for 5 minutes (which however is still not long enough to get to boarding speed, especially angular velocity is a problem there)

  • @N0xtron
    @N0xtron Před rokem +8

    I would love to trade more, even if that means being pirated but since trading is the most risky gameloop, due to the ability to lose money through bugs or crashes, is just ridiculous :D
    And all that for not even beeing that profitable like bounties or mining...

    • @cparty7790
      @cparty7790 Před rokem +1

      Yeah that's the main thing. Like a 50/50 chance you'll lose the haul to jank more than anything else.Had that happen a few times and decided, screw it, I'm going to do combat contracts for cash...

    • @GeneralHiro
      @GeneralHiro Před 4 měsíci

      yeah i was having fun trading a bit more and a bit more and abit more then i got hit by pirates. i ran full speed for over 5 mins while they chased me and whittle down my shields from a distance. zero options for counter play against 6 fighters in a c2... So that left me finacially ruined... Guess i'll put the game down now and wit till the next patch gives me my money back.
      that attack with no warning signs (i scanned the surface before landing, there were no ships on radar) has totally killed the game for me. it's dead. I wont return till 3.23 cause fuck it.
      I spent WEEKS of my life grinding to get the c2 i figured once i had it the rest of the game would be more obtainable so i could check out multi crew mining with my friend or maybe try a reclaimer or experience living on the 890 jump. Cause someone was bored i don't think i'll ever get to experience any of that. It robbed me of experiencing the game that I also PAID for...

  • @richmiko4185
    @richmiko4185 Před 9 měsíci

    cool video! def helps with avoiding piracy. it also adds an added sense of danger and a rush when doing illegal cargo missions and worrying about pirates. Got jumped my some in M2, unfortunately the 2 redeemers and Hammerhead they apparently didn't notice.

  • @NorCalMtnBiker86
    @NorCalMtnBiker86 Před rokem +13

    This patch is going to make it soooo fun to be a pirate and to get pirated!! I can't wait for both scenarios :D

    • @SkyForceOne2
      @SkyForceOne2 Před rokem +2

      Meh. Theoretically you can just blow ships up and get up to 95% of the cargo without a hassle, if the situation allows. If the target doesnt comply to extortion, that is

  • @EmilSosnin
    @EmilSosnin Před rokem +38

    Who's also here to learn how to counter piracy? 🙋🏻‍♂️

    • @Narita_boy
      @Narita_boy Před rokem +1

      Good luck with that.

    • @RealGenxcide
      @RealGenxcide Před rokem +5

      Best of luck to you :)

    • @hawkzulu5671
      @hawkzulu5671 Před rokem +7

      That makes for the Most fun for the Hunter And the hunted. Good pirates study and know more about mining and trading than alot of miners and traders do. Likewise - if you want to be good at eluding and evading hunters ..knowing their tactics, their ships and weapons and how they set up to snare or ambush - this makes miners and haulers a VERY hard target to catch. Its like EvE Online.. Haulers get hit daily and Billions of dollars got looted by the pirates on the trade route to Jita..but Trillions of dollars slipped right though their fingers.

    • @RealGenxcide
      @RealGenxcide Před rokem +3

      @@hawkzulu5671 I agree, but it seems you took my comment as sarcasm, I was being sincere, it’s always fun having targets that know what they’re doing.

    • @hawkzulu5671
      @hawkzulu5671 Před rokem +5

      @@RealGenxcide o7 no i was responding to the original poster - 'whos here to learn how to counter piracy'. I agree 100% its more fun for both sides if they encounter plyrs that have done some homework and trained and have plans A/B/C as backups

  • @TacticalBeard
    @TacticalBeard Před rokem +10

    I really want to have AI controlled cargo ships we can raid. I want to do pirate stuff but don’t only want to hunt players

  • @AzzaRudd
    @AzzaRudd Před rokem +4

    Good video thank you, although I'm using it to craft my tactics from the other side :P but thanks for making high quality content!

  • @squirrellordsgaming2772
    @squirrellordsgaming2772 Před rokem +2

    Awesome stuff!

  • @robertprice965
    @robertprice965 Před rokem +13

    My biggest problem is finding the target lol

    • @ZackSavage
      @ZackSavage Před rokem +1

      get a mantis and camp between ArcL1 and Arccorp. YW

    • @OKAnulujj
      @OKAnulujj Před rokem

      @@ZackSavage good to know where not to fly :D

  • @miked7728
    @miked7728 Před rokem +9

    Good stuff, can't wait. Some real danger from piracy now. Exciting!

  • @xsto01
    @xsto01 Před rokem +8

    So Traders are gonna have to pay for an escort from the non playable trader money that doesnt exist.... hmmm great wanna see if there is gonna be anything for pirates left to loot. Cause no one will play trader then.

    • @skitsnack1
      @skitsnack1 Před rokem +8

      What so you mean? If you are gonna profit 500k on a route, pay an escort 50k. Good pay for a quick job. And you can still go solo and take longer routes to avoid pirates

    • @AW-po7jr
      @AW-po7jr Před rokem +5

      @@skitsnack1 that’s the problem, there is no 500k reward. Rather 50k and you have to put a lot of money on the line for that.

    • @ericcreamer4339
      @ericcreamer4339 Před rokem

      It’s going to definitely lower the amount of traders but that just means more supply of the good commodities which means more profit

    • @JohnDoe-lx3dt
      @JohnDoe-lx3dt Před rokem

      God, it’s sea of friends all over again. Pirating is gonna be a big part of the game, and it won’t just be traders targeted.

    • @SpaceMike3
      @SpaceMike3 Před rokem

      @@skitsnack1 that's the thing mate. Trading profits for mid level traders is so low that they'd never get anyone to fly escorts for what they could afford to pay. They are also putting millions in capital at risk. Now I've seen guys with multiple c2's having others fly them and trade but those are rare cases. Profits for them are probably in the 500k range. Piracy is just good fun so it could be targeted at Hull A's not for the money but because of the challenge.

  • @AW-po7jr
    @AW-po7jr Před rokem +7

    3.18 will theoretically be good for piracy but I fear nobody will be playing cargo running because risk-reward ist badly balanced. Cargorunning should pay way more so it’s worth to buy protection (players). It’s better with mining but if people loose their work of 2 hours once or twice to pirates and bunker runs pay even better, they just stop.
    There is also no real risk of having crimestat. At the end of your session, log out in prison and the next day you are good to go. With 3.18 the odds move to the criminals and that’s bad for both sides of the law.

    • @Xeno88
      @Xeno88 Před rokem +1

      Trading is like burning money since the beginning anyway

    • @tevarinvagabond1192
      @tevarinvagabond1192 Před rokem

      It's not really the "piracy patch" like everyone keeps saying, it's the patch for EVERYONE. Soft death makes the game a bit more forgiving as if you crash your ship or get soft death-ed by NPCs then you have a chance to call someone for help to get you out of there and recover your stuff (or, you could kill yourself and then head back out to where your derelict ship is and get your stuff that way, but that's really only a last resort as your death marker may or may not be there still so... it'll always be better to get rescued). Also....salvage! That's literally a whole new gameplay loop, and a profitable one too (at least initially; I expect the value of RMC to go down in the future, but when the game actually releases...that magical day... it'll be in a good place at that time). Also...racing is an official gameplay loop now and not just a community thing, you can make money doing racing missions and gain rep for it. Lots more missions added with 3.18 as well across different things like cargo/delivery and bounties, more places to explore with outposts and rivers (and not having automated barriers at landing zones grab your ship if you get too close, meaning you have more freedom to fly around locations), Orison is easier to get to since the atmosphere is lowered, Orison has missions on the platforms for FPS combat that will always be there, etc. Cargo refactor is great for miners that want to fill ships with only one type of refined material to get better prices instead of having to sell all the material at one location (meaning you could spawn one ship with all the material you got from a refinery and have your friend take it out of the armistice zone so the ship doesn't get stored, then you take out another cargo ship and meet up and you can sort your material at your leisure, filling up the 2nd ship with...say...only laranite. You can then do the same thing and take out other ships and only put one or two types of material, allowing you to then store them all in the station and have the freedom to take those ships when they're full of the select material at a place where you can get the maximum price for that select material instead of taking the generic price at a landing zone). Those random 1 SCU boxes at crash sites and derelicts you can grab now, so you can get more profit doing those delivery/retrieval missions....all of this and more is why piracy is really just a side note

    • @castlewhale4746
      @castlewhale4746 Před rokem +1

      @@Xeno88 I'd say it's more like burning time as you do technically still profit from it, it's just there's so many other better ways to make more money per hour. They definitely need to do something about this as hauling is easily the most directly "risky" gameplay loop as it's the only gameplay loop where you can actually lose your own credits if you don't successfully complete the intended run. If pirating really does begin to take off in 3.18 like most people are expecting, I don't think it would be unreasonable to potentially double or even triple the profitability of cargo hauling. There simply needs to be more money flowing through cargo and shipping.
      There's no shot you're gonna find me intentionally taking on an immense amount of risk by gambling my credits while painting myself as a target for pirates, ESPECIALLY when I could just go spam some group warrant ERT's to easily make as much if not more profit per hour with the only risk I'm taking being potentially having to insurance claim my Redeemer or Corsair if I somehow manage to die.
      I will sure as hell be trying to opportunistically scam others out of THEIR cargo once 3.18 drops though. I don't even really want to do it for the "potential profit", I just want to try out all the new features and will likely be letting any victims keep most of their cargo; I just want people to pay me a toll to pass. You pay me 20k credits and you pass right on by, you don't and we soft death your ship and take 40k worth of cargo for the effort, hell we might even give a ride back to a station so you can get a ship and return to collect what's left of your cargo. You try to prevent the boarding or even attempt to self destruct, we kill you and take all your cargo. The more you escalate your self-defense, the more we will attempt to punish you.
      I'm going to try to be a reasonable pirate, but even the most reasonable of pirates are still ultimately thieves, not murder hobos. You give me what I want and you get away unscathed.

    • @AW-po7jr
      @AW-po7jr Před rokem

      @@castlewhale4746 sounds legit to me, thanks for the insight!

    • @TannerSchlo
      @TannerSchlo Před rokem +2

      To be honest I think that traders are going to have more fun because now it will be immersive and challenging. No longer will you just fly from point A ro point B. You will have to strategically plan it out if you are by yourself or get a crew. Even pirates know it is not all about the money

  • @-DarkFox-
    @-DarkFox- Před rokem

    Good stuff boys! You are some bad dudes and I love it.

  • @bad_token
    @bad_token Před rokem +2

    There’s gonna be so much good salvage

  • @RobinHartJones
    @RobinHartJones Před rokem +2

    Is it actually worth bringing a Vulture? You can only get 12scu (maybe a few more) no matter how big the victim and while 80k+ is not to be sneezed at, it is a pirate tied up flying a ship that cannot help you with the hit. I have watched a lot of your videos and quite often you are struggling to disable your target and the loss of one of your ships can make a big difference.
    Also, am I right in thinking that your footage of blowing open doors is probably redundant now that soft death unlocks the doors?

    • @RealGenxcide
      @RealGenxcide Před rokem +1

      You sort of answered your own question, due to soft death we don’t have to rely on distortion damage to force a target into boarding. Which means it’s possible to hunt with fewer piracy ships and opens a slot for cargo/salvage ships. However take this with a grain of salt, just my opinion

    • @fasterpussycatkill-su6qc
      @fasterpussycatkill-su6qc Před rokem

      just because it is a piracy org does not mean it does not have a logistics arm that operates with them... does the guy that steals cars for a living take it home and part it out himself or sell it to the chop shop?

  • @AW-po7jr
    @AW-po7jr Před rokem +4

    Just wondering, will the mongrel squad kill the traders, miners if the comply? Is soft death enough? I feel it would be better if mongrel squad would spare the people they rob. Just a suggestion to decrease toxicity.
    If piracy is a big problem and if I am shot just because it’s fun, I won’t play on the same servers with an organized piracy org and won’t carry anything worthy to loot.

    • @Psydefex
      @Psydefex Před rokem

      They always hold lethal weapons once the ship is off and they have established comms with the target. Then they leave if they pay

    • @BenChillinOfficial
      @BenChillinOfficial Před rokem

      Pretty sure I heard it said somewhere that they plan to go "red flag" for all of 3.18 so if that's true then they won't be offering the chance to comply. However many other groups like Sovereign Eclipse will certainly be less bloodthirsty as long as you comply, it's just business after all, think of it like taxes. ;) We're just thieves trying to make a living, we wont murder you in cold blood if you pose no threat to us (though we may temporarily incap you to ensure everyone's safety during cargo transfer)

    • @SpaceMike3
      @SpaceMike3 Před rokem

      Yeah always better to communicate. Let's hope voip works this patch

    • @Psydefex
      @Psydefex Před rokem

      @@SpaceMike3 the player to player interaction (and skill experssion) is usually what motivates [most] pirates in star citizen. If it was about making auec they would just mine lol

    • @SpaceMike3
      @SpaceMike3 Před rokem +1

      @@Ben_Chillin that's good gameplay right there. I've been pirated on a medical beacon and forced to pay. It was actually the most exciting thing that's happened in the game

  • @cruesteele15
    @cruesteele15 Před rokem +1

    For Looting & scooping. How big of a crew would you suggest is needed for all roles?

    • @fasterpussycatkill-su6qc
      @fasterpussycatkill-su6qc Před rokem +1

      one month later and i think you know the answer! hi crue!

    • @cruesteele15
      @cruesteele15 Před rokem

      @@fasterpussycatkill-su6qc HIIIIIIIIIIIIII AND I DO KNOW NOW! FIRST HAND :D lol

  • @miguelangelperez1985
    @miguelangelperez1985 Před 3 měsíci

    Long live the Pirate King aye!!!

  • @odysseusaurilen
    @odysseusaurilen Před rokem +2

    You prefer the mantis or cutlass blue? I find the 2km range on the blue to be practically useless as i can’t keep good pilots in that range

    • @rijora9448
      @rijora9448 Před rokem +3

      Preferably both, but it's hard to beat the versatility of the Blue as it doubles as the boarding ship and often the prize ship as well. We train quite often, and piloting the Blue is fairly high-stakes and quite fun despite the responsibility required.

    • @RealGenxcide
      @RealGenxcide Před rokem +1

      @@rijora9448 I’ve grown to love piloting the blue lmao

    • @fasterpussycatkill-su6qc
      @fasterpussycatkill-su6qc Před rokem

      both but the blue is the best for all around piracy... the only upside to the mantis is that it can pull things out of warp or have a 20k range around non armistice places and a bit more maneuverable... but when it comes to the dampener the range is the same and the mantis is very squishy with mild firepower. the blue is much more usable in more situations and can even be used for solo piracy.

  • @TheRealZULU5
    @TheRealZULU5 Před 5 dny

    Weird question but what song is the intro lol

  • @eparock
    @eparock Před rokem +3

    oh yea 3.18 or as i like to call it ... the pirate patch! yoho boys!

  • @kingpeakin9995
    @kingpeakin9995 Před rokem +1

    Love it!

  • @ThailandDantotherescue

    Anyone hating on you probably miss the irony of pirates showing players how they do business. I would be honored to get killed and looted bone dry by you fellas.

  • @curly_
    @curly_ Před rokem +2

    Good one

  • @der_juan3625
    @der_juan3625 Před rokem +3

    looting all the way!

  • @nikooooo7661
    @nikooooo7661 Před rokem

    How how do mining ships get around to far areas ?

  • @Nzchimeran
    @Nzchimeran Před rokem +3

    Interesting

  • @dickduran
    @dickduran Před rokem

    you know now you can sell the bag of the prospectos right? so now you can piracy these prospectos or mole its so nice you can tractor beam these bags and sell it in the stations. they detach affer soft death

  • @Guisepppeee
    @Guisepppeee Před 10 měsíci

    how to board a ship if it's ramp is closed?

    • @GeneralHiro
      @GeneralHiro Před 4 měsíci

      shoot it open but the better option is just dont be a dick. go do somthing useful. dont be a pirate.

  • @mylesmarciniak1623
    @mylesmarciniak1623 Před rokem

    Only thing that sucks when ever I defend myself from a pirate I get a crimestat lol kinda dumb......

  • @OKAnulujj
    @OKAnulujj Před rokem

    No no, don't catch me in the verse. xD Now i know how you work, but its impossible to fight back against whole group of pirates

    • @-DarkFox-
      @-DarkFox- Před rokem

      You run!! lol This is why I always do space trucking in an MSR. Its only 114 scu of cargo but she is fast as shit. Full throttle, boost boost boost out of quantum snare, decouple and rotate to quantum marker. Think ahead, plan - always assume the pirate is waiting for you and fly accordingly!

  • @PixelatedSlag
    @PixelatedSlag Před rokem

    please don't catch me out in the verse.

  • @thebeck1012
    @thebeck1012 Před rokem +2

    Aye as a vulture player let me tell you I am sooo looking forward to getting pirated looking forward to it guy’s!

  • @danielhall4951
    @danielhall4951 Před rokem

    so i have a question do you have an small org that will be doing wreckage clean up if so i would like to join it or even discuss about maybe making one

  • @andreimarius9695
    @andreimarius9695 Před rokem +2

    Great video ! Thanks !

  • @kristiank6016
    @kristiank6016 Před rokem

    What is a nqa terminal?

  • @yummyzerg
    @yummyzerg Před rokem

    Does this group have any connection to the old E:D org "The Code"?

  • @J-Dogs-93
    @J-Dogs-93 Před rokem +4

    first

  • @sithlord3352
    @sithlord3352 Před rokem +2

    beans

  • @SkyForceOne2
    @SkyForceOne2 Před rokem +1

    PLEASE upload more videos in 3.18, i LOVE to devour them!

  • @kingcorey9762
    @kingcorey9762 Před rokem

    So glad I'm friends with a mongrel which is fierce_snake of there aussie players

  • @andrewfanner2245
    @andrewfanner2245 Před rokem +3

    Seems a pretty low risk process, find target, gank target, rob remains and sell for profit. Not much fun for the target though. The convoy system may result in some serious scraps if it comes into being but I can see a lot of new and newish solo players getting attacked thinking "sod this for a gane of soldiers, perhaps its not such a good game to play" and it that starts to hit CIG's image or pocketbook they might suddenly send the real m9ilitary in on serious anti piracy patrols.

    • @SaintNyx
      @SaintNyx Před rokem

      Sure, piracy is simple enough once you have a good crew, own the right ships, know the profitable trade routes, find the right target, and manage to snare the target successfully. The process of destroying and looting the target is very, very simple, but it can take weeks or months to build up the skills and resources necessary to actually get yourself into a position where you have the opportunity to destroy and loot a target.

    • @fasterpussycatkill-su6qc
      @fasterpussycatkill-su6qc Před rokem

      there is a lot of work training and hunting involved in piracy and you can spend many hours not making any money, and if traders are smart they know how to avoid the traps. there is nothing low risk about it, you have to go into piracy fully kitted and board the ships and the people on the ship have an advantage if they are prepared and or have an escort. smart traders know how to avoid pirate traps and if anyone actually makes easy money in this game it is them if they have any intelligence at all. piracy is generally not easiest way to make money in this game. it is however the most group oriented and takes the most amount of training and skill to do properly. do you have any idea how much work, communication, and team ethics it takes to capture, board, and unload a big cargo ship in zero G? the cargo haulers press a button and the cargo magically appears in their bay... we have to tractor hundreds of boxes of goods and put them on another ship and then sell them and have to worry about getting pirated ourselves! we spent hours unloading a caterpillar and that trader would have spent about 10 to 15 minutes doing that haul...while we had an entire team doing what we had to do and then many of us had to deal with a crime stat as well. you ever been in prison? you all think piracy is easy mode when actually it is the hardest thing you can do in this game...

    • @andrewfanner2245
      @andrewfanner2245 Před rokem

      @@fasterpussycatkill-su6qc indeed so, but there are many who allege they are pirates to concela that they are actually murder hoboes

    • @fasterpussycatkill-su6qc
      @fasterpussycatkill-su6qc Před rokem

      @@andrewfanner2245 sure murder hobos will always be there but they are not pirates. they are murder hobos... there are serial killers in real life and according to science 1% of the population are psychopaths... it is not uncommon that 40 people are shot in the south side of chicago in a weekend. do you really expect not to see the same in a game? you ever play RUST or ARK? or pretty much any survival game that is multiplayer? besides just saying you are something does not make you that thing... just like saying your a female when you have XY chromosomes does not make you one. your problem is not with actual pirates then, it is with liars with anti social behavior... most of which are probably high school kids. so don't call out actual pirates like the mongrel's, call out the murder hobos.

  • @sleepfishl
    @sleepfishl Před rokem +2

    Self-Destruct as soon as you're ripped out of Quantum or when the first shot is fired. No other way around it. ... Or just Alt-F4 and leaving the ship behind. ... both methods are definitely faster then dealing with a pirate situation you have not even the slightest chance to win. XD
    Oh... And Carry a Railgun ... If you go into Soft Death and some murder hobo boards your ship, blow it up from the inside and kill at least some of them and part of the cargo.

    • @tevarinvagabond1192
      @tevarinvagabond1192 Před rokem +7

      CIG already said in the future they won't make it easy to self destruct, you'll have to initiate some sort of sequence on a terminal that will take time, and in the case of a ship with an interior, force you to get up from the cockpit to actually start up. Also, reputation is going to be the biggest currency in the game eventually, and...if you kill yourself you'll get bad rep with authorities and insurance companies and you'll have to pay higher prices to be regenned (oh yeah, it won't be free in the future to respawn, hope you're prepared for that), AND you'll be charged with insurance fraud and may get a crime stat and/or have to pay a LOT more to retrieve a ship with it taking longer to retrieve (besides, in the future it will take hours to even retrieve a ship at a ship factory location, and dozens of hours or even multiple days (or a week) to retrieve ships if you're far away from a ship factory/dealership...not to mention if you're on the ass end of the galaxy).
      So honestly, you're just as delusional and bad as griefers/gankers as you both have this very short-term, narrow mindset of the game as your actions now won't be able to happen in the future....not to mention the fact that killing yourself would mean losing so much money and time, both which will be more costly overall since it won't be as easy to get credits in the future and there will be many money sinks draining your credits (monthly insurance fees, hangar storage fees, habitation fees, food/drink cost, equipment cost, constant repair and maintenance fees that will be a LOT more expensive then they are now, fuel prices that will be a LOT more expensive, fines for petty violations and crimes you do, etc etc)

    • @eparock
      @eparock Před rokem +1

      no other way? pay the ransom ya fool! they usually make it a reasonable amount... the moment you get entrapped type in global hey how much to let me go and they will more than likely deal with you if you pay quickly and are not a pissy karen about it...

    • @Crovea
      @Crovea Před rokem +3

      If you're looking to deal with the situation fast or to preserve your credits then stopping your ship and offering the pirates extortion money is by far the best

    • @vonrosphe3098
      @vonrosphe3098 Před rokem +2

      Where is the fun when you self destruct every time you got ripped out of QT?
      And you know that also NPC will do this?
      Just grab a gun and fight the pirates.
      Or play another game if you can't handle PVP.

    • @tevarinvagabond1192
      @tevarinvagabond1192 Před rokem +2

      @@vonrosphe3098 Better yet...just run away! 9 times out of 10 you can run from pirates, I've never had a pirate successfully stop me when I'm doing trading runs in my Caterpillar, and I've been with the alpha since 2014. All these people whining about criminal players most usually just have super bad awareness skills, they either go AFK near popular travel routes, keep heading towards an outpost or POI even if a fighter craft pops up on their radar, travel the same paths again and again, always play solo, etc etc and these things are why they get waylaid.
      Also, the whole thing of "don't play SC if you can't handle PvP" is a bit crass. For one, in the future high security star systems you really won't be able to do much crime, certainly not outright combat and murder, as NPCs will actually be good in the future (with server meshing) and police/security will be on point. Reputation is going to be changed drastically, meaning if you commit crimes everywhere then...you won't be able to land ANYWHERE without getting police on your tail, and guess what...you won't be able to hack crime stats in the future either (they said that there would be the ability to lower a CS by a little, but it would be much, much harder and it would only be for a REGION...that means, you'd only be able to remove maybe one or two felonies/charges for just the crimes you did in a city or planet, not your global CS).
      Being a criminal player in the future will be playing on hard mode, which honestly is pretty cool as it will separate skilled criminals from petty ones as most players that try crime will be going to prison a LOT. And oh yeah, prison will have MUCH longer stays, many hours for even more minor things, and real life days or weeks for murder; but, keep in mind that prisons are going to have a LOT more content in the future, with tons of gameplay possible in them so...going to prison won't feel like a punishment but more like a vacation. It serves its purpose though, to keep criminal players "off the streets" and give others breathing room. Anyways, keep doing what you're doing, but don't act like that just because someone doesn't like the gameplay YOU like that for some reason they should not play the game. All gameplay styles are valid, and CIG is making the game so that there's tons of gameplay careers/loops for ANY kind of gamer

  • @mabutoo
    @mabutoo Před rokem +1

    Clearly this game encourages piracy but now it seems they are bending over backwards to accommodate it. Pirates didn't sink the ships they attacked. They wanted the loot. Now in game pirates can sink the ship and still get the loot; it makes no sense. If the cargo containers are so tough then why aren't the ships made out of that material? The role of pirate has the least to lose in game interactions and now it is a certainty that they will gain. Just gang up on a solo player and you will win everytime and that solo player has no defense once snared. Seems then that the only challenge is to your patience. How is this even interesting as a game loop other than the gratification of bullying a player? Taunting their efforts? I have only been playing for two years and yet to see pirates take on a group.

    • @fasterpussycatkill-su6qc
      @fasterpussycatkill-su6qc Před rokem

      there is soft death where the ship is essentially turned off and zero G is implemented and the defenders have the advantage in the ship if they are prepared. then there is hard death where sometimes no cargo will survive and when it does it will often get spread all over the place and a nightmare to collect. pirates spend large amounts of time training and can spend many hours of gameplay not making any money. if anyone has patience it is pirates, it is not for gratification of bullying it is gratification for the most team oriented and difficult thing you can do in the game. you all act like piracy is easy mode and that is far from the truth. actually haulers are easy mode, you buy and the cargo magically appears on your ship and then you fly to a sell point and make money and if all you do is make a minor route change you are generally perfectly safe in that delivery, but god forbid that cargo run of yours takes an extra 3 minutes! meanwhile those pirates spend 3 hours looking for that hit and then when they get it another 3 hours unloading that large cargo hauler in Zero G with a full team of people loading another cargo ship and then trying to go sell that without getting pirated... you got to be kidding me! besides if that cargo player is running solo and not armed and just doing the standard routes they are foolish and lazy... you have no idea how hard pirates work for their money. we do it for the actual multi-player team aspect that you really only find in this game as a pirate. if you want to play solo in safe mode i suggest elite non-dangerous. you are like the little kid crying that your base got raided in RUST! this is essentially a survival game and your mad that a group crushed the solo players base that you built next to theirs! if your gonna solo then hide your base and don't make it easy for them, it really is that simple. learn the mechanics of the game and work on your skills and don't expect that you can just make millions of auec hauling stuff while you essentially go afk while trying to make those runs as fast as possible. god forbid that run takes an extra 3 to 5 minutes by jumping in an unorthadox manner... it is folks like you that want easy mode not pirates, they chose the difficult path.

  • @sjoervanderploeg4340
    @sjoervanderploeg4340 Před rokem +4

    When I'm mining, you will see an exploding prospector. I have nothing against piracy, but you will not earn off my hard work and I will find more quantanium. Asking 100k for passage, is just unreasonable.

    • @vonrosphe3098
      @vonrosphe3098 Před rokem +1

      So you prefer to waste your whole mining time instead of just paying a small ammount of money?
      How much money do you make with a single run in your prospector? Is 100k really to much?

    • @sjoervanderploeg4340
      @sjoervanderploeg4340 Před rokem +1

      @@vonrosphe3098 you make 264k with a full quant prospector AFTER refining and AFTER risking another "pirate" on your way after TWO days of refining.
      So yes, asking for half is downright ridiculous.
      I'd rather blow myself up and find a new load, I mean... if you were a serious pirate, you would have known how much 32SCU of quant was worth.

    • @vonrosphe3098
      @vonrosphe3098 Před rokem +1

      @@sjoervanderploeg4340 Maybe try to offer only 50k. Or 75k. But even with 100k you can still make 164k. If you blow your ship up you loose it all.
      I would prefer to keep 160k instead of nothing. And you can have a nice encounter with other players.
      It's part of the game to meet other players.
      If had some fun in ED and SC with pirates. Sure, not always. But if you just kill yourself you will miss some nice encounters with other players.

    • @sjoervanderploeg4340
      @sjoervanderploeg4340 Před rokem +2

      @@vonrosphe3098 I'd rather lose my cargo.
      You have to wait two days for the refinement process, so if you face a "pirate" on your way to the refinery and on your way to the city to sell it... you spend two days to pay pirates 200k so you only have 50k left?
      Sorry, that just doesn't fly for me. I'll gladly destroy myself and fly another route the next time.
      Some ignorant "pirate" that doesn't even know anything about mining is not going to earn anything. I didn't waste my time, you did.

    • @vonrosphe3098
      @vonrosphe3098 Před rokem +1

      @@sjoervanderploeg4340 I'm no pirate. So you can't waste my time.
      But i would prefer some money out of my time instead of nothing. Should the pirate get a share. It took him/her enough time and effort.
      We both can have a nice encounter and some fun.
      And both make some money.
      And next time you still can take another route or hire some escort.

  • @Tanuki_03
    @Tanuki_03 Před rokem +1

    I dont want to be pirated, but if I am, I hope its by Mongrel Squad

  • @davewills6121
    @davewills6121 Před rokem

    Shame, i don't do grind, don't carry weapons or armor, but would be happy enough for my ship to be destroyed, so they at least get something. Pirates are the salt of the system, they make a dull assed concept bearable.

  • @BenitKolburn
    @BenitKolburn Před rokem +2

    o7

  • @czailoncz
    @czailoncz Před rokem +1

    never thought you can actually take raw quant, so not even miners are safe :)

  • @JonCampo91
    @JonCampo91 Před rokem

    Tried doing the crypto key trick, I can’t tractor beam it until I remove it from the shipping terminal and when I remove it from that, the tracking on it goes away even after I drop it

  • @pakkrat7654
    @pakkrat7654 Před rokem +2

    Or you write down every callsign in these videos and during gameplay chat, keep a Naughty List, and then compare that Naughty List to the Global Members list upon awakening to make an informed

    • @MongrelSquad
      @MongrelSquad  Před rokem +8

      Until server meshing

    • @Ben_Chillin
      @Ben_Chillin Před rokem +1

      Sweet, sweet server meshing, oh how I long for thee....

    • @EroBE14
      @EroBE14 Před rokem +3

      "Unwanted PVP"
      It's an attrition battle that you will lose man. Keeping a list won't work and avoiding the problem won't make it disappear. I got a friend who's playing only Industrial gameplay, so we get a little Escort for him. Not much, but at least the few times he runned into pirates, he wasn't alone and we successfully destroyed the Pirates. If you think you should be able to do your cargo, completely alone, in a PVPVE universe. You may got pick the wrong game lad.

    • @vonrosphe3098
      @vonrosphe3098 Před rokem

      @@EroBE14 Oh, it would be ok to do your cargo completely alone if you could choose the right ship. In 3.17 a MSR or 400i was a good option for solo haulers because you could just outrun the pirates.
      With the speed changes in 3.18 i'm missing a cargo ship for this role.

    • @EroBE14
      @EroBE14 Před rokem +1

      @@vonrosphe3098 I mean yeah, I was mostly talking about people running Carrack, Caterpillar or Hercules, Big chonky ships, and excepting that they're supposed to be invincible in them because they want to. There are a lot of ways to deal with pirates other than being more toxic than a griefer by being in a mindset of "If I can't have it, no one can". Planning more safe routes, engaging an escort, or just have friends lol.

  • @Snikiii
    @Snikiii Před rokem

    Now make a guide on how to touch grass for your pirate loose.. ekhem friends

  • @thecagybee222
    @thecagybee222 Před rokem

    What ever that female was about to say clearly was dumb and not important

  • @GeneralHiro
    @GeneralHiro Před 4 měsíci +2

    Pirate orgs gonna drive away all the players before the game even begins...
    for a game loop whos only purpose is to be an asshole i can't believe how organized and popular it is... Lots of Loney losers trying to make them selves feel good out there... Sad really...

  • @Gotteule
    @Gotteule Před rokem +1

    3.18 to me seems way to much in favor for pirates. How is one supposed to hire an escort with the low profit margins we have right now? Besides, one dude in a Gladius won't do the trick. Try paying 3-4 players to escort you whilst maintining a profit. Works with a C2 full with quantanium, but for "normal" trade- or miningruns, no chance.
    Also why ranson? There is no honor among thieves. Ranson is just a nice extra bonus of credits for the pirates. You give them money, and they just kill you anyway.
    Crimestatrating currently is a joke too. You get it for defending yourself, and the bad guys realy face no consequences for going to prison. They lose an hour at best. Compare that to the time the miner spend fo fill his cargohauler with quantanium.
    Don't get me wrong, piracy can add a lot to the game, but there need to be safe zones for players that are not interessted in that sort of stuff, and pirates need to face real consequences. Until then, the game will be a pirates wet dream as soon as 3.18 hits.

    • @SPIRIT-117
      @SPIRIT-117 Před rokem +1

      I hope they buff payouts for cargo hauling - more profitable cargo means more people doing it means more action and more profiting for pirates

  • @Patch1xo
    @Patch1xo Před rokem +2

    Whats the Pirate Code? Because here it just seems like you want to kill other players. If you're shooting at my ship I will not trust you in any negotiation. You're not pirates, your murderers.

    • @MissionControl-
      @MissionControl- Před rokem

      "Whats the Pirate Code? Because here it just seems like you want to kill other players." Bro be honest, Did you even watch the video? Because this is either a troll or a comment made by someone who didn't watch the video. lmao

  • @Cheese-Head
    @Cheese-Head Před 10 měsíci +1

    Of course it’s easier to steal someone’s sh1t rather than put in hard work to earn money honestly. I spent 3 hrs salvaging scrap in an asteroid belt only to be highjacked by some losers who are too lazy to do the work.

  • @suboptimal4539
    @suboptimal4539 Před rokem

    I’m not against piracy, I am anti greifing. I still think this with the new crime updates, CIG needs to make your prison time served ONLY while in game.

    • @neoxela00
      @neoxela00 Před rokem +1

      And so you can’t play a ten minute mini game to get out, or escape!

    • @vonrosphe3098
      @vonrosphe3098 Před rokem +1

      So that the players just go to bed and let the game running?

    • @suboptimal4539
      @suboptimal4539 Před rokem

      @@vonrosphe3098 if that’s what they choose, yes. It should be higher penalties to be a greifer if you get busted.

    • @vonrosphe3098
      @vonrosphe3098 Před rokem

      @@suboptimal4539 Think we speek about pirates. Not grifers/gankers.

    • @suboptimal4539
      @suboptimal4539 Před rokem

      @@vonrosphe3098 that’s a thin line to draw. If your doing “criminal” activity, you go to prison if caught. Pirate/greifer are one in the same depending on who you ask.

  • @JonCampo91
    @JonCampo91 Před rokem

    So basically there’s no hope as a solo pirate since you won’t have the means to block quantum travel? Mantis is kinda useless solo