The Gladius is KING | Dogfighting | Star Citizen PVP
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- čas přidán 9. 09. 2024
- The call to arms:
A fellow PVP pilot from another organization is in need, his 2 year old son with a discovered brain tumor. Even though we all play on opposite teams and seek the destruction of each other's spaceships we can find common cause when the game needs to be put aside.
Our thoughts and prayers go out to little AJ, his father Aydren (of Pax Mortis) and their family.
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Control Scheme:
Virpil Constellation Alpha LEFT
VPC WarBRD Base
Monstertech Mount
Delanclip Wireless Headtracker
Logitech Superlight Mouse
VKB T-Rudder Pedals
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#starcitizen #starcitizengameplay #dogfight #mmo #mmorpg #pvp #squadron42 #starcitizenpvp
Thanks you so much for the shout out for Aydren! Us Pax guys really appreciate it but I can tell you Aydren appreciates it even more.
Hey man no sweat. It's a duty
Sent a hundo over; can't wait to be AJ's wing one day. Fly safe, friends.
@@harmstrongg THANK YOU
Glad to see the Glad back on top. One note on comms for the DCS pedantic:
"Hostile" would have been more correct, because it carries with it the implied authority to engage the enemy contact.
"Bandit" is a target which has been identified as enemy, but you may not be cleared to engage that target due to mission parameters.
And yes, I've realized I've become THAT DCS guy. Alien flight, in place, 90 right, 90 right, go.
Haha but if they are red in Battle Royale wouldn't that make them a bandit? Given the nature of the mode?
I appreciate this though! I'm trying to get more discipline with my terminology
@@Ver9jl Very good point. I watched the part again and I had a think about the possible unspoken rules of arena commander about 3rd partying, etc.
If you're doing more heavy milsim role play in DCS, a common line of demarcation for being cleared to engage a bandit is if they show hostile intent. That can be as simple as a hard lock, depending on mission engagement rules.
Bringing it back to SC: In AC, you could have the "gentlemen's agreement" not to 3rd party. I'm not sure if that's a thing or not. An example would be if red two ships are fighting. They're enemy ships, but you're not cleared to engage because of the "gentlemen's agreement," making them bandits.
In your case: You get done with one engagement, the bandit immediately hard locks you. This shows intent, moving him from bandit to hostile before you make the clarification. But this isn't always the case, due to mission engagement rules changing. Self defense is generally always on the table. It gets sticky.
@@godmodeiddqdahah relax. We are on Star Citizen (in a game mode), not DCS. Don't still pedant ^^. But If you want shine more, you could employ ROE.
If you play DCS by contributing to the OPEX you will discover we talk about ROE (Rules Of Engagement); it is the accurate terminology. (This is what you describe above).
Love that there is some regular PVP focused content like this
Glad you're enjoying it Meta! Ty!
Gladdy Daddy
New alt name hmmmm
YO I FUCKING LOVE THAT NAME 😂 I want a gladius now
Hey I know you
@@jaredlalal Where from my dude?
Was bullying Mr madsky
Great fighter and definitely the king of dogfighting, in space. It's horrendous in atmo though and that's where most PVP happens in the PU
Agree completely!
Nice moves! I loved your narration. It really helps see not just the techniques but why and when they matter.
Hey brother, glad you enjoyed it! Thank you!
Great video! Love the comments during the fight to give some insight on what you're trying to do.
Thanks man! These comments help a bunch! Appreciate your kind words
@@Ver9jl sure thing man! I'm really looking forward to seeing some more open world content too once 3.19 comes out and hopefully the servers are a bit better. Keep up the great work!
That sorrowsss guy is cracked think his monitor was off
Twitter is KING, oh wait, nevermind LMAooooooo. Thanks for the vid man, been working on the Gladius
thank you!
Awesome Video & Amazing Example of what this War Bird Can Do and the Music Also made it 10 x times better. keep it up man earnt my sub cant wait to see more content in the future 💯❤🔥
Thanks brother appreciate the kind words!
FUIYOH!!! uncle Vergil
Get in discord you dork
Great series, I love to see your pov
Thanks brother and good fight!
Awesome video, and my prayers are going out for this little one. I cannot PVP very well because of some physical issues from a C-spine injury and I get bored to death after even just a minute or two of dogfighting when I am pretty evenly matched. Excellent skills there.
Hey brother I appreciate it! Very kind! I agree the PVP needs far more depth
Greatly appreciate you brother❤
All good brother
Theres a few small things I learnt from this any high level play in a game will be decided by who does the small things and does them better good video.
Check out my dogfighting series, I really break things down there!
why quadracell over JS-300?
Personally I perfer the hawke. Sure it is not as manuverable as the gladdy, but it hits hard enough, and ive scared off more than one hostial at JT with mine. Its not always about getting the kill. When defending breaking their will to fight and force a retreat. Granted if i were fignting out of atmo then the gladdy would be far more effective. (Most advrsaries don't like being close to the ground against a distortion build with an emp.)
I really wish the Hawks was more effective, flying ships that aren’t the meta can be a lot of fun. Here’s to hoping the Hawks becomes a 1v1 machine sometime soon
I would say that they aren't that great in space, as you the and to have to chase down your target. Giving them time to recover.
But plannet side they are quite effective as the loss of control can often cause them to collide with the ground. In 3.18 EMP's apparently got a buff. For example the hawke can take off 90% of the arrow's shelds with a fully charged hit, and the Sentinel can completely negate them and disable some systems.
Still not perfect, but the Hawk with some distortions to knock out shields, then a direct EMP should be able to disable a ship easily.
I could see a good pilot keeping their distance, to avoid this. But I've only seen a few who are good enough to do that for the entire fight. In general even before the buff I was able to get most targets to avoid me in my Hawke. And convinced a few to just run from JT.
Would I be outmatched if I met you, most likely. You have far more combat experience. But using tricks like this I've found can level the playing field even if just a bit.
If you have a chance give it a try. You might be surprised as to what you can get away with.
can you tell me all weapons you use on gladius pls? is this the standart gladius? im new :)
Just panther repeaters
@@Ver9jl 3 phanters right? left right side and on the front?
Pog
U ain't sht till u got ur Pirate Gladius 😜
Orange skin is puke haha
Hey I'm Coastin.
Id love yo know some of your settings, such as esp zone/curve, bar length, and even some of the wierd ones like if actual flight movements are at 1.0 or higher ot lower etc. Sorry if this has been asked before
I’ll probably do a video on it once I’ve accumulated a larger audience
@@Ver9jl i'd also like to know
What was the song used in the intro by the way? Very nice tone-set for a space game like this
Splash
I now run a HOSAS setup and I love it. I’m trying to figure what works best for me as far as coupled or decoupled. I ran decoupled with mouse as well as HOTAS. With HOSAS I have much more lateral thruster control and it feels better to stay couples. I look at videos for PVP pilots and see that some do and some don’t. Any advice other than do what works best for you?
Decoupled is best because it basically gives you a third shield. It also is easier to smooth out your nose and hold angles rather than fight your own ship trying to return to zero all the time.
There's a couple pilots who make coupled work but you're definitely at a disadvantage
Also decouple is far better for merging or escaping
@@user-en6gy7cd6w yeah?
background music?
why the quadracell and not the js300?
Met you today in BR (my in game name is Kaya-Kuma) really hard to even track you, not to mention hitting. Do you do training/teach sessions?
Hey man, not really publicly. But join the shadow moses discord or my discord ask questions and can help you out! Or push you in the right direction! Good fights brother!
Hey man great video! It looks like you fly mnk, is that the case? If so, will you ever do a settings and keybinds video? Am really interested in flying better without sticks.
Thanks a bunch!
Control scheme is in the video description in detail, I just prefer the mouse! I’ll eventually do a video. Don’t be disheartened though some of the best players use mouse and keyboard. And thank you!
did I miss something? the gladius is best because you beat other gladius in it? somewhat more acurate would be to say you are king rather than the gladius
Thank you! Very kind!
Do you bind all your weapons to one mouse button?
Yeah I do, I merged both weapons to left click and only split them when flying with EMP
I use to love flight PVP but that power triangle ruined it for me I ran out buttons on my keyboard lol
Eventually it becomes second nature and you forget about it, a lot of my capacitor responsibility is on my mouse buttons. I feel you though
What weapon setup do you suggest? For stuff like pirate swarm
All laser repeaters brother
@@Ver9jl thanks for replying so fast, should they be gimbeld?
@@egth1300 No, gimbaled just creates bad habbits. Fixed
I agree the Gladius is stronger now since the hit reg is working better.
Yeah, I need to give up my arrow dreams finally
@@Ver9jl same 😭
Mustang Alpha is king
R u stick and mouse user ?
Its not is trash and will always be! Arrow is better
Also yes i will help your friend in need
Haha thank you brother
does this PVP build still hold up?
Yeah absolutely
@@Ver9jl Roger that Ty! Just about to buy the gladdy!
GladiBOSS
Exactly
How exactly are you proving that the Galdius is KIng if you had only one dogfight against an Arrow and the rest against other Gladius?
If the best pilots decide to give up on an arrow maybe that’s the point?
I love watching these. Sometjing tells me theres too much "over maneuvering" in these fights. Im not just theory crafting but heres the principle.
@ 5:00 theres an example where the defender moved up-down pitch a few times. You had to correct your aim but at the 500m-1000m you didnt really have to correcg aim at all. Any of that change in move was a hit.
Whats happening in the defenders mind was actually a lot of cluttered thought. "Over maneuver"
If they returned to the basics of flight maneuvers and for instance picked ONE bias and dominated that bias...
This is fundamental for true maneuver "tanking".
An example comes to mind from a German WW2 ACE i forgrt his name...
Where he would describe maneuver tanking (as we might call it now in gaming) and get inside or outside the circle of his opponent.
In this case 2 gladius should have no advantage?
So there is no maneuver tank.
So the real advantage should be to bias a direction to keep speed higher and circle tighter G-max at all times.
The opponent will have to match or underperform.
Go ahead and test it.
Act-react is overly complex..should be done less. IMO.
PS - sorry for typos. Extra thought.
The joust is a result of overmaneuver. It's a natural result of stop-go tactics due to thinking it provides advantage.
2nd part. To avoid joust. Try where one fighter biases one direction and instead focuses on tightening the orbit.
Imagine the jouster (the opponent who tries to keep coming at you and avoiding your kill zone) is actually a really awkward orbit around a center. It really is.
If the orbiter just orbits that center..more times than not the jouster is going to line up with a long burst "hit time" as they try to re-enter on you or Break off.
In this case you get longer alpha and more dps. Best of both worlds.
The trick is to avoid the joust and focus on a more center point of where you want the fight to be.
Don't just take my word for it. This is actually gunnery 101.
You're an excellent dog fighter. Try out what I said and I think you'll see what I mean. Hard to describe!
Final part. The focus on orbit vs joust makes more tactical sense. It forces the jouster into a suboptimal orbit which provides them less shots per opportunity than the more orbit focused opponent.
Don't take my word for it. Test it. It's true.
In orbits the tightest maneuvering ship wins.
So this makes sense to avoid only if you know you'll die in an orbit to another orbiter.
But the jousting would never win. At that point you're hoping the opponent jousts too creating a chaotic match.
Im terrible pilot and i dont think im even able to improve. I don't know what to do to become better.
Johnathanwinter/Avengerone content is really good for beginners. They also have discords available. But just remember the only way to get good is to run head first into losing
A fellow hosam player. Hope we meet one day. :D
o7
The p52 is actually a better fighter than the gladius in terms of roll/pitch/yaw rates
It's not just the rates that make the gladius the best
yea but the merlin is the anti-light fighter snub. it's great for taking out LFs in general
@@Birbucifer Not really unless you're depending on bad server performance
@@Ver9jl a good player in a merlin wins out against a player of equal skill in a gladi. merlin is just too fast and nimble. and its smaller cross section definitely helps too
@@Birbucifer Situational maybe, but I don't buy it. Especially not at the top
You didn't take on a Blade, so i am yet to call it king!
Blades don't even come close now :(
@Vergil | Shadow Moses really?
Man that changed fast.
@@neth77 It did, I wanted to main the blade with .2 but it's suicide. A sprinkle of damage to the nose and its immediately dead
Joysticks are king
Until they nerf it because devs of the west hate it when players like something to much :P
Generation KILL ...
Probably my favorite series
Allways has been noob