Quickly Create Base Meshes for Sculpting | Skin modifier | Blender 2.8

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  • čas přidán 6. 12. 2018
  • update on this process - • Create Base Meshes for...
    Grant's Character Course discount link: www.gamedev.tv/p/blender-char...
    Grant’s Drawing course discount link: www.gamedev.tv/p/complete-dra...
    This mini course will go through how to create base meshes for sculpting and this episode looks at the skin modifier. I use Blender 2.8 but it will work in the same way in earlier versions
    • Detailed Base Meshes f... - create base meshes using metaballs
    My website www.gabbitt.co.uk
    discord server / discord
    recommended graphics tablet: bit.ly/2RvxFk7
    It's from GearBest
    I use a graphics tablet to paint with and I can recommend this one for the price and responsiveness it's probably the cheapest of that quality as well.
    Learn the basics with this playlist:
    • Blender Basics - low p...
    Facebook: / gabbittmedia
    Twitter: / grantabbitt
    Sketchfab : sketchfab.com/grant.abbitt
    www.patreon.com/gabbitt

Komentáře • 1K

  • @pietronovemilaottocentouno1190

    tip, you can just use `mesh -> symmetrize` to have a perfect symmetrical mesh

    • @itsjustlogic7232
      @itsjustlogic7232 Před 4 lety +7

      But not many things in nature are completely symmetrical

    • @andrewjohnson8316
      @andrewjohnson8316 Před 3 lety +30

      @@itsjustlogic7232 You're literally sculpting with a mirror anyways lmao

    • @navneetyadav8869
      @navneetyadav8869 Před 3 lety +2

      Thank u soo much , either way (mirror or bisect) ,I was facing some weird response , thanks!!

    • @NeverEverFaceTheDark
      @NeverEverFaceTheDark Před 3 lety +3

      where is.....'mesh'? :') EDIT: found it. knowin that there are different modes helps!

    • @svrvphimprod
      @svrvphimprod Před 2 lety

      I'm new to blender and this is mind-blowing. Thanks

  • @apex3d595
    @apex3d595 Před 5 lety +480

    For anyone whose model was bulky/super thick or "inflated" and not thin like in the video once you used the skin modifier:
    In Edit Mode:
    >Press A to select the entire mesh
    >Then CTRL+A for Skin Resizing and scale as needed.
    -If you have CTRL+A hotkey bound to another function or anything similar, press Space Bar > Type "Skin" > It should show an option named Skin Resize

    • @grabbitt
      @grabbitt  Před 5 lety +38

      Nice work I will pin this

    • @apex3d595
      @apex3d595 Před 5 lety +8

      @@grabbitt Thank you!

    • @Grace-iv1ho
      @Grace-iv1ho Před 5 lety +4

      super helpful ty!

    • @2023roadstervet
      @2023roadstervet Před 5 lety +2

      Thank you... cause this guy is not a good teacher. I'm subbing your channel for blender videos.

    • @Unseen-ec2rp
      @Unseen-ec2rp Před 5 lety

      thanks

  • @jerryli7787
    @jerryli7787 Před 4 lety +92

    I had a problem near the beginning. I forgot to delete the default cube and add a new, completely identical cube.
    Remember to do this, because the default cube doesn't have rights.

  • @AgentKnopf
    @AgentKnopf Před 5 lety +117

    OMG i can't believe i started from scratch every time i modeled a character 🙈 ... Thank you for this handy workflow!

  • @Askhran
    @Askhran Před 5 lety +54

    I just wanted to say that I found blender bit daunting at first, But I can already see myself improving. All thanks to you and your tutorials.
    Also your voice is really chill and pleasant to listen to while modelling.

  • @terner1234
    @terner1234 Před 5 lety +201

    I think it would be better to use the mirror modifier from the start, because most characters have a symmetric base shape.
    other than that, great tutorial

    • @grabbitt
      @grabbitt  Před 5 lety +32

      Very true

    • @BBSHOCKZ
      @BBSHOCKZ Před 4 lety +7

      you also could select one side then select symmetrise in the object menu

    • @maximilliammus8137
      @maximilliammus8137 Před 4 lety +1

      Jah

    • @FA-sy7ew
      @FA-sy7ew Před 4 lety

      how do you do that? mind explaining please?

  • @JacobKinsley
    @JacobKinsley Před 4 lety +177

    1:28 leaked footage of me finishing the final details of a sculpt

  • @_____J______
    @_____J______ Před 2 lety +18

    Note to self (in latest version):
    merging in vertices selection mode is now done by pressing M (And not ALT-M)
    To move vertices alone needs to enable Poly build in left side menu, or Shift-Spacebar menu
    To select both vertices at once needs to select one then click Shift-Ctrl and click second vertex

  • @LucianoCps9
    @LucianoCps9 Před 4 lety +6

    This tutorial is the best tip I've found so far about blender. Now I can create basically any shape like trees, chair, people so easily. Thanks so much.

  • @DanBraithwaite
    @DanBraithwaite Před 5 lety +30

    It's like whenever I find a great Blender video lately, I get into it and I'm all..."Hey! I recognise this voice!"....AND IT'S THIS GUY!

    • @grabbitt
      @grabbitt  Před 5 lety +1

      Thanks :)

    • @magnusm4
      @magnusm4 Před 5 lety +1

      I have found several channels that are perfect for making almsot an entire game "besides sounds and cinematic cutscenes"
      And this guy is one of the single best for modeling and animating.
      Honestly his basic videos are good but I learnt the basics and more just from watching and doing his plank sculpting video. Seriously I learnt to make textures and optimize game objects from that alone.
      Another video of his I learnt to draw my own damn textures! It's like hand drawn paintings on a 3d canvas, the one thing I wanted and he made a simple short video on it.
      I didn't need more than his videos to get started on whole projects.
      Then I have multiple for programming and one 24 minute video on drawing and animating in Krita which any artist should and a guy whose *FUCKING GODLIKE* in particle effects in Unity. Then Brackeys for some trivial fun stuff and very useful stuff along with new applications to Unity. He's the news channel for Unity game development

  • @nigelpallatt
    @nigelpallatt Před 4 lety +1

    I don't think I have ever watched a tutorial by Gant and not learnt something new, the man is incredible.

  • @mr_oinkey1785
    @mr_oinkey1785 Před 4 lety +2

    I've been trying to get a video about this forever, and this is the best one I've come across! NICE!!!!!

  • @stoneslice
    @stoneslice Před 3 lety +3

    This tutorial got me started. So grateful to you. Before, I was only sculpting spheres. Thanks so much.

  • @Demkeys
    @Demkeys Před 4 lety +4

    Very helpful tutorial. I had no idea this one one of the ways to approach character modelling. And the vertex radius thing is a completely new concept to me so it's great to learn about that too.
    Thanks.

  • @ArtwithAmarBrisco
    @ArtwithAmarBrisco Před 5 lety +2

    Glad to see you are still using the metaballs and skin modifier from last Sculpt January it has been really helpful when I discovered it and shared it earlier this year. You can create a creature or human really fast from splines or connected vertices. Sculpting this way is also not polygon dense so it makes it easy to navigate and pose as well using the points or skin skeleton rig.

    • @grabbitt
      @grabbitt  Před 5 lety

      yes indeed i will mention about the rigging aspect in the series :) good thinking :)

  • @PotatoMcFry
    @PotatoMcFry Před 5 lety +1

    You were the one who gave me the confidence to start learning Blender, and you continue to educate and inspire. Thank you for the fantastic content.

    • @grabbitt
      @grabbitt  Před 5 lety +1

      that's great to hear thanks :)

  • @RaichuWizDom
    @RaichuWizDom Před 4 lety +7

    For the other viewers: you can also restrict the Ctrl-A inflation when you're making the basemesh, in case you cant something wider along the X-axis or Y-axis of the edge the vertex is on. So with a vertex selected, Ctrl-A X or Y (not Z, because from the vertex's point of view, the Z-axis is the edge it's on, the length of the cilinder being made, not any width). It'll save some time doing torsos or limb muscles that aren't perfect cilinders, flatten or inflate things in one direction and get a little closer to the original reference image early on.

  • @martok2112
    @martok2112 Před 5 lety +5

    Thanks for making this. I will keep it as reference when I get down to making my own character meshes. :)

  • @janthummler3548
    @janthummler3548 Před 4 lety +1

    very helpful, I really like the calm way you teach blender, thank you

  • @dengel72
    @dengel72 Před 3 lety

    That modifier is amazing....thanks for the easy and thorough explanation.

  • @Andre-lp9xs
    @Andre-lp9xs Před 5 lety +6

    Thanks for the tutorial. I'm just stating out sculpting. Nice and easy to follow. Keep it up!

  • @benjiborger2501
    @benjiborger2501 Před 4 lety +18

    3:48 T H I C C C N E S S

  • @rodatwhodesign
    @rodatwhodesign Před 3 lety

    Great tutorial; brilliant insight and tricks of the trade. Thanks so much!

  • @younggamerz328
    @younggamerz328 Před 3 lety

    you are doing such an amazing job because the character is so difficult and you show the right way to make it

  • @Numocron
    @Numocron Před 5 lety +44

    Wow this is an interesting Blender tutorial I love it.

  • @EsesinforLearning
    @EsesinforLearning Před 5 lety +4

    always the best and easy to understand quickly. Thanks for this

  • @x364
    @x364 Před 3 lety

    This is a brilliant method! Thank you for sharing.

  • @apex3d595
    @apex3d595 Před 5 lety

    Such a great workflow and very easy to follow. No extra, uneccesary information. Right to the point. Subscribed! Great tutorial.

  • @hermanoproduction2526
    @hermanoproduction2526 Před 4 lety +134

    Watch a tutorial. Try to do it. Failed. Close Blender. Watch another tutorial. Open Blender back. Yes, that's me everytime.

    • @plutus4047
      @plutus4047 Před 4 lety +1

      Me too.. sometimes I'm bored and close it😂

    • @akramdriraze4970
      @akramdriraze4970 Před 4 lety +6

      @@plutus4047 hi try to have a goal each day thats what im doing and its helping me alot and also have goal for like the end of month

    • @chanartdubtv3353
      @chanartdubtv3353 Před 4 lety +3

      Thats me. But whenever i open blender i imagine some amazing results everytime.. That boost my confidence and helps me improve more. Now i can create vfx

    • @gdog8170
      @gdog8170 Před 4 lety +2

      Dont give up i also gave up on this tutorial but i tried to handle it myself (in the sculpting the finger part) i looked at my hand and tried to copy the shape and stuff and the height and width is what really made it ideal

    • @electroman9254
      @electroman9254 Před 3 lety

      Chan ArtDub Tv the same

  • @user-to6zs8hp3z
    @user-to6zs8hp3z Před 5 lety +3

    I've learnt so much from you so far, thanks a lot.

  • @craigsteyntheartistcraig3592

    Thanks, this one tut taught me more in a shorter time than most others. I will be sure to sub and check out the rest of your vids.

  • @JimmyLeao
    @JimmyLeao Před 2 lety

    The first video that show me how to apply. Thanks so much!

  • @spectrablaze3760
    @spectrablaze3760 Před 4 lety +15

    1:30 Ah yes, perfect for the beetlejuice model I was workin on.

  • @itzangiiee
    @itzangiiee Před 4 lety +43

    6:42 you said to press 8? Mine doesn't allow me to do that. Is there any other way I could do that? Btw your tutorials are amazing!

    • @grabbitt
      @grabbitt  Před 4 lety +6

      not sure with this sorry

    • @eldiegoasecas
      @eldiegoasecas Před 4 lety +3

      are you by some chance using 2.80 and emulate numpad

    • @gtaman1212
      @gtaman1212 Před 3 lety

      didnt hear him saying press 8, what's the issue with your modeling process ?

  • @ji-hyejeon1753
    @ji-hyejeon1753 Před 4 lety

    I am watching it well! and I look forward to watching various sculpt and modeling thanks !

  • @snekface4769
    @snekface4769 Před 4 lety

    This tutorial is absolutely brilliant! I knew proportions and how the human body looked, but I just couldn't make the base blocking. But this tutorial just completely changed everything and thought outside of my little box.

  • @AaliyahSurrency
    @AaliyahSurrency Před 4 lety +3

    I'm not sure if this helps or not, but the way to select the loop that he was talking about at 7:03 all you do is:
    Go to Select
    Click 'Select all' (if everything is not in orange all ready)
    After that,
    Go back to Select
    Go to 'Select Loops'
    Then click 'Select Boundary Loops'
    I hope this helps!

    • @caramelgodess1813
      @caramelgodess1813 Před 3 lety +1

      I know this comment is a year old, but you're a real lifesaver! Many thanks!

  • @philistineau
    @philistineau Před 4 lety +8

    Noob here, looking to learn. Are the modifiers ok for 3D printing? I’ve heard for 3D printing you can’t have modifiers? Can you bake the modifiers into the mesh so that it becomes the base mesh instead of the vertices with modifiers?

    • @grabbitt
      @grabbitt  Před 4 lety +3

      yes just press apply on your modifiers

  • @hayo_hru
    @hayo_hru Před 5 lety +3

    This man has such a smooth and soothing voice

  • @wyattcausey6052
    @wyattcausey6052 Před 4 lety +2

    His voice is so calming.

  • @dogeofdojima3813
    @dogeofdojima3813 Před 4 lety +6

    Whenever I do Alt m it just gives me the option to do Faces and verticies. It doesnt give me any of the ones you have. I selected all the verticies too and was in edit mode

    • @grabbitt
      @grabbitt  Před 4 lety +4

      they changed it to just m

  • @BlizzCraftTheFirst
    @BlizzCraftTheFirst Před 4 lety +3

    Wow you didn’t kill the default cube

  • @Head-Gein
    @Head-Gein Před 4 lety

    Thanks for the upload, just getting into sculpting this helped a lot.

  • @pancakes5915
    @pancakes5915 Před 3 lety

    This is such a good vid, and will help with so much more than just a human mesh

  • @slydemise5349
    @slydemise5349 Před 5 lety +6

    Hmm, when I add the skin modifier it doesn't fill the head with it. It just stays the 1 vertices with no filling.
    **edit** If you get the same issue just delete the head vertices and extrude them again from the head.

    • @grabbitt
      @grabbitt  Před 5 lety +2

      Well done for finding a fix😃

  • @Diegovnia
    @Diegovnia Před 4 lety +12

    8:23 I really need to grow up... I laughed bit to hard on this one.

  • @caramelgodess1813
    @caramelgodess1813 Před 3 lety

    Great video! This really helped me out a bunch! Thank you so much!

  • @Nevercraven
    @Nevercraven Před 5 lety

    Thanks Grant, I've been busy with sculpt practice so this comes at the right time.

    • @grabbitt
      @grabbitt  Před 5 lety

      Yes I thought I would get slightly ready for Sculpt January. Have n't completely decided if i will do it yet but we will see :)

  • @eigilholm6979
    @eigilholm6979 Před 4 lety +9

    Just FYI, ALT+m does apparently no longer merge vertices, when I press it, i get "split".

    • @grabbitt
      @grabbitt  Před 4 lety +7

      just m now

    • @sisserouview4404
      @sisserouview4404 Před 4 lety

      Grant Abbitt still does not work. It brings u “move”

    • @AM-jx3zf
      @AM-jx3zf Před 3 lety +2

      you need to do it in edit mode brother...

    • @sisserouview4404
      @sisserouview4404 Před 3 lety

      Arkaprabha Majumdar Yeah figured it out but thank you.

  • @brixramos4738
    @brixramos4738 Před 5 lety +4

    Good tutorial
    Can you do a clothes tutorial in 2.8?
    cause Im having making clothes also on character designing TT

    • @grabbitt
      @grabbitt  Před 5 lety +2

      yes i will add that type of thing in later in the mean time look up my elephant armour tutorial that goes through most of the steps

    • @brixramos4738
      @brixramos4738 Před 5 lety

      @@grabbitt Thank you :D

  • @ghanibal8714
    @ghanibal8714 Před 4 lety +1

    Thank you very much, I found your videos one of the most useful from whole youtube!

  • @krayedon
    @krayedon Před 4 lety +1

    Thank you so much for this tutorial! I am working on a game project that allows customizable characters, and I was unsure how to start sculpting. Very helpful!

  • @xx_gab3_xx43
    @xx_gab3_xx43 Před 5 lety +4

    Is that the blender 2.8 beta?

    • @grabbitt
      @grabbitt  Před 5 lety +4

      yes. IT's definitely getting there :)

  • @thomasanderson1416
    @thomasanderson1416 Před 5 lety +7

    I wish there was like a lowpoly character base mesh generator in Blender

    • @grabbitt
      @grabbitt  Před 5 lety +2

      you can always import one and use it each time :)

    • @pactube8833
      @pactube8833 Před 5 lety

      No
      Just download a base mesh and import it always

  • @ihatemundays2
    @ihatemundays2 Před 3 lety

    That's an amazing bit of advice!

  • @Zanzuki93
    @Zanzuki93 Před 3 lety

    Wow this is lovely definitely going to give this a go :D

  • @Ar7ific1al
    @Ar7ific1al Před 4 lety +9

    Pet peeve: singular form of "vertices" is "vertex." Just a pet peeve of mine. lol

    • @grabbitt
      @grabbitt  Před 4 lety +2

      yes weirdly i know that and just end up saying odd things when recording. I think it's something to do with having dyslexia

    • @Ar7ific1al
      @Ar7ific1al Před 4 lety

      @@grabbitt Oof. It could be related. lol But hey it happens. Don't sweat it. :P

  • @zwelskeptikal
    @zwelskeptikal Před 5 lety +3

    singular of vertices is vertex.... just sayin'

    • @grabbitt
      @grabbitt  Před 5 lety

      A few people have beaten you to this one :) will try and fix this in future though :)

  • @ceesoos8419
    @ceesoos8419 Před 4 lety

    Thanks, very simple, easy to understand and use.

  • @forgeflarion8362
    @forgeflarion8362 Před 5 lety

    These tutorials are awesome! Keep them coming please!

  • @BBSHOCKZ
    @BBSHOCKZ Před 4 lety +4

    "Delete the starting blob"

  • @DiddyHop
    @DiddyHop Před 4 lety +1

    Wow, this makes sculpting seem so much easier. Been afraid of learning it cause it seems so un-attainable. Thank you for this

  • @anonanon337
    @anonanon337 Před 3 lety

    Great tutorial, helped with my art project, thanks!!

  • @Abraxocleaner
    @Abraxocleaner Před 5 lety

    Excellent tutorial as always Grant

  • @thughuntercrazy
    @thughuntercrazy Před rokem +1

    thanks for the great tutorial. the problem with some other tutorials are that they dont explain things very well but you do overall thanks again for the great video

  • @n.k.productions9614
    @n.k.productions9614 Před 2 lety

    This sqves so much time, thank you

  • @natas4301
    @natas4301 Před 5 lety

    Okay this has been incredibly helpful. Happy to subscribe

  • @A-D-S-P
    @A-D-S-P Před 5 lety

    I do not stop following your videos they are super well done Bravo dude you are the best 👍🏼

  • @Frank_G_Finster
    @Frank_G_Finster Před 5 lety

    I am coming from zBrush and AAA modeling and while i am using Blender 2.79 an 2.80 for quite a while now, i never checked its sculpting abilities. This gave me a push in the right direction. Thank you :)

  • @mobilelast1715
    @mobilelast1715 Před 2 lety

    Thanks, that's an interesting method. Never thought of modeling humanoids this way.

  • @rhypayne8767
    @rhypayne8767 Před 4 lety

    Great Tutorial. Thanks!

  • @prajvalkumar1424
    @prajvalkumar1424 Před 5 lety

    Smart people with smart work, thank you

  • @vishma9166
    @vishma9166 Před 5 lety

    Whoa! That looks promising! Thanks

  • @squallstopher608
    @squallstopher608 Před 5 lety +2

    You've just completely changed the way I approach making new models...

  • @violenttriangles
    @violenttriangles Před 3 lety +2

    Thanks for the tute! Side note: One 'vertex'. Two 'vertices'. This is why I usually stick to 'verts' ;0)

  • @scotty3024
    @scotty3024 Před 4 lety +1

    Perhaps the best video for beginners

  • @GottoGure
    @GottoGure Před 5 lety

    nice tutorial i was start learning on sculpting thank you for video. with image reference i would working sculpting more easy now.

  • @johnnyjohnny6174
    @johnnyjohnny6174 Před 4 lety

    Huge help. Thank you.

  • @quanghong3922
    @quanghong3922 Před 5 lety

    Great job

  • @abtahifarhan9925
    @abtahifarhan9925 Před 4 lety

    you are a life saver mate

  • @tiobridge841
    @tiobridge841 Před 4 lety

    I love this guy’s voice - it’s so relaxed I feel like I could fall asleep listening to him

    • @tiobridge841
      @tiobridge841 Před 4 lety

      I don’t mean that as in this is boring - I mean that the guy’s voice is just so nice to listen to

    • @grabbitt
      @grabbitt  Před 4 lety

      Thanks :)

  • @HowTosWare
    @HowTosWare Před 4 lety

    Thank you so much, u are my best blender teacher ever.

  • @blendervix2613
    @blendervix2613 Před 5 lety

    What a neat trick! thank you

  • @gorfulator
    @gorfulator Před 5 lety

    This is good to get correct beginning poses.

  • @shivamrastogi9050
    @shivamrastogi9050 Před 4 lety

    Really helped alot

  • @CarlosReyes-wx8pr
    @CarlosReyes-wx8pr Před 3 lety

    nice tutorial heeh very quick for a simple body . :D

  • @UnfoldingHinduism
    @UnfoldingHinduism Před 4 lety

    Thanks a lot...I had been trying hard to create a basic structure of a body..your video was quite helpful..thanks again..

  • @proxyframe1197
    @proxyframe1197 Před 5 lety +2

    Thanks again mate!

  • @wojt3d415
    @wojt3d415 Před 3 lety

    cool one!

  • @cpubug
    @cpubug Před 4 lety

    Great Awesome it's really very helpful

  • @jippee1
    @jippee1 Před 5 lety

    helpful Grant, thank you!!

  • @Sebastian-bw5zk
    @Sebastian-bw5zk Před 4 lety +1

    This video was very helpful.Thanks

  • @holyknightgotyoursixover8467

    I love your videos
    Man you are awesome
    I never tried sculpting in blender though
    but I'll be using this tool soon

  • @blenderhander9485
    @blenderhander9485 Před 4 lety

    Helped alot

  • @LANA-zp2ze
    @LANA-zp2ze Před 4 lety

    this was sooo helpful

  • @xandivanyvesvillarosa1964

    finally a good tutorial which doesnt show some fastime build thank you sir

  • @Anonymous-lx6rk
    @Anonymous-lx6rk Před 4 lety

    literally SO helful

  • @whitemoonwolf13
    @whitemoonwolf13 Před 4 lety

    so what i'm seeing is a really good way to make misshapen monsters with my craptastic sculpting skills. cheers!

  • @reiimouse
    @reiimouse Před 4 lety +1

    Thanks soooooo much,this will save me soooooo much time when sculpting!