How to generate pebble-stones in Cinema 4D
Vložit
- čas přidán 8. 09. 2024
- A little tip on how to make a bunch of different pebbles using only one input mesh.
I realized that when you trying to use displacement deformer on cloner you will get all pebbles the same shape. So here is solution to use deformer as emulation of material.
I wish this technique can be used in redshift, but it is a great tutorial. Thank you so myuch.
Great tutorial. Thanks for sharing
very powerfull tutorials. thanks a lot
can you please update this to a newr c4d and redshift. It's so good, but so hard to follow now that fields are different. This is so cool
Thank you ! Straight to the point and nice technique! :)
GOOD TUT!
Real nice. Thanks! 👍
Hey men good trick!!!
Very nice tutorial, it help me a lot. Thank you
great tutorial!!!
When I go to render this i get distortion, How can I retain the smoothness of the pebbles in the render?
Thanks to you!
First time I see a tutorial that actually does what it says without the fucking "hey guys..."
when i render it duse not stay the same as when i dont render
seems there is no endpoint section in R17... is there anyway to do that?
Main point here is the push apart effector and i'ts only in R18, so I don't know any way to do it in R17 =(
actually figured it out! but thx for reply
Can you tell me how? I am using R17
I dont see that Push Apart MoGraph
Check your c4d version. It's in R18 Studio