Siggraph 2018 Rewind - David Brodeur: Creating Rocks and Terrain in C4D

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  • čas přidán 19. 09. 2018
  • David Brodeur (Locked and Loading) demonstrates his techniques for creating ground terrain and rocks in Cinema 4D. Through his presentation David will briefly show how this can be done in the Physical Render engine with no additional tools. After he will go more in depth using Octane Render with this technique. David will show a combination of techniques inside Cinema 4D utilizing Displacement, Clones, Displacer Deformer. You’ll also see how David uses C4D’s Sculpting tools to model rocks and scatter the rocks around a landscape.
    04:09 Creating Landscapes with Displacement
    09:28 Building Textures for Physical Render
    15:54 Sculpting Rocks
    24:32 Texturing Landscape in Octane
    35:31 Cloning Rocks onto the Landscape / Octane Scatter

Komentáře • 64

  • @kickheavy8982
    @kickheavy8982 Před 2 lety +5

    I wish I could like this video 100 times. This man was dropping GEMS. I absolutely love that he stressed the importance of not just giving up when the render doesn't look right. So many times we download materials, apply them and are confused as to why it doesn't look good. This can be so frustrating. It can even make you feel inept at times. But his mindset and technique on approaching these challenges really helps a lot.

  • @jalenmack21
    @jalenmack21 Před 2 lety +1

    so glad I got to learn this!

  • @user-yt5tf7rl9t
    @user-yt5tf7rl9t Před 5 lety +8

    Thank you very much for David's tutorial. Many daily exercises are inspired by you, a great person.

    • @Brilly_Yo
      @Brilly_Yo Před 5 lety +1

      Thank you for the kind words!

  • @amjedmosawi1618
    @amjedmosawi1618 Před 5 lety +3

    I can't thank you enough for so rich informative entertaining tutorial I just loved it from a to thanks a lot man

  • @antialias8588
    @antialias8588 Před 3 lety +2

    Fantastic tutorial, learned a lot

  • @designerspen7420
    @designerspen7420 Před 4 lety +3

    year later video still holds up and was very informative and helpful ! Thank you so much

  • @onur.nidayi.1344
    @onur.nidayi.1344 Před 2 lety +1

    David Brodeur is a G !!

  • @MuhammadHasnain-uw6dn
    @MuhammadHasnain-uw6dn Před 4 lety +1

    I loved this tutorial, it was just what i needed so badly!!! Thankyou so much

    • @Brilly_Yo
      @Brilly_Yo Před 2 lety

      Awesome to hear, your welcome!

  • @ThemBakerboys
    @ThemBakerboys Před 3 lety +3

    Excellent. Learned a ton about camera and lighting as well. thanks

    • @Brilly_Yo
      @Brilly_Yo Před 2 lety

      Amazing. It is crazy how much camera and lights can transform your render

  • @MooseX2012
    @MooseX2012 Před 3 lety +1

    This was soo amazing!

  • @rhinoreign1324
    @rhinoreign1324 Před 4 lety +1

    What an amazing selection of topics and techniques that's been presented. Thank you so much for the very detailed tutorial on this technique. Sure you've added a ton of Macro-level details to many scenes David!

    • @Brilly_Yo
      @Brilly_Yo Před 2 lety

      Thrilled to hear that! 100% why I created the breakdown

  • @twitchy_pixel
    @twitchy_pixel Před 5 lety

    Hey David... thanks for the great tutorial. Quick question for you... is it possible to apply different scales to the displacement & diffuse like you have in Octane when using Physical? I tried taking the disp texture into a layer and applying a transform but it doesnt seem to work...

  • @kabalxizt5028
    @kabalxizt5028 Před 5 lety +6

    realy smart thnx a lot david

  • @glamlin7432
    @glamlin7432 Před 5 lety +1

    super cool.

  • @IlyaAndreev-1
    @IlyaAndreev-1 Před 2 lety +1

    Great !!!!

  • @lukas-personal
    @lukas-personal Před 5 lety +2

    fantastic, thanks!!!

  • @forefall
    @forefall Před 5 lety +1

    He did ISAM.. ! love this!

  • @todler3540
    @todler3540 Před 5 lety

    Great lesson! You're a good tutor. Btw, using optimize to delete points works even in R17 maybe even as far as in R13 (which is the earliest version I've tried). I'm gonna go ahead and try to recreate what you just made now, but with Corona :D

    • @Brilly_Yo
      @Brilly_Yo Před 5 lety

      Yes, optimize works to delete points. However in R20 it deletes them automatically for you! Nice little time saver

    • @todler3540
      @todler3540 Před 5 lety

      Locked And Loading Cool! Yeah, I should think about upgrading.

  • @ricoalvarez7511
    @ricoalvarez7511 Před 5 lety +1

    thanks...

  • @PranovosBlogspot
    @PranovosBlogspot Před 4 lety

    where can i get the textures he used for the materials ?

  • @Superdooperhero
    @Superdooperhero Před 5 lety

    Gives me this error when I add the rocks Octane scatter part: CUDA error 719 on device 0: unspecified launch failure
    -> failed to load symbol data to the device(geometry data)

    • @Superdooperhero
      @Superdooperhero Před 5 lety +1

      Fixed itself after a restart

    • @Brilly_Yo
      @Brilly_Yo Před 5 lety

      Glad the restart fixed it, I was thinking you were out of VRAM for a moment. Glad it works now!

  • @Superdooperhero
    @Superdooperhero Před 5 lety +1

    Thanks for the awesome tutorial. My displacement has cracks in it which I can't get rid of.

    • @Brilly_Yo
      @Brilly_Yo Před 5 lety

      Short answer if you are having this issue is in your phong tag. Increase your phong angle over 90. Then you can add a bevel deformer and change to "Solid" bevel to solve lighting issues. That should fix it.

    • @Superdooperhero
      @Superdooperhero Před 5 lety

      Thanks for the reply. Sadly that did not change anything.

    • @Brilly_Yo
      @Brilly_Yo Před 5 lety +1

      try increasing your "mid range" in the octane displacement

    • @Superdooperhero
      @Superdooperhero Před 5 lety +1

      That pretty much sorted it. Thanks!

  • @20francesco11
    @20francesco11 Před 3 lety +1

    I would love to see how the sand scene is set-up, I can't manage to get a result similar to what he is showing

    • @stevenzheng1634
      @stevenzheng1634 Před 3 lety

      me too

    • @Brilly_Yo
      @Brilly_Yo Před 2 lety

      I will see if I can get some time soon and put one together

    • @AndyAkers21
      @AndyAkers21 Před 10 měsíci

      @@Brilly_Yo Would also love a sand tut Brilly!

  • @sammedia3d
    @sammedia3d Před 4 lety

    So how to make that desert sand? Any tut on that?

    • @Brilly_Yo
      @Brilly_Yo Před 2 lety +1

      I have gotten many requests. Going to have to do one

  • @Sikalafo82
    @Sikalafo82 Před 4 lety

    Counter-Strike reference on the shirt ?:)

  • @sebastianhidalgo.2202
    @sebastianhidalgo.2202 Před 5 lety

    why he didn't continue it with just the physical render, why with octane?

    • @Brilly_Yo
      @Brilly_Yo Před 5 lety +3

      I mentioned the reason in the presentation but it was so I could clone multiple stones on the ground and I needed Octane Scatter for that. If you have R20 you now can do this directly in C4D with the Cloner's Multi Instance and follow the same exact steps shown here!

    • @sebastianhidalgo.2202
      @sebastianhidalgo.2202 Před 5 lety +2

      @@Brilly_Yo oh man, thank you so much, it's a great technique, I'm going to end the tutorial and do it with r20.

  • @muser7935
    @muser7935 Před 2 lety +1

    Fking amazing

    • @Brilly_Yo
      @Brilly_Yo Před 2 lety

      Thanks! Thrilled you liked it

  • @davidmiller2150
    @davidmiller2150 Před 5 lety

    Really nice tutorial on a less than common topic, but I do wish all renders were done in C4D directly, which I believe would be helpful to the most number of people..

    • @Brilly_Yo
      @Brilly_Yo Před 5 lety

      Thanks! I agree which is why I started with the built in renderer directly in C4D to show how to do it there first.

    • @davidmiller2150
      @davidmiller2150 Před 5 lety

      You mean the shorter section on the Physical Renderer? That was very helpful - guess I should have said I wish you had completed the project using C4D built in materials, which is the area where you focus in Octane. Anyway, thanks for the reply.

    • @Brilly_Yo
      @Brilly_Yo Před 5 lety

      The first 25 minutes are all about built in tools with no plugins needed. Fortunately we did all of the hard work together using built in renderer in the beginning of the presentation and the sculpting in the middle is all built in as well! You will see that the materials barely change when I apply it to the individual rocks in Octane. I used Octane pretty much just for the Octane Scatter tool. You can pretty easily follow the Octane steps about applying the ground texture to the sculpted rocks and apply those same steps to what we already built directly in C4D. It just takes a touch more thought on the viewer. If you have R20 just clone the rocks with the Multi Instance tool and you are good to go! Good luck man, if you are stuck somewhere hit me up and I'd be happy to help!

    • @dennishmiller
      @dennishmiller Před 5 lety

      Really appreciate that = just getting to R20 (was killed by the bad installer that wiped out my \work folder - did you hear about that fiasco)? Will check out Multi Instance for sure. Thanks again.

  • @willmarch2841
    @willmarch2841 Před 3 lety +1

    9:12 made me giggle a bit, top left

    • @Brilly_Yo
      @Brilly_Yo Před 2 lety

      hahaha amazing. All part of the show

  • @lowmoon9025
    @lowmoon9025 Před 4 lety

    why are these always recorded on a potato?

  • @batmax337
    @batmax337 Před 5 lety +2

    Wru daily artists ?? Now you can make perfect landscapes.. pls stop with your low poly and blurry reflections 🤣

  • @monocore
    @monocore Před 4 lety

    Way too repetitive and amateur workflow. Why don't he use a vertex map/restriction tag instead of duplicating and deleting the unwanted parts? That's just fucking dumb.

    • @6zoin9
      @6zoin9 Před 2 lety +1

      I think it's because a vertex map would slow down his workflow since it's based on the number of polygons and in which scene, there's a lot