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Alexander Kolyasa
Registrace 6. 01. 2013
As I Lay Dying- Through Struggle playthrough
Sorry for those of you who subscribed for the 3d tutorials, but I don't know If I'll be posting some in the nearest future. There is no plans to create 3d content for now, so I'll be using this channel to rarely post everything that I would like to
zhlédnutí: 486
Video
Unigine 2- Alps
zhlédnutí 1,8KPřed 3 lety
My realtime scene made in Unigine engine. My portfolio www.artstation.com/ask
ShelterProject
zhlédnutí 2,1KPřed 5 lety
Made with Unigine unigine.com/ My artstation www.artstation.com/ask Mark Kassikhin www.artstation.com/quiero
How to model nice threads in Cinema 4D
zhlédnutí 26KPřed 5 lety
How to model nice threads in Cinema 4D
3D Scan to material
zhlédnutí 34KPřed 6 lety
Excuse me for my english and stumbling) You can speed up this video and/or completely mute the audio The end result you can find on page on Artstation www.artstation.com/ask
C4D Tip: Transfer texture to different UV set
zhlédnutí 8KPřed 7 lety
Here is second part of previous tip on how to transfer maps to different UV set.
Cinema 4D. Pixelberg realtime viewport rendering
zhlédnutí 7KPřed 7 lety
Cinema 4D. Pixelberg realtime viewport rendering
C4D Tip: How to transfer normal map to different UV set
zhlédnutí 8KPřed 7 lety
Sometimes you have baked model with normal map and then you need change UV for some reason, or completely change mesh. And if you dont have acces to highpoly model to bake it again- here is tip how to transfer normal map from old model.
How to generate pebble-stones in Cinema 4D
zhlédnutí 27KPřed 7 lety
A little tip on how to make a bunch of different pebbles using only one input mesh. I realized that when you trying to use displacement deformer on cloner you will get all pebbles the same shape. So here is solution to use deformer as emulation of material.
can you please update this to a newr c4d and redshift. It's so good, but so hard to follow now that fields are different. This is so cool
is there quicker way?
did you quite cinema 4d?
yes, I no longer use cinema 4d
nunca pensei em usar um gradient map para modelar!!
wow! very impressive, thank you for sharing.
Легенда
02:15 how do i get CAD to show the green edges?
fantastic. thanks.
Not familiar with all the shortcuts you used so if you could mention them in the future, that'd be great. Ty for the tutorial though.
ty for this threads tut
это более чем шедевр. огромные молодцы
я твой свежий поклонник по 3д графону, но я чуть не посидел уведев что ты тоже металкорщик как и я!!!зачет, слов нет!!!
Awesome!
I do like it
Im a beginner and as a beginner, this tutorial was awefull :/ Way to fast and shortcuts used with no explenation. :(
Nice work!
Pretty genius but sadly a hacky workaround.
I did understand none of this....
GOOD
Very nice tutorial, it help me a lot. Thank you
I wish this technique can be used in redshift, but it is a great tutorial. Thank you so myuch.
5 years later this very much still works. Very clever! thank you
So simple. So efficient. Thanks for the tip !
Классно играешь, лайк
Wow. Smart one. 👍
This is awesome! Thank you for sharing!
Real nice. Thanks! 👍
3:22 What is the name of that tool?
Hi Alex. This is super helpful. In an extension to this would you happen to know how to model the spiral part of a cello(e.g. scroll)? I'm having a hard time modeling a linear spiral that also decreases in size.
Interesting tutorial... but these are not threads? could you show a tutorial of how to make actual geometrically correct ANSI Unified Threads?
Jammin
very powerfull tutorials. thanks a lot
How do you make mountains
Great tutorial. Thanks for sharing
How did you open the texture/uv map? What is the shortcut? Also great video and ty
shift and click
that helped, thanks dude!
where does your green lines come from ? its a great visualization of the cuts, but i dont have them, thank you
okay thats from the HB Modelling ;)
nice tutorial, but way to fast and no shortcuts visible, so please let us know the shortcuts, its hard to follow without, thank you PS: I finally made it ;) thanks!
u are a uginius
Мне нравится детализация остального снега на дороге. Пейзаж поистине волшебный. Я просто считаю, что ели маленькие по сравнению с травой. Могу ли я узнать количество кадров в секунду и с какой конфигурацией? Заранее спасибо.
slow down, you make me nervous. this is important
That is really slick. Great technique, thanks for sharing this!
Very nice! How to see Antarctic scene? )))
The scene looks very good! I like the thumbnail render
Саша, а почему именно unigine 2 используешь?
Мне он кажется более юзерфрэндли чем анрил и в нем я могу быстрее создать то что мне нужно, в отличии от анрила где за каждым шагом следует пол часа поисков туториалов и читка форумов =) Не говорю что анрил плохой движок, но мое субъективное мнение что в Unigine удобнее и приятнее работать
@@alexanderkolyasa5850 ну. для "йа артистъ и делаю сам артхаус инди игру без прогеров" (с) пока юнити и UE тащат, но если таки введут визуальный скриптинг в "онегина", хм....!
How do you do the divide @1:05 ... never used the ring selection before!! ( u - b )
Press Shift+C and look up for 'Connect points/Edges', you'll see the command and your shortcut on the right. In my case it's M~M and I think it used to be alt+x. Cheers!
Man, you have some skills!! But yes, it's too fast. I´m not sure if you're using sew and stitch to clean up points... anyway, I'll follow along a scond time!! Thanks!!
That is clever! :-) Thanks a lot!
what a wonderful tutorial!!
Thank you so much !