Domino Deckbuilding | EDHRECast 151
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- čas přidán 25. 02. 2021
- Sometimes, adding one card isn't just adding ONE card. We're diving into the cards whose inclusion will cause ripple effects on your entire Commander deck!
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The largest deck building site for the largest format in the most popular trading card game. How and I repeat HOW?? Do you guys not have more love? Most underrated channel out there! You guys rock!
I believe Pokemon is more popular than MTG, especially recently
They started relatively recently, like a year and a half ago, and it takes a good while to build up an audience, even if you get shoutouts from your fellow creators. The Command Zone, which sort of is the gold standard for Commander Content, has been going since 2014, and only in the last couple of years have they really taken off.
There's also something to say for production value. Up until fairly recently, the EDHRECast didn't have any video, and a very basic production pipeline, until CZ stepped in and offered to help produce their videos.
So, give it a few years, and this podcast will be rivalling CZ in terms of viewers and subscribers.
@@titanlord2000 mtg is more profitable
I once saw a guy use the immortal sun in a Lord Windgrace deck.
Lol whoops
That's the "alright I'm done, your turn" button! Without it the value would keep them from passing!
I love a janky nonbo that sometimes works, but that one is pretty hard to defend.
not as bad as farseek in a mono green deck
He was obviously playing 4D chess, only opting to play The Immortal Sun if his Lord Windgrace had racked up too much commander tax.
What i think we all need is just one episode of just Challenge the stats. I love seeing all the cards i never thought of using in decks!
They had one. It was epic. We want another.
When I was building my first deck, Edgar Markov, I was really struggling with which vampires to add to the deck. Part of the problem was me trying to include Skullclamp. Obviously you want to attach that to the 1/1 vampires that Edgar’s Eminence ability creates when you cast a vampire, but I soon realized that if I go that route, I really can’t run lords and anthems since they non-bo. Even cards like Cordial Vampire. You Skullclamp a vampire, we’ll the rest of them now get +1/+1, essentially turning it off. It’s also kind of a challenge the stats since people are running 12-14 cards with Skullclamp that effectively stop it from what you want it to do.
I eventually took Skullclamp out and that lead to a ton of changes. Next to go was a lot of the aristocrat payoffs and leaned heavily into lords and anthems. This meant switching out a lot of the creatures and even decreasing the amount of vampires until the point I considered taking out Door of Destinies, which gets bigger as a cast trigger, not an ETB trigger. Then I realized that Edgar’s ability is also on cast, which made me wonder what I was doing at that point.
I finally got some clarity while staring at Edgar and I realized he’s also a knight. I thought, “hey, I like knights too, so maybe he could be a Vampire Knight tribal.” Ixalan provided a good amount of them like Vona and Elenda, but there’s also a bunch from Innistrad. This configuration would include Olivia, Mobilized for War to change non-knight lords (Captivating Vampire, Stormkirk Captain) so I could protect them with Knight Exemplar, one of only two non-vampire knights that I added. I also added Sorin, Grim Nemesis which produces vampire knight tokens as does Call the Bloodline. This eventually tilted way too far into the knight synergy so I cut Olivia and Call the Bloodline. I did keep Sorin despite having The Immortal Sun, but that’s one non-bo that I can live with.
Finally happy with my core cards, I eventually started upgrading some of my lands, ramp, card draw, and utility pieces. I dropped Ambition’s Cost & Ancient Craving for Cruel Bargain and Infernal Contract. I get an extra card for one mana cheaper, the deck is already primarily black so color fixing isn’t an issue, and I didn’t care about losing half my life because my vampires coincidentally come with a lot of lifelink as a bonus. I also added Mana Echoes, since I’m a tribal deck and the extra tokens double up those triggers, letting me cast some more cards. A Bolas’s Citadel and Mirage Mirror later and I was finally done tweaking the deck.
Tl;dr: By taking out one card, Skullclamp, I turned a generic $100 (at the time of first build) Edgar Markov deck into a Vampire Knight tribal toolbox deck. I call it “King Edgar’s Court.”
Transmute. When building my Lazav deck, I came across transmute, and started slotting cards based on what I could find using transmute. Each cmc had to be accounted for, similarly to the birthing pod scenario.
This is really the “If you give a mouse a cookie” episode
Speaking of Primal Surge! I was making my Gurren Lagann vorthos deck, and once I realized that Surge was a fantastic finisher that represented the finale of the show, the deck building took a 90-degree turn. Not just all-permanents; things like Garruk’s Uprising that force me to draw cards are dangerous. I don’t want to put out all but 10 of my library’s cards, only to be forced to draw 10+ cards and turn an insta-win to an insta-lose!
Excuse me but do you have a deck list for this because a Gurren Lagann vorthos deck sounds so cool!
Certainly! I’m still tweaking a few cards and the primer, but there’s a deck and a bunch of explanations for which cards go with which characters etc!
www.moxfield.com/decks/Tk3dnS6j206oCdKmPImvBg
I had that same problem in my Muldrotha deck...the solution? Play all the Lab Man effects, so that at least one hits the battlefield when I get Primal Surge off. That's Lab Man himself, Jace, Wielder of Mysteries, and Thassa's Oracle. An example of another domino falling, of course.
I had that problem too, where I would play my whole deck and then my prime speaker zegena would hit and draw me 12 cards... I however since it was my cedh deck changed my primal storm domino effect to a combo win eliminating that factor while keeping the prime speaker by using selective memory to remove anything not a land; in this example anything not a permanent and prime speaker...then playing primal surge...playing my whole deck. using the untapped land to equip helm of the host to aurelia hopefully win! Combo does require much setup. also somewhat risky if you dont have a way to protect it. cheating out the primal storm helps alot as well.
I especially agree with the Beast Whisperer example. There is a whole family of cards like this, Bestiary, Lurking Predators, etc. Not only does it impact my deck building, but also how my collection is sorted. I have a 5k, sorted by color. But, green has 3 sections: regular cards, creature ramp, and non-creature green ramp. Some decks, like Karador want creatures. While others, like Kalamax, prefer a spell-based ramp, which opens up Pyroclasm effects. It's just a beautiful symphony.
Is there a direct link to see all of the challenge the stats cards? That is my favorite part each week!
patreon i think
Patreon has it!
its on the Patreon discord server
Possibility storm is a big one in a deck of mine, I had to put in lots of ways to put my things on the battlefield other than hard casting. I also decided I had to ether run all fog effects or counter spells and I chose all fogs so every instant spell achieves the same need, I then put activated abilities throughout the deck so I could respond in a variety of ways to my opponents at instant speed. This deck also has hivemind (which contributes to why I chose fogs over counter spells) and I had to confirm that I am happy with any of my sorcery spells were ones I dont mind my opponents having access to, the one exception was fractured identity but that leads to a crazy game so I am all for it! This is a group hug deck that aims to win with "Kynaios and Tiro of Meletis" at the helm
@Dana - sadly Library of Leng still triggers all of the other effects prevalent in Tergrid and TB's decks (like Waste Not, etc), since you are still discarding the card (and must still reveal what you are discarding), just to the library instead of to the graveyard (there's a "The discard triggers anything else that triggers on discards" ruling). So sure they may not hit your graveyard so Tergrid doesn't get them, but basically everything else still works, including TB's end step ability.
Teysa Karlov deck - started with Commander's Quarters value/aristocrats deck. Upgraded the deck with a few cards including Exquisite Blood and Sanguine Bond and realized I had "opps"'ed into several kill-the-whole-table, win-the-game combos, reworked the whole deck around "how do I combo off with what I drew?" - it was probably a stronger deck before, but it's my favorite deck now.
I have the opposite effect happening in my Sigarda Humans deck.
I put Solemnity in the deck to counter the +1 counter decks that I end up fighting day to day in my meta, and the domino effect was that I took out every single card from my deck that used counters.
Putting Solemnity and Stony silence in my mono white deck was the best decision I ever too for that deck. So many slots for good cards!
I love ramp cards like gift of Paradise because i pair them with Land untap effects to create even more mana. I love that these cards all ramp for them self, but together they ramp even more.
I feel this the most with hate cards. What you said of Rest in Peace is also true of cards like torpor orb and cursed totem and stony silence. There's also another step in the domino which is that I consider those cards strong enough that if they don't hit my deck's core strategy I strongly consider running them.
This means my decks tend to be all-in or all-out on certain mechanical themes.
I had a domino effect when I put Trinket Mage into my Aminatou deck to find Altar of the Brood or Sol Ring. I already happened to have the Witching Well Dana mentioned. I ended up adding each of the Artifact lands (which helped Eldrazi Displacer) as well as Wayfarer's Bauble and Expedition Map. Could certainly add more.
Yeah, I think akmthe Mages have this effect, the one that searches cmc 2 is very nice for my araumi deck, searches either the mill altar or sundial of the infinite or perpetual time piece, or maybe even mindstone.
Building a very weird deck: Muldrotha the Gravetide, with Umori the Collector as companion. It's a love letter to my favorite creatures. Gravebreaker Lamia and Savra, Queen of the Golgari are in there. Suddenly Patron of the Orochi is good. Play Lamia. She ETB's to mill Patron. Flash in Patron with snake offering (saccing Lamia, which happens to be a snake). The sac triggers Savra. (Pay 2 life to make your opponents' each sac a creature.) Recast Lamia for another ETB mill. Patron untaps forests and green creatures (including itself) on every player's turn. This lead to the inclusion of Omnath Locus of Mana, and Kruphix God of Horizons to store up the unspent mana and spend it on creatures during your turn.
Solemnity pairs nicely with Decree of Silence.
You are a sick human being. I love it.
@@kylewynne7930 Thank you for the kind words.
My friend put that in their prison deck
That wasn't a thing I personally wanted to be doing, but yep, that's one more domino card with Solemnity for sure.
For me, a card like Bane of Progress makes me want to go more creature-heavy on my effects, rather than on artifacts or enchantments. If my opponents are relying on artifacts for their mana, or enchantments for their draw, but I'm not, then a "symmetrical" effect like Bane ends up hurting my opponents way more than me.
It's like putting Earthquake effects in a Flying tribal deck. The less of a certain card type I have, the more I can break parity with cards that affect them.
I fully embraced the panharmonicon ripple in my Grenzo, Dungeon Warden deck, where it goes absolutely nuts with both token makers and effects on other permanents that trigger of creatures entering.
Normally having Purphoros, God of the Forge out and playing a Siege gang Commander, you slap everyone for 8 damage, but with Panharmonic out, it becomes a game ender because instead of 4 creatures you now get 7, and they each cause purphoros to trigger twice dealing a total of 28 from while also having a board of blockers.
The only thing you should be aware of when thinking about ripple effects is that you shouldn't play too many cards because the are "good with X" but have 0 synergy with the rest of your deck.
I built a Purphoros Bronze blooded Deck and had put Goldspan dragon in it which made me put magda in it which also made me put more dwarves and treasure making cards in it. When I tried to play it went horribly so I removed all the treasure cards except for goldpspan dragon whose treasures I could use for Purphoros' effect and added more dragons and basic lands. It's much, much better now.
Honestly the "Partner With" commanders in general are a good example of this. I have an Atraxa Superfriends deck with Pir and I put Toothy in, not because Toothy is super necessary, but because I now have 2 copies of Pir in the deck and Pir is very important
My previous Green Elf deck ran Primal Surge and ALL permanents.
Used to win with the Sliver that gives haste and the artifact that makes all creatures into Slivers. 😎
One of the best plays i ever saw was a friend in my pod played primal surge and put his whole deck on the battlefield. The next player just giggled and cast a tragic arrogance. Never laughed more 😂
Hopefully they learned that you have to win the turn you cast it!
@@Customerbuilder they have learned to run more haste enablers 😂
My friend has a Primal Surge Omnath Locus of Rage deck that runs 3 non permanents. One game he surges most of his deck into play and has ~6 cards left in library and i'm cackling away because I'm holding 10 mana open and have a Stroke of Genius in hand. He never made it to the combat step xD
@@austin3879 LOL
Sometimes the ripple is started from the commander. So I have a fun Brudiclad Deck. The problem I experienced is that most of the time as soon as it does its thing it gets targeted until its too expensive to cast. So I added some artfact recursion to the deck to bypass the commander tax, now it has a whole artifact reanimate subtheme. This also rippled to tother decks I have with high mana value commanders, where I add a little bit of recursion in case tge tax gets too high.
Enjoyed this! I too cut my Panharmonicon From my meren deck, Also will defeinely be adding that card to my nest tender deck!, I specifically enjoy the counters you can throw out with sunforger that they themselves cannot be countered...such as Dovin's Veto and counterflux
Of course a stifle effect can always counter the sun forger unequip ,but yet to see that lol
I recently added Forsaken monument and it had the ripple effect of me putting in pain- and filter-lands for the option to generate colorless. After morphing a card It is usually bounced (Cloudstone Curio, Cunning evesion, Temur Sabertooth,...) to be replayed as a morph to draw more cards so I do not worry much about loosing the +2/+2.
Much like Dana's example of adding Ophiomancer leading to him removing other snakes from his deck, adding Gravecrawler demands that you have a decent number of other zombie in there too.
I had to think about this for a while, cause I'm always tweaking my decks here and there, and I've got to say it's Myr Battlesphere in my Dalakos deck. I've replaced most of my rocks with the Myr mana dorks and now I consider it a core part of its identity. Dalakos and his toys (equipment and Myrs).
So I decided to put Lich's Mastery into my Golgari deck, Izoni became the commander.
Suddenly all those staple black cards that makes you lose life become terrible. And all those small effects that give you 1 or 2 life turns into fantastic card advantage.
As much fun as I have with Sunforger in my Zedruu list, I was unable to include one in my Mardu Syr Gwyn list. Sunforger does need a number of utility slots, but it can be an easy include if you're dealing with equipment because those instants are ones you typically run. However, Syr Gwyn's needs along stress deck building some (High number of dumb creatures and dumb equipments to draw with.) and atop of that I wanted to run Path of Mettle. And between those needs that meant effects that might normally be an instant were instead farmed out to effects on creatures or other permanents. Ala Uncommon Nahiri is a removal spell that gives my creatures First Strike for the Path of Mettle.
Sunforger would probably be a better card still, but Path of Mettle is fun, it's kind of I win! If I ever get it to flip even if I then lose the game. And when flipped, it's random kill an attacker can make it the trolliest land in the game.
I use this concept to endlessly retool and refine my Golos deck, I'll never finish it and this is fine with me 🙃
You finished it now alright
Riptide Shapeshifter got some ripple effects as well, the card kinda is too heavy on the cmc side but it makes you to make sure that you don't put in creatures that share type with your combo pieces
One thing to be weary of when following these sorts of paths is getting you too far away from your original deck idea. I believe the CZ made this example in one of their deckbuilding episodes, how it's very easy to make a mess of your deck this way.
The scenario is that you find a new card that synergises with your current, well-tooled strategy. Then you notice 3 other cards that synergises with that one card, so you include them as well. Among these three cards, there are synergies with another 10 cards, so you include some of them as well, and so on. Suddenly, 15% of your deck has no synergy with your main strategy, or with most of your deck.
Basically, for optimal deck building, you should make a map of your deck, where lines connect each card to every other card that it has relevance to. If this map ends up looking like a spider web, it's good, that means you'll rarely experience a lot of dead cards in hand and that you always can progress your own strategy. If it looks like a tree (i.e. a significant piece of your strategy is dependent on that one card in your 99 to function) or as small clumps of cards only connected to each other within said clumps (i.e. including random 2 or 3 card combos that doesn't work with anything else in your deck), you're going to have a bad time getting it to work.
So, basically, if you go down a rabbit hole you have to be mindful that you only include cards that are still relevant to your main strategy and synergises with a significant chunk of the rest of your cards, not just with that one new card you've included.
When aid from the cowl came out i just all the instants and sorceries out of my meren deck so that i only hit straight gas at the end step. And when I got imori i put it in my karador deck which had 7 non creatures in the deck so that was a easy cut and the deck is still strong.
I did put the immortal sun in my doran deck that has the uncommon huatli because the deck uses her like an static effect enchantment
Honestly surprised I didn't hear them talk about Karn, the Great Creator. I bought one for my Bell Borca deck for artifact hate, purely, and found that I wanted to start putting in Hoarding Dragon, Mycosynth Lattice, and a couple other things to make it viable with Karn. Haven't put it in yet, just because I would have to totally restructure the deck just to make that work, hah.
17:44 I am assuming you have Solemnity in play by this point, because Vesuva by itself does not create a Marit Lage Token with Dark Depths. It enters play as a Dark Depths so the etb on the Copied Dark Depths would trigger adding ten counters.
12:30 - Remember: Urborg, Tomb of Yawgmoth turns Cabal Coffers INTO a swamp itself, and this counts itself when adding mana.
Whenever I put High Tide in a deck, I always end up thinking "man, this card is so good. I really wish I could cast it more than once!" and end up putting in the six Archaeomancers of the Mono-Blue Unique Deck Apocalypse. 6 more cards. It's all downhill from there.
What goes well with those Archaeomancers? Well, the three Ghostly Flicker cards all go really well with them by allowing you to continually recur instant and sorceries. And since there's the Ghostly Flicker cards, you gotta have all the Peregrine Drake variants that you can afford so you can go infinite sometimes. Another couple cards depending on your budget.
THEN
THEN
THEN you go crazy and add in a self mill package to find those ghostly flicker effects, since they are at half prevalence compared to their other combo piece, and a lot of self mill effects are incidental (Thought Scour type things). Usually takes up around 7 or 8 cards (and if you are being very efficient about it you may want three labman effects). Since you have the mill package and are now a spellslinger deck you start running a flashback package which usually takes up about 6 cards in addition to the flashback cards that already mill you.
Okay. We finished the first branch.
Now we have to start thinking about the ramp packages and how they are changed.
Since you are running High Tide, you want to run as many land ramp cards as you can in mono-blue. That ends up coming out to about 9 cards. Also, you just kinda want to run as many islands as possible as well. Another 10 cards. (Don't even get me started on if you decide to run snow islands since you are running so many basics).
Overall, I think half of my budget mono-blue deckbuilds have been decimated by the existence of high tide - you end up changing out almost half the deck just for this ONE CARD. It is pretty nutty.
Vesuva does not work with Dark Depths because as it enters it copies DD as it enters meaning it will have the ETB of DD thus giving it the counters.
17:55 - No, Vesuva has the "As this enters the battlefield" trigger, meaning it WILL get the tokens from Dark Depths. That is NOT a workaround.
Also, NEVER play Dark Depths until you are ready to break it. There are multiple ways opponents can actually steal or copy or break your Dark Depths before you can - if you make the mistake of just putting it out there and passing the turn.
Meaning it doesn't work with Dark Depths but it does with Dark Depths and Solemnity if you happen to have dropped Depths before Solemnity.
Kardur aristocrats is my new favorite deck, but because Kardur only gives sac value during combat I left both Altars out. Nearly all of the deck's instants are removal, so the mana just disappears. I run Goblin Sharpshooter as a backdoor sac outlet for my horde of 1/1 tokens instead.
The reason Jinx is not a blue Nature's Lore with a card attached, even in an Orvar deck, is because you want your 2 mana ramp to be able to help casting Orvar as soon as possible, but Jinx would only ramp you after the most important spell in your deck has already been cast. That sequencing issue makes it more awkward than advertised here.
Sooo, can someone explain why Wayfarer's Bauble is listed as a "utility artifact" on edhrec, but Extraplanar Lens is a "mana artifact"?
Perhaps the shuffle effect? Bauble pairs nicely with say Divining Top or Brainstorm, while Extraplanar Lens only increases mana production.
Likely, the definition in place of what constitutes a "mana artifact" is being too restrictive in this case.
Now we all know that Wayfarer's Bauble, Talisman of Progress, Arcane Signet, and Extraplanar Lens each end up providing us the same generalized result in the end: additional mana to work with moving forwards in the game...that is to say, they ramp us.
But, if you define a "mana artifact" as a strictly battlefield-based artifact that functionality creates additional mana for as long as it remains on the battlefield, cards more unique in function, like Bauble, can fall through the cracks.
Luckily in this case it's easy to see that both Extraplanar Lens and Wayfarer's Bauble would each qualify as a "ramp artifact" piece and get included to fill that ramp spot in a deck, but notice that ramp isn't 100% the same category we're looking at.
Because the term mana artifact is different in its terms from ramp artifact (for some reason) you end up with poor meshing between the two groups and lose out on things like Bauble as a result. Just my two cents.
I felt this big time when I started making a queen marchessa hatebear deck, a few of my creatures were already power 2 or less so I slotted in Alesha, but it is really just cascading into an alesha value engine and I dislike it.
Your intro music is snappin'!
Sarkhan's unsealing led me on this same journey in my maelstrom wanderer deck.
Know what'd go great with Solemnity?
Decree of Silence^^
I feel this. That moment where Dana cascaded....that is me with every deck
Heirloom Blade!
You go tribal? Draw!
You have a few of the same types? Lets say best demons best dragons what ever? Tutor the other part!
You have teysa? Yes you get two of the same type!!!
Woa I need this theory on my deckbuilding, I'm the guy at the Commander group who's into the Omniscience+Enter the Infinite concept
I have a friend that uses that strategy in his mono blue Talrand deck. Basically you just play a bunch of cheap spells that draw you cards, which give you drakes. And you either combo out with Omniscience and Enter the Infinite, using Laboratory Maniac to win, or you just swing for lethal in the air with an army of 2/2 drakes.
Haven't seen that one before..
@@breakingtide It's a surprisingly good deck tbh, the only main issue he has is that he can't play alot of removal or counterspells since that might stop his card draw engine if he gets unlucky
@@devyboo2 awesome idea
I have an Urza monoblue artifacts
Omniscience is such a one card win that it kinda feels like expropriate/craterhoof behemoth to me
0:50 "Plot" would like to have a word
question about the commander replacement effect...if I decide to let that zombie go to the graveyard and someone exiles my graveyard can I decide to put the Commander in the command zone or does it end up exiled now?
You can chose to put your commander in the command zone any time it changes zones
@@kodyjordan6126 awesome, i never ran into that yet but that new zombie makes me want to build him 😊
I was excited to learn about a new toy for my Atla Palani deck, but it ended up being something I'm already running. Not sure how to feel about that.
Be happy about it, because now that card is more useful to you than before.
Be careful when making changes to look and see if you need to take cards out because of them. If you take out the card that started the ripple sequence, how many of the other cards do you want to remain?
My Kaalia deck turned into a Dragon deck from utvara hellkite, crucible of fire, and one or two other dragon tribal cards
13:05
Looks an awful lot like my Erebos deck. 😎
I just build a new golos deck that wins with maze's end and because of the amount of gates i put in ramp that gets gates as opposed to the regular ramp options and even removed regular ramp options
Same! Building a land-based Golos deck can be really fun!
@@caseywellington4761 yeah I cant wait to put it in paper and get back to lgs's to play
I seriously come here for the commander info but what I always look forward to are the dad jokes
Came for the dad joke.
Stayed for the EDH content.
Hey its me.... the mono black player that runs urborg for his Cabal coffers and Cabal Stronghold lol
I do as well, and Deserted Temple to untap them or Nykthos, and Petrified Field to get whatever gets blown up back.
I cut the stronghold from my mono black as it asks for “basic swamp” so all my urborg non basic swamps wouldn’t count. Only my already basic swamps would. Not a huge thing. But notable if your running lots of utility lands.
@@IanOliver Even with 26 basic swamps Stronghold hasn't been great for me. I've seen it few enough times though that it may just be bad luck.
Shimmering mirage is another copy of jinx for orvar, for those who know not of it's existence
I removed Rest in Peace from my Bantress deck, because it killed my Replenish.
This is a *great* example. Incidentally, it also makes Joey very happy to hear about someone removing a Rest In Peace :)
like not playing treasure cruise and dig through time while playing ad nauseam
creature-fall draw = creature ramp
Reminds me of when i put enter the infinite in jodah and thought "Ill probably die the turn after I cast this or jodah will" so I had to put in a fierce guardianship and some other stuff to protect jodah, but then i thought what if instead I just win. So now I use 5 cards to each give me 1 mana of certain colors to cast omniscience and then can just cast my deck to win.
there is a ripple that is happening to my decks across the board right now just as my understanding as a player improves, and as I get ahold of the common snow dual lands from Kaldheim.
Now that there are common dual lands with land types, all those cards I didn't pay too much mind over that care about land types can now search for more than basics. I'm looking at tango lands as cheap lands that do have land types. I'm looking at which decks I own that have knight of the white orchid, wood elves, farseek etc. In my BG and BW decks I'm counting number of swamps to turn on tainted field/tainted grove (and wanting reprints of tainted peak/tainted isle)
They have card kingdom and tcgplayer as sponsors at the same time. Players aren’t they.
This isn't merfolk it's turbo fog!! I'm going to sleep now.
Solemnity + Decree of Silence... RIP
Ad Nauseum definitely can warp your deck. Push your deck to a lower curve, more cards you get to draw. Just recently decided to run it in my Muldrotha deck to up its power lever as a dig for my win con, Basalt Monolith and Mesmeric Orb. This does come at the cost of cards like grave troll and shreikmaw (two major value pieces in the deck) in order to give the deck more speed.
But you only rarely see Ad Nauseum?
How could you not talk about companions in a talk about how a single card can change your entire deck
The ripple effect I discovered the hard way was that Collector Ouphe turns off treasure tokens. Like the ones created by Smothering Tithe. But that discovery had me add Revel in Riches as a payoff for the “oops!”. And so my Abzan deck got a makeover...
As someone who has been building an Orvar deck for the last few weeks (literally sleeving new cards for the deck right now lol) Jinx is simply not good enough for that deck. I took it out of the deck because 2 mana is too expensive for ramp in Orvar 😂 you can get the same effect with Thermal Flux for one mana. Hidden Strings, Twiddle, and Dream’s Grip get you the token land and then untap all lands you used to do it so it actually nets you mana. Then there are one mana instants like Clockspinning, Mind Games, Magical Hack, Slight of Mind, Mind Bend, Moonlace, Artificial Evolution, and Gigadrowse that can target almost any permanent including lands. Those pay for themselves by creating an untapped token land on cast. They also have the flexibility to target nonlands for later in the game to make cheap copies. Jinx being 2 mana makes it rough in early game and it being limited to lands makes it way too restrictive for mid to late game in my opinion.
Pretty sure the [[Retraced Image]] trick doesn't work with Orvar because it doesn't target.
4:45 It's pronounced "pistakio", with the same sound as the k in "king"
Bruvac and Traumatize. Oh, my sweet summer child... pay 1 more and make it a kicked Maddening Cacophony.
Also definitely play fleet swallower...
@@caseywellington4761 I can't get on board with Fleet Swallower in my Bruvac builds. If you are at 7 mana, you need to do something that will end the game in that moment. I don't do Bruvac as a casual commander. Thats one of my competitive decks.
3:43 You're welcome
Dear Editor: You messed up the audio alignment.