T'au Empire Points Update |10th Edition
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- čas přidán 22. 05. 2024
- #tauempire #warhammer40k #update
Looking at what the points be doing for us now that they're up to date.
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It is wild to me that 10 breachers and 10 necron warriors have the same point cost when the former is so much better.
Yeah it's crazy. Not to mention that one is immortal warriors that can come back from anything with living metal shooting weapons that de-atomize you and the other is a physically weaker blue human with a fancy shot gun
@@CommanderNearsight fancy shot gun goes brrrrrrr
That was expected they’re very good, for me it’s the broadsides up to 110 like wtf
Devilfish went from 75 to 85* (corrected), if I’m not mistaken. I’m pretty new to the scene, but a 10-15% cost increase feels like a pretty hefty nerf. I was playing around with a 1000 point army list, these increases ‘costed’ me an entire broadside.
its 85
@@erikedward6817 you’re right, thx
Yeah playing at 1000 points really makes the 10 point change hurt
@@CommanderNearsightits why there are some cheeky things you can do with strike squads in montka witch work like a poor mans breachers
They were probably the best transport in the game prior to the nerf. 2 powerful one-shot missiles for anti-tank duty, 2 gun drone platforms to give it assault keyword(able to move long distances and do actions, or deploy its payload and spot for them), a decently powerful weapon for close range support(Acclerated Burst Cannon), on a flying T9 13W SV3+ chassis and moves a base of 12". They were a complete steal at 75 points and still worth it at 85 pts.
I got a Y'vahra a few months ago that I was planning to really take some time making look good but now it is gone.
Can be used in "Casual" games but even then a lot of people aren't big on facing Legends units.
Guess I have an extra nice looking Riptide now.
Oh no! I'm so sorry to hear that!
Same thing happened with my r'varna :(
Maybe we get them back in a plastic kit with new rules... Right?
Leave my Copium alone please xD
If the Kroot character options have to stay at the current price points, then both Carnivore and Farstalker units need a 5 point reduction.
They are quite good, but squshie, which is what makes it hard to defend the fairly high points cost.
A nice 2 unit combo for them is a Kroot Carnivore unit with a Kroot Trail Shaper attached, and a Kroot Farstalker unit with a War Shaper attached(Warstalkers).
The Farstalker+War Shaper combo is a legit threat to most support characters(especially infantry based) and can screen out a large part of the board with their infiltration(a total of 13 models). Basically you deploy them first to deny enemy infiltration units.
The Carnivore+Trail Shaper combo can then redeploy both units after both sides have deployed and after knowing who will go first, allowing you to shift a flank or find a better target for your Warstalkers to engage. The Carnivore+Trail Shaper combo also act as a light harass unit that can sticky objectives and have a reactionary move if something moves within 9" of them.
Having both provides some very nice utility in any detachment. But they are vulnerable, especially at the current price point. If either the characters or the units were reduced by 5 points, it would feel a bit better.
Other stuff.
The Cadre Fireblade was 50 pts in the begining at 10th, and I thought he was a bit situational. I mean, he boosted the unit, but at that point cost, you could basically buy half a unit anyway. 40 pts were probably a bit too good. 45 pts would have been a decent balance, I think. Tau lacks cheap and "safe" characters to put enhancements on.
I am fine with the Breacher and Devilfish point increase. They are still excellent units, and are now a bit more priced according to their power.
I dont get the Broadside pts increase. They hit fairly hard, but are slow and not difficult to take down. You will typically need 2 models to take down a transport reliably in 1 activation. If your opponent denies you firing arcs, they will have a hard time earning their points back, and they will almost always expose themselves to danger to do so.
Mont'ka does make them fairly powerful, but I dont think that potential alone should be a +20 points increase.
I am thrilled that Piranhas stayed the same. They are so much fun as either an early harass/blocker(single model) or when showing up as reinforcement to blow up something big(3 models).
The adjusted prices of the Crisis Teams also seems good. Sunforge was the most durable and the one with the biggest single-target damage potential, so it made sense it would see a slight increase. Fireknife is now an effective trade piece for their cost, and can help take out problematic units by delivering the first strike(rerolling for lethal and/or sustained hits, or for opening up a target for the Kroot). And Starscythes are now so cheap, that you can use them in combination with Stealth Suits for some fun overwatch tricks, without it feeling like a massive investment.
(You get your stealth suits into a good position, your opponent moves up to potentially charge them, you rapid ingress a flamer squad of 3 Startscythes that can overwatch if the opponent decides to charge in a later phase. Otherwise you overwhelm the lured enemy in your own turn)
I recently got Tetras and a R'varna, didn't even get to build them before they were banished.
OH NOOOOO! I'm so sorry to hear that. Hopefully your guys at the your game store will be understanding or won't care
@@CommanderNearsightThey don't have a problem playing with legends, but for a day the units weren't confirmed for legends and I thought I had to "homebrew" it and use the datasheet from before the codex.
Seeing how the Guard Combat Engineers got deletet after 9th and just didn't go to Legends I genuenly feared it would be the same for all the T'au stuff.
Btw, the Tetras are still awailable on the Warhammer web store.
Still feels like a low blow seeing so many price increases for our Tau units when the codex released, even though Orks and Custodes got decreased points on their armies. Even if Custodes lost their FNP from the Index.
I feel you there
Cadre fireblades going to 50 makes sense since something like a Cadian Castellan gives sustained hits 1 at 45 points with fall back and shoot. Fireblades just give damage no strings attached.
Valid our foot soldier commanders are just better than the imperium's. Has to be a little more expensive
@@CommanderNearsight It just goes to show that the Castellans could probably use a point drop to 40 imo.
I don't think my upcoming army has really changed. I was running about 1955pts before the Points change & codex release. But I'll double check in case.
Well that's good
The video is exelent but for most of the units has gone down in points, becose many of the units in the codex of the kroot hunting pack were very expensive, like the riptide was 245 points, i'm very glad that they went down in points, but I see this misconception in the old points in every video I've seen. But is a very good video
Great video! I’m so proud of you! :)
Thank you! You're the sweetest
Great video I loved it
Thank you! Happy you enjoyed it!
Breacherfish pieces going up 10 points each is deserved, they're the best infantry in the game and the whole combo is extremely powerful especially with Codex Kauyon and Montka.
Riptide going up is disappointing, honestly they underperform for me every time and any Crisis team or Ghostkeels do it better for cheaper.
Broadsides are still good with the hike, just pretty harsh since they don't benefit a ton from any of the new stuff except Montka Missilesides.
Fireknives suck butts and not in a good way, Starscythes do their job better and cheaper.
Ghostkeels with Fusions in Ret Cadre can (and have for me) 1-turn killed a Hekaton Land Fortress so I'm glad they didn't get nerfed.
Kroot Carnivore points going up is expected and they're still very good at 75, same with Farstalkers at 85. Hopefully War Shaper gets cheaper if they rule Join The Hunt as not freecastable but that's still highly debated right now.
Rampagers are goated.
The ghostkeel should have got the points raise that the riptide got
Yea Riptides need more damage. As for FIreknives, missed chance to make Plasma Rifles good. Add Rapid Fire1 and they are solid weapons.
180 for riptides and their gun is still the same str. Its really not that great if you think about it. People complain about the durability for the price but most things shooting into riptides are big guns with big damage and lethal hits/rerolls is so common in alot of armies they go down fairly quickly. Ive played two games recently one was space marine centurions and the other was necrons with heavy destoryers hitting on 2's flat d6 damage. Riptides = deleted. Also Breachers did not need to go up, yes they shoot well but they need to be very close with a 10in gun and they die to anything that breathes on them and if your opponent has alot of flamers well say goodbye.