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Soul Reaver - Cut Content Showcase (PC Version)
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- čas přidán 19. 08. 2024
- Preview - Alpha to Retail converter
WIP showcase of the deleted levels into the retail pc version. This is the first attempt at bringing the alpha to content to the retail version using the Recombobulator tool by AesirHod. Link to this tool will be provided at a later date as it is still in development and some features have been disabled. The Undercity and Adda1 (original Oracles Cave entrance) levels in this showcase are from Feb 4th alpha build which have some visual texture glitches and will be replaced with an improved version.
Also check-out the decompile of Soul Reaver here: github.com/Gh0...
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The whole atmosphere and the music of soul reaver is just mystical and fascinating it feels like the game was made by another race or rather something not from this world, a true relic
Looking forward still to what the final "repuzzled" game will look like when you and your people are finished with the project.
P.S.: the glitchy looking textures make this even mopre mysterious and atmospheric xD
It's simply magical to be able to see all this, and imagine how it could have been. My god, the Turel's chamber theme music, I love it! Awesome work you're doing here, RainaAudron, congratulations.
Thanks! It's all thanks to AesirHod, I just recorded the video 😎
Raina, you and Aesir are incredible, CD and Embracer should hire you, VAEEEEE VICTIS!
I've been waiting for years to see these cut areas properly explored. As always good video raina.
This is awesome, being able to play all the cut content from the original Soul Reaver would be a dream come true.
It's fascinating how distincly "human" the Undercity looks compared to the other boss lairs.
ironic huh?
great stuff, it would be awesome if you released your version of soul reaver with all the deleted content!!
I really hope this game gets a full on remake with all cut content.
If Crystal do remaster the game with unreleased content. I hope they extend the Spirit Glyph area. If looks a bit too easy to get considering it would had been the most powerful glyph in the game.
This is fantastic. Thank you for.all your hard work
Lets us get lost in the world again.
Here I am still hoping that the survey actually meant something and we get a possible remake with all the extra content, but following this channel just hypes me more about the future of LoK.
You guys should be the ones that gives us the soul remaster! This amazing work you guys did, I can’t wait to watch it and be amazed, this brings a tear to my eyes you guys do, keep it up!
Thank you! Check out the decompile of Soul Reaver here: github.com/Gh0stBlade/KAIN2 That will be the ultimate SR1 on pc with dynamic music!!!
@@RainaAudron your welcome! And I will check it out!
I hope that you guys can transport with success all the maps and textures, and of course the bosses. Amazing ❤️ i'm still waiting patiently for this.
A few questions after watching this (i'm aware about the fact that the tool is still in develpment):
1) Can be possible adding the other reavers and his habilities? We can see them on the April build.
2) would be possible adding the April build lifebar? I think that design is interesting and better than the retail lifebar.
3) The models from some enemies would be replaced? Alpha young Turelims looked cursed and amazing!!
4) The dynamic music can be added?
Thanks for everything Raina.
One last question:
There's no news about another prototype?
There are two major bosses that wasn't included in the game right?
@@ayoubmorjane7722 That's right dude: The priestess and Turel.
Also there's a final battle with Kain on the Mountain Retreat which ends with his soul being consumed thanks to the soul reaver.
my respects for the work done, those of us who appreciate this game always dream of playing the full game, thank you
This game already felt wip back then when we didn't even know that it was cut. Still SR and even SR2 was one of the best vg ive ever played. Such an atmosphere and the story... Damn Im in love with this game.
Oh man, my biggest wish is that the Day/Night Cycle be restored and possible dynamic weather system be added in, that would be so sick.
Those features looked so damned interesting to me.
Totally! Check out the link in the description - decompile project would allow for such things!
@@RainaAudron Will do, I have a little bit of experience with this sort of thing too.
Maybe my passion for these games will help me in that pursuit heh.
yessss we need a full version with all cut content included
The Undercity on the PC port... Am i dreaming?! really.. saying "good job" doesn't do justice to this! superb job!
So exciting to see all these areas! Would be awesome to explore parts of the game as if it was the first time playing! :)
outstanding work!!!
Another outstanding video thanks so much Raina 😎👍👍👍👍
Isso é maravilhoso! A versão de SR para PC sempre foi a minha versão principal e poder ver todos esses mundos salvos do abismo é fascinante. Parabéns e continuem com esse trabalho maravilhoso.
FANTASTIC! is it all the content of the psx alpha versions (including dynamic music) or are the maps ported to the pc version?
Wonderful as always, this game is infinitely beautiful and always transmits beautiful memories.
Sorry for incoming wall of text Raina.
Undercity: Other than what I seen so far the location looks really interesting to explore but I got to wonder that in the full rework if this would be an optional area to explore or mandatory in the story? Because the Vampire Priestess's ability don't seem to be much compared to the other abilities you get later down the road. Still ever since the original undercity was kinda just there and all you got was a vauge cutscene about how shady the city was and nothing else. Cannot wait to see this fully playable and see the puzzles in action.
Oracle's Cave Original Entrace: I like to think that original entrance to the cave would be connected to the constant cataclysms that Nosgoth was suffering from that opened once forgotten places like the Sarafan Tomb and the Oracle's cave. Or at the very least when you tried to go through the original entrance said earthquake would've buried the front entrace forcing you to use the entrance we see in the retail game.
Spirit Glyph: I always thought the Spirit Glyph would be obtained after Rahab was taken out as I like to think that the Spirit Glyph allowed you to tear the souls any nearby vampire and immediately devoured it to prevent their escape to the spirit world. This would've been good to use in places where you need to do puzzles and wipe out any annoying vampire trying to get in your way. The reason I think this Glyph should be gained after Rahab is that I think a puzzle using the binding ability to unlock the main gate by matching the symbols to the door and using the lever to unlock the gate if you got the combonation right.
Smokestack/Turel's Audience Chamber/Path to Kain's Retreat: Turel's Clan Territory was always the one place I wanted to explore the most because this one of the two most important locations that the Vampires would guard with their lives especially with the Turelim patrolling its grounds fervently and making sure that neither Raziel or any human could turn off the Smokestack which was literally the only thing keeping the fledgling vampires of Nosgoth safe as mere sunlight is enough to turn any Vampire of any clan into a piece of beef jerky. I like to think that this was one of the first stops at the mere end where Raziel would signal the beginning of the end for all Vampire kind by eliminating the smokestack to allow sunlight to finally break through to Nosgoth after roughly over a millenia of being heralded into eternal darkness. As you ascend the Smokestack you slowly begin to break down the machine to no longer allow it to blow out the smoke that is keeping Nosgoth's vampires safe and it eventually leads to you a very angry Turel after watching Raziel not only murdering his brothers but his own children would send him into an arrogance fueled rage. However during his rampage he fails to see that throughout the entire time Raziel has been pushing through he's been opening values leading to the very abyss he was tossed into the waters are just being held by a mere switch and Raziel taughts his brother into asking if he knew how to swim like Rahab before finally pulling the lever causing the abyssal water to flow through the chamber and Turel is subjected to the same hell that Raziel went through before his soul leaves his body allowing Raziel to gain the power of full powered telekensis which would be needed to activate the final machine leading to Kain's Retreat leading to Kain's final moments. Seriously seeing Turel's realm brings a legit smile on my face and I hope you guys take the time needed to make the area really special.
Thanks for all the hard work to the guys behind this project. Sorry for the wall but these videos are something I look forward to and hope you guys stay safe and healthy.
Hey! No problem, I got some answers for you :) I would recommend you to watch the Alpha Content playlist as we talk about this there.
Undercity was compulsory and the main puzzle element was to visit three floodgates and open them, this would cause the water in the main chamber to rise enough to reach Priestess´s tower. Raziel would need shift at will there so this area would have come after getting part of Kain´s soul in the Chronoplast. Raziel then would need to posses Turelim on far ledges and open the gate to the Smokestack.
The original OC entrace was matching up with Blood Omen. It was only moved when the Smokestack entrance was deleted from the valley.
Spirit Glyph: You´d likely needed the possession here to sacrifice the vampire onto the altar as it was the last Glyph obtained.
The Smokestack: Raziel has to power up the machinery, not break it down. Turel would be in his way and Raziel would use Turel´s powerful own TK powers to knock down pillars and water would pour through the cracked ceiling, killing him. The turbine is not moving at first, so Raziel needs to constrict three objects which will spin the orrery and that will in turn power up the turbine and create enough of an updraft to propel Raziel to Kain´s mountain sanctuary.
I hope this clears it up :)
@@RainaAudron Ah my bad but still im looking forward to the cut areas being fully fleshed out. I will go back to the alpha content playlist to refresh my memory xD.
Btw Raina, you guys got some plans for the Priestess and Turel's boss fights too? And Kain's Mountain Retreat?
Awesome i can't believe it :D
Lovely!
This area would have been great to explore if the developers left it in the game.
It's still my No1 game. Thank you!
There still more content left? Heh, better Crystal Dynamics revive this game :)
Tssss, simplemente hermoso! 😎👍🏾 sin palabras.
Great!!! 😎 👍
жаль что это не реализовали, надеюсь мы еще сможешь увидеть эту игру в хорошем качестве, с прекрасной музыкой и атмосферой
outstanding
A real shame that we never got this.
...yet
You are the best❤
2:26 ah yes, *air swimming,* one of many cut abilities.
me impresiona lo inmenso que pudo ser este juego, como me gustaria tener una version jugable completa con toda la idea original tanto en lo jugable como en historia... ese final con raziel y su cegadora roja
You guys are doing a incredible work. I follow all the project since years, but this... is a huge gift! Import all work from alphas and paste in the main game and mapping all cuts scenarios must be a hard work
I haven't words for this...
Thanks!
It would be my dream to work on a future Legacy of Kain project.
I just wanted to say, I just finished my first ever playthrough of Soul Reaver (I played it as a kid but we never got very far) on twitch, and whenever I got stuck, I decided to look up a walkthrough on youtube. I figured since the videos were fairly old, whoever uploaded them did that ages ago, and was probably not active anymore, but then I saw this pop up in my recommendations, uploaded the same night I finished the game, and I was like "hold on I know that uploader's username" and turns out you were my walkthrough saviour, so I thought I'd say thanks! (Also, we were JUST talking about cut content after the game. What a coincidence!)
So basically this is a long-winded way of saying thanks for helping me get through Soul Reaver (and saving my chat hours of watching me run in circles after missing an obvious lever or not noticing a window in a shaft of light or something).
Oh wow, thank you! I am glad my walkthrough was of help to you :)
Oooh, thank you !
Soul Reaver could be so much more with this.
Would have been great to see this in the game.
Here goes to hope that they remake Soul Reaver with the missing content..
You guys are absolute titans 🙌 This is already an outstanding engineering effort within a very difficult task and the dedication towards this project is amazing. Playing the cut version of Soul Reaver would be the ultimate nostalgic gaming experience for me. Are there any ways to support the project?
Thank you for the kind words! All credit goes to AesirHod, I only recorded this. Ghostblade is also doing a monumental task of decompiling the game over on GitHub.
Damnnnn this area is huge!!!
I’m flabbergasted. I enjoy watch in your video.. Thanks for tour in deleted content… Look like large map than retail version! 😭😮🤯
Look seem like hard level puzzles bridges in Undercity and Turel’s area than puzzles in Dumiah (Tall guy boss) or other glyph puzzles…
I think lava can kill Raziel because too hot .. it’s nothing happen lol 😅😅😅
In the alphas there's no hurt/death animation for Raziel, but it works with enemies.
Maybe they can fix that on the new upcoming version of the game. But i wonder how the lava can kill Raziel inmediatly... Because he's already dead; i can't imagine Raziel being hurt by the lava.
The Undercity had more weird puzzle logic than the Smokestack; this last one is easier.
I the new project is a remake of this game, they better use the original map.
The whole Legacy of Kain game series is the one I keep wanting a reboot of but it seems to be the only 90's game series not getting a reboot.
awesome are you guys planning to make a complete version of sr1 with all the deleted content? that would be fucking great!!
Awesome stuff as always ❤️
Hello RainaAudron, super interesting & cool showcase! =) Do you know something about all those cut contents that were presented over the last years, in that there will be a upcoming release of Soul Reaver alongside those location an such?
Thank you! The release which should come back to the digital stores will not have any cut content, sadly.
Wow kurwa wow
We need a Soul Reaver Remake.
If they plan to do a remake i would like it to be the original version where Raziel visits all his brothers
It would create problems with continuity.
Do you have a way to, I don’t know, create missing climbable textures to make the unreachable areas reachable?
Really conflicted remembering the atmosphere of this game. On one hand I loved everything about and on another I remember grinding my teeth because of all the damn bugs that the game had.
Lo que no me gusta del puerto de PC es que no tiene musica dinamica, y la musica dinamica es muy importante en el juego
Fully agreed! SR1 Decompile project will have it: github.com/Gh0stBlade/KAIN2
Yeah it grinds my gears that the same theme is used for every boss in the pc port.
Hold on, DECOMPILED soul reaver?
There is a decompilation work in progress, link is in the description! This video, however, uses the retail pc build with modified files.
Is that means that the cut ending will be playable in the retail version one day?
That's the plan, yes. Might take a while!
@@RainaAudron O_O i will give you a Oscar Premium if you succees to make this! :D You are Great Raina!
Lava would instantly kill Raziel?
There are two types - knee depth fire pit which would most likely be one hit kill and the lava with cracks which would likely drain his health.
poderia por favor fazer um tutorial de como adquirimos essa versão? seria bom demais explorar todas essas arias pela versão de PC "mesmo que sem interação alguma com objetos". Muito obrigado por dividir isso com agente!!!
It will be public at some point, just not right now. Some issues need to be fixed first.
@@RainaAudron perfeito!!!! Muito obrigado 😊
if this game they can make it into real movie it would be marvelous..10 season 1 season 10 episode with 1 hour watch lol
So what's the plan with this? Planning on modding the cut content back in somehow?
Proper functionality of puzzles and bosses will take some time to figure out.
@@RainaAudron So it is your plan? neat.
Are you going to Play Soul Reaver 2 Full Playthrough?
Already done that! :)
@@RainaAudron But can you play a HD Texture Pack Version of SR2 from PCSX2?
@@jimjackson5452 As far as I know, there is no complete version out there.
@@RainaAudron Ok
razial😍❤️
I left some comments here on my first comment... Hope you read...
13:40 the snow or ashes effects inside the Smokestack can be fixed?
Yes, that shouldn't be hard to fix!
@@RainaAudron thanks for reply! i left before some questions on comments... Sorry if i'm annoying, i'm truly interested in some technical stuff and details about the modifications of the PC build and the possibilities after the decompilation of the alpha content...
anyway to get this version with these cut areas?
Not at the moment, several issues need to be sorted out first. There is the alpha PS1 version available, though.
I SO wanted to play this SR "remaster" but my PC is apparently a piece of crap. Never got it to run or installed in the first place. 😞
This modified pc build was not released publicly yet. Are you talking about my Dreamcast project?
@@RainaAudron Sorry, yes. That's what I was referring to, with the DC emulator.
@@LAIRDO- message me privately on discord or email so we can troubleshoot.
Salvei ele
Mais nunca vi essa parte
Como lo descargo???
It is not available for download yet.
01:00 If you fall there without a portal to the material world, then you can’t get out. Therefore, it was cut from the game. 🙃
Raziel was supposed to have shift at will there so no portals were needed.
@@RainaAudron But if you beat Melchiam, and go to that location without the Shift at will ability, you won't be able to get out.
@@sebamiranda40 They haven't put in a way to climb up at that point. The area wasn't entirely finished.
A joke from Russian fans.
"Why are there so few vampires in Nosgoth?" 🤔
- Because they starved to death getting lost in these labyrinths.😏