3:34 I'm ashamed. Even though I replayed this game countless times, I never realised this sarcophagus can be moved even though it's painfully obvious with the markings. I must've just forgot about it, since I never revisited this area after getting the reaver. So cool to know Soul Reaver still holds some secrets after so many years.
It is easy to miss unless you notice the Reaver insignia on the coffin :D The maxed out glyph energy is 52 so maybe try to see if you can get them all next time? :)
@@RainaAudron I actually thought about it today after I watched this episode. I will do it for sure, since I replay Soul Reaver on a pretty regular basis lol.
@@AbaddonDrums Wow you guys really replay Soul Reaver? Haven't played the PS1 version for like 15 years. Although if I want, I need to find the game + PS1/2 and not sure if I feel like playing such an old game, it feels laggy/sloppy, even back in the day although the game was amazing of course. On the other hand would love to scout the game again, follow the storyline and beat the bosses. Soul Reaver 2 and original Blood Omen are the games I replayed the most.
Haha, this game is full of secrets! What is interesting that this passage was a really late addition to the game once the big decision to cut 1/3rd of the game was made.
I only hope now that all that is workable in theory. I can't believe you guys managed this, I am a fan of TheLostWorlds and this channel for 10 years+. A taky pozdravy z Čech :D
The darkness makes the alpha necropolis look more scary and the retail versions look green in comparison. The music is mad fast nearly sounds like a rap beat😂 Takes away the creepy vibe the retail version’s pace brings. The melchahims voice sound disturbing in both versions. But the alpha one is quite “unsettling”😂
3:34 I'm ashamed. Even though I replayed this game countless times, I never realised this sarcophagus can be moved even though it's painfully obvious with the markings. I must've just forgot about it, since I never revisited this area after getting the reaver. So cool to know Soul Reaver still holds some secrets after so many years.
It is easy to miss unless you notice the Reaver insignia on the coffin :D The maxed out glyph energy is 52 so maybe try to see if you can get them all next time? :)
@@RainaAudron I actually thought about it today after I watched this episode. I will do it for sure, since I replay Soul Reaver on a pretty regular basis lol.
@@AbaddonDrums Wow you guys really replay Soul Reaver? Haven't played the PS1 version for like 15 years. Although if I want, I need to find the game + PS1/2 and not sure if I feel like playing such an old game, it feels laggy/sloppy, even back in the day although the game was amazing of course. On the other hand would love to scout the game again, follow the storyline and beat the bosses. Soul Reaver 2 and original Blood Omen are the games I replayed the most.
I NEVER knew that sarcophagus was actually a secret passage, and I've played this game A LOT, to the point where I memorized nearly every dialogue.
Haha, this game is full of secrets! What is interesting that this passage was a really late addition to the game once the big decision to cut 1/3rd of the game was made.
The necropolis soundtrack was definitely a faster pace in the alpha.
I noticed that too, i kinda like it more when it's faster even
@@Breaper292 Hearing all the beta and alpha soundtracks compared to the retail version would be interesting.
Wow, I didn't know of any changes to the soundtrack? Are there any other sections of the game with diff music? Thanks.
I'd just like to say that the narration is fantastic! Well done and thank you Bazielim!
I originally considered to do it myself, but Bazielim has better voice for sure! He got paid by free lunches, don´t worry, hehe :D
Just before going to the boss room there is a blocked corridor, you can see a tunnel if you clip through wall aiiming. I wonder what was there.
I have been there in retail and in alphas, there is nothing there, it ends in void.
14:53 When your older brother walks in on you doin something you shouldn't be doin...
Plz where game available
I love this
That was utterly creepy. Thanks for creeping me out :P
I only hope now that all that is workable in theory. I can't believe you guys managed this, I am a fan of TheLostWorlds and this channel for 10 years+.
A taky pozdravy z Čech :D
Vďaka Ján a David :) Pozdravujem z UK!
The darkness makes the alpha necropolis look more scary and the retail versions look green in comparison.
The music is mad fast nearly sounds like a rap beat😂 Takes away the creepy vibe the retail version’s pace brings.
The melchahims voice sound disturbing in both versions.
But the alpha one is quite “unsettling”😂
The melchahim definitely sounded different in the alpha version. Great video as always raina.
Awesome video! 😎 👍
wait wtf a sarcofhagus can be moved with the reaver?
Yes, it houses an eldritch energy upgrade down there :)
I'm loving those videos! Is there a way for us to play the game that way?
Download the alpha. You need dev tools / mods to play them.
Thanks!
3:30 WHAT i never knew this?!
Can you rip the sound of the Melchiah territory from alpha version because it's fast-paced and cool.
can't see shit in the wraith room, too dark :)))
Yeah, they have luckily brighten it up later on! (Recording software darkens it further as well).
@@RainaAudron awesome stuff, either way!
Where was the passage from here to the silent cathedrial?
No, that information was found to be incorrect.
Where do you get the alpha builds?
Entiendo que es la version alpha pero porque se ve tan oscuro?
Some lighting is broken and appears super dark (recording software also made it even darker). They fixed it in later versions!