Unity 2020 Tutorial - Lighting And Post-Processing Low Poly Scene

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  • čas přidán 28. 08. 2024

Komentáře • 192

  • @LMHPOLY
    @LMHPOLY  Před 3 lety +26

    It was the most requested tutorial to recreate for the new version of Unity, so here it's! www.lmhpoly.com/tutorials/unity-2020-tutorial-lighting-and-post-processing-low-poly-scene

    • @Soulsspark
      @Soulsspark Před 3 lety +1

      Love this thank you!
      Could you recreate one with volumetric lighting? :D

    • @LMHPOLY
      @LMHPOLY  Před 3 lety +1

      @@Soulsspark I will ;)

    • @beri4138
      @beri4138 Před 3 lety

      How do you do post processing with Cinemachine camera?

    • @LMHPOLY
      @LMHPOLY  Před 3 lety

      @@beri4138 Hm, I actually didn't try that. Is this approach didn't work?

    • @beri4138
      @beri4138 Před 3 lety

      @@LMHPOLY I couldn't get it to work. Using URP and Cinemachine in my 2D game.

  • @dancrat3979
    @dancrat3979 Před 3 lety +51

    This video is a treasure.

  • @ZahhibbDev
    @ZahhibbDev Před 3 lety +16

    Already 3 minutes in you've shown more on how to make things actually look nice than I've seen from others' entire videos. Very nice job mate!

  • @Brainyplanet
    @Brainyplanet Před 3 lety +19

    the voice of this man and the background music is so satisfying and the best and simplest tutorial!

    • @LMHPOLY
      @LMHPOLY  Před 3 lety +4

      Thanks! I don't know about my voice lol

  • @henek1243
    @henek1243 Před 2 lety +11

    I rarely leave comments, but I simply have to thank you! This video is amazing, very informative and easy to follow, and you brother have made my day as well as saved my game. Thank you!

  • @Tinkyowo
    @Tinkyowo Před 3 lety +19

    Holy shit, his voice is so calming XD

    • @LMHPOLY
      @LMHPOLY  Před 3 lety

      Holy shit, thanks 😁😅

  • @saqibmohd9041
    @saqibmohd9041 Před 3 lety +5

    I Have zero knowledge of 3d , I wasted me previous 2 moths in useless tutorials , you helped me a lot buddy 😊 , this is my last two moths , I have to finish a game , it doesn't matter how small it is but if I am not able to do that my father won't allow me to do game dev , thanks for these tutorials.

    • @LMHPOLY
      @LMHPOLY  Před 3 lety +2

      Thank you so much for watching! I hope you will finish your game, good luck! ;)

    • @saqibmohd9041
      @saqibmohd9041 Před 3 lety

      @@LMHPOLY hey buddy I have a request could you make a tutorials on mobile lighting plzz

    • @LMHPOLY
      @LMHPOLY  Před 3 lety +1

      @@saqibmohd9041 I have it on my list and it will happen in the future ;)

    • @saqibmohd9041
      @saqibmohd9041 Před 3 lety

      @@LMHPOLY thanks 😊 Aloott

    • @dvlzstare6419
      @dvlzstare6419 Před 3 lety

      @@saqibmohd9041 did you finished your game ?

  • @joelkorhonen6346
    @joelkorhonen6346 Před 3 lety +11

    This is the type of asmr I'd like to watch (listen to) :D

  • @lolking1693
    @lolking1693 Před 3 lety +10

    I really suggest give this a try, it literally made my *stupid little scene* to *a Scene that shows i know what i am doing..*
    Anyways great Video!!

  • @ninjaser6449
    @ninjaser6449 Před 3 lety +4

    Now I can control the sun 🌞 thanks

  • @awwad222
    @awwad222 Před 3 lety +3

    Your discribtion and way of talk is straight forward and very good. Very good information. That is exactly what I wanted. Thank you so much sir :)

  • @nullptryt
    @nullptryt Před 3 lety +2

    I thought there was something wrong with my lighting and colors until I saw this! THANK YOU!!

  • @spurgis6280
    @spurgis6280 Před 3 lety +1

    Thanks so much I didnt know what to do with those shadows but bcs of your video they disspered(I know I am not that good at englis but THANKS :3)

    • @LMHPOLY
      @LMHPOLY  Před 3 lety

      Thank toy for watching! Nice to hear that my video helped you out :)

  • @donilofreedom692
    @donilofreedom692 Před rokem

    "I grew up at war. Dis means nothing to me!" )) Thank You

  • @user-is3ek8lk6d
    @user-is3ek8lk6d Před 4 měsíci +1

    best video about rendering❤

  • @dandrg8421
    @dandrg8421 Před 3 lety

    You literally saved our sanity, thank you

  • @NabPunk
    @NabPunk Před 2 lety

    Damn! My dull and boring scene has come to life, thanks to you! I don't care that it tanked my performance, I am gonna try and bake shadows and try out other strategies to make it fast, no way I am gonna go back to the old scene!

  • @thorbjrnmorsing394
    @thorbjrnmorsing394 Před 3 lety +4

    Wow, thank you so much. This what all i have been looking for for like a month:)

  • @tasiamasliuk6037
    @tasiamasliuk6037 Před 3 lety +5

    Was waiting for this so mush. Thx!

  • @hdhwkq
    @hdhwkq Před 3 lety +3

    Man this just inspires me to 3d

  • @benedwards7617
    @benedwards7617 Před 3 lety +1

    I always come back to this video when sorting Post-Pro, you make it so easy to get a nice feel. Great work!

  • @Luluskuy
    @Luluskuy Před 11 měsíci +1

    This video is invaluable!

  • @noxmetrica35
    @noxmetrica35 Před rokem +1

    Great tutorial, fixed my game right up, thanks!

  • @AviSnow
    @AviSnow Před 2 lety +1

    Thank you, I couldn't figure out how to brighten my game, but this helped.

  • @jfcomposition
    @jfcomposition Před 3 lety +2

    One Question:
    how can you know all this stuff ?????😂😂 you safed my life with this video 👍

    • @LMHPOLY
      @LMHPOLY  Před 3 lety

      I learned from paid video courses, books, forums, and practice mainly.

  • @lpenn
    @lpenn Před 3 lety +5

    That was so quick and simple. some videos over complicate it. awesome :) thank you

  • @evsucksatcode2726
    @evsucksatcode2726 Před 3 lety +1

    Yours came out so much better then mine lol

    • @LMHPOLY
      @LMHPOLY  Před 3 lety +2

      It depends on your scene, and especially the colors of the assets themselves. If your assets use dark colors they won't look the same using these post-processing settings. Practice makes perfect ;)

  • @themocfactory2605
    @themocfactory2605 Před 3 lety +2

    thanks alot! this was by far the best tutorial i have ever seen, i subbed!

  • @rdius4822
    @rdius4822 Před 3 lety +5

    Thanks for this! I was waiting! Thanks again! :)

  • @nikkiyoder7541
    @nikkiyoder7541 Před rokem +1

    Thank you! This was 100% what I needed and, like others said, easy to follow and understand!

  • @jonasRedStar
    @jonasRedStar Před rokem +1

    you gained one sub, thank you so much !

  • @henneykim1106
    @henneykim1106 Před 2 lety +2

    good!! awesome!! very very thank you:)

  • @KhaledAhmedYounes
    @KhaledAhmedYounes Před 2 lety +1

    This is probably the shortest time it took me to subscribe to a channel after seeing the first 8 seconds of the video

    • @LMHPOLY
      @LMHPOLY  Před 2 lety +1

      Wow, thank you very much for subscribing !

  • @pixelpawshub
    @pixelpawshub Před 2 lety +2

    Thank you for your efforts dude. That was really quick and simple.

  • @alexandrecoutinho9468
    @alexandrecoutinho9468 Před 3 lety +1

    I will never forget to subscribe such great content! Keep up the great work man.

  • @dayls8545
    @dayls8545 Před 3 lety +2

    Is there a tutorial for creating the same beautiful lighting but for Android?

  • @codingportfolio7760
    @codingportfolio7760 Před 3 lety +2

    THANK YOU SO MUCH I SUBSCRIBED FINALLY GOT THIS TO WORK

    • @LMHPOLY
      @LMHPOLY  Před 3 lety +1

      Thank you for the support!

  • @ace280671
    @ace280671 Před 2 lety +1

    Excellent! Nicely designed to show how to enhance a scene, much appreciated

  • @brandonjacksoon
    @brandonjacksoon Před 2 lety +2

    Thank you dude, really awesome tutorial! Please more tutorials like this one))

  • @duckman1824
    @duckman1824 Před 2 lety +1

    Very nice Video! Thank You

  • @le_m_marinecfd
    @le_m_marinecfd Před rokem +1

    amazing tutorial it's crystal clear

  • @Herdetzy
    @Herdetzy Před 3 lety +1

    This was great just to learn how to use lighting! Thank you!

  • @suhagursoy1945
    @suhagursoy1945 Před 3 lety +2

    Thanks so much!

  • @projectaroid
    @projectaroid Před 3 lety +2

    Great video, a lot of useful information. Thanks!

  • @Jarzykk
    @Jarzykk Před rokem

    Thank you. You're a genius!

  • @John_Macaroni
    @John_Macaroni Před 2 lety +1

    You are the man! amazing tutorial!

  • @wrench2022
    @wrench2022 Před 2 lety

    Bruh you are a God, Thank you!

  • @ympiggy0820
    @ympiggy0820 Před 8 měsíci

    thank you so much, this video helped me a lot

  • @downpp2255
    @downpp2255 Před 2 lety +1

    My god, thank you . So easy to follow and such amazing results for a noob like me :D

  • @batuhanoktay
    @batuhanoktay Před 2 lety +1

    This tutorial helped me so much thank you \m/

  • @_hallowed_
    @_hallowed_ Před 3 lety +2

    for some reason when i turn on baked global illumination it just breaks the lighting in the scene, everything just goes dark

  • @USBEN.
    @USBEN. Před 2 lety

    Lovely man , thankyou.

  • @andreyskuridin
    @andreyskuridin Před 2 lety

    Thank you! Amazing tips that made my game match more beautiful ))

  • @ThePixelitomedia
    @ThePixelitomedia Před 3 lety +4

    Where are the background cliffs from? They are awesome

    • @LMHPOLY
      @LMHPOLY  Před 3 lety +3

      I used my Low Poly Modular Terrain Pack and Low Poly Rocks Pack to create those, asset links in the description.
      You can watch my previous video on how I made this whole scene: czcams.com/video/961rUx4FFIw/video.html

  • @justacasualgamer1957
    @justacasualgamer1957 Před 3 lety +2

    when I change the Color space from the gamma to linear Unity crashes. can someone help?
    edit:- nvm I got it after I closed all applications it worked

  • @gustavokuze
    @gustavokuze Před rokem

    Dude, thank you so much!!

  • @dimavlasiuk4220
    @dimavlasiuk4220 Před 3 lety +1

    "It can cause some artifacts"
    Stalker fans: okay im learning unity now

  • @backitdev
    @backitdev Před 2 lety

    Thanks so much, very awesome tutorial! Keep up the good work!

  • @StarLuson
    @StarLuson Před 3 lety

    This video is gold. Thank you!!!

  • @itsmoonlight9649
    @itsmoonlight9649 Před 3 lety

    very helpful tutorial learned a lot, thank you good sir.

  • @jandebesta952
    @jandebesta952 Před 2 lety

    Very informative video, thank you very much! Liked and subscribed!

  • @Agent-zg5ec
    @Agent-zg5ec Před 3 lety +1

    Thanks for making updated tutorial on lighting.

    • @LMHPOLY
      @LMHPOLY  Před 3 lety +1

      No problem, thank you for watching :)

  • @Seestral
    @Seestral Před 3 lety

    super well made.

  • @RobertGercia
    @RobertGercia Před 3 lety

    This is a brilliant tutorial. Thanks!!

  • @ReikoTennosaar
    @ReikoTennosaar Před 2 lety

    Learned a lot! Thanks.

  • @Wertop78
    @Wertop78 Před 3 lety +1

    YES JUST YES

  • @calebbc1700
    @calebbc1700 Před 3 lety +3

    This Is PERFECT :D

  • @IamJaieCarter
    @IamJaieCarter Před 3 lety +1

    you should start somthing called unitytutorial ASMR

  • @Moon_Moon2
    @Moon_Moon2 Před 2 lety

    I Love Unity

  • @mrrutabaga
    @mrrutabaga Před 2 lety

    Hey ! I love your content and I'm currently binge-watching a lot of your videos ahah
    But should I use this video or the URP one ? I mean I see everywhere that I should use almost exclusively URP (and HDRP) instead of the built-in renderer.

    • @LMHPOLY
      @LMHPOLY  Před 2 lety +1

      Thank you for watching! Appreciate that you are spending your time watching my videos :)
      It really depends on the project you are working on.
      -Basically if you are making a game targeted for mid-high end PCs (I think more for high end) - HDRP has the best features in terms of high-quality graphics.
      -URP is more targeted for low-end PCs mobile or VR devices in terms of features.
      -And Standard pipeline is the middle ground which you can use for any project basically. And I think it's still the most popular pipeline for game production, and it's the most polished one. But it doesn't have new features like Shader graph, VFX graff, new post-processing stack, and so on.
      Before, there were no HDRP or URP pipelines. There was only one and only standard pipeline. I have used Unity for years, so I'm used to the standard pipeline which is also the most polished for production.

  • @eraydemir3527
    @eraydemir3527 Před 3 lety

    I was already WOW at 0:48 :)

    • @LMHPOLY
      @LMHPOLY  Před 3 lety

      It's funny because *Auto Generate* was always enabled by default, but now Unity decided that it should be disabled for some reason. And because of that ambient color is not generated and everything is black. So every time someone new creates the first Unity project they all get confused why the hell everything is so dark.

  • @eniocc
    @eniocc Před 3 lety

    Amazing tutorial sir. Thanks

  • @McVandef
    @McVandef Před 2 lety

    thank you for this tutorial ;)

  • @user-uk9er5vw4c
    @user-uk9er5vw4c Před rokem

    terrific tutorial! are these settings too heavy (build size and hardware resources) or do they work well on reasonably recent mobile devices?

    • @LMHPOLY
      @LMHPOLY  Před rokem

      Original Unity Post-Processing effects are mostly too heavy for mobile devices and can impact performance a lot. For example, effects like Ambient Occlusion, Depth of Field, Motion Blur, and Screen Space Reflections. Other effects like Color Grading, can be used in mobile devices without a big impact on performance.
      As always, the best thing to do is try it by yourself and test on your own device how it impacts performance.

  • @periquitoperiquito7449

    Thank you! You helped me a lot!

  • @chinaemeremnwachukwu3502
    @chinaemeremnwachukwu3502 Před 3 lety +2

    Thx :)

  • @mazswojejzony
    @mazswojejzony Před 2 lety

    Great tutorial, thanks a lot!

  • @ginick
    @ginick Před 7 měsíci

    THANK YOU

  • @menesekinci
    @menesekinci Před 3 lety

    Thank you so much :) This video amazing!

  • @FishMan102
    @FishMan102 Před 3 lety

    You is best !!!!!(Thank you)

  • @JonelKingas
    @JonelKingas Před 9 měsíci +1

    i cant even find online if its possible, but the problem i have is sky ambient light is leaking into example the house, and if the house pitch black, its blue cause the sky is blue basically, i know using probes fixes it but i want to know if its possible without probes and still have that sky ambient light outside the house

    • @LMHPOLY
      @LMHPOLY  Před 9 měsíci

      You can change the ambient color to any custom color you want. Or you can bake house lightmap.

  • @user-ic6bo2pl1b
    @user-ic6bo2pl1b Před 2 lety

    큰 도움이 됐습니다 정말 감사합니다!!

  • @stylizedart668
    @stylizedart668 Před 3 lety

    Great tutorial!

  • @eldanridley7
    @eldanridley7 Před 3 lety

    thank you! this helped a lot

  • @kyleli4736
    @kyleli4736 Před 3 lety +2

    I am curious, without HDRP, would it possible to make the scene darker near the camera and brighter towards the sun(moon) light? Thanks!

  • @20mi
    @20mi Před 3 lety

    That's so cool. I don't understand why unity settings on default not like that.

  • @Ladymoo78
    @Ladymoo78 Před 3 lety

    Amazing, thank you

  • @danylbekhoucha6180
    @danylbekhoucha6180 Před 3 lety +1

    Hi, you should also check out the SDFGI and volumetric fog of Godot 4.0. ;)

    • @LMHPOLY
      @LMHPOLY  Před 3 lety +3

      I just want to stick with 1 game engine - and it's Unity ;)
      I don't want to waste my time by learning all engines like UE4 and Godot, I know they are really good, but I'm with the Unity gang!

  • @monikauhrinova81
    @monikauhrinova81 Před 3 lety

    I like it so much!

  • @tetra0000
    @tetra0000 Před 2 lety

    great video

  • @skipperico2710
    @skipperico2710 Před 3 lety

    thanx man

  • @mr.creature1252
    @mr.creature1252 Před rokem

    Thanks

  • @HericksOFC
    @HericksOFC Před 2 lety

    tu é veri bom meu

  • @user-ww3fl8cp2l
    @user-ww3fl8cp2l Před rokem

    Thanks! Your video helped me a lot. Anyway, can I ask what kind of shader is used for these objects?

    • @LMHPOLY
      @LMHPOLY  Před rokem

      Glad you find it helpful! All of the objects in the scene use the default Unity Standard shader.

  • @ErtBaran
    @ErtBaran Před 2 lety

    Thanks :)

  • @ahmadamir8521
    @ahmadamir8521 Před 3 lety

    thank you sir

  • @tedkossoko3747
    @tedkossoko3747 Před 3 lety +1

    Hello, thanks for this amazing tutorial. Is it possible to use it for a 3D mobile game ?

    • @LMHPOLY
      @LMHPOLY  Před 3 lety +2

      Post-Processing is too heavy on performance for mobile devices. I would personally use color grading only if possible, depending on the game itself.

    • @custodydrama9693
      @custodydrama9693 Před 3 lety +2

      @@LMHPOLY Sir, please make a video on Lighting for mobile games, specially for Hyper Casual Games, Please 🙏

  • @ahmedal-saedi
    @ahmedal-saedi Před 2 lety

    Ty

  • @WilkoGRACZ
    @WilkoGRACZ Před 3 lety

    Superb Sir! :))

  • @imbananacrazy
    @imbananacrazy Před 3 lety

    Thanks!